[X]
Kriff the Sith. Dooku was one of those responsible for Galidraan and while you thought that you had put all of that behind, old memories are stirring. Not to mention how the Sith have treated Mandalorian people in the past and, well, you can't help, but wonder what plans Darth Sidious and Darth Tyranus have for your people in their schemes.
Resources (R): 10,000
Sith Support (SS): 50
Exposure (E): 0
Free Dice: 0
Current Capabilities
Facilities: Significant Surplus (+10)
Production: Marginal Surpluses (+1)
Logistics: Minor Surpluses (+4)
Trainers: Marginal Surpluses (+1)
Original Goals (Q1 31 BBY to Q4 29 BBY)
Clones: 200 Points Remaining (+5 SS)
Blasters: 200 Points Remaining (+3 SS)
Armour: 200 Points Remaining (+3 SS)
Speeders/Tanks/Walkers: 50 Points Remaining (+4 SS)
Starfighters: 50 Points Remaining (+4 SS)
Training: 30 Points Remaining (+2 SS)
[] Expand into Tipoca City (Stage 1)
Tipoca City is the capital city of Kamino and where your initial cloning operations are located. You will need more room for your operations to expand and to do so, you need to clear up space in Tipoca City to be used for your purposes.
(0/100 15 Resources per Die) (+++ Facilities)
[] Expand into Timira City (Stage 1)
Timira City is a secondary major settlement located in the northern regions of the planet. You will need more room for your operations to expand and to do so, you need to clear up space in Timira City to be used for your purposes.
(0/100 15 Resources per Die) (+++ Facilities)
[] Expand into Tidema City (Stage 1)
Tidema City is a secondary major settlement located in the southern regions of the planet. You will need more room for your operations to expand and to do so, you need to clear up space in Tidema City to be used for your purposes.
(0/100 15 Resources per Die) (+++ Facilities)
[] Expand into Tibara City (Stage 1)
Tibara City is a secondary major settlement located in the eastern regions of the planet. You will need more room for your operations to expand and to do so, you need to clear up space in Tibara City to be used for your purposes.
(0/100 15 Resources per Die) (+++ Facilities)
[] Expand into Titala City (Stage 1)
Titala City is a secondary major settlement located in the western regions of the planet. You will need more room for your operations to expand and to do so, you need to clear up space in Titala City to be used for your purposes.
(0/100 15 Resources per Die) (+++ Facilities)
[] Develop Kaminoan Shipyards (Phase I)
Kamino currently has no way of locally producing starships, but if you are willing to put the time and resources into it, that can change. It would only be some basic shipyards in orbit around the planet, but it would be a start.
(0/100 30 Resources per Die) (+ Production)
[] Develop Kaminoan Blaster Factories (Phase I)
Rather than buy blasters from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100 15 Resources per Die) (--Facilities, ++ Production)
[] Develop Kaminoan Armour Factories (Phase I)
Rather than buy combat armour from outside entities, you could attempt to produce them all local on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100 15 Resources per Die) (--Facilities, ++ Production)
[] Develop Kaminoan Tank Factories (Phase I)
Rather than purchasing tanks from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100 20 Resources per Die) (--Facilities, ++ Production)
[] Develop Kaminoan Walker Factories (Phase I)
Rather than purchasing walkers from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100 20 Resources per Die) (--Facilities, ++ Production)
[] Develop Kaminoan Speeder Factories (Phase I)
Rather than purchasing speeders from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100 20 Resources per Die) (--Facilities, ++ Production)
[] Develop Kaminoan Starfighter Factories (Phase I)
Rather than purchasing starfighters from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100 20 Resources per Die) (--Facilities, ++ Production)
[] Initial Clone Production (Phase I)
At the end of the day, you do need to produce the clones and the sooner you get started, the better as it will take most of a decade for them to reach a fighting age.
(0/50, 10 Resources per Die) (- Facilities, - Trainers, + Clones)
[] Construct Training Facilities (Phase I)
You will need somewhere to train your clones to fight and use their equipment. Set up some locations on Kamino for the clones to receive training.
(0/100, 15 Resources per Die) (--Facilities, -Logistics, ++ Trainers)
[] Construct Learning Facilities (Phase I)
Even with the accelerated ageing, the clones will spend a few years as children so you will need to teach them some basic stuff. And even if they weren't kids, you would still need to teach them the basics.
(0/100, 15 Resources per Die) (--Facilities ++ Trainers)
[] Recruit Mandalorian Trainers (Phase I)
You might be the last of the True Mandalorians, but you aren't without contacts with your people. Send out some feelers to see if any of your fellow Mandalorians are willing to sign on as trainers for the clones.
(0/150, 15 Resources per Die) (++ Trainers)
[] Recruit Bounty Hunter Trainers (Phase I)
Over your career as a bounty hunter, you have made plenty of contacts in the community and know the reputations of anyone worth knowing. Find some people who can both keep their mouths shut and are willing to sign on as trainers.
(0/100, 20 Resources per Die) (+2 E, ++ Trainers)
[] Recruit Professional Trainers (Phase I)
You need trainers and the galaxy has no shortage of professional military trainers from worlds like Carida, Corulag and Anaxes. It would draw some attention, but you could hire some of these professionals as trainers.
(0/100, 20 Resources per Die) (+5 E, ++ Trainers)
[] Mental Enhancements (Phase I)
Look into improving the mental capabilities of the clones that you will be producing. Primary focuses will be intelligence, will power, and quick thinking.
(0/300, 20 Resources per Die)
[] Endurance Enhancements (Phase I)
Look into improving the mental capabilities of the clones that you will be producing. Primary focuses will be toughness, strength, and recovery times.
(0/300, 20 Resources per Die)
[] Reflex Enhancements (Phase I)
Look into improving the physical reflexes of the clones that you will be producing. Primary focuses will be reaction times, reflexes, and adrenaline.
(0/300, 20 Resources per Die)
[] Accelerated Ageing
The clones are already grown twice as fast as they normally should, but it is possible to look into increasing the ageing rate even further. It will be costly and expensive, but it should be doable.
(0/500, 25 Resources per Die)
[] Slowed Ageing
While the accelerated ageing is desirable for getting the clones to a fighting age in a timely manner, it stops being desirable at that point as the clones will become too old to fight much sooner. Look into a way of slowing down how fast the clones age after a certain point.
(0/600, 30 Resources per Die)
[] Blaster Development
The clone army is going to need some weapons to fight with and for the purposes of secrecy, you intend to develop them inhouse.
(0/300, 20 Resources per Die)
[] Armour Development
The clone army is going to need some armour if they aren't going to die like a bunch of chumps and for the purposes of secrecy, you intend to develop them inhouse.
(0/300, 20 Resources per Die)
[] Tank Development
The clone army is going to need some tanks for armoured support if they are to be a real military and for the purposes of secrecy, you intend to develop them inhouse.
(0/400, 20 Resources per Die)
[] Walker Development
The clone army is going to need some walkers for armoured support if they are to be a real military and for the purposes of secrecy, you intend to develop them inhouse.
(0/400, 20 Resources per Die)
[] Speeder Development
The clone army is going to need some speeders for armoured support if they are to be a real military and for the purposes of secrecy, you intend to develop them inhouse.
(0/400, 20 Resources per Die)
[] Gunship Development
The clone army is going to need some gunships for transportation and air support if they are to be a real military and for the purposes of secrecy, you intend to develop them inhouse.
(0/400, 25 Resources per Die)
[] Starfighter Development
The clone army is going to need starfighters for battles both in space and on the ground and for the purposes of secrecy, you intend to develop them inhouse.
(0/400, 25 Resources per Die)
[] Do The Kriffing Paperwork
You are a man of action and hate wasting time on paperwork. Except it isn't actually a waste and is quite important. Important enough that you should probably put the time into getting it done.
(0/500, 5 Resources per Die) (+1 Free Die)
[] Hiring Paper Pushers (Phase I)
Paper works need doing, but that doesn't mean that you or any of your current subordinates have to do it. Look around for some bureaucrats that have a good appreciation for discretion and secrecy.
(0/300) (+1d10 E, +3 to Administration Dice)
[] Hiring Outside Expertise
You are good at what you do and the Kaminoans know their business, but you don't have all of the expertise that you need to do a good job getting things done inhouse. Hire some outside experts so things can be done more easily in the future.
(DC 50/70/90) (-1 SS, +3 E/-3 SS, +5 E/-5 SS, +8 E)
[] Equipment Suppliers
There are plenty of people who make basic equipment for others to buy out there. Instead of making your own, you could pay them to make them for you. Sure, this is a secret project, you don't need to tell them the truth.
(DC 60) (-2 SS, +2 E)
[] Equipment Suppliers
There are plenty of people who make basic equipment for others to buy out there. Instead of making your own, you could pay them to make them for you. Sure, this is a secret project, you don't need to tell them the truth.
(DC 60) (-2 SS, +2 E)
[] Infantry Suppliers
There are plenty of people who make blasters and armour for others to buy out there. Instead of making your own, you could pay them to make them for you. Sure, this is a secret project, you don't need to tell them the truth.
(DC 60) (-5 SS, +5 E)
[] Vehicle Suppliers
There are plenty of people who make combat vehicles for others to buy out there. Instead of making your own, you could pay them to make them for you. Sure, this is a secret project, you don't need to tell them the truth.
(DC 60) (-5 SS, +5 E)
[] Starfighter Suppliers
There are plenty of people who make various starfighters for others to buy out there. Instead of making your own, you could pay them to make them for you. Sure, this is a secret project, you don't need to tell them the truth.
(DC 60) (-5 SS, +5 E)
[] Warship Suppliers
There are plenty of people who make various warships for others to buy out there. Instead of making your own, you could pay them to make them for you. Sure, this is a secret project, you don't need to tell them the truth.
(DC 60) (-5 SS, +5 E)
[] Burying Secrets
The clone army is supposed to be a secret which means this whole affair is supposed to be secret. When too many things begin to start pointing in your direction, you need to bury them before
(DC 20/40/60/80/100) (-1E/-2E/-3E/-4E/-5E)
***
Anyway, I'm intending for my plan quest twist to be that you know what you are doing and the time frame you have, which is a trio of three-year plans or the end of Q4 23 BBY. You just have to decide on what you are doing and get it done in time so you will have more options than you can take advantage of. Your challenge is deciding your own path to victory and successfully following it.
You also will have to worry about keeping your bosses happy and balancing secret against efficiency as outsourcing allows for better outcomes as you take advantage of outside expertise, but risks exposing your operations and getting shut down. Everything except research and development are known outcomes, but that doesn't tell you what path you need to take to achieve your goals.
You have your goal, you have your timeframe and you have your options. You just need to figure out how to make those all fit together.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.