Hey I'm working on a little homebrew addition to the Sunken Luth. That goes in depth on the beastmen that live in its Abyss. Basically deep sea beastmen. I have fun stuff written out like special farms built around brine lakes and geothermal vents. But I'd love to hear any suggestions you have for it. Including how it's buildings are formed from ships that sunk long ago, and their foundatins built upon whale bone that sunk to the sea floor.

Lord, recommending stuff is always kinda dicey because Your Creation May Vary and there's good odds that you might end up looking at me just going "what the fuck are you on about Tenfold" so I intro this stuff with the caveat that, like, this is entirely up to personal taste of "things that I think would be interesting but may or may not do it for you".

Something that might be interesting to consider is deep sea gigantism. Shit grows Large in the deep and the dark, and if you have communities of squid-eel-crab-anglers-etc people it's pretty plausible that, if you dragged them out of the abyss, they'd stand head-if-not-shoulders-if-not-torso over most of their pelagic counterparts.

Also frill sharks are fuckin' rad and are mostly deep sea dwelling iirc, and you can definitely riff off of the idea that there are just a lot of primordial Things in the deep. That have lived on, largely untroubled and unchanged by the events in the surface world (or, alternatively, usually largely untroubled but pretty hideously mutated or altered by the surge of Wyld energies in the crusade or who died from the Contagion.) Play it with a touch of pulp y'know? A bit of horror. Colossal sea monsters and all that jazz.

I think my biggest rec in general would be...I've always liked the idea that the Underworld is close to the skin of the living world in Exalted. That if you dig down deep enough, or descend far enough, eventually you'll just hit spots where Dead Realms bleed into the rock and tunnels. And in the deep sea it's- the Sun destroys the undead but the sun's light doesn't reach that far, it's never reached that far. And the Moon inhibits the undead but Luna's light's never been able to penetrate that far either. And flowing water and salt are supposed to scour the undead but that's honestly not a guarantee, and it doesn't hold true in all cases considering how many die at sea and then come back.

The end result I feel is very...have you ever read the Junji Ito bit The Thing That Drifted Ashore? I super recommend it in general lol but there's a few bits that feel particularly appropriate.



There are Things in the Deep I think, unclean things that crawl up from the ocean trenches where the barriers between worlds have completely eroded away. Things from a world of black mud and falling whale corpses and a sea-floor seething with lampreys. And if you're a sedentary community the defenses you have against it are all important. Whether it's a half-overgrown First Age installation that's still intact enough to be a refuge or a city carved into an undersea mountain range. A network of volcanic vents that provide heat and a little light. Or some kind of consecrated ground that the things avoid. I'll freely admit that I trend pretty hard towards horror in some parts of my Exalted lol, but I do think there's something pretty powerful in the imagination in terms of just...how dark and deep that part of the ocean is. Vast and almost lightless and cold, with so many massive things that you can't see passing over head, with all the weight of that water on you. In those conditions I feel like community and just the sheer drive to not be alone would be a big deal for the settlements there.

'Cause that shit's scary.
 
There are Things in the Deep I think, unclean things that crawl up from the ocean trenches where the barriers between worlds have completely eroded away. Things from a world of black mud and falling whale corpses and a sea-floor seething with lampreys. And if you're a sedentary community the defenses you have against it are all important. Whether it's a half-overgrown First Age installation that's still intact enough to be a refuge or a city carved into an undersea mountain range. A network of volcanic vents that provide heat and a little light. Or some kind of consecrated ground that the things avoid. I'll freely admit that I trend pretty hard towards horror in some parts of my Exalted lol, but I do think there's something pretty powerful in the imagination in terms of just...how dark and deep that part of the ocean is. Vast and almost lightless and cold, with so many massive things that you can't see passing over head, with all the weight of that water on you. In those conditions I feel like community and just the sheer drive to not be alone would be a big deal for the settlements there.

'Cause that shit's scary.
A characteristic prevalent in Inuit mythology, but common in multiple cultures of extremely inhospitable northern climes, is the idea that the world is a place of fear and death, and if it has any bend, any arc of emotion to it, it is that it hates you - yes, you - specifically. I imagine there's a lot to be tapped from this ethos and by looking at how societies developed in the far north, like Iceland, Greenland, Siberia etc.
So I just finished all the existing parts and it was great! How are you enjoying 3e so far?
Thanks. And 3e's a solidly mixed bag--it's too fiddly for me at parts, combat takes forever to resolve, 25 Abilities is still too much, the bookkeeping can get to be too much for me as ST, etc etc.. That said, I do still like it, and once I get a better handle on it I think I'll enjoy it a whole lot more. System mastery is definitely a relevant term here.
 
Thanks. And 3e's a solidly mixed bag--it's too fiddly for me at parts, combat takes forever to resolve, 25 Abilities is still too much, the bookkeeping can get to be too much for me as ST, etc etc.. That said, I do still like it, and once I get a better handle on it I think I'll enjoy it a whole lot more.

Riiiiight until you need to guide another group through chargen and the hell that is the stupid-big charm lists. :V
 
Lord, recommending stuff is always kinda dicey because Your Creation May Vary and there's good odds that you might end up looking at me just going "what the fuck are you on about Tenfold" so I intro this stuff with the caveat that, like, this is entirely up to personal taste of "things that I think would be interesting but may or may not do it for you".

Something that might be interesting to consider is deep sea gigantism. Shit grows Large in the deep and the dark, and if you have communities of squid-eel-crab-anglers-etc people it's pretty plausible that, if you dragged them out of the abyss, they'd stand head-if-not-shoulders-if-not-torso over most of their pelagic counterparts.

Also frill sharks are fuckin' rad and are mostly deep sea dwelling iirc, and you can definitely riff off of the idea that there are just a lot of primordial Things in the deep. That have lived on, largely untroubled and unchanged by the events in the surface world (or, alternatively, usually largely untroubled but pretty hideously mutated or altered by the surge of Wyld energies in the crusade or who died from the Contagion.) Play it with a touch of pulp y'know? A bit of horror. Colossal sea monsters and all that jazz.

I think my biggest rec in general would be...I've always liked the idea that the Underworld is close to the skin of the living world in Exalted. That if you dig down deep enough, or descend far enough, eventually you'll just hit spots where Dead Realms bleed into the rock and tunnels. And in the deep sea it's- the Sun destroys the undead but the sun's light doesn't reach that far, it's never reached that far. And the Moon inhibits the undead but Luna's light's never been able to penetrate that far either. And flowing water and salt are supposed to scour the undead but that's honestly not a guarantee, and it doesn't hold true in all cases considering how many die at sea and then come back.

The end result I feel is very...have you ever read the Junji Ito bit The Thing That Drifted Ashore? I super recommend it in general lol but there's a few bits that feel particularly appropriate.



There are Things in the Deep I think, unclean things that crawl up from the ocean trenches where the barriers between worlds have completely eroded away. Things from a world of black mud and falling whale corpses and a sea-floor seething with lampreys. And if you're a sedentary community the defenses you have against it are all important. Whether it's a half-overgrown First Age installation that's still intact enough to be a refuge or a city carved into an undersea mountain range. A network of volcanic vents that provide heat and a little light. Or some kind of consecrated ground that the things avoid. I'll freely admit that I trend pretty hard towards horror in some parts of my Exalted lol, but I do think there's something pretty powerful in the imagination in terms of just...how dark and deep that part of the ocean is. Vast and almost lightless and cold, with so many massive things that you can't see passing over head, with all the weight of that water on you. In those conditions I feel like community and just the sheer drive to not be alone would be a big deal for the settlements there.

'Cause that shit's scary.
This is pretty wonderful. You really are able to hit the nail in the head. That thing that Drifted Ashore is easily my biggest inspiration for quite a lot of the deep sea monster that roam those lands. But you hit something very important that I want to portray here, and that's community. No matter what kind of beastmen you are, all are bound together against the terrors that lurk the twilight zone of the sea.

I want to build a contrast between those terrors and the inhabitants and creatures native to creation. That is through bioluminescence, those true to creation posses all sorts of beauty and stunning color's and lights. The villages that are made in ancient sunken first age structures and around massive thermal vents are absolutely teeming with color. While the beasts born from the underworld or worse posses nothing of the sort. They are black crude monsters that give off no light or warmth.

Beyond that, a huge part of life down there is maintaining creatures similar to Siphonophorae. Something you see quite a lot in the deep sea is these large organisms that live together communally. There is hundreds of different kinds of these! I'll just up size them a lot and say that a lot of necessary materials are farmed from such creatures.
 
A characteristic prevalent in Inuit mythology, but common in multiple cultures of extremely inhospitable northern climes, is the idea that the world is a place of fear and death, and if it has any bend, any arc of emotion to it, it is that it hates you - yes, you - specifically. I imagine there's a lot to be tapped from this ethos and by looking at how societies developed in the far north, like Iceland, Greenland, Siberia etc.
My work on the Deep North (the Northern Underworld's lower regions, where things start getting metaphorical) does a lot with that - mortals love to anthropomorphize the world around them, and the deeper parts of the Underworld make those imaginings aggressively literal. The North and South are particularly good examples of this, as the harsh climates are reinterpreted into monstrous, hateful colossi.

For example, the Deep North's terminus is the Howling Spar, a blasphemous shadow of the Pole of Air formed from that exact idea; the North as a place of fear and death, a place that actively hates you and wants you dead. Whisper-tainted gales and blizzards of razor-edged snowflakes emerge from the crevices in its black ice exterior in a ceaseless flood, shepherded forth by hopelessly tainted nephwracks and quasi-elementals that exist simply as another manifestation of the Spar's mindless, meaningless enmity toward all that Is.
 
This is pretty wonderful. You really are able to hit the nail in the head. That thing that Drifted Ashore is easily my biggest inspiration for quite a lot of the deep sea monster that roam those lands. But you hit something very important that I want to portray here, and that's community. No matter what kind of beastmen you are, all are bound together against the terrors that lurk the twilight zone of the sea.

I want to build a contrast between those terrors and the inhabitants and creatures native to creation. That is through bioluminescence, those true to creation posses all sorts of beauty and stunning color's and lights. The villages that are made in ancient sunken first age structures and around massive thermal vents are absolutely teeming with color. While the beasts born from the underworld or worse posses nothing of the sort. They are black crude monsters that give off no light or warmth.

Beyond that, a huge part of life down there is maintaining creatures similar to Siphonophorae. Something you see quite a lot in the deep sea is these large organisms that live together communally. There is hundreds of different kinds of these! I'll just up size them a lot and say that a lot of necessary materials are farmed from such creatures.
Going further on this, Siphonophorae are really pretty. I'm actively trying to move away from making everything be grotesque, which is how most fiction like to portray the deep. I mean just look at these things! The deep sea is very pretty in its own way.



I'm going super hard on bioluminescence being a massive part of their society. A video that shows it off in action really well is this.
 
Going further on this, Siphonophorae are really pretty. I'm actively trying to move away from making everything be grotesque, which is how most fiction like to portray the deep. I mean just look at these things! The deep sea is very pretty in its own way.



I'm going super hard on bioluminescence being a massive part of their society. A video that shows it off in action really well is this.
Oh hey. I remember something.

I once wrote a small piece of biotech for a fictional universes. Several pieces of biotech in fact.

Wanna see?
 
That, and the basic information for what the charms do and what you need to get them. It sounds pretty basic, but it's so nice to have a visual representation instead of having to trawl back and forth through the Charms chapter.
Oh yeah, I'm not knocking it. J just assumed it was in Core so I was wondering if I missed something
 
What counts as heroism?

Is it skill and deeds that are worthy of legend?

Courage and valour?

Or is it stoic virtue in the face of suffering and tribulation?

So!

I've been thinking of heroism.

Or more importantly, the less flashy kind. The stoic heroism, of walking into hell and torture every day, with a smile on your face and kindliness to all. To withstand abuse and worse, for the sake of those you love. For doing a thankless job, day in and day out. To be able to, even in the worst of days, put on a brave face.

Many heroes can brave pain to slay an enemy or protect a loved one. How many can brave a painful life?

Who am I talking about?

Why, one person.

Sally Jackson!

So I've been thinking. Sally Jackson. Married to a Sea god, and then married a smelly, disgusting, abusive, worthless cunt like Gabe. Ready to work a terrible job, put up with a bad husband when she could have just walked away, losing her money to his gambling, and other horrible shit I can't write down because I'll just be too angry.

So in the midst of this tribulation, in the midst of this terrible life, in the midst of the shithole that was her life.... Sally Jackson never lashed out. Sally Jackson never took her sadness and resentment on anyone. Sally Jackson never once mistreated her son, who had ADHD and dyslexia. Sally Jackson never once shouted or got frustrated at her son, who got expelled from school after school. Sally Jackson never once got upset with her son for attracting monsters, forcing her to live with Gabe to protect him.

She never once told Percy. "Why can't you just be normal?"

So here's my thought. Sally Jackson, after an especially tiring day, got a rather irritable and annoying customer. After that, several more unfortunate shit. Enough to make any person snaps.

She, for once, gets angry... and puts it down, putting on a smiling face and being helpful as always. Never breaking stride.

The Unconquered Sun gazes upon this woman who bore the rigors and trials of her life with strength... and grants her Exaltation, for her stoicity in the face of adversity, and the love for her son. For her Endurance and Resistance to pain, emotional and physical, she was granted the power of Excellence and Perfection.

Sally Jackson, Zenith Caste.

What do you think?
 
It was a fan project. The main project people were given access to pre-release stuff so they could start building a 3E version. But they got busy or burnt out or similar and there has been no official word from Anathema for years.

Lot-Casting Atemi, on the other hand, is a really good resource for it that's available right now

Lot-Casting Atemi

Online Character and Chronicle manager for Exalted Third Edition. Supports all published Exalt types, mortals, and homebrew exalt types.
 
What counts as heroism?

Is it skill and deeds that are worthy of legend?

Courage and valour?

Or is it stoic virtue in the face of suffering and tribulation?

So!

I've been thinking of heroism.

Or more importantly, the less flashy kind. The stoic heroism, of walking into hell and torture every day, with a smile on your face and kindliness to all. To withstand abuse and worse, for the sake of those you love. For doing a thankless job, day in and day out. To be able to, even in the worst of days, put on a brave face.

Many heroes can brave pain to slay an enemy or protect a loved one. How many can brave a painful life?

Who am I talking about?

Why, one person.

Sally Jackson!

So I've been thinking. Sally Jackson. Married to a Sea god, and then married a smelly, disgusting, abusive, worthless cunt like Gabe. Ready to work a terrible job, put up with a bad husband when she could have just walked away, losing her money to his gambling, and other horrible shit I can't write down because I'll just be too angry.

So in the midst of this tribulation, in the midst of this terrible life, in the midst of the shithole that was her life.... Sally Jackson never lashed out. Sally Jackson never took her sadness and resentment on anyone. Sally Jackson never once mistreated her son, who had ADHD and dyslexia. Sally Jackson never once shouted or got frustrated at her son, who got expelled from school after school. Sally Jackson never once got upset with her son for attracting monsters, forcing her to live with Gabe to protect him.

She never once told Percy. "Why can't you just be normal?"

So here's my thought. Sally Jackson, after an especially tiring day, got a rather irritable and annoying customer. After that, several more unfortunate shit. Enough to make any person snaps.

She, for once, gets angry... and puts it down, putting on a smiling face and being helpful as always. Never breaking stride.

The Unconquered Sun gazes upon this woman who bore the rigors and trials of her life with strength... and grants her Exaltation, for her stoicity in the face of adversity, and the love for her son. For her Endurance and Resistance to pain, emotional and physical, she was granted the power of Excellence and Perfection.

Sally Jackson, Zenith Caste.

What do you think?
I think you should write this story
 
Two ideas for workings:

Blessing of Riches and Power

The knots of fate around a person has been twisted, warped, their very presence in the Loom disrupted. A quality has been bound to their very existence. Monks and those sensitive to the supernatural may sense this if they are astute and perceptive enough. Sidereals know immediately upon seeing him. Others, require the ability to see spirits and enchantments before they know of the mortal with such a blessing.

The blessing is simple. Where a sorcerer may grant a person great healing, increased strength, hardy flesh, or wings, a sorcerer has instead granted the person in question riches, wealth, and power. The person's very presence twists luck around him, granting him luck that should be given to those in legend. He comes across riches and buried treasure. Chance meetings with others turn into friendships and alliances with those in the seats of power. A route he takes through a dimly lit woodpath grants him the chance to make friends with an Ifrit Lord. A walk along the beach lets him find a fish, its stomach filled with gold coins. A journey through the slums lets him crash into a girl, who is the princess in disguise searching for her hidden lover. Whether from Chiaroscuro to the Imperial City, the person so blessed often rises to the top of mortal society.

In mechanical terms, the character is bound to have Resources 4+, Allies 4+, and Influence 5*. He gains one dot over the course of a week, until it reaches either 4 or 5. Moving from his present location loses him allies and influence, unless he keeps up constant correspondence or brings his treasures with him.**

*Each one is a terrestrial 3 working.
** This depends greatly on the gap in relationship, as well as the character's social prowess.

Enhanced Adrenal Glands
With a single willpower cost and an instantaneous transformation, the character's implanted artificial organs begin pumping out a cocktail of combat enhancers and adrenal boosters, driving the character's body beyond the limits of humanity

*Grants Exalted healing and durability
*Grants 4 extra dice to Dexterity and Strength rolls
*Adds 3 extra dice to Stamina rolls
*reduces 2 of all wound penalties

The adrenal glands have a cooldown time of 1 day, and the enhancements last for a single scene.

Celestial 2

Reviews would be nice, @rogthnor
 
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