Green Flame Rising (Exalted vs Dresden Files)

Very unlikely. Infernal investment is a thing known to LoC. The source of investment is new, but poking us in this way would be a massive provocation not wortht he hassle, I think.

Especially since we:

1) seems to be in their side.

2) demonstrated thoroughly several times what poking us leads to, and there are almost no survivors (Broken seeker… and that's about it)
 
In terms of equipment, a prodigy sniper rifle should be considered. Something like this:

Prodigy sniper railgun "Glimpse of the Future" 4 dot rating (3 base + 1 for being used by non-exalts)
Damage 11 levels (9 base + 1 prodigy + 1 from being crafted from prima metallum which allows for it to be built to higher tolerances)
Range 600
Ammo 5 + 5 mana charges for teleportation
Lethal or aggravated damage depending on the ammunition loaded
Silenced (because railgun, no explosions)
+2 Accuracy Bonus from the bound machine spirit
Serves as a focus for clairvoyance and psychoportation. After attunement the rifle channels the magic of the user. This allows the scope to see through walls and other obstacles using clairvoyance score of the user, and the bullets to be teleported from the muzzle in the direction of the shot up to 10 times the maximum distance of user's teleportation distance but no father than the rifle range. The bullets cannot teleport directly into the target, but can rematerialize immediately outside their armor, thus preventing them from dodging unless they dodged prior to the bullet exiting the gun's muzzle. Bullet teleportation requires expenditure of a stored mana charge. Mana charges can be refilled by user, or naturally at 1 charge per day (or faster, if in a dragon nest)

@DragonParadox would something like this be allowed? A sniper rifle-wand that can see through walls using/boosting user's clairvoyance and can teleport bullets. The distance is larger than the user can teleport, but that's because bullets are smaller and lighter than a person is. It would allow a sniper to hide inside a building / behind cover and shoot, shoot, shoot, with anyone not having danger sense / precognition not being able to dodge, only soak. I am unsure how to balance it. Or would this be corruptive due to Law Violation principle of using magic to kill?
 
@Yog is there any way I can convince you to Shuffle some of those dots from larceny and occult into expression and empathy just so this college student dancer isn't a complete social inept. There's even specialization reasons why between Tiffany and us there's no reason for her to have a occult score of four never mind the fact that she didn't like her gift to begin with and she went for military training. Larceny she has no reason to have that at all because larceny despite its name is the essentially crime attribute unless she has a background in dealing with criminal Enterprises there's no reason for her to have that or even developed it she can steal whatever she wants because she has the ability to make herself unnoticeable at will. But unless she has fences and schemes in built necessary to disperse those goods that she almost certainly doesn't have to steal there's no reason for her to have dots and larceny.
 
4) Gave her mind shields 3, for mental protections ( @DragonParadox do mind shields protect from mind detection or only intrusion?)

Intrusion, anyone who can feel minds can also feel the magic shield that keeps them from reaching in

@DragonParadox would something like this be allowed? A sniper rifle-wand that can see through walls using/boosting user's clairvoyance and can teleport bullets. The distance is larger than the user can teleport, but that's because bullets are smaller and lighter than a person is. It would allow a sniper to hide inside a building / behind cover and shoot, shoot, shoot, with anyone not having danger sense / precognition not being able to dodge, only soak. I am unsure how to balance it. Or would this be corruptive due to Law Violation principle of using magic to kill?

Partly, the scope works fine, the teleporting bullets do not since teleporting something strips it of kinetic force in relation to the planet, which yes does mean it is harder to teleport something that is going fast, there is a reason wizards just use forces for their defense.
 
@Yog is there any way I can convince you to Shuffle some of those dots from larceny and occult into expression and empathy just so this college student dancer isn't a complete social inept. There's even specialization reasons why between Tiffany and us there's no reason for her to have a occult score of four never mind the fact that she didn't like her gift to begin with and she went for military training. Larceny she has no reason to have that at all because larceny despite its name is the essentially crime attribute unless she has a background in dealing with criminal Enterprises there's no reason for her to have that or even developed it she can steal whatever she wants because she has the ability to make herself unnoticeable at will. But unless she has fences and schemes in built necessary to disperse those goods that she almost certainly doesn't have to steal there's no reason for her to have dots and larceny.
She already has 2 dots of Empathy. With 3 dots of either appearance or Charisma, that's 5 dice, which isn't bad. If she is using Wits for social interaction, which, I think, should be doable in some cases, that's 7 dice, which is good.

Larceny 2 is the leftover from 11 chargen points spent in the skills category. It can only be shifted to other skills category abilities, like Etiquette 2. Larceny also encompasses sleight of hand and is appropriate for street magicians. Which she is not, but this is a bit of minmaxing here on my part in order to make her a more effective inflitration specialist.
Larceny
This Skill entails familiarity with the tools and techniques
for the sorts of physical manipulation typically
associated with criminal activity. Picking locks, manual
forgery, safecracking, simple hotwiring, various forms
of breaking and entering, and even sleight-of-hand all
fall under the auspices of Larceny. Larceny is useful not
only for theft, but also for setting up "the unbeatable
system" or deducing where a thief broke in. This skill
does not confer any aptitude with advanced security or
anti-crime technologies such as video surveillance or
alarm systems — those are covered by the Technology
Knowledge.
• Novice: You can pick a simple lock.
•• Practiced: You could run a shell game
hustle on the corner.
••• Competent: You can open a standard
locked window from the outside.
•••• Expert: You can "retool" a passport or ID card.
••••• Master: You could get into (or out
of…) a multinational bank's central
vault.
Possessed by: Burglars, Security Consultants, Policemen,
Car Thieves, Street Magicians
Specialties: Safecracking, Misdirection, Lockpicking,
Hotwiring, Pickpocketing
Occult 3 is also from chargen, so those three dots can only be shifted to other knowledges. Occult 4 costs 6 XP, and can be redistributed. If we take Expression 2, which is appropriate for her, I think, we are left with 1 leftover XP, which I am unsure what to use on. Bank it? In principle, I am ok with this.

Or we buy 1 dot in expression and 1 in subterfuge. Ok, that sounds logical.
A bit Expression and subterfuge would be nice for the social aspects.

Performance must be specific by the way, meaning Performance (Dance) or something like that.
I have shifted Occult 4 to Expression 1, Subterfuge 1.
 
@Yog is there any way I can convince you to Shuffle some of those dots from larceny and occult into expression and empathy just so this college student dancer isn't a complete social inept.
Second this. I can understand the Occult part but not Larceny. She is a sniper, not a thief.

I do not mind dropping Larceny for a few social dots.

Especially since Manipulation is 1 and you usually roll that with Larceny.
 
[X] Yog

Mainly because he chose to start Dhampir and I wholeheartedly approve of that.
 
[X] Yog

Unfamiliar with ExWoD mechanics as I am, I vote on vibes and estimations. And occasional thunderbolt hell plasma from clear sky worth aggravated damage amounting to 'lots' is nice vibe/estimate.
 
Second this. I can understand the Occult part but not Larceny. She is a sniper, not a thief.

I do not mind dropping Larceny for a few social dots.

Especially since Manipulation is 1 and you usually roll that with Larceny.
Larceny is also sleight of hand, safe cracking, breaking and entering. Olivia is a combat sniper, but I also built her as an infiltrator, which means breaking and entering. And teleportation takes energy and might be detectable. And for most lock picking and similar tasks I expect the roll to be dex + larceny.

Even as a sniper finding a proper spot to setup in urban environment likely requires breaking and entering.

So, Larceny is very useful for Olivia's build. More than etiquette.
 
I like @uju32's distribution of skills much better than @Yog's. Olivia feels more like an actual person, one who has developed a set of skills that make sense for her experiences in life so far, including the training she's received in the FFCF. Yog, your version of Olivia feels like she was built from scratch to be exactly what you intend for her to be, but with little regard for her already established background and character.

It's really off putting, to be honest. Min-max powers, merits, flaws, and special abilities, not the basic building blocks of a person's life and personality.

That said, I like the rest of Yog's build much more than uju32's. It's feels more concise and straight forward, with less moving parts to keep track of.

It's difficult to decide on one or the other when there are aspects of each which I really don't like, but for now I'm leaning toward uju32 simply because base Olivia, before supernatural shit is taken into account, still feels like the character we've seen up to this point.

[X] uju32
 
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[X] Yog

Prefer the build but still some problems with it as it feels like we are running into the whole "getting demon powers ate my ability to do X" like I would expect her to have dots in some other fields like drive etc as she is a human living in modern times.
 
I'm not entirely sure that she can afford to be unoptimized at the moment. Even to the detriment of roleplay. If she is not optimized, then in fact she most likely will not participate in the story and the point of generating Olivia is lost. I'm not saying that you need to completely discard this angle. But my opinion is that optimization is strongly more important to her role as a member of the Circle.

Yog could have taken a couple of things off and reflected her skills better and still been left with the core

If she were just a very competent specialist like the agents of our world or a minion like Isabella, then I wouldn't mind even completely going into the role-playing build. But GM's comment makes me think Olivia might be more than that.
 
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I like @uju32's distribution of skills much better than @Yog's. Olivia feels more like an actual person, one who has developed a set of skills that make sense for her experiences in life so far, including the training she's received in the FFCF. Yog, your version of Olivia feels like she was built from scratch to be exactly what you intend for her to be, but with little regard for her already established background and character.

It's really off putting, to be honest. Min-max powers, merits, flaws, and special abilities, not the basic building blocks of a person's life and personality.

That said, I like the rest of Yog's build much more than uju32's. It's feels more concise and straight forward, with less moving parts to keep track of.
Prefer the build but still some problems with it as it feels like we are running into the whole "getting demon powers ate my ability to do X" like I would expect her to have dots in some other fields like drive etc as she is a human living in modern times.
I'm not entirely sure that she can afford to be unoptimized at the moment. Even to the detriment of roleplay. If she is not optimized, then in fact she most likely will not participate in the story and the point of generating Olivia is lost. I'm not saying that you need to completely discard this angle. But my opinion is that optimization is strongly more important to her role as a member of the Circle.

Yog could have taken a couple of things off and reflected her skills better and still been left with the core
I agree. I honestly do. I tried to preserve the core of her "self" (that is who she is outside of combat) with performance, justifying to myself that IDU is accentuating her core traits, putting them into focus, strengthening them. So, she went from probably Performance 2 to Performance 5. She got smarter - Wits 5 is the limit of human intelligence, once in several generation genius, I remind you. Some things, like drive, fell through, and IC this can be justified as her adjusting to new body reflexes.

I could probably take one point off Performance to put it into Drive or Streetwise. If people think it really hurts the "feel" of the build. I am not too attached to that, and with Artistically gifted merit, she still gets superhuman performance probably.

Maybe remove one point from Larceny and put it into Drive to represent her having driver's license? We could buy into Larceny later.
 
I think you can remove one or two points from the occult and invest it somewhere else... By the way, do we even have a competent car driver on our team?

And maybe academic to 2 dots.
 
I could probably take one point off Performance to put it into Drive or Streetwise. If people think it really hurts the "feel" of the build. I am not too attached to that, and with Artistically gifted merit, she still gets superhuman performance probably.
I think that is forgetting what 1-5 dots are to mortals, 5 is peak human grandmaster, 3 is what's expected of a talented college student. Use that XP to throw 1 dot into a number of things she should have at least 1 in, like drive, keep high firearms and stealth as her demon-granted skills and just accept more 4's and 3's on the stat sheet for the time being I would say.

[X] Yog
Still prefer the build overall though.

For drawbacks, as much as it's uncomfortable, I think we are going to have to lean on MiS a bit and choose some things that are mildly damaging to herself, if survivable.As said, we can revoke this power if we need to.
 
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I also do not think performance needs to be maxed. A few dots in social would not hurt.

As it is, it is honestly painful to look at the sheet and think, this is a person.
 
I also do not think performance needs to be maxed. A few dots in social would not hurt.

As it is, it is honestly painful to look at the sheet and think, this is a person.
There is a lack of some things that she may have in her life history. But low or zero skills are not the same as zero attributes. Most people live quietly without streetwise. And so on for all abilities. The problem now is rather the dissonance between Olivia and the stats. In my opinion, one point in driving would be enough. Two if she learned to drive professionally. And so with all abilities.
 
I think you can remove one or two points from the occult and invest it somewhere else... By the way, do we even have a competent car driver on our team?

And maybe academic to 2 dots.
Occult dots can only be moved in the knowledges category. So, Academics, Finances, Law, etc. It makes sense for Olivia to have Academics (humanities' high school level as she is a student, and not a university graduate yet).

We have cyberdevils for pretty much all vehicles, so there's no real need for drive.
I also do not think performance needs to be maxed. A few dots in social would not hurt.

As it is, it is honestly painful to look at the sheet and think, this is a person.
She has dots at social. She has 2 dots at empathy. 2 dots is described like this:
Empathy
You understand the emotions of others, and can sympathize
with, feign sympathy for, or play on such emotions
as you see fit. You are adept at discerning motive,
and might be able to discern when someone's lying to
you. However, you may be so in tune with other people's
feelings that your own emotions are affected.
• Novice: You lend the occasional
shoulder to cry on.
•• Practiced: You can sometimes
literally feel someone else's suffering.
••• Competent: You have a keen insight
into other people's motivations.
•••• Expert: It's almost impossible to lie to
you.
••••• Master: The human soul conceals no
mysteries from you.
Possessed by: Social Workers, Parents, Actors,
Psychologists, Detectives, Seducers, Mediums, Best
Friends
Specialties: Emotions, Insight, Motives, Gaining Trust
Given that her psychic invisibility used to be pretty much uncontrolled, she should be bad at socials. Or at least not superb.

She has Charisma 3, Empathy 2. That's 5 dice, exactly average for a human.

As to performance - I want our gifts to be more than just "war unending". So, give her performance 5. Let her shine.
 
I agree. I honestly do. I tried to preserve the core of her "self" (that is who she is outside of combat) with performance, justifying to myself that IDU is accentuating her core traits, putting them into focus, strengthening them. So, she went from probably Performance 2 to Performance 5. She got smarter - Wits 5 is the limit of human intelligence, once in several generation genius, I remind you. Some things, like drive, fell through, and IC this can be justified as her adjusting to new body reflexes.

I could probably take one point off Performance to put it into Drive or Streetwise. If people think it really hurts the "feel" of the build. I am not too attached to that, and with Artistically gifted merit, she still gets superhuman performance probably.

Maybe remove one point from Larceny and put it into Drive to represent her having driver's license? We could buy into Larceny later.
More than 1 point in Larceny feels excessive to me, and even that point is reaching. Olivia hasn't been abusing her power for years to become a thief, safe-cracker, or whatever else falls into that category. She's tried to avoid notice from shit that wants to eat or murder her while living her life as normally as possible. If she's got 1 point in it, that would be from FFCF training.

You have 4 points in Firearms, which is great and makes sense, but nothing in Brawl or Melee, which does not make sense. She went to the FFCF to learn how to fight, and that includes more than just shooting shit.

She's a competitive dancer, studying that in school (and on a scholarship for it, I think?), so a high Performance makes sense, but no Athletics? That makes no sense at all, dude. Sure, she's not an Olympian, but she should have a couple points in it at a minimum, even before FFCF training or IDU power up. Expression is too low as well. She's not a dancing robot, after all, and a lot of her craft is conveying emotion through her movements and bearing.

You could trim points out of Alertness, Awareness, Larceny, Stealth, and Performance to make her a well-rounded, less artificial seeming character. Put some points into Drive, Brawl, Etiquette, Expression, Streetwise, and Subterfuge. That might mean she isn't min-maxed into a caricature of herself for extreme power, but that's an acceptable trade-off for her to be a real character instead.
 
At this point, we should rather draw up a worksheet and discuss what she might have had. For example, I'm not sure that she fought often in her life to deserve even one dot of brawl. On the other hand, her expression may well be 2-3 dots.But etiquette...I don't even know. It's a question of how broadly we understand this. But in my opinion it is quite possible 0-1.She may have a point in computers. This is quite possible for a non-specialist.

Please note that I do not take into account her training. After her training, she could have anything related to self-defense at a minimum. It all depends on the focus where she studied. Although I think melee should go hand in hand with better physical stats
 
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More than 1 point in Larceny feels excessive to me, and even that point is reaching. Olivia hasn't been abusing her power for years to become a thief, safe-cracker, or whatever else falls into that category. She's tried to avoid notice from shit that wants to eat or murder her while living her life as normally as possible. If she's got 1 point in it, that would be from FFCF training.

You have 4 points in Firearms, which is great and makes sense, but nothing in Brawl or Melee, which does not make sense. She went to the FFCF to learn how to fight, and that includes more than just shooting shit.

She's a competitive dancer, studying that in school (and on a scholarship for it, I think?), so a high Performance makes sense, but no Athletics? That makes no sense at all, dude. Sure, she's not an Olympian, but she should have a couple points in it at a minimum, even before FFCF training or IDU power up. Expression is too low as well. She's not a dancing robot, after all, and a lot of her craft is conveying emotion through her movements and bearing.

You could trim points out of Alertness, Awareness, Larceny, Stealth, and Performance to make her a well-rounded, less artificial seeming character. Put some points into Drive, Brawl, Etiquette, Expression, Streetwise, and Subterfuge. That might mean she isn't min-maxed into a caricature of herself for extreme power, but that's an acceptable trade-off for her to be a real character instead.
I can agree with Larceny, maybe even with Brawl, but not much else. Athletics is sports. For dancing and dance-related activities she can roll Performance.

And, again, I strongly feel that a generalized build would just make her uncompetitive. A kind reminder - she's going to level up slower than we do. Because we are not going to invest additional XP into her beyond 1/4th of Molly's. We almost don't even do that with Lydia who is an exalt. I have no expectation for her to receive many XP during the game.

Because of this, she needs to be specialized from the word go. Otherwise, she'll fall by wayside.

Anyway, I shifted one point of Larceny to drive for roleplaying reasons. I don't think she should have Streetwise. Melee / Brawl can be gotten in the course of the play as she learns martial arts, probably.
 
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