Grand Army of the Republic: A Star Wars Plan Quest

Imagine if we had Order 66 kill Palpatine and we don't have to lift a finger, or even pull the trigger. A manipulator getting killed by his own tool sounds very poetic. In many ways, you can say death by karma is better than a massive battle if it is done well.

We're on track for that to happen. The inhibitor chips are inactive, our clones have been raised on the histories of Mandalore and the Old Republic both of which feature how terrible Sith can be, and our clones have been treated as people and are more independent thinkers than their canon counterparts. Palpatine without explanation giving Order 66 isn't going to backfire to the degree your hoping for but it will certainly cause the officers he contacts to be suspicious.

There are some clones that will probably follow Palpatine's order unfortunately. Coruscant's shock troopers are likely to follow him given their training and the decent possibility that they're chips are still active because asshole Sith needs to asshole and Palpatine might bother giving them the anti-aging treatments which also disable the chips. Along with them would be the Spaarti clones though thankfully they would be highly ineffective fighters. Additionally if Palpatine's gotten to the point of ordering the 66 then Anakin has in all likelihood fallen to the Dark Side and leaving the 501st with divided loyalties. At least until it gets to the point where Anakin makes clear that everyone in the temple is to be executed at which point I suspect a great deal of the 501st that remained with him will defect.

There'll be a mad dash if clone commanders realize the full implications of Order 66 as they rush to get troops to reinforce the temple and evacuate its inhabitants before Palpatine loyalists storm it.
 
We're on track for that to happen. The inhibitor chips are inactive, our clones have been raised on the histories of Mandalore and the Old Republic both of which feature how terrible Sith can be, and our clones have been treated as people and are more independent thinkers than their canon counterparts. Palpatine without explanation giving Order 66 isn't going to backfire to the degree your hoping for but it will certainly cause the officers he contacts to be suspicious.

There are some clones that will probably follow Palpatine's order unfortunately. Coruscant's shock troopers are likely to follow him given their training and the decent possibility that they're chips are still active because asshole Sith needs to asshole and Palpatine might bother giving them the anti-aging treatments which also disable the chips. Along with them would be the Spaarti clones though thankfully they would be highly ineffective fighters. Additionally if Palpatine's gotten to the point of ordering the 66 then Anakin has in all likelihood fallen to the Dark Side and leaving the 501st with divided loyalties. At least until it gets to the point where Anakin makes clear that everyone in the temple is to be executed at which point I suspect a great deal of the 501st that remained with him will defect.

There'll be a mad dash if clone commanders realize the full implications of Order 66 as they rush to get troops to reinforce the temple and evacuate its inhabitants before Palpatine loyalists storm it.

There's no guarantee it will be the 501st or whatever happens to be canon. It's going to be different circumstances, which may or may not lead to Anakin's fall.
 
Naturally, I was just laying out what might happen in a scenario that follows canon fairly closely.

That being said I don't think Palpatine will give Order 66 until he flips Anakin. Anakin does feature pretty big in his plans and those started well before he hired us.

Edit:
For those unaware: Executive Order 65 called for the arrest of the Supreme Chancellor of the Republic should they be found unfit to hold office. Only the Security Council could issue the order or a majority vote of the Senate, of which Palpatine (discreetly) appointed the first body and hoodwinked the other. If the order was handed down then the Chancellor would be detained by lethal force if necessary and an Acting Chancellor appointed until a stable replacement could be found.

Originally I thought Order 65 existed to make Order 66 less dubious but now that I think about it makes sense to me that Palpatine would have put that in there to clear the board if somehow he was ousted from the position of Chancellor.
 
Last edited:
Naturally, I was just laying out what might happen in a scenario that follows canon fairly closely.

That being said I don't think Palpatine will give Order 66 until he flips Anakin. Anakin does feature pretty big in his plans and those started well before he hired us.

I don't think we're in a position to disrupt whatever changing plan Palpatine has for Anakin.
 
Since the clones are made from his own DNA, couldn't it be possible that Jango could enhance himself? I doubt his body is that different from the clones.

Seems plausible. Maybe not to the same degree as the clones due to the fact that Jango had a mature body.

I am not a genetic engineer, let alone a fictional genetic engineering which has unknown limits and capabilities.
 
Last edited:
Something just occurred to me. If I remember correctly, in both Legends and Canon, Jango actively discouraged Boba from forming bonds with or even interact all that much with the other Clones. Since Jango in this Quest does care about the Clones a lot more then just as a means to an end, would that be different here?
 
Also might be a good idea the clones ever want kids they get some of the benefit form the genemondes, Maybe by making their DNA dominant like saiyans or something?
 
Something just occurred to me. If I remember correctly, in both Legends and Canon, Jango actively discouraged Boba from forming bonds with or even interact all that much with the other Clones. Since Jango in this Quest does care about the Clones a lot more then just as a means to an end, would that be different here?

I don't see why not. The clones may not be Jango's sons and daughters but that doesn't mean they can't be Boba's brothers and sisters. Brothers and sisters who are all probably going to give him all sorts of hell about how he's still shorter than they are despite being older. At least Omega won't tease him about that.
 
Naturally, I was just laying out what might happen in a scenario that follows canon fairly closely.

That being said I don't think Palpatine will give Order 66 until he flips Anakin. Anakin does feature pretty big in his plans and those started well before he hired us.
You're probably right on that. Anakin featured heavily in both his own plan and the one he convinced Dooku to believe in. He may or may not also of been created by Darth Plaguis, but that is left somewhat ambiguous. What is known is that Sidous wants Anakin as an apprentice, a real apprentice that he can do away with Banes "Rule-of-Two" with, even though he still plans to hold most of the power but share the knowledge. At least, he did until Anakin decided to fight the master of the high ground at which point he actually lost a lot of value to Sidious, like, Sidious was tempted to get rid of him loss. Dooku on the other hand thought Anakin was to wind up as a third Sith Lord alongside him. Dookus expectation was that while Palpatine ruled, he would either control the Senate or what was to become of the Jedi Order (likely both) while Anakin would go on to control the empires military arm.

When you look at the plans you can see Sidious stringing Dooku along while he waits for his actual chosen apprentice even as Dooku plans for a human supremacist empire several orders of magnitide more brutal than the actual empire, at least for non-force sensitive aliens.

Originally I thought Order 65 existed to make Order 66 less dubious but now that I think about it makes sense to me that Palpatine would have put that in there to clear the board if somehow he was ousted from the position of Chancellor.
Yep, Sidious may only be one man but he's working on a plan that originated centuries ago but only really became a working plan with all the pieces moving into place in the last few decades. Hell, he was the first piece to be created and put into place as a teenager after Plaguis quietly pushed him into slaughtering his family. Sidious is really just the one finalising everything and setting the schedule, which includes building in failsafes to protect himself even if he does goad the Jedi right in their faces.

From what I remember, one of the greatest pleasures he had while in office was sitting across from Yoda with the other totally oblivious to the fact he was talking to a Sith Lord.
 
So, a bit late, but my thought on Desnos and her punishment. It seems to me that Jango has decided she needs some experience in Hand to Hand combat. He was planning to do it of course, but decided to move it up without informing the Doctor. She gets roughed up a bit, maybe learns how to fight back in an emergency situation (helpful with assassination attempts), and Jango reminds her who the boss is here.

I also believe it's very important that we keep the Doc around in case we ever need to do updates to the anti-chip stuff, *and* we can use her as a fall guy if the Sith do catch on to it. After all, we just caught her diverting funds to do this other project...
 
I honestly don't see the issue. She switched priorities. I'd have prefered her making an in character comment requesting more resources for the longevity project, but I don't care.
 
Honestly, if we just had the Doc, I think we could have gotten away without any punishments. She's proven extremely reliable. But with the new advisors we picked up much more recently... I feel like we don't want to give them ideas.
 
Would they even know? They aren't geneticist or handling the paperwork. I think some people here are freaking out and looking for an excuse to overreact. She self directed the research for a quarter, big deal.

I just want more open communication with her since she's about the only person here we can really trust. She's as in this as we are and the closet thing to a partner Jango has in this whole enterprise.
 
Q1 26 BBY Results

Q1 26 BBY Results


Resources (R): 9,630,525 (-64,465 per turn)
Sith Support (SS): 68
Exposure (E): 11 (-1 per turn)
Free Dice: 3

Current Capabilities
Facilities: Overwhelming Surpluses (+24)
Production: Utterly Overwhelming Surpluses (+52)
Logistics: Major Surpluses (+12) (+7 per turn)
Trainers: Marginal Surpluses (+2) (+2 per turn)

Grand Army of the Republic
Clones: 39,830,000 (+3,983) (+1,024 per turn)
-Troopers: 50,000 (+5)
-Commandos: 50,000 (+5) (+1 per turn)
Blasters: Concordian Crescent Technologies
-Quantity: +3,410 (+530 per turn)
-Quality: +3
Armour: Duraplast Medium Mandalorian Armour
-Quantity: +28,772 (+4,064 per turn)
-Quality: +8
Scout Walker: All Terrain Recon Transport (Rothana Heavy Engineering)
-Quantity: +812 (+140 per turn)
-Quality: +2
Light Walker: All Terrain Personal Transport (Rothana Heavy Engineering)
-Quantity: +64 (+8 per turn)
-Quality: +3
Medium Speeder: TX-130 Sabre-class Fighter Tank (Rothana Heavy Engineering)
-Quantity: +698 (+262 per turn)
-Quality: +4
Medium Speeder: RX-200 Falchion-class Assault Tank (Rothana Heavy Engineering)
-Quantity: +64 (+8 per turn)
-Quality: +4
Heavy Walker: All Terrain Tactical Enforcer (Rothana Heavy Engineering)
-Quantity: +764 (+134 per turn)
-Quality: +4
Heavy Walker: Self-Propelled Heavy Artillery Turbolaser (Rothana Heavy Engineering)
-Quantity: +100 (+14 per turn)
-Quality: +6
Light Starfighter: A-7 Hunter Interceptor (Kuat Drive Yards)
-Quantity: +28
-Quality: -1
Medium Starfighter: Z-95 Headhunter (Incom Corporation)
-Quantity: +54
-Quality: +3
Medium Starfighter: Z-96 Headhunter (Incom Corporation)
-Quantity: +440 (+72 per turn)
-Quality: +4
Heavy Starfighter: Aggressive ReConnaissance-170 Starfighter (Incom Corporation)
-Quantity: +64 (+8 per turn)
-Quality: +6
Medium Interceptor: Fang-class Starfighter (MandalMotors)
-Quantity: +1,080 (+258 per turn)
-Quality: +5
Heavy Interceptor: Aurek-class Starfighter (Rendili StarDrive)
-Quantity: +182 (+30 per turn)
-Quality: +6
Heavy Bomber: NTB-630 Naval Bomber (Incom Corporation)
-Quantity: +124 (+20 per turn)
-Quality: +4
Heavy Bomber: PTB-625 Planetary Bomber (Incom Corporation)
-Quantity: +64 (+8 per turn)
-Quality: +4
Light Gunship: LR-20B Troop Transport (Incom Corporation)
-Quantity: +64 (+8 per turn)
-Quality: +4
Medium Gunship: Low Altitude Assault Transport/infantry Gunship (Rothana Heavy Engineering)
-Quantity: +64 (+8 per turn)
-Quality: +5
Medium Gunship: Low Altitude Assault Transport/carrier Gunship (Rothana Heavy Engineering)
-Quantity: +64 (+8 per turn)
-Quality: +5
Heavy Gunship: Defender-class Light Corvette (Rendili StarDrive)
-Quantity: +48 (+16 per turn)
-Quality: +4
Medium Escort: Arquitens-class Light Cruiser (Kuat Drive Yards)
-Quantity: +72 (+8 per turn)
-Quality: +5
Heavy Escort: Harbinger-class Cruiser (Kuat Drive Yards)
-Quantity: +77 (+9 per turn)
-Quality: +5
Heavy Escort: Hammerhead-class Cruiser (Rendili StarDrive)
-Quantity: +48 (+16 per turn)
-Quality: +5
Light Capital: Acclamator-class Assault Ship (Kuat Drive Yards)
-Quantity: +72 (+8 per turn)
-Quality: +3
Light Capital: Dreadnought-class Heavy Cruiser (Rendili StarDrive)
-Quantity: +48 (+16 per turn)
-Quality: +4
Medium Capital: Warrior-class Star Destroyer (Kuat Drive Yards)
-Quantity: +544 (+126 per turn)
-Quality: +7
Medium Capital: Venator-class Star Destroyer (Kuat Drive Yards)
-Quantity: +72 (+8 per turn)
-Quality: +5
Medium Capital: Valour-class Cruiser (Rendili StarDrive)
-Quantity: +48 (+16 per turn)
-Quality: +7
Medium Capital: Centurion-class Battlecruiser (Rendili StarDrive)
-Quantity: +48 (+16 per turn)
-Quality: +7
Heavy Capital: Republic-class Star Destroyer (Rendili StarDrive)
-Quantity: +48 (+16 per turn)
-Quality: +9

Original Goals (Q1 28 BBY to Q4 26 BBY)
Clones: 0 Points Remaining (+8 SS)
Blasters: 0 Points Remaining (+5 SS)
Armour: 0 Points Remaining (+5 SS)
Light Speeders/Tanks/Walkers: 0 Points Remaining (+5 SS)
Medium Speeders/Tanks/Walkers: 0 Points Remaining (+5 SS)
Heavy Speeders/Tanks/Walkers: 0 Points Remaining (+5 SS)
Interceptors: 0 Points Remaining (+3 SS)

Starfighters: 44 Points Remaining (+5 SS)
Bombers: 12 Points Remaining (+1 SS)
Escorts: 3 Points Remaining (+1 SS)
Capitals: 0 Points Remaining (+3 SS)
Increase Rothana Heavy Engineering contracts by 0 Resources per turn. (+1 SS)
Increase Kuat Drive Yards contracts by 0 Resources per turn. (+1 SS)

Keep Exposure below 25. (+1 SS)

Additional Goals (Q1 26 BBY to Q4 26 BBY)
Complete Phase 10 of Cloning Operations. (+2 SS)
Complete Phase 11 of Cloning Operations. (+5 SS)
Complete Phase 10 of Expand Blaster Contracts (+1 SS)
Complete Phase 11 of Expand Blaster Contracts (+2 SS)
Complete Phase 12 of Expand Blaster Contracts (+3 SS)

The lawsuit between the New Mandalorians, MandalMotors and Concordian Crescent Technologies comes to an abrupt end this year. With other corporate entities such as the Trade Federation, Techno Union, the Commerce Guild and Corporate Alliance weighing in, the courts swiftly decided in favour of MandalMotors and Concordian Crescent Technologies, citing that the New Mandalorian had overstepped its local authority by trying to get involved in galactic dealings, which was the domain the of the Senate.

Public opinion was more mixed between those who felt the government shouldn't have the right to interfere with business deals like that and those that felt the corporations should be held accountable to the governments and needed to be reined in. This debate quickly expanded into the increasing intentions between the Core and the Rim despite Chancellor Palpatine's best efforts to stay neutral and mediate the matter in the Senate Dome.

[-] Expand into Tibara City (Phase 4)
Tibara City is a secondary major settlement located in the eastern regions of the planet. You have expanded your operations to Tibara City, but there is still plenty of space that you can make use of over there.
(497/400, 15 Resources per Die) (97/500) (+++++ Facilities)

Another influx of funding to clearing out space in Tibara sees the next breakpoint in the project reached. The freed up space is swiftly put to use almost as soon as it becomes available, a result of the greatly expanded clone production that has taken place over the start of the year.

[-] Expand into Titala City (Phase 4)
Titala City is a secondary major settlement located in the western regions of the planet. You have expanded your operations to Titala City, but there is still plenty of space that you can make use of over there.
(522/400, 15 Resources per Die) (122/500) (+++++ Facilities)

As operations in Titala City also receive additional budget to reach the next breakpoint in the project, things go extremely well in western region of Kamino. A decade or two ago, a few bureaucratic errors saw a significant amount of space get marked as still being in use even after their project had finished. When the longnecks actually inspected the supposedly in use areas of the city, they found a great amount of space that your project could make use of.

And good thing too because if you are going to meet the Sith demands, you are going to need that space. Unfortunately, any further expansion into Titala City or Tibara City will be scraping the bottom of the barrel.

[-] Expand into Timira City (Phase 2)
Timira City is a secondary major settlement located in the northern regions of the planet. You have expanded your operations to Timira City, but there is still plenty of space that you can make use of over there.
(335/200, 15 Resources per Die) (135/300) (++++ Facilities)

Due to your ever-increasing demands for more space, you renew expansion into Timira City, switching away from Titala City and Tibara City as you begin to reach the limits of what you can find in those two settlements. With more untapped space to work with, it doesn't take long before the longnecks have cleared out a significant amount of room in the city for you to use and a noteworthy amount of progress being made towards the next phase of expansion into Timira City.

[-] Develop Kaminoan Shipyards (Phase 7)
While Kamino now has constructed some substantial orbital shipbuilding capability, there is still room for it to grow. Expand the local shipyards by either putting up new docks or adding to what is already there.
(1,118/700, 30 Resources per Die) (418/800) (+++++ Production)

Continuing the trend from last year, you continue to expand Kamino's orbital shipyard capability. A pair of small shipyards go up this year, bringing the total number of shipyards around Kamino to six. Smaller than most of the current ones, these shipyards are primarily for servicing or constructing smaller warships.

Meanwhile work starts on a seventh shipyard, this facility being one of the larger shipyards. While the project reaches the halfway mark, it is still only partially constructed by the end of the quarter and additional funding will be required to see it finished and available to be used.

[-] Expand Clone Production (Phase 10)
You have completed the initial batch of clones, but the army is still going to need plenty more soldiers. Now you need to work on expanding the current cloning operations to allow for more clones to be produced at once.
(639/400, 15 Resources per Die) (239/425) (------ Facilities, ------ Logistics, ----- Trainers, +256 Clones)

As per the demands of the Sith, you expand your cloning operations. While this latest expansion pushes your current reserves to their limits, you don't go into the negatives in any areas. That said, you will need to look into getting more space, supplies and training before you can expand the clone production any further with additional trainers being the biggest priority as you currently only have a small surplus of trainers with free time right now.

[-] Cloning Operations (Phase 10)
As you get more cloning operations online and running smoothly, you just need to set things up so the longnecks are producing more as required without requiring your direct input.
(157/100, 10 Resources per Die) (57/100) (60 Resources per turn) (+512 Clones per turn)

Thanks to your work during the previous year, you don't need to do much before the longnecks take over the long term management of the latest clone production expansion. Almost as soon as the initial expansion is done, the day to day running is taken out of your hands.

[-] Expand Commando Training (Phase 3)
With the completion of the commando courses, you will have a small batch of clone commandos once the trainees are old enough. They are a marginal amount compared to the rest of the army however and further expansions are required to increase the number of clone commandos that will be trained.
(327/300, 25 Resources per Die) (27/400) (+ Commandos per turn, -Trainers)

While the new need to reserve your trainers means that you won't be able to invest too much in training up additional clone command, you are able to finish the current phase of the clone commando training. It isn't much in the grand scheme of things, but you organise a steady if small flow of commando classes that will result in you receiving a steady if small flow clone commando

[-] Clone Trainers (Phase 1)
As the clone cadets begin to come of age and finish their training, it is possible to start them to work assisting your Mandalorian trainers. While it would take some time to give them the proper instruction on how to train others, it could be done and help supplement your reserves of available teachers and trainers.
(481/100, 15 Resources per Die) (381/200) (181/300) (+Trainers)

Having exhausted your external sources of Mandalorian trainers, you look inwards instead. The first batch of clones have finished their training and are in a position to help teach their younger brethren. Of course, you need to give them proper training on how to teach the younger clones in addition to integrating them into the teaching system.

That takes some time and resources, but in the end, you get both the oldest batch and second oldest batch involved in teaching the classes. Unfortunately, that is it for now as you need to wait some time for the next batch of clone cadets to finish their training before they can receive further training to become instructors.

[-] Slowed Ageing
While the accelerated ageing is desirable for getting the clones to a fighting age in a timely manner, it stops being desirable at that point as the clones will become too old to fight much sooner. You have figured out how to reduce their accelerated ageing to regular ageing so now look for a way to give the clones truly slowed ageing.
(584/1,000, 30 Resources per Die)

You told Doctor Desnos to work on further mental enhancement. Doctor Desnos told her team of longneck eggheads that they were working on the second phase of the slowed ageing project. By the time you found out what had happened, it was too late in the quarter to change tracks.

To her credit, Doctor Desnos does make a significant amount of progress on the project and by her own estimate, she is about halfway done with it. Nonetheless, she went behind your back and disobeyed your orders. When asked for her reasoning, the Arkanian prodigy states that this is the last chance to give the clones a proper lifespan and if it is left any later, then the oldest clones will miss out on the full benefits of it.

In the end, you are left with a choice. You could discipline Doctor Desnos with a lesser punishment, but given her strong principles, it wouldn't deter her from taking similar moral stands in the future. The only way to stop such stunts is to take a more extreme option, either firing her or just disposing of her. Or call it what it is, killing her.

You could fire her, but Doctor Desnos knows a lot of your secrets from the project in general to things you would really not like to get back to the Sith such as what you have done to render the inhibitor chips. On the other hand, you could take the safe option of simply killing her, but can you do that to a friend you have spent the last five years working closely with? Yes, you could, but you would do so with a heavy heart.

[] Let it go. (Until Slowed Ageing is complete, all other Research projects are locked, ???)
[] Fire her. (Doctor Tanasi Desnos is fired, ???)
[] Kill her. (Doctor Tanasi Desnos is killed, Jango Fett gains Depressed, ???)

[-] Investigate Force Resistance
There are a few species out there that have a higher than average resistance to the Force being used upon them. Hutts are the most common example, but Toydarians and Yinchorri are two other examples. Doctor Desnos wants to investigate the possibility of applying this trait of Force resistance to our clones.
(643/550, 35 Resources per Die)

While she was disobedient in regards to the majority of her work this quarter, Doctor Desnos did finish off the initial investigation into giving some form of Force resistance to the clone troopers. Once all of the documation and notes are compiled and some preliminary research into the subject is done, Doctor Desnos reports while a more general Force resistance appears to be off the table, the Arkanian prodigy believes it possible to make the clones resistant to mind-affecting applications of the Force.

[-] Hiring Paper Pushers (Phase 2)
Paper works need doing, but that doesn't mean that you have to do it. You've already hired some papers to help you out, but look around for some more bureaucrats that have a good appreciation for discretion and secrecy.
(484/250, 5 Resources per Die, +1 E per Die) (234/250) (+5 to Administration Dice)

Continuing your work from last year, you snatch up all of the various paper pushers you began to recruit now that they are free of their obligations. With Taid Tog helping you, you even make great progress recruiting another batch of various accountants and bureaucrats as regardless of if the Duroes is truly corrupt or not, he is a very capable administrator.

[-] Burying Secrets
The clone army is supposed to be a secret which means this whole affair is supposed to be secret. When too many things begin to start pointing in your direction, you need to bury them before people come poking out.
(176) (DC 60/80/100/120/140) (-1E/-2E/-3E/-4E/-5E)

Taking advantage of the ongoing confusion from the lawsuit's outcome, Taid Tog engages in further work to muddle the paper trail of the contracts and the productions you receive from them. As the Mandalorian lawsuit gets overtaken as a flashpoint between the brewing tensions between the Core faction and the Rim faction, the Duros has a lot of latitude to work with as people stop paying attention to the business of smaller corporations like MandalMotors and Concordian Crescent Technologies and the renewed business allows the Mandalorian companies to shake up their administrative records.

***​

So most of the discussion has already been covered in the thread around Doctor Desnos. Just be aware that if you fire or kill her, you will lose all of the benefits that she gives. Beyond that, the lawsuit had a favourable outcome to you so your contracts are safe.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
 
Last edited:
[X] Let it go

[4th Option] Let It Go, but put her under surveillance and "train" her in handling assassination attempts, while she did go well beyond her duties, she did do a good job, though next time, she WILL ask us before doing something like this again, otherwise she will be gotten rid of.
 
Last edited:
[X] Let it go. (Until Slowed Ageing is complete, all other Research projects are locked, ???)

Just put lots of dice till completion.
 
Back
Top