- Location
- Ottawa
This is my second time homebrewing anything with Crunch for Exalted, so I'd be grateful for feedback.
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Defensive Charms
- Mythic Berserker Strike(3m, Supplemental, Psyche, Scene): When making an attack, the Baptized may call upon legends of the terrifying berserks of the North. A creature damaged by the Baptized gains a scene-long Minor Intimacy of Terror towards the Baptized, the intensity rising by one degree with each successful attack. Applying social influence during combat to strengthen this intimacy makes it a regular intimacy that persists after the scene has ended
- Mythic Hero Blows(4m + 1i, Supplemental, Withering-Only, Stackable, [Essence] +1 Rounds): The Baptized channels the strength of mythic warriors into their blows. After making a successful withering attack, the Berserker can force the target to pay one point of Initiative whenever they make an attack against the Knight, stacking the effects up to Essence + 1 times.
- Mythic Berserker Resilience(3m + 1wp per point of wound penalty, Reflexive, [Essence] +1 Rounds): The Baptized calls upon the legends of astounding endurance of Northern warriors. The Baptized ignores 1 point of Wound Penalty for every 3 motes and one willpower spent, for a number of rounds equal to their essence +1
There should probably be some way to resist Mythic Berserker Strike.
Mythic Hero Blows seems fiddly and annoying to track. Kind of unimpressive at E1, too.
Mythic Berserker Resilience seems incredibly weak and useless at E1, which is what this guy has. I don't think the Essence scaling is serving you well here.
Behold my character creation skills. I made a performance based Fire DB that's a beastmen mermaid. I don't know why I keep getting ideas like this, but every single one of them is genius and I except no criticism telling me otherwise.
Anyways, how the fuck do I portray the anima going up in the water.
Just have the fire burn underwater. It's no sillier than fire burning without fuel.