Is there anything we can do that is visually impressive without actually spending Essence or Willpower?
Stunts around anima flare is about all I can think of.
Is there anything we can do that is visually impressive without actually spending Essence or Willpower?
We have Sunrise in short order, which means a big restoration of Essence.
Is there anything we can do that is visually impressive without actually spending Essence or Willpower?
She wishes to study the power within your majesty that she might understand how her lord has been corrupted, a reflection of Kakuri's might that is not of Emma-O and thus which she might freely observe and ponder as she cannot do to the face of her lord directly," Usum whispers the sly excitement of the conspirator in his 'voice', he's enjoying this a lot more than you are obviously.
Anima is up, so we can have all our demon aspects active. Flight and a sword covered in green hatefire are pretty scary by most standards. We also have inhuman reaction times and speed passively via WBS, which makes things look flashier.Is there anything we can do that is visually impressive without actually spending Essence or Willpower?
You could change things around a bit and inject some new events. Make him an Ainu god that does afterlife things for them that got in a fight with the creature that used to own Kakuri.
You could change things around a bit and inject some new events. Make him an Ainu god that does afterlife things for them that got in a fight with the creature that used to own Kakuri.
Just as an aside, Emma-O's timeline is totally screwed up. The authors of the various books couldn't be bothered to do even basic research.
As a result, we have the statement that Emma-O was originally an Ainu deity who became a Yama King after his people were conquered and assimilated by the Yamato people. Now, that's fair enough, but the little detail they missed is that this conquest happened in the fourteenth century CE, not way back in pre-history.
This would make Emma-O one of the more recent Yama Kings, probably a later arrival than Mikaboshi.
Unfortunately, we're also told that he was one of the ringleaders of the overthrow of Yen Lo back in the 3rd Age; and the greater akuma of his that defected did so in the thirteenth century.
You essentially can't reconcile it.
I think the mention of the mystery of his origin in the Bone Flowers Dharma book might be a allusion to this.
Mikaboshi would be an excellent first opponent for him to get entangled with after taking Kakuri. The relationship would have a lot more flavor to it if the rivalry was partially fueled by Emma-O's good intentions turned bitter.You'd also need to drop the bits about him being the killer of Yen Lo back in pre-history and things like that, but this kind of change could work.
You'd probably also want to make it so that his long conflict with Mikaboshi, whose basically a representative of the suffering caused by cultural change was part of what drove him to take more and more extreme measures.
The way I reconcile it is 'history over supernatural' so it was done in the 14th century and he is recent. It's more interesting to me that he is a fallen god than him being old.
Mikaboshi would be an excellent first opponent for him to get entangled with after taking Kakuri. The relationship would have a lot more flavor to it if the rivalry was partially fueled by Emma-O's good intentions turned bitter.
I think you could keep the assassination depending on how you set it up. If you decided to make Emma-O an asshole from the start it could be his "CIA overthrows a government, makes huge mess" moment that bites him in the ass and sets up his further fall.
If you're going with the tragic descent path, maybe set it up so that it's one of those obligation traps like Dresden got caught in and he has to do it to pay back a critical favor he needed earlier. Or have it be a moment of hubris, where he blames Yen Lo for the stuff the Yama Kings get up to on the side.
He sees him as a two faces bureaucrat that enables the Yama Kings, and convinces himself that if he dies they'll be too weakened organizationally to be a problem anymore. Then he has to deal with the fallout of killing him.
Edit: as to the Ainu existing or not that far back, he had to be doing something at the time. Maybe the Ainu as we know them weren't around yet, but his job was related to a particular people that he's followed down through the ages as their culture grew and changed.
Note that conquest and Japanese assertions of overlordship started in the fourteenth century. The forcibly assimilation of the Ainu only happened at the beginning of the nineteenth century. Until then they retained their own distinct culture and internal autonomy.
Yen-Lon seems to have been overthrown a long time earlier, back in an earlier age, well before Emma-O was a Yama King in your proposal.
I'll have to look into that more to define just what the point of the Fall was but I stand by what I said. It's a compelling narrative to have him be a fallen god, far more so than 'he's super old'.
I think I wasn't being clear on the direction I was trying to go. The idea was to split Emma-O taking over Kakuri and technically becoming a Yama King from the fall of the Ainu, then move that far enough back to allow him to be involved in his entire personal timeline.Yen-Lon seems to have been overthrown a long time earlier, back in an earlier age, well before Emma-O was a Yama King in your proposal.
Not really if the other person is throwing we can just use passives.The big problem is that we're going to burn through our resources.
I think I wasn't being clear on the direction I was trying to go. The idea was to split Emma-O taking over Kakuri and technically becoming a Yama King from the fall of the Ainu, then move that far enough back to allow him to be involved in his entire personal timeline.
To maintain motives and create a cohesive character arc the Ainu/the people who would become the Ainu stay a critical part of his motive to do that, but it turns more into a slow moral erosion that ends in a snap when the Ainu are conquered.
It could also help with the 14th vs 19th century discrepancy in the end. Set it up so that he can see the inevitable subsumption of his people is coming from the 14th century date, but whatever he's done has already screwed him in a way that stops him from helping.
The thematic fuel for his final descent would be his inclination towards patience and solitude curdling due to helplessness and isolation.
But DP is going another direction with this, so I suppose we don't really need to workshop out how the fanon the timeline into something that actually makes sense.
Could even be a funny scene considering what we have as a passives. Like one of those prison break scenes in a movie where you need to leave someone behind.Not really if the other person is throwing we can just use passives.
Could even be a funny scene considering what we have as a passives. Like one of those prison break scenes in a movie where you need to leave someone behind.
Eiko: One last thing I need from you; hit me.
Molly: What?
Eiko: The Hot Topic carebear will invent entirely new ways to violate my soul if he learns a bout this, so I need you to make it look like I lost. Make it convincing
Molly: * Lights up her universal Agg sword*
Eiko: … Have I mentioned I'm really glad we talked about this first?
It's almost too bad that she doesn't have a few loyalist minions we need to kill. I'd like to test the reach of MiM.
It was rebuilt specifically so that we could use it to make dying stick, so this seems like it would apply since even Akuma who have no means to return still get to report home and are therefore still in the game. We still need to test that though.
We could walk through mental attacks if they are against our intimacies?Is there anything we can do that is visually impressive without actually spending Essence or Willpower?
We need to make it believable, so we probably want at least a melee excellency. Definitely not shintai, obviously, but we need to make it plausible for her.Not really if the other person is throwing we can just use passives.
We are peak human sword skill with a flaming sword. At that level it would take an extremely skilled observation to tell the difference between peak human skill and inhuman exalted skill.We need to make it believable, so we probably want at least a melee excellency. Definitely not shintai, obviously, but we need to make it plausible for her.
We are peak human sword skill with a flaming sword. At that level it would take an extremely skilled observation to tell the difference between peak human skill and inhuman exalted skill.
That is interesting. I wouldn't want to mutate him too much, but if I was revising this I'd probably insert something here to alter that a bit. It seems more important to mean to maintain the what, why, how, and roughly when of a character during a tune up like this.I now see where you're going, but one of the interesting details about Kakuri is that unlike many other Yama Kings, Emma-O didn't conquer/steal Kakuri. He brought it with him into Yomi, it's legitimately his own:
During this period, the Yomi remained little more than a loose collective of stolen realms bordering one another, and it was relatively easy to metamorphose one domain into another. While doing so resulted in more conflict with other Japanese Yama Kings, it took very little for Emma-o to turn his simple underworld, Soko no Kuni, "the Deep Land," into Kakuri, the dark and icy hell he now rules.
Easier just to cut his involvement in the murder of Yen Lo and say another Yin aspected Yama King, possibly a now dead one, did the deed.
Or, if you want to keep Emma-O's involvement, say he went to war against Yen Lo before he was a Yama King. Back in the day when the Yama Kings were less bad and there were quite possibly Ainu on the mainland, there might be plenty of reasons for an unfallen Death God of a culture on the East Asian periphery to have quite good reason to team up with the other Yama Kings to go after the Lord of the Chinese Hells, given that there may well have been Chinese cultural or imperial influence on those mainland Ainu.
Yeah, but the point of the charm on a meta level is that if you kill something it gets banished from play and doesn't get to screw with you anymore. Dead Akuma presumably go to their owner's hell on death even if they can't get back up, and if the afterlife is in play still and the targeting restrictions are myopic enough that they slip through then it defeats the point of having it. With no direct alternative in the charmset to deal with this we'd more likely that not inject it as homebrew later, and MiM was modified to short circuit that.Greater akuma do, lesser akuma just die when they're killed hard enough to make a regular Wan Kuei suffer final death, or if they suffer the little death, their souls roam the local spirit world until their body repairs itself, just like a normal Wan Kuei.
Note that neither regular Wan Kuei nor the Greater akuma made from them aren't ghosts or spirits, so as written it's impossible to trigger the vortex that inflicts perma-death effect on them.
That is interesting. I wouldn't want to mutate him too much, but if I was revising this I'd probably insert something here to alter that a bit. It seems more important to mean to maintain the what, why, how, and roughly when of a character during a tune up like this.
Have 98% of Kakuri be his, but warf a namless Yama King with a vaguely similar theme to give him just enough toehold that he has to be involved in more stuff that progresses him down his arc.
I can see how that might be a bit too much to swallow in some regards though.
Yeah, but the point of the charm on a meta level is that if you kill something it gets banished from play and doesn't get to screw with you anymore. Dead Akuma presumably go to their owner's hell on death even if they can't get back up, and if the afterlife is in play still and the targeting restrictions are myopic enough that they slip through then it defeats the point of having it. With no direct alternative in the charmset to deal with this we'd more likely that not inject it as homebrew later, and MiM was modified to short circuit that.
I'm not saying it's guaranteed, but I think there's decent odds it does work that way in this sort of scenario.
Yes, but they don't ignore 1s which means that their plausible performance can be very much worse then ours. Also are we wet?Remember that even lesser akuma can quite easily have inhuman skill levels. Even a single investment can give four cap breaking dots in an ability, and a second two in an attribute. As the average akuma should have about nine investments, as that's required for them to lose their soul, then it would be quite normal for them, as even lesser akuma are usually recruited from Wan Kuei with a century of unlife, for a completely normal akuma to have a dice pool of fourteen, and so will have that level of skill.
Lesser akuma are only lesser compared to greater ones, each one is a high order supernatural. Even one that has invested moderately in combat is more than a match for most inexperienced Exalted. They're not mooks.