Green Flame Rising (Exalted vs Dresden Files)

Gemification works in principle, but I think it needs to be a bit more limited. The simplest way to do it is to have weight be limited by successes and only one dose being usable at a time so you can't say steal a cruise liner by making enough potion. That is out of scale with that mortal magic can do. So weight would scale with successes in making a dose, this does mean you can do some pretty impressive things with excellency, but that is rules as intended as far as I can tell.
Ok, nice enough. So, what would the weight limit per success be? That would still be useful, I think. Hmm, what about this as an alternative
 
Ok, nice enough. So, what would the weight limit per success be? That would still be useful, I think. Hmm, what about this as an alternative

The way WoD numia works it would be something like

1 Success 1 lb.
2 Successes 5 lbs.
3 Successes 15 lbs.
4 Successes 25 lbs
5+ Successes 15 lbs/success

So it only gets really good towards the upper success bounds that most mortal attempts would not even reach.
 
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The way WoD numia works it would be something like

1 Success 1 lb.
2 Successes 5 lbs.
3 Successes 15 lbs.
4 Successes 25 lbs
5+ Successes 15 lbs/success

So it only gets really good towards the upper success bounds that most mortal attempts would not even react
1 word: special ammunition. No, actually, two words: gemified potion bottle ammunition. Even at 1 lb, that's still either a brick of C4 or a bottle of holy water (or a sunshine potion) that Harry or Murphy can now shoot out of their completely mundane guns.

It plays insanely well for wizard prep.
 
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1 word: special ammunition. No, actually, two words: gemified potion bottle ammunition. Even at 1 lb, that's still either a brick of C4 or a bottle of holy water (or a sunshine potion) that Harry or Murphy can now shoot out of their completely mundane guns.

It plays insanely well for wizard prep.

Holy water would work fine, but anything dependent on a firing mechanism risks not triggering properly due to the way the folded space unfolds on shattering. I'd call it a coin flip for something like C4.
 
[] Level up Alchemical Formulas
-[]●●● Astarte Venerian
-[]●●● Nabu Mercury
-[]●●● Prima Metallum
-[]●●●● Mana Crystal
-[]●●●● Body Building
-[]●●●● Aelgean Marble (Pending)
I like this a lot. Like, super much. You might want to edit the text, I think parts of the previous drafts remain:
An oddly warm Stone formed from a viscous yellow bright concoction taking the form similar to Sunburst marble allowing the possessor of the stone to resist passive forms of harm that detract from health such as Illness or Poison. This lowers the difficulty to resist Poison or Disease by one and adds a singular dice for every two successes after the first adds one more dice to the resistance Roll.

The underlined part is confusing. You also probably want to add the effect duration to the potion, ie how long it works for after being consumed (how often you need to drink it to maintain the effect).

Mana crystal is interesting too, but I think that for now gemification is more useful for our party. Need a better name, though.
Holy water would work fine, but anything dependent on a firing mechanism risks not triggering properly due to the way the folded space unfolds on shattering. I'd call it a coin flip for something like C4.
Canisters of napalm, potions in easy to break glass bottles, large swords, nets, glue, etc. Options are near limitless. Even just letting Murphy to shoot artillery shells out of her normal guns would still allow them to fight far bigger threats that she normally can. And it synergies well with Olivia. For Harry, it adds options, and helps him to work with prep. Specialized ammunition at its finest.
 
[X] Plan steroids
-[X] Level up Alchemical Formulas
--[X]●●● Astarte Venerian
--[X]●●● Nabu Mercury
--[X]●●● Prima Metallum
--[X]●●●● Theia's tears
--[X]●●●● Body Building
--[X]●●●● Aelgean Marble

Theia's touch is the name I came up with for gemification. Theia is the goddess responsible for the glittering of gems. Also mother of the Sun and the Moon, which probably would play a bit of fun with Molly's past life memories.

When poured over an object, the target transforms into a small clear gem with an image of the original object inside. When the gem is crushed, which can be done by hand or by smashing it against a solid surface, the object is released back into its original form as if no time has passed since its transformation.

Maximum weight limit of the target that can be transformed this way depends on the amount of successes when preparing the potion:
1 Success 1 lb.
2 Successes 5 lbs.
3 Successes 15 lbs.
4 Successes 25 lbs
5+ Successes 15 lbs/success

In general, I am tempted to call this "plan steroids".

EDIT: Gave the plan a name.
 
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I like this a lot. Like, super much. You might want to edit the text, I think parts of the previous drafts remain:


The underlined part is confusing. You also probably want to add the effect duration to the potion, ie how long it works for after being consumed (how often you need to drink it to maintain the effect).

Mana crystal is interesting too, but I think that for now gemification is more useful for our party. Need a better name, though.

Canisters of napalm, potions in easy to break glass bottles, large swords, nets, glue, etc. Options are near limitless. Even just letting Murphy to shoot artillery shells out of her normal guns would still allow them to fight far bigger threats that she normally can. And it synergies well with Olivia. For Harry, it adds options, and helps him to work with prep. Specialized ammunition at its finest.

Other potions would also not work, the potion works on material objects not other magic. Napalm is fine though
 
Seems like Karl uses a technocratic paradigm. Interesting to see if that's common or if he's in the first-wave of new sorcerers in DF not using Hermetic paradigm.
 
Other potions would also not work, the potion works on material objects not other magic. Napalm is fine though
Still, even so. The largest bullet internet knows is .950 JDJ . It weighs half a pound. With gunpowder-containing casing. One pound is half a kilogram. That's a good dagger. A longsword is just over two pounds. This is still about a can of holy water on one success. Or poison. or paralytic gas in a can. Lots of options. And that's 1 success.
 
An oddly warm Stone formed from a viscous yellow bright concoction taking the form visually similar to Sunburst marble allowing the possessor of the stone to resist passive forms of harm that detract from health such as Poison. This lowers the difficulty to resist Poison by one and adds a dice to the resistance roll on successful creation for every two successes after another dice is added.
@DragonParadox How does that look?
The underlined part is confusing. You also probably want to add the effect duration to the potion, ie how long it works for after being consumed (how often you need to drink it to maintain the effect).

Mana crystal is interesting too, but I think that for now gemification is more useful for our party. Need a better name, though.
There's not really supposed to be a duration it's a magical stone formed via Alchemy. I'm mostly going by revised you can make permanent things at 3 dots and at 4 dots they can be minor items of potent effect. Which makes sense if we go by the progression kind of put forward by revised you learn how to make permanent magical things and items at three dots, you learn how to surpass human limits at 4 dots, you learn how to outright copy or make your own version of Supernatural Powers at five and you make your magnum opus of supernatural providence at 6 whether that be a philosopher's stone or becoming a mage or vampire or changing breed.
 
While this is a great way to get political power, and the alchemical solution certainly has the benefit of requiring continued treatments, I still think that transformation splendor that produces fruit turning people immortal is a better solution.

Technically, but we're solving different problems here. Asking people to drink strange potions is already a lot, full transformation changes the bar on the sort of deals we can strike.

If we want an in house way to grant immortality then sure, but being able to trade years to people is valuable on its own and easier to break into as a market.
Still, even so. The largest bullet internet knows is .950 JDJ . It weighs half a pound. With gunpowder-containing casing. One pound is half a kilogram. That's a good dagger. A longsword is just over two pounds. This is still about a can of holy water on one success. Or poison. or paralytic gas in a can. Lots of options. And that's 1 success.
I'm confused by the bullet size thing. Wouldn't the point here be to embed a pound of nitroglycerin* or something that explodes when struck into a regular bullet?

Sure you could pack more into a bigger round, but firing that monster would be crazy for most people.

*Since it's timeless stasis technically this sounds like it could be used to weaponize things too unstable to actually keep around outside a lab. We don't need a detonation mechanism if the bullet spontaneously expands a mass of something that aggressively objects to existing. I bet we could keep FOOF stable enough to drop into stasis if we did it in the coldest parts of the wastes. Alternatively, Chlorine Trifloride; which is technically more practical to make and is known for things like setting asbestos tiles on fire.

Also for exploding if you bring it near water, leaving behind a heaping helping of strong acid as it does so.

1-15 lbs of that in someone's chest from a sniper wouldn't so much leave a grease spot as a hole in the pavement where it ate through the corpse and kept on going.
 
There's not really supposed to be a duration it's a magical stone formed via Alchemy. I'm mostly going by revised you can make permanent things at 3 dots and at 4 dots they can be minor items of potent effect. Which makes sense if we go by the progression kind of put forward by revised you learn how to make permanent magical things and items at three dots, you learn how to surpass human limits at 4 dots, you learn how to outright copy or make your own version of Supernatural Powers at five and you make your magnum opus of supernatural providence at 6 whether that be a philosopher's stone or becoming a mage or vampire or changing breed.
Ah, even better then. Easy to equip everyone with.
I'm confused by the bullet size thing. Wouldn't the point here be to embed a pound of nitroglycerin* or something that explodes when struck into a regular bullet?

Sure you could pack more into a bigger round, but firing that monster would be crazy for most people.

*Since it's timeless stasis technically this sounds like it could be used to weaponize things too unstable to actually keep around outside a lab. We don't need a detonation mechanism if the bullet spontaneously expands a mass of something that aggressively objects to existing. I bet we could keep FOOF stable enough to drop into stasis if we did it in the coldest parts of the wastes. Alternatively, Chlorine Trifloride; which is technically more practical to make and is known for things like setting asbestos tiles on fire.

Also for exploding if you bring it near water, leaving behind a heaping helping of strong acid as it does so.

1-15 lbs of that in someone's chest from a sniper wouldn't so much leave a grease spot as a hole in the pavement where it ate through the corpse and kept on going.
Yeah, for damage you probably pack it with nitroglycerin or some other impact-detonated explosive, or some acid, or napalm, or a canister of liquid helium / nitrogen. @DragonParadox would Harry be able to keep his foci (like his rings and such) in the gems? Still, I find the idea of a gun shooting swords fun.

For Molly, while she has TTC, which lowers the usability, larger expected success pool gives her the ability to carry alchemical reagents with her, probably a computer, a change of clothes (or two), etc. A nice utility option. Also this allows Molly to loot stuff much easier.
Technically, but we're solving different problems here. Asking people to drink strange potions is already a lot, full transformation changes the bar on the sort of deals we can strike.

If we want an in house way to grant immortality then sure, but being able to trade years to people is valuable on its own and easier to break into as a market.
It's not like we'll be telling them that. From the consumer's viewpoint, they'll be eating a magic fruit, and regaining their youth. The transformation mechanic is backend. The user is not supposed to be aware of it.


Anyway, does anyone have any other idea for potions? I like Theia's tears, but I think we should at least brainstorm some alternatives. I'll probably propose some things in a moment, but I'd dearly appreciate other people giving ideas too.
 
An oddly warm Stone formed from a viscous yellow bright concoction taking the form visually similar to Sunburst marble allowing the possessor of the stone to resist passive forms of harm that detract from health such as Poison. This lowers the difficulty to resist Poison by one and adds a dice to the resistance roll on successful creation for every two successes after another dice is added.
@DragonParadox How does that look?

That works.

Ah, even better then. Easy to equip everyone with.

Yeah, for damage you probably pack it with nitroglycerin or some other impact-detonated explosive, or some acid, or napalm, or a canister of liquid helium / nitrogen. @DragonParadox would Harry be able to keep his foci (like his rings and such) in the gems? Still, I find the idea of a gun shooting swords fun.

No, while a focus does not have much in the way of intrinsic magic compared to when it is in use any magic would disturb the careful and rather fragile balance of magics that make up the alchemical gem.
 
Ah, even better then. Easy to equip everyone with.
Why would we want these? Our group is composed of exalts, who are already very resistant to poison and disease, or a fallen with super flesh shaping powers. Moreover, our anti poison charm is also our liquid immunity charm and we can it out for free once we have the thing.

Seems redundant.


Yeah, for damage you probably pack it with nitroglycerin or some other impact-detonated explosive, or some acid, or napalm, or a canister of liquid helium / nitrogen. @DragonParadox would Harry be able to keep his foci (like his rings and such) in the gems? Still, I find the idea of a gun shooting swords fun.
Why not stick to the really dangerous stuff? Impossible to douse super fire seems like a good load for our purposes.


It's not like we'll be telling them that.
This presumes only dealing with blind idiots.

I'm not saying the immortality thing is useless, but it's definitely not something you can just hand out and expect no one to be skeptical of or notice.

It's also in drastic excess of what we'd want most of the time. Tossing around immortality to randoms we do business with is irresponsible and wasteful when we could keep it for people we actually have more involvement with.

trading 30 years of health to an old sorcerer we only sort of know, for example, is a lot less likely to cause us headaches than what you're suggesting.

Just because we can do something doesn't mean it's a good idea to do so at every opportunity.
 
So can someone explain how the XP discount potions are supposed to work for us?
 
That works.



No, while a focus does not have much in the way of intrinsic magic compared to when it is in use any magic would disturb the careful and rather fragile balance of magics that make up the alchemical gem.
Ok, I still say it's useful, even with "only fully mundane stuff can be stored" (I am guessing most FCFF stuff can't be, then? At least not enspirited tech). Still, some alternative ideas for your approval (and for voters consideration and feedback):

●●●● Savestate. Upon consumption, the potion inflicts one level of unsoakable aggravated damage upon the consumer. The damage is represented by a horrific scar forming above their heart. For the next 24 hours, if the scar is damaged, and the potion's user is still alive, their body will return to the state they were in when the scar formed within the next *lost health levels* combat turns. The potion cannot return someone from the dead. If the potion doesn't trigger within 24 hours of consumption, its effects dissipate, but the damage dealt by it doesn't. Healing the damage counts as disrupting the scar.

A near-perfect healing potion, with hopefully enough drawbacks to be allowed.

●●●● Magic cleaner. A clear liquid that when poured over an enchanted object removes the magic from it. This functions similar to unweaving with the number of dice used identical to the number of successes during the potion's making. If drunk by or injected into a magic user, the potion instead acts as a difficulty adder, with each two successes beyond the first one adding one level of difficulty to any magic using roll by said person. The effect is identical to getting drunk, and lasts as long as it takes the potion to metabolize (same time frame as strong alcohol)

Very much needed counter-spelling in a bottle

●●●● Element Nine. Using a sample of an element (only chemically pure non-magical elements can be used) as a catalyst, the resulting product is a small chip of the material used coated in a clear glistening film, solid to the touch. When the film is broken (on impact or by melting it, as it melts at 100 C), it will convert Successes solid or liquid matter it's in contact with into the material used in its creation. Success table is
1 Success 1 lb.
2 Successes 5 lbs.
3 Successes 15 lbs.
4 Successes 25 lbs
5+ Successes 15 lbs/success

Essentially, works like Midas's touch, only instead of turning objects into gold, it turns them into the element we used in making it. Could be used for some horrifying things. This is sorta classical alchemy, potentially converting stuff into gold. Has multiple applications, from combat to breaking into vaults, to economic stuff.

●●●● Blood Pill. A small gelatinous bubble of seemingly congealed blood, it contains the amuont of blood and health levels sacrificed during its creation. When consumed, it instantly grants those to the user (health to everyone, blood to vampires).

Not sure what else to think of now.

Why would we want these? Our group is composed of exalts, who are already very resistant to poison and disease, or a fallen with super flesh shaping powers. Moreover, our anti poison charm is also our liquid immunity charm and we can it out for free once we have the thing.

Seems redundant.
Olivia, Harry, Murphy, our father all don't get any disease or poison resistance, and we can't easily grant that. We also notably don't have poison immunity charm right now. And we can only grant immunity to liquid poisons:
Fathomless poison haven (••)
With but a smile and a caress, the Infernal can
grant immunity to the ravages of the very seas of Hell.
System: The Infernal touches someone she feels
affection for and rolls Charisma + Survival against
difficulty 6. The subject becomes immune to any
sort of harm from liquid for one day per success.
This includes crushing, battering, drowning, boil-
ing, and immunity to any sort of liquid poisons.
The Infernal may target herself, if she desires.
Nothing about stuff like heavy or poisonous metals.
This presumes only dealing with blind idiots.

I'm not saying the immortality thing is useless, but it's definitely not something you can just hand out and expect no one to be skeptical of or notice.

It's also in drastic excess of what we'd want most of the time. Tossing around immortality to randoms we do business with is irresponsible and wasteful when we could keep it for people we actually have more involvement with.

trading 30 years of health to an old sorcerer we only sort of know, for example, is a lot less likely to cause us headaches than what you're suggesting.

Just because we can do something doesn't mean it's a good idea to do so at every opportunity.
As I said, that's backend. Frontend the effects would be similar. I'll do a separate build for immortality only with escalating benefits.
Why not stick to the really dangerous stuff? Impossible to douse super fire seems like a good load for our purposes.
So not everything looks like a nail. This stuff gives our allies and us more options, including non-lethal ones.
 
Ok, I still say it's useful, even with "only fully mundane stuff can be stored" (I am guessing most FCFF stuff can't be, then? At least not enspirited tech). Still, some alternative ideas for your approval (and for voters consideration and feedback):

Nothing with any kind of magic in it no. Even for four dots that is a very esoteric transformation altering mass and volume in a reversible manner. Oh and also it does not work on living things because they all technically have their own internal magic running though them.
 
Nothing about stuff like heavy or poisonous metals.
True, but why is this a priority?

We have no particular reason to believe this type of threat is a significant factor right now, or that it'd manifest in a way that can't be managed before it has long term consequences by our various means of healing them.

Opportunity cost is a thing.


As I said, that's backend. Frontend the effects would be similar. I'll do a separate build for immortality only with escalating benefits.
I don't under why that's supposed to matter.

Anyone worth trading immortality to is going to do so checking, and if they don't others who learn of it will. A potion is very different than a full transformation, and given that VEE for example will show up in someone's aura after one use I find the idea that people taking even a surface level look at someone who cut a deal won't notice anything.

If they notice they're going to care, the idea that people won't see this as some sort of trick isn't worth serious consideration.


So not everything looks like a nail. This stuff gives our allies and us more options, including non-lethal ones.
Fair. I'm not suggesting we stick exclusively to super murder, but anything worth shooting with napalm is worth shooting with evil napalm.

Edit:

To be clear with my concern on the poison recipe, this looks similar to the fog and glue ones to me.

Something with a bit of utility that we'll play up while voting and then will never be relevant before it's overtaken by events.
 
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