Two ideas for workings:





Reviews would be nice, @rogthnor
The money workings would each be celestial two. That's an outright supernatural power like shedding scorpion blood. I have...an issue with the flavor of the second working, but that's personal distaste speaking. It seems fine, but remember, if you did that on someone like an Exalt, those would be charm dice it's adding.
 
The money workings would each be celestial two. That's an outright supernatural power like shedding scorpion blood. I have...an issue with the flavor of the second working, but that's personal distaste speaking. It seems fine, but remember, if you did that on someone like an Exalt, those would be charm dice it's adding.
Outright supernatural power?

How about a one-time deal where a sorcerer promises wealth and power, and the fates temporarily realign to deliver?
 
I really like this demon! It has a good use case of being summoned to alter records and edit information and being revealed under blacklight is a nice nod to real life secret codes. In general I really love anytime something in exalted works the same way as our world but for a vastly different reason.

This part should probably be changed. On my first read I thought the demon was altering the actual events, rather than merely the record of those events. I would change it to something like "Sorcerors summon these demons to alter historical records and remove dangerous knowledge..."
That changes when they are summoned by sorcerers. For in being part of the narrative, they now can affect it. A brave commander who charged forward and broke the enemy's lines, can have the event changed for him to become a cowardly deserter. Brave champions who held off the enemy while their companions retreated can have their names altered to become someone the sorcerer favours.

Also giving them a combat form seems redundant
 
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Also giving them a combat form seems redundant
Personally, I wish for there to be a combat form.

For one thing, to act as a way to fight, when say an intrepid sage realizes that someone has been fucking with historical records to sow chaos and disruption.

Another, is so that I can have monsters and demons leap from the pages of books and tv screens, claws out, reaching for unsuspecting prey.
I'd roll with that being celestial one.
You know, I think there's a gulf between our way of looking at things.

I look at Resources 5, and think: "Hey, that's a merit. A merit, just like unusual hide, and wings, and mighty thews. Surely, wealth is a match for the ability to shrug off any wound short of amputation or the ability to fly?".
 
This is pretty wonderful. You really are able to hit the nail in the head. That thing that Drifted Ashore is easily my biggest inspiration for quite a lot of the deep sea monster that roam those lands. But you hit something very important that I want to portray here, and that's community. No matter what kind of beastmen you are, all are bound together against the terrors that lurk the twilight zone of the sea.

I want to build a contrast between those terrors and the inhabitants and creatures native to creation. That is through bioluminescence, those true to creation posses all sorts of beauty and stunning color's and lights. The villages that are made in ancient sunken first age structures and around massive thermal vents are absolutely teeming with color. While the beasts born from the underworld or worse posses nothing of the sort. They are black crude monsters that give off no light or warmth.

Beyond that, a huge part of life down there is maintaining creatures similar to Siphonophorae. Something you see quite a lot in the deep sea is these large organisms that live together communally. There is hundreds of different kinds of these! I'll just up size them a lot and say that a lot of necessary materials are farmed from such creatures.
Going further on this, Siphonophorae are really pretty. I'm actively trying to move away from making everything be grotesque, which is how most fiction like to portray the deep. I mean just look at these things! The deep sea is very pretty in its own way.



I'm going super hard on bioluminescence being a massive part of their society. A video that shows it off in action really well is this.

Yooooooo, shit that's gorgeous and very, very alien. I love it.

I think...hrm, I think in terms of "stuff that might be useful to consider" or "stuff that I Tenfold weirdo monster fan that I am would find interesting" that I would add to what I've already said (and lol I'm sorry for the slow reply, work's been eating my free time like it's Man vs Food):

Something to highlight might be their connection to greater Luthe. Luthe as I like to picture it was very much this massive aquatic metropolis. And when it was scuttled/assaulted by the Dragonblooded it's very likely that it broke apart as it fell. I tend to lean pretty post-post apocalypse with my Creation so some details that might be useful for flavoring is that the oldest settlements, the First Age core that the centuries of later additions grew around like coral, are boroughs of Luthe that plunged into the deeps and were scattered apart from the rest of the city some miles away (and up). And various other settlements were built in the, like, defunct mining operations and geothermal taps that used to feed the city above. The hollowed out passages and still-intact pipelines that the Deliberative left behind as they constructed the installation. It gives them a kind of shared aesthetic and history with greater Luthe while also highlighting the way they've notably diverged over the centuries and the degree to which there is (possibly sometimes fraught) distance between them.

If you want to really delve into the sense of community/shared culture some things to dig into might be just- underwater it's way easier to work vertically. Carving a relief ten stories high doesn't require a lot of elaborate scaffolding or a complex system of supports, you just have to swim up really. It's easier to build Big when you have the medium of the ocean facilitating things. And you can use that to highlight the difference between what's within and without. Beastmen cities in the Abyss are these massive, monolithic things, elaborate networks of caves and hollowed out undersea peaks, ramparts made out of oceanic mountain ranges with the tendrils and tunnels and pipes of a Deliberative-era mining facility winding through it all like some weird starfish-spider. And within the walls there's light. Literal light, light from the vents and their harvesters and tenders and the forges, light from the bio-luminescent lanterns and vast gardens of Siphonophorae, from the citizens. And the metaphorical kind: art, vast elaborate murals and carved statues and shit depicting Important Events, the Fall, the slaying of great monsters, great victories, shit that makes Mt. Rushmore look like some shitty shoestring backwater theme park. Nurseries, centers of learning, games (games are a really low key detail but one I think's pretty important honestly, "how do they play" can do a lot to humanize and flesh out a people in a narrative). The rites and rituals they have for their dead.

And then outside there's just...darkness. Darkness and the deep.

The people who live in the Abyss are very much, like, sitting at the border between two worlds. Between Greater Luthe and all it is and all it's become and all it wants to be (designs that the people in the Abyss haven't always agreed with or fit cleanly into I imagine) and the Underworld and the Labyrinth beyond. Especially when you get into shit potentially like "There's a lot of really valuable First Age ruins in the deep as well as more modern stuff from the Shogunate on that the currents carry here. Trading it is one of the Abyss's big bargaining chips with Luthe but going out and getting it is often dangerous and pretty harrowing, Luthe always wants more and the Abyss is often loath to part with the Really Good Shit they find" and "The Abyss is often on the front lines of keeping the Horrible Fucking Nightmares from slithering out and attacking Luthe directly, but Luthe only really experiences the rare fuck ups rather than the continued, constant efforts and successes".

And like I said before there's a lot of great horror stuff to sink your teeth into when you're dealing with the deep ocean. There's a lot that's beautiful there, a lot that's strange, and a lot that absolutely makes your skin crawl. And beyond that a lot that we just...don't know. And the not-knowing is often scarier than the pretty terrifying things you do see.

Urgh, @TenfoldShields , can I use your War Crime Seals?

Sure.
 
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OK. Mind if I try to think of the focus of the demons?

Demons. Used for special ops. Knowledge of torture. Immense stealth, with bonuses to night and water.

Organised into groups and squads, with each member having a specialization.

Knowledge of sabotage and infiltration. Knows how to make explosives and how to topple a building.

Stealth charms and powers. Larceny. Good at lockpicking, theft, and forgery. Capable of using their powers to silence screams for help or the sound of weapons fire. Or muffle footsteps.

Thoughts?
 
I just remembered this awesome thing.



A man who cut through a mountain.

Heroism and excellence comes in many forms. Maybe defeating a thousand armies in battle. Maybe causing a crowd to stampede and save you from your own execution. Maybe outwitting a demon prince. Maybe discovering sorcery. Maybe for the first time, standing up to an abusive dragonblooded.

Or in this case, cutting a hole through a mountain out of nothing but pure compassion.


Manjhi felt the need to do something for society and decided to carve a path through the Gehlour hills so that his village could have easier access to medical care.[1] He carved a path 110 m long, 7.7 m deep in places and 9.1 m wide to form a road through the rocks in Gehlour hill. He said, "When I started hammering the hill, people called me a lunatic but that steeled my resolve."

He completed the work in 22 years (1960–1982). This path reduced the distance between the Atri and Wazirganj sectors of the Gaya district from 55 km to 15 km.

This is worthy of exaltation. I'm thinking craft supernal, with added favoured in athletics and resistance (for hard work). The solar that has exalted, will go on to build vast road networks and bridges in Creation. His immense talent enabling him to raise structures that would take decades to build and thousands of workers. Arches that form between mountain cliffs. Roads that float on water. Bridges across Wyld Zones. His works have things like 'Art of Permanence', and some of them are pseudo-artifacts, so cunningly made that travellers move faster across them than physically possible. He would coordinate and cooperate with the Sidereals of the Maiden of Journeys, great sorcerous workings and astrological blessings granting safe passage and swift movement.
 
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Thank you very much! Things like how they would like to build vertically in the Luth was something I did not even think about! You really helped in helping get my image of the setting together.


Also against my better judgement I started working on a 1890's Shard for exalted. I'm specifically doing this time as it was still in this weird transitional period between styles of warfare. Also let's me have trains and big dreadnoughts. But the introduction of the Maxim like weapon really shakes it all up.
 
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Think I fucked up by not making a bug totem Lunar but also fuck it costs a charm to turn into a bug and I am a big stupid nerd who does character optimization shit.
 
I'm specifically doing this time as it was still in this weird transitional period between styles of warfare. Also let's me have trains and big dreadnoughts. But the introduction of the Maxim like weapon really shakes it all up.
1890s gives you Maxims and mass adoption of bolt action repeaters, but not dreadnoughts :)
 
I've been thinking:

Sorcerous organ of physique
Celestial 2/ Terrestrial 3

Implanted organs of a mix of fruit and blood, within the man's body. Upon the expenditure of a single willpower, power courses through his veins, adding to his body's durability and healing. +4 to dexterity, and +3 to Dexterity and Stamina. Hands can now parry lethal and inflict lethal damage. Soak lethal damage with full stamina. Dice added count as charm dice.
 
I think exalted social system can be fun. But I swear to fuck I'm going to ban its use from PC to PC in every single game I run for now on. It's okay when using with NPC's, the EXACT FUCKING OPPOSITE WHEN IT COMES TO PC'S.

I don't want expand why I'm saying this.
 
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I think exalted social system can be fun. But I swear to fuck I'm going to ban its use from PC to PC in every single game I run for now on. It's okay when using with NPC's, the EXACT FUCKING OPPOSITE WHEN IT COMES TO PC'S.

I don't want expand why I'm saying this.

With PC vs PC interactions, it's often simpler just to handle any disagreements or personality conflicts with straight up roleplaying. I mean, that's what the social system is meant to model: basic human interaction.
 
With PC vs PC interactions, it's often simpler just to handle any disagreements or personality conflicts with straight up roleplaying. I mean, that's what the social system is meant to model: basic human interaction.
Basically this, it's all roleplaying on that front now.
 
Thanks! I'll hit the rest of what we have probably tonight or tomorrow. I'm glad you're enjoying it :)

For the record I just wanted to say thank you for posting the IC side of this absolutely wonderful game and also to thank the great cast of players for creating such a rich and entertaining narrative. I eagerly look forward to seeing how this story plays out.

On a related note and hoping this doesn't come across the wrong way @ManusDomini would it be possible for the Lookshy Exalted game you are running to be posted on A03 or a similar site?

Based on your own comments about the game and the posts of participants the story sounds absolutely fascinating and I'm sure people would enjoy the chance to read it. Also with Kerisgame, Inksgame and Rookgame open to general viewing your game being posted would complete the set of the Big Four Exalted games that are currently running.
 
For the record I just wanted to say thank you for posting the IC side of this absolutely wonderful game and also to thank the great cast of players for creating such a rich and entertaining narrative. I eagerly look forward to seeing how this story plays out.

On a related note and hoping this doesn't come across the wrong way @ManusDomini would it be possible for the Lookshy Exalted game you are running to be posted on A03 or a similar site?

Based on your own comments about the game and the posts of participants the story sounds absolutely fascinating and I'm sure people would enjoy the chance to read it. Also with Kerisgame, Inksgame and Rookgame open to general viewing your game being posted would complete the set of the Big Four Exalted games that are currently running.

session 2 summary soon

Vo Bian, gesturing with conviction: "We shouldn't kill this man just because this small child wanted us to! Violence is bad! We can be better! I know, if we try, there's a way to solve this peacefully and save everyone!"
Orochi, pouring warfarin into the governors tea: "I'm sure there was."
 
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