Green Flame Rising (Exalted vs Dresden Files)

After its body is flayed apart into essence it seems.

Do spirits have souls to be condemned to hell?
Spirits are made entirely of soul.

Edit:

Strangely enough Solars DO get their Spirit-killer, while Infernals dont get the ones they had? Can we later do a conversion of Exalted to ExWoD?

Ghost-Eating Technique (••)
The Solar rediscovers the ancient art of destroying
souls and ephemera, scattering them into raw energy
and becoming empowered by the destruction.
System: When the Solar slays a spirit, demon, or
ghost, the player can opt to roll Wits + Occult (difficulty
6). Doing so prevents the being from ever returning or
reforming, and grants the Solar 3 Essence on the spot.
Furthermore, the Solar can reflexively spend 1 Essence
to gain the ability to strike and damage intangible beings
for the rest of the scene, so long as she can perceive them.
Supernal Effect: The Solar is a godslayer. If she
wishes it to be so, any spirit, ghost, demon, or other
ephemeral being that looks upon her knows, beyond a
shadow of a doubt, that they behold a being capable of
casually ending their existence. When her caste mark
shines, she cannot hide this knowledge even if she wish-
es to. When she ends a being's existence forever with
Ghost-Eating Technique, a shockwave ripples out that
causes all spirits that witness the destruction to lose 3
Essence, all ghosts to lose 3 Pathos and 3 Spite, and all
demons to lose 3 Faith as the outer fragments of their
power are drawn out and sucked into the momentary
void the Solar's act has left in the substance of the uni-
verse. The Solar, in turn, gains an additional point of
Essence if any bystanders are affected in this way.
 
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*grumble, grumble* I just got into this system, I should not have to adjudicate fluff and system contradictions this fast.

I am going to say both spells do what their fluff says they do because this is a game about magic demigods not a spreadsheet. Flaying a spirit apart for its essence destroys it and when a charm says you are more resistant to pain that is what you are. I will mark where the break point is on the sheet so you guys can more easily see it.
 
*grumble, grumble* I just got into this system, I should not have to adjudicate fluff and system contradictions this fast.

I am going to say both spells do what their fluff says they do because this is a game about magic demigods not a spreadsheet. Flaying a spirit apart for its essence destroys it and when a charm says you are more resistant to pain that is what you are. I will mark where the break point is on the sheet so you guys can more easily see it.
Damnit. Should've bought Ox-Body...

Its a dot but still nerfed.

Edit: So now we have to ask and watch out for how fluff effect mechanics and not just read mechanics...
 
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DF is a little inconsistent about that, sometimes it has what you mention, but there's once Dresden uses string and chalk, and another time he uses sprinkled pepper, because what matters is the Will. I guess we could resolve it by saying the poured silver in granite helps the wizard's self-confidence? Or just go with rule of cool.

Also, Molly is a baby summoner :V
What matters is the will and symbolism to both summoner and summoned, but having physicality is important, because it gives form to the symbol, and no mind is so consistent that it can maintain a symbol like that while doing anything else.
Also effort and magic invested beforehand makes it more potent than if it was empowered on the spot

Harry is good enough that any old circle will do unless he's calling up something chonky.
 
Damnit. Should've bought Ox-Body...

Its a dot but still nerfed.

Edit: So now we have to ask and watch out for how fluff effect mechanics and not just read mechanics...
While complaining about not getting what you wanted is a time honored tradition. Maybe dont do it directly to the GM?

We vote for this stuff.
 
Hold on, wait a minute (I just woke up), what's the issue here? Mechanic and Fluff not working together?

Because in Exalted whilst mechanics and fluff go hand-in-hand, Mechanic always takes precedent
 
It means that the system descriptions of Charms are untrustworthy and subject to change in ways thats not obvious. Thats bad.

I get the frustration, but like her being unnaturally resistant to pain while obviously wounded is far more compelling to me from a storytelling PoV than her just getting more tough. There is a conversation to be had there, character building that ties back to the experience of her exaltation. I am going to do my level best not to change the system of anything unless I have to but when it is 'clean numbers or or a chance for interesting writing' I will fall on the side of the latter and can only hope you guys will understand.
 
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I get the frustration, but like her being unnaturally resistant to pain while obviously wounded is far more compelling to me from a storytelling PoV than her just getting more tough. There is a conversation to be had there, character building that ties back to the experience of her exaltation. I am going to do my level best not to change the fluff of anything unless I have to but when it is 'clean numbers or or a chance for interesting writing' I will fall on the side of the latter and can only hope you guys will understand.

Then what's the point of the Ox-Body Technique's side benefits of letting us not be impeded by additional healing time if we can't use it?

I mean, sure you're the ST DP, there are going be some tinkering to the rules, but nerfing one of the core mechanic of an Exalt and a Charm kinda sets the precedence of other Charms not working as we thought.
 
Honestly @Valkhir does changing the wound penalty change what kind of health box it is?

This seems more like RAW than being denied something to me.

We havent gotten... like... less flesh from it. We can just tell the penalties to fuck off.
 
Honestly @Valkhir does changing the wound penalty change what kind of health box it is?

This seems more like RAW than being denied something to me.

We havent gotten... like... less flesh from it. We can just tell the penalties to fuck off.
Healing times are based on wound penalties.

It reduces wound penalties.

Thus it reduces healing times.

Ox-Body does not give us more flesh either, yet DP says it would count, as far as I can tell.
 
Then what's the point of the Ox-Body Technique's side benefits of letting us not be impeded by additional healing time if we can't use it?

I mean, sure you're the ST DP, there are going be some tinkering to the rules, but nerfing one of the core mechanic of an Exalt and a Charm kinda sets the precedence of other Charms not working as we thought.

Ox body gives you twice as many boxes in all categories, so this:
0//0/0//-1/-1//-4//Inc
Would look like this:
0/0//0/0/0/0//-1//-1/-1-1//-4//Inc
You are not twice as hard to get to wounded and to and to crippled etc...
 
Ox-Body Technique (•)
The Infernal's flesh is fortified with the power to
survive the very tortures of Hell.
System: The character permanently gains two
Wounded (–2), one Mauled (–2), and one Crippled
(–5) health levels.
This Charm can be purchased a number of times
equal to the character's Essence rating. It only enhances
the Infernal's regular health track, not her Shintai form.
actually its even worse.

We'd have two -0 Boxes, only one of which heals as a -0, and we'd have tons of -1 HLs which heal as if -2 and -0 boxes which heal as if -1s.
 
Then what's the point of the Ox-Body Technique's side benefits of letting us not be impeded by additional healing time if we can't use it?

I mean, sure you're the ST DP, there are going be some tinkering to the rules, but nerfing one of the core mechanic of an Exalt and a Charm kinda sets the precedence of other Charms not working as we thought.
Perhaps you should read Infernal Ox Body technique again. It's all crippled maimed and wounded health levels.

Stuff we can walk off, but it will take time to heal.

Healing times are based on wound penalties.

It reduces wound penalties.

Thus it reduces healing times.

Ox-Body does not give us more flesh either, yet DP says it would count, as far as I can tell.
Where does it say that? Ox body and shintai specify the penalty and type of health box given.
 
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Hmm... I see where you are coming from, but on the other hand it conflicts with the fluff of the Lanka charm which is 'you endure agony better' not 'you are tougher'. That is what Ox Body does.
I think in this case this is why the Healing Level Recovery Times table uses names rather then the penalty levels; because healing is disconnected from the penalty. For example Hurt and Injured both inflict a penalty of -1 however for Lethal damage Hurt and Injured take 12 hours and 24 hours to heal respectively. This clearly establishes that injures at the same penalty rating can have differing healing times. This is further born out by some charms providing extra Hurt and extra Injured levels despite them, again, both having the same penalty level.

So since we've ticked off both the Bruised and Hurt boxes it should take 12 hours to recover our first Health Level then another 1 hour to recover the second.
 
Perhaps you should read Infernal Ox Body technique again. It's all crippled maimed and wounded health levels.

Stuff we can walk off, but it will take time to heal.


Where does it say that? Ox body and shintai specify the penalty and type of health box given.
Health and Healing
The Exalted generally possess the normal human compliment of seven health levels, but they heal much, much faster. Use the chart below to determine Exalted healing times
This chart in the book. Cant copy and paste charts.
 
That being said I understand how jack and valkhir got to this point.

I bet plenty of sources dont bother listing the type of health boxes. Instead just putting up the penalty.
 
There is the fact that (-0) Health boxes are only named Bruised, even in Hardened Devil Body.

So now the question becomes if changing the wound penalty changes what type of box it is.

If there was a magic that set even "Bruised" boxes to -5, would they still heal as if Bruised, or since -5 is Crippled...

Since there can be multiple -1s and -2s, but 0 and -5 seem to be more universal?
 
Going strictly by mechanical reading I'm on DP's side here.

Our Charm only lowers penalties, it doesn't turn a box called "Hurt" into a box called "Bruised".
Ox Body does add actually more health-levels and those will heal at the appropriatly named times, as does Hardened Devil Body.
 
This is what the Health and Healing table looks like


It does not say -1 it says hurt, it does not say -2 it says injured etc... so as far as I can see even if you have the power of Mega-Pain resist where you do not take any dice penalties until you fall over dead healing still works at the same rate because you are still just as damaged.
 
This provides an interesting bit, then.

If we buy lots of Ox Bodies and By Agony Empowered, are we just going to look like a fleshy skeleton animated by nothing more than infernal will and majesty by the time we fill up most our track?

Not that I am against that bit.
 
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