Green Flame Rising (Exalted vs Dresden Files)

How about a utility potion? Something like this: an "inventory" potion. You pour it over an object, and the object transforms into a small clear gem with an image of the original object inside. When the gem is crushed, the object is released back into its original form. Essentially sorta-kinda one-time use Dragonball capsules. The maximum size scales with either the potency of the potion (the number of successes) or the quantity of the potion used.

I would much rather homebrew a charm allowing us to store and pull stuff out of our Hell. The capsule seems a bit weird for alchemy and clumsy to use in practice.
I like both of these ideas.

The DB capsule option is strange, I guess, but that's magic for you. It would be nice to be able to carry certain essentials we could easily access without needing to expend Essence. Also would be helpful to equip our friends, family, and allies with them, assuming the expense and duration made this feasible.
 
Shrinking things feels much more like it is in the Conjuration path.
Same-ish effect achieved through different means? I mean, there's a 1 dot LSD-like prophecy granting potion. That can also be achieved through Divination.
I like both of these ideas.

The DB capsule option is strange, I guess, but that's magic for you. It would be nice to be able to carry certain essentials we could easily access without needing to expend Essence. Also would be helpful to equip our friends, family, and allies with them, assuming the expense and duration made this feasible.
I like strange ideas. Straight "+1 Dex" or "heal X health levels" potions also have their place, obviously, but I firmly believe that magic should be more. That it should be strange, mystical, wondrous.
 
Life extension would be an interesting option as well. It doesn't have any immediate mechanical benefit on the timescale of the quest, but it's also a very valuable thing to be able to trade.

There are plenty of things that wouldn't be traded away for simple material wealth or normal magic items that people might be tempted to part with for an extra decade or two of good health.

The trickiest part is threading the needle on doing so without pissing off anyone we're working with. My default approach would be to make deals with powerful mortals, but that risks running into the library's domain. Maybe we could stick to academics and private sector guys big enough to be useful but small enough they aren't politically relevant? That and minor talents, but they're a different issue.

I'm wary of getting too mixed up with them too fast, but we could try selling to the library. It's not bribery if you have a government contract after all. :V
 
Life extension would be an interesting option as well. It doesn't have any immediate mechanical benefit on the timescale of the quest, but it's also a very valuable thing to be able to trade.

There are plenty of things that wouldn't be traded away for simple material wealth or normal magic items that people might be tempted to part with for an extra decade or two of good health.

The trickiest part is threading the needle on doing so without pissing off anyone we're working with. My default approach would be to make deals with powerful mortals, but that risks running into the library's domain. Maybe we could stick to academics and private sector guys big enough to be useful but small enough they aren't politically relevant? That and minor talents, but they're a different issue.

I'm wary of getting too mixed up with them too fast, but we could try selling to the library. It's not bribery if you have a government contract after all. :V
We don't need money. At least not that way. Molly's hell is super rich in heavy metals. We could put down a brick of gold for every purchase and not scratch her bank account. What we are lacking is clean Money that has clear province.
 
Life extension would be an interesting option as well. It doesn't have any immediate mechanical benefit on the timescale of the quest, but it's also a very valuable thing to be able to trade.

There are plenty of things that wouldn't be traded away for simple material wealth or normal magic items that people might be tempted to part with for an extra decade or two of good health.

The trickiest part is threading the needle on doing so without pissing off anyone we're working with. My default approach would be to make deals with powerful mortals, but that risks running into the library's domain. Maybe we could stick to academics and private sector guys big enough to be useful but small enough they aren't politically relevant? That and minor talents, but they're a different issue.

I'm wary of getting too mixed up with them too fast, but we could try selling to the library. It's not bribery if you have a government contract after all. :V
While this is a great way to get political power, and the alchemical solution certainly has the benefit of requiring continued treatments, I still think that transformation splendor that produces fruit turning people immortal is a better solution.
 
Arc 12 Post 14: Formula for Success
Formula for Success

23st of January 2007 A.D.

Magazine Beach is hardly a grand and stately park, young trees, their branches spindly in the cold evening air reach out towards the sky blanketed grey by winter's touch, but it's a decent place to walk one's dogs without too many other pedestrians and no overabundance of curious kids. So there is nothing too unusual about the three of you catching up with Karl at a light jog and striking up a conversation, or so at least you thought. "Hi..." He takes one long look eyes darting between the three of you and says. "OK so this there is either a hidden camera somewhere or I'm having seeing things."

"Good things?" Olivia asks, her eyes smiling.

"Best hallucination I've ever experienced," he agrees with a dopey nod. The lab barks along like a champ.

"Alas it's not either of those," you interject, ready to run though the introductory speech for the Order of the Cauldron.

"Oh..." Karl thinks to himself for a moment. "Well my third guess is elaborate kidnapping scheme. 'Fraid I won't be able to put up much of a fight."

Lydia snorts and looks down at the husky, as if to say 'good thing you are watching up for this one boy' as she reaches out to let him sniff her hand. "I fear you are barking at the wrong tree in at least one regard sir. I am spoken for."

"Spoken for wha..." He stops, rather than correct her use of the expression like some guys might do blushes beat-red and stutters out. "Sorry I'm being stupid. Can we rewind here?"

"Well you won't have to rewind long, the tape is barely past hello," you interject. By now all of you had stopped and the dogs had decided that it was time to reconnoiter these strange new humans, though Lydia was obviously their favorite, the affinity of blood and oath will tell.

"It's always interesting to meet a fellow alchemist." you offer nonchalantly. "There are a few among the Order who could claim some some talent in the art of brewing, but it's fair to say I have the most expertise in that regard. I might be convinced to part with a recipe if your information proves helpful."

"Alchemy?" he frowns, openly bemused. "Turn base metals into gold, develop a universal panacea, make the philosopher's stone? That Harry Potter shit? No... I mean no? Really?"

With every question the German Shepherd bobs his head a little like he's about to answer.

"For the record starting to lean towards that hidden camera again," Karl finally says. After so long trying to read the faces of immortals and monsters, fanatics and madmen his face is child's play to read, though it is less reading and more becoming aware of the massive blank page where some kind of knowledge should be.

"You don't know anything do you?" Olivia asks shaking her head.

"Hey, I know plenty of things, got into Harvard didn't I?" Though the words are a challenge, the tone can't quite sustain them. This is not where he had been expecting this conversation to go. How on Earth could he know about the Well without knowing anything about magic? Heck how could he be using magic without knowing about magic?

"Did you encounter anything odd around campus?" Olivia plows on ahead. "Say last September?"

For the first time since you had come up to him Karl's awkward smile dies off entirely. "Wait you know something about that? Are you saying that was magic? That's... real interesting. Can you tell me more about that."

You get the feeling he was about to say something dismissive and turned a sharp curve. Props to him for that, but it still leaves so much unanswered.

"Welp it looks like we each know things the other would like to know, how about a trade?" you ask, reaching out to shake on it, a literal familiar anchor he reaches for as you knew he would. "Deal! Do you want to sit here in the park or go out for coffee or...?"

"Here's fine," Lydia answers in your place, before adding casually: "You know your dogs are magical too right?"

Karl as it turns out did not. He explains that he had been in the swim team at his high-school and chemistry and biology had always been his favorite subjects. It only takes a bit more prodding for him to confess to having... put together his passions. What had started with buying wierd suplements online had continued with mixing and matching them until he got results, 'really really good results' by his own accounts, though he only ever managed to replicate any of them consistently on the dogs. He produces a bag of colorful doggy treats that smell pleasantly of herbs and spices.

"Lydia you got anything?" you ask, no bothering to hide it. White the particular nature of her arcane senses is unusual the existence of such senses at all is not.

She shakes her head. "Not magical enough."

"So Alchemy huh?" Karl doesn't seem to notice the byplay, or most likely he is too excited to care about it. "What's that about?"

[] Level up Alchemical Formulas
-[] Write in Three level 3 or lower formulas
-[] Write in Three level 4 or lower formulas


OOC: The reason the vote is structured like that is to make it clear you guys can take lower level formulas if you like, though I do not expect that to be voted.
 
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[] Level up Alchemical Formulas
-[] Write in two level 3 or lower formulas
-[] Write in two level 4 or lower formulas


OOC: The reason the vote is structured like that is to make it clear you guys can take lower level formulas if you like, though I do not expect that to be voted.
Sorry if you had a author's note or Informational about this but isn't it supposed to be three recipes per level?
 
Speaker to Crow and Hound (•)
The Exigent has a natural connection to certain animals, particularly those associated with Death. This includes Hounds, Corvidae and some cats.
System: The Exigent can always be understood by the animals and they are usually inclined to fullfill her requests within the limits of their own comprehension.
By spending 1 Essence the Exigent can build an obviously supernatural connection to a single present animal, allowing her to share its memories and thoughts and to give it much more complex instructions for one scene.
Not sure it's relevant, but Lydia can talk to dogs.
 
I know, she is going to use that next update now that just trying to read Karl's magic did not work out. That costs Essence unlike Supernatural awareness so it was not her first choice.
Just talking to dogs seems to be passive. It's creating a obviously supernatural connection to a single present animal, allowing her to share its memories and thoughts that costs an essanse.
 
We don't need money. At least not that way. Molly's hell is super rich in heavy metals. We could put down a brick of gold for every purchase and not scratch her bank account. What we are lacking is clean Money that has clear province.
I wasn't talking about money, not exactly anyway. It's about favors and interesting stuff.

Look at how say most modern nations treat their arms export markets. You pay for the guns, but they usually have to like you and have some degree of cooperation to be allowed the opportunity to buy them. While it's not always explicit, the horse trading for stuff like membership in the F-35 development program demonstrates that there's a certain amount of nonmonetary horse trading involved.

Organizationally it'd be most effective arranged like that.

"Why no mister internal affairs officer we're not giving your people life extension drugs for some sort of illegal favor, we're just allowing the government access to a highly exclusive market as a gesture of good faith and friendship from the Fivefold Courts of Fate. This mandatory mortality business is quite unfortunate, and we're happy to be able to alleviate it.". The implication being that quite naturally if we stop being friends they stop getting access, and friends work together on their mutual interests don't they?

This could be taken in a threatening way, but that's why you do it above board through the regulators. They'd do things to mitigate it, but that leverage wouldn't go away. If we asked for too much consideration they'd end it, however painful that was, but there's potentially something to work with.

For individual people I'm thinking stuff like middle managers who buy a few years of extra health by pushing for beneficial deals with companies we own and are using to push our various agendas on earth, or trading a decade to an old sorcerer for spells they wouldn't share for any amount of cash.
 
Ok, so, informational for other voters, because we'll have to brainstorm some custom alchemical things. These are canon examples of alchemical magic at 3 and 4 dots:
•••A metal alloy that is lighter and stronger than titanium (but easier to work), retains an edge almost forever and stays more resilient than the finest blade. Armor produced with this alloy gets an extra dot of bashing and lethal soak, and melee weapons made of it do one more die of damage and are -1 difficulty to hit with (due to their light weight and fine balance).

••• A fine metallic dust that reveals hidden, disguised or invisible things for what they truly are or disrupts illusions.
••• A salve which heals three non-aggravated Health Levels worth of open wounds in a matter of minutes. This must be applied by moonlight by one who loves the wounded. Each success creates one application of the balm.

••• Metal that can be made into a handful of bullets that will inflict a single aggravated level of damage in addition to any other wounds.

••• A hallucinogenic compound that grants the imbiber a sense of the Astral Umbra, giving them the equivalent of a dot of the Astral Projection Numina (Sorcerer Revised, pg. 92).

••• A lotion that unnaturally hardens the skin where applied, granting the user 1 die of Lethal soak that stacks with Armor.
••• Anavitreol: This oil will dissolve glass and is completely inert with respect to every other substance

••• Dust of True Sight: A dust that can reveal invisible, hidden and disguised objects or beings, and disrupt illusions.

••• Hunter's Blade: A treatment for a small weapon to cause it to do aggravated damage against supernatural beings.

••• Prima Metallum: A metal that is stronger than titanium but as workable as aluminum, that retains an edge perfectly almost forever. Armor made from it gains an extra soak die against basing and lethal without additional restriction, melee weapons gain +1 damage and -1 difficulty to hit.

••• Psi-Boost: Grants the user a first level Psychic Phenomenon for up to one scene, with all the costs associated with it.
•••• A chemical compound that raises the user's Physical Attributes for (Stamina +3) hours. During this time, the user will be very hungry, due to the excess strain being placed on her metabolism. This chemical may raise user Attributes to 6 dots or higher.

•••• A regimen of drugs and potions that extends the user's life (though not indefinitely). While on the regimen, the user ages at the rate of one month for every year. If the regimen is halted, these years come back upon the user at the rate of one month per day, until the regimen is started back up or the user dies of old age.
•••• A salve that, when applied to the eyes, grants the user the ability to see through the Shroud for one night (see Wr20).

•••• An unstable metal that can be turned into a projectile that will burst into flames when fired or launched, inflicting an extra two dice worth of fire damage and igniting flammable materials.

•••• An incredibly unhealthy "study aid" that sharpens the user's focus unnaturally, granting them +1 Intelligence and +1 Wits, which can take them above their normal maximums for a scene, after which time they'll typically crash hard, needing a full 12 hours of sleep.

•••• A headache-inducing powder that, when inhaled, grants the user two dots of Anti-Psychic (Sorcerer Revised, pg. 91) for a scene, although they suffer extreme headaches the entire time, causing a -1 wound penalty equivalent.
•••• Accelamine: A pill that speeds up the taker's reflexes and thinking. It grants one extra action per turn for the remainder of the scene, but all attempts to focus on anything are at +2 difficulty.

•••• Body Building: For Stamina+3 hours, the user has two dots added to their Physical Attributes. During this time, the Attributes may be above 5, and the user will be extremely hungry as their metabolism tries to keep up.

•••• Death-Sight: a salve that is applied to the eyes and allows the user to see through the Shroud for one night.

•••• Flaming Bullet: A treatment for a bullet that causes it to burst into flame when fired. This adds two dice of fire damage and will ignite anything flammable it impacts.

•••• Slow Aging: Drugs and potions that, all together, cause the user to age at a rate of one month for every year. If they ever go off of it, their age catches up to them at a month per day, but so long as they stay on the regimen, they will live for a long, long time.

Of these I want prima metallum, maybe hunter's blade, and the study aid. For others, I'd prefer custom potions, as I don't really like the canon examples. For a three dot production, I have this as something I want which got approved already

••• A bezoar - a spherical stone-like pill that, once consumed, stays in the stomach of the potion's user for a week. While its there it provides protection against *number of successes when crafted* poisoning attempts by absorbing the poisons and toxins into itself from the user's body.

For a 4 dot product, @DragonParadox would this be a 4 dot alchemical product?

•••• Gemification potion. When poured over an object, the target transforms into a small clear gem with an image of the original object inside. When the gem is crushed, which can be done by hand or by smashing it against a solid surface, the object is released back into its original form as if no time has passed since its transformation.

Essentially sorta-kinda one-time use Dragonball capsules. The maximum size scales with either the potency of the potion (the number of successes) or the quantity of the potion used. If this is possible in principle, I would like your input on the scaling. Something like W=k*X*Y, where W is the maximum weight or size of the object being sealed, X is the number of successes per potion brewed, Y is the amount of potion used, k is the proportionality coefficient. Something like that. I don't expect it to be able to seal cars (at least when mortals make it), but for example Harry could carry a spare rocket launcher with him.
 
Gemification works in principle, but I think it needs to be a bit more limited. The simplest way to do it is to have weight be limited by successes and only one dose being usable at a time so you can't say steal a cruise liner by making enough potion. That is out of scale with that mortal magic can do. So weight would scale with successes in making a dose, this does mean you can do some pretty impressive things with excellency, but that is rules as intended as far as I can tell.
 
Huh, so he legitimately didn't even know he was doing magic. I guess I should have gone with my jk'ing Molly-as-Hagrid, 'Yer a wizard, Karl!' plan instead of bribery via alchemical formula.

Well, his reality is in for a bit of a shakeup.
 
Gemification works in principle, but I think it needs to be a bit more limited. The simplest way to do it is to have weight be limited by successes and only one dose being usable at a time so you can't say steal a cruise liner by making enough potion. That is out of scale with that mortal magic can do. So weight would scale with successes in making a dose, this does mean you can do some pretty impressive things with excellency, but that is rules as intended as far as I can tell.
What if we want to properly steal the next private jet?
 
[] Level up Alchemical Formulas
-[]●●● Astarte Venerian
-[]●●● Nabu Mercury
-[]●●● Prima Metallum
-[]●●●● Mana Crystal
-[]●●●● Body Building
-[]●●●● Aelgean Marble (Pending)

An oddly warm Stone formed from a viscous yellow bright concoction taking the form similar to Sunburst marble allowing the possessor of the stone to resist passive forms of harm that detract from health such as Illness or Poison. This lowers the difficulty to resist Poison or Disease by one and adds a singular dice for every two successes after the first adds one more dice to the resistance Roll.

Explaination 4 Dots allows you to make live for a millennia potion and make Supernatural potent minor items this is my think in that Realm. Inspired by Yog's Bezoar idea And the fact I was looking at Panacea and she has a sister that represents the very concept of Health and Wellness called Aegle either a daughter of a Asclepius or Helios.
A Series of nacreous Potions and Lotions that move the user closer to the perfected ideas of beauty in all aspects charm, wit and attraction. Similar to the library background for abilities and Spheres, this decreases the Xp cost of Social attributes, lowering the XP cost by one per day to a minimum of 1XP. In the case of Appearance it can automatically increase after Current rating weeks.
Strange seemingly liquid silver pills that sharpen the senses and mind in all facets, taken 3 times daily At the rising, crowning and drowning of the sun. Similar to the library background for abilities and Spheres, this decreases the Xp cost of Mental attributes, lowering the XP cost by one per day to a minimum of 1XP.
A crystalline substance that is capable of sustaining spell matrices in its facets this Crystal lowers the difficulty penalty of hanging spells by one per two successes past the first to a minimum of zero.

@DragonParadox sorry to spring this suddenly but is Aelgean Marble alright, it is recent I just wanted to get the okay before I put a vote to it?
 
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@DragonParadox sorry to spring this suddenly but is Aelgean Marble alright, it is recent I just wanted to get the okay before I put a vote to it?

Alas no, making someone live for a thousand years is hard, conceptually it is not that much easier than making them live forever, which is level sis alchemy. The rest of it works, though since it is both poison and illness it would only apply to the mundane versions of both.
 
Have to say about all of these Alchemy options seem a bit weak souse compared to things our kingdom can make. Which I suppose makes sense given that this is Mortal magic and our Kingdom is already doing industrial magic. Still I am trying to remember why we bought it. Was it just because it had a discount on it?
 
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