The problem is that I want the Devil-Domain to be something other than what you designed it to be. You set out to make a Pokecomputer for Infernal Souls. Because they are Infernal Souls, the example domain became an interesting setting on its own. I looked at that and decided to make one for one of my characters, and then I wanted people to explore it.
Yes, and the problem here is probably one we're never going to get a resolution to, because I don't want people exploring each other's landscape-bodies. I don't want a party to essentially retreat into their own pocket realms and only venturing forth when they want something from the outside.
It is as undesirable an outcome to me as Sidereals who sit in Yu Shan dropping Shun the Smiling Lady on their enemies, Solars retreating to a mountain to forge advanced technology with just their bare hands, and Lunars who run off into a stolen sanctum that they use exclusively for fucking animals to breed up a super-army.
Fundamentally, I want you to go out and be forced to do things. I want players to turn Creation into their own vision of their world. I want Keris to find abandoned islands and summon Haneyl and Vali and tell them to make the place into her secret island lair and come back a year later and find they're working hard at getting a hellish swamp with towering black spires and a volcano base shaped like a skull. I want Infernals to be allowed to use their Wyld-Shaping Technique-alike to make wyld-tainted areas into being like their soul, not just playing around in their soul.
As an endgame thing, you probably can tear your Tiger Empire loose from your Devil Domain and overwrite areas of the Wyld to make a "satellite realm" orbiting Creation - that might even appear in the skies of Creation as something like a galaxy - but that's endgame. And yes, Kerisgame plays around more in the soul world, but that's because it's a solo game. As a reminder, Keris has only just reached the point when she'd normally be spawning souls as 2CDs, who she could summon immediately. She's just had them before earlier because I needed NPCs that could follow her everywhere. As written, as soon as you develop non-coadjutor souls, you can summon them - so why not just summon them?
And so, leading onto this:
This is the answer to the question I had been asking earlier: Why is an Unwoven Coadjutor background so much more important than an equivalent Ally background?
Because, at a thematic level, it's a unique feature of the splat. It is a thing every Infernal has and no one else has. It is a feature of the splat which runs down to its very core, the "deal with the devil" that gets you the nagging voice in your head, and the presence of the coadjutor is always a reminder of one of the ways that Infernals are not like Abyssals. Their deal with the devil has a face - the devil in question. And it's not the cold, impassive, impersonal doom of Resonance - the coadjutor can be compromised, you can offer it things, it has vices and wants and a personality. You can flip it, you can argue with it, you can force it to accept you have a good point, you can bribe it - but you can also be swayed by it, you can identify with it, you can cling to it as the only person who'll never leave you (since a lot of Infernals aren't exactly healthy).
That's why there's soul-world stuff coming off it. Because getting that stuff means that you have to accept that someone who isn't you is part of you, and you have to accept them... and when it comes down to it, you're being a little Primordial when you let your souls talk to you and disagree with you and listen to what they're saying.
And that's why I don't want people to simply kill it. Because Infernals can't leave the consequences of their deal with the devil behind like that. There's no Redemption for them. Infernals can't turn their back on what they did, because it's in their head.
(And because of that, Torment can be relatively weak, because you're talking to things in your head and arguing with the devil on your shoulder, ie you're already a crazy person who consorts with demons.)