ATTRIBUTE
TERTIARY:
Physical: Strength 1(3), Dexterity 3(5), Stamina 2(4).
PRIMARY:
Social: Charisma 4(6), Manipulation 1(3), Appearance 4(6).
SECONDARY:
Mental: Perception 6, Intelligence 3, Wits 3
Mana: 5
Willpower 8
Soak 2/5/7(Stamina/+Armored Hide/+Bestial Mutation)
NOTE
Brackets in Physical are for when the Bestial Mutation Power is active.
Brackets in Social are for when the Siren's Veil Power is active.
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ABILITIES
PRIMARY:
Talents: Alertness 2, Athletics 4, Awareness 3, Brawl 2, Empathy 2, Expression 0, Intimidation 0, Leadership 0, Streetwise 2, Subterfuge 0
SECONDARY:
Skills: Animal Ken 0, Craft 0, Drive 2, Etiquette 2 , Firearms 1 , Larceny 0 , Melee 1, Performance 3, Stealth 2, Survival 1
TERTIARY:
Knowledges: Academics 2, Computer 1 , Finance 1, Investigation 2, Law 0, Medicine 1, Occult 3, Politics 0, Science 0, Technology 0
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FOMOR POWERS(BASE 14 )
1)Disguise: Hide all powers
2)Armored Hide: +3 Armor. Soak lethal and bashing at DC6, agg at DC8
3)Armored Skin: Soak and heal lethal damage as bashing
4+5)Unholy Blessing x2: -4DC for activating powers
6)Mega-Attribute: Perception: +3 Perception. Included in stat.
7)Sense The Unnatural: Roll Perception + Occult at DC6 to detect supernaturals within 20 yards, and a second roll to identify type
8)Bestial Mutation: +2 to all Physical Attributes when activated. Appearance drops to 0
9)Enhanced Bestial Mutation: Switch between two powers
=Standby Power:
++Siren's Veil: +2 to all Social Attributes, and may roll App + Empathy against (target WP) DC to appear as ideal mate
=Bestial Power: Wicked Weapons of Malfeas
+++Instincts for Violence: Free counterattack when engaged in close quarters; Dex + Brawl at DC7, damage Str-1.
10)Extra Speed: +1 Action, and 1.5x speed
11)Greater Gifts of Malfeas: Access to Rank 3 Gifts. May spend temp WP instead of Rage or Gnosis/Mana for activation, or roll WP for activation.
12)Twisted Gifts: Any Gift list instead of just Homid, Ahroun and BSD.Spend WP to activate gifts, may roll WP to activate gifts
13)Gifted Fomor: Adaptation(Rank 3 Silent Strider): No damage from poison or disease, and ignores environmental conditions for an hour per success
14)Gifted Fomor: Cybersenses(Rank 2 Glass Walker): Exchange senses for those of machines. X-ray vision, sonar, etc.
15)Gifted Fomor: Strength of Purpose(Rank 2 Philodox/Croatan/Get of Fenris): WP recovery. Once per scene roll Stamina + Rituals at DC7 to recover WP at 2 sux/1 pt of WP
16)Gifted Fomor: Grandmother's Touch (Rank 2 Children of Gaia): Roll Int + Emp at DC5 to heal self or others at a rate of 1 level of bashing/lethal/agg per success
17)Gifted Fomor: Persuasion(Rank 1 Homid): -1DC on social rolls. Increased impact on successful Social rolls.
Gifted Fomor: Surface Attunement(Rank 2 Stargazer/Bunyip): Attune yourself to the surrounding environment, and gain the ability to walk across surfaces like mud, water and snow without leaving tracks.
Gifted Fomor: Catfeet/Possum's Feet(Rank 3 Lupus/Bunyip): Immune to falls <100ft, perfect balance, all combat actions involving body slams and grappling get -2DC
Gifted Fomor: Speech of All Things(Rank 3 Children of Gaia): Understand, read and write any language fluently for the scene; Int+Academics roll at DC 7 for common use, DC9 otherwise. Does not provide mental protection from what you understand
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NUMINA
<<Telepathy >> PLOT
Summoning/Warding 1
Psychic Invisibility 3
Mana Manipulation 1
Mind Shields 1
MERITS: 18 pts
Poison Resistance(C20 p177): 1pt.-3DC to resist poisons and disease
Artistically Gifted(M20 Book of Secrets): 1pt.
Ability Aptitude(Occult)(Players Guide to The High Clans): 1pt
Unaging: 2 pt
Iron Will(C20 p180): 2pts: +3DC to mind-altering magic
Spark of Life(M20): 5pt.
Strength of Psyche(Sorcerer Revised p54): 2 pts
Crack Shot(C20 p177): 2pts
Seldom Sleeps(W20): 2pts
FLAWS: 7pts
Curiosity(W20 p477): 2 pts
Profiled Appearance(M20 Book of Secrets): 2pt
Debt(M20 Book of Shadows p61): 3pts (student debt)
SUPERNATURAL FLAWS: 8pts
Changeling Eyes (C20 p187): 1 pt.
Touch of Frost(Molly's version): 1 pt
Supernatural Enemy(2): 2 pts
Wild Talent(Psychic Invisibility)(Sorcerer Revised p55): 2pts [Can only use it consciously defensively]
Demon-Hounded (DAV20 p426): 2 pts.
BACKGROUND: 5pts
Mana Background: 5
Arsenal/Armory: ???