So. Let's talk Kimberyian organisational Charmtech.
The inspiration sources for this should be the Mafia, The Shadow Over Innsmouth, pirates and organised crime in general, combined with kin-bound groups where everyone's related and just a hint of eusociality like ants or bees.
Hence, I will posit that Kimmy's organisational stuff should incentivise you to structure your organisations like the Mob. You're going to want to make it the Family, the kind of group that keeps up a respectable facade. It shouldn't require you to run the nation you're operating in, but it
should make sure that your underlings are more loyal to you than they are to any central state. It should favour your kin over strangers. I will also suggest that Kimbery
should have a way of adopting people so they count as her descendents, because that's what mobs do - probably using blood oaths and indeed probably by literally putting some of your blood in them (and this means any of their children conceived after they swear their oath are your descendents).
So what should it have?
- At a basic level, there's probably a Respectability Field for dramatic actions taken by organisations you lead, so outsiders ignore that you're selling drugs to the community or smuggling weapons in or other things like that - because they're not part of the family so they know not to look. This should be weaker than personal-level stealth Charmtech, but enough that it takes a heroic investigator to notice that Innsmouth is full of fishmen.
- Upgrading from this, "smuggling route" Charmtech to allow your organisations to move things more quickly than your rivals without people noticing. The intent is that things like this will also let you do things like sneak a reinforcing army into a city under siege, or evacuate a place that the Realm is marching on and when they arrive they find no sign you ever were there.
- This might even allow a strange "mirror" to Neighbourhood Relocation Technique that, rather than moving physical geography instead moves human geography. So you can basically order your cult-family-mafia to pick up sticks and move to a new town - and suddenly as far as everyone else is concerned, there's always been a mob with strange wide-set eyes dominating the dock areas.
- "Protection Racket" Charmtech to make it easier to subjugate organisations you're helping or assisting. Kimbery should be encouraged to make her followers useful to powerful people, and so take over. For example, you start off helping the criminals in a new city, and at some point the tables turn and you've flipped their allies and you're now the crime boss.
- "Extortion Racket" Charmtech to make it easier to extract resources from organisations that you don't run. This can take the form of extortion racket, pirate raids on shipping routes, blackmail of important people - the main thing is that you're plundering resources.
- "Code of Omerta" Charmtech so your followers don't blab to the law. This probably works similarly to the Solar thing that increases your followers' MDVs and makes them have to spend WP to betray you. It's probably weaker for most people than the Solar version, but stronger for your descendants.
- Adoption Charmtech for making people into your descendents - probably Supplementary, enhancing a formal adoption procedure. This is a powerful effect for Kimmy, so it should only be working on willing targets. They might be trying to trick you or not understand what the adoption really means, but they should understand that this'll make you part of the Family. It probably involves giving them some of your blood, or other bodily fluids (so when you're an ocean who doesn't have blood, you can have them drink of your water). There's also probably a purchasable upgrade that'll allow your priests who are your descendents to adopt people, so you can have your priests tell people to drink of their blood and eat of their flesh, my child.
- The training Charms I've already written (Hidden Family Secrets and Instruction From Mother), because this is a fitting place for them as this is organisational stuff.