EarthScorpion Charm Homebrew: Kimberyian Mafia Organisation Charms
Haar-Hidden Dealings
Cost: 3m; Mins: Essence 2; Type: Supplemental (Dramatic Action)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Intolerable Burning Truths
Outsiders should not be allowed to know what goes on inside the family. It's none of their concern.
This Charm enhances a dramatic organisation-scale action taken by the Infernal or a beloved character. It imposes a +2 external penalty on all Awareness or Bureaucracy rolls to notice anything suspicious about the dramatic action, or +3 if every member of the organisation involved in the action is either beloved or a descendent of the Infernal. This benefit requires the characters involved in the dramatic action to uphold a degree of subtlety - oaths of secrecy to not speak of a conspiracy, sailing under false flags when raiding or disguising demonic icons as gods during a mass summoning would be sufficient.
Kin Over State
Cost: 4m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Illusion, Sorcerous, Touch
Duration: Instant
Prerequisites: Haar-Hidden Dealings
To your kin, show honour and kindness; to your foes, show only viciousness. So say the Lintha, repeating lessons their Great Mother taught them.
Laying her hand on a character who is a fellow member of an organisation that the Infernal belongs to, she whispers a few soft words that sound like the surf, rolling (Charisma + Presence) against the target's DMDV. If successful, the target's Compassion and Temperance are modified. When dealing with characters who are not members of the shared organisation and are not blood relatives, they do not need to suppress Compassion or Temperance to act against those Virtues. However, against characters who are members of the same organisation or are blood relatives the individual must suppress the Virtues to act against them, even if they are not rated at 3+.
This Charm costs 0m to use against her own descendants or to use on herself. This Charm's effect is treated as an Illusion, which can be rejected by spending (Infernal's Presence – target's Essence) Willpower, to a minimum of one and maximum of five.
A second purchase at Essence 3+ causes targets to treat mental influence applied by their superiors in the organisation or their ancestors as unnatural. Further, the warlock may increase this Charm's cost to 10m and one willpower to target organisations with a Size no greater than her (Appearance) by touching the leader of that organisation, affecting them and all their subordinates. Countermagic frees only those individuals it targets rather than the organisation as a whole, but individuals who leave the organisation escape the warped view of the world it engenders.
Red Tributary Envelopment
Cost: 1lhl ; Mins: Essence 3; Type: Supplemental
Keywords: Combo-OK, Crippling
Duration: Instant
Prerequisites: Kin Above State
Demonologists know of the terrifying secret oaths of the cultists of the Demon Sea. Better to die than swear them and become one of Kimbery's brood, they say.
This Charm supplements a dramatic action to legally adopt a willing character. This can include adoption into organisations run as a family, such as the Lintha or many organised crime syndicates in Creation. As part of the process, the Infernal feeds them some of her body fluids. This is most commonly blood, though warlocks with a landscape body may have rivers or lakes that someone may sup from. From thereon in, this fluid flows in their veins, making them a descendent of the Infernal as a Crippling effect. This does not affect any children conceived before the adoption, but any future children will be the Infernal's descendents. These children 'naturally' descend from her rather than from a Crippling effect.
This Charm may be repurchased at Essence 4. Any priests of the warlock who are loyal descendents gain this Charm, though they must pay the cost of the activation. Individuals adopted by proxy are both the priest and the Infernal's descendents.
Instruction from Mother
Cost: 14m, 1lhl; Mins: Essence 3; Type: Simple (Dramatic Action)
Keywords: Obvious, Touch, Training, Desecration
Duration: One Week
Prerequisites: Haar-Hidden Dealings
Through love and pain, Kimbery teaches her children the same lessons she learned before time began.
This Charm involves training or instructing a group of non-reviled characters with Magnitude no greater than (Essence), using methods compatible with the themes of the Great Mother. This Charm requires at least an hour of tuition per day. At the end of the teaching, the students gain one of the Intolerable Burning Truths known by the warlock as an Abomination, and the Creature of Darkness mutation.
If the student already knows one of the Intolerable Burning Truths, the warlock may instead train them in a Style she knows, increasing its rating by one. She may not increase others' traits past her own rating in the Style.
Hidden Family Secrets
Cost: - ; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Instructions from Mother
The Demon Sea whispers hidden secrets to her favoured children. Only the most loved receive such a blessing.
This Charm upgrades its prerequisite and consists of four variants. When one of her students knows at least one Intolerable Burning Truth and has three dots in a Style, she may choose to teach them an Attribute or Ability which could be used with that Style. The Attributes and Abilities she can instruct them on depend on the variants she knows:
She cannot increase others' traits past her own, and may not raise character's traits past 4 dots with this Charm. When she purchases this Charm, she selects two variants to learn. Additional variants may be purchased for 5XP each.
Grasping Ocean Hag
Cost: 8m ; Mins: Essence 3; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisites: Haar-Hidden Dealings
Ah, fear the hungry ocean, but fear the monstrous mother and her rapacious cult-family more.
This charm enhances an Organisational Action in the Creation-Ruling Mandate system. It can be purchased multiple times, with each purchase providing a different effect.
Well-Reputed Grotto
Cost: 10m, 1lhl ; Mins: Essence 2; Type: Simple (Dramatic Action)
Keywords: Combo-OK, Sorcerous
Duration: Indefinite
Prerequisites: Haar-Hidden Dealings
Taking a dramatic action lasting a minimum of six hours, the Infernal constructs and sanctifies a shrine to themselves, Kimbery, or demons who descend from either of them within a structure. As long as the shrine remains intact and within the structure, the faintly pulsing altar protects the sacred place from suspicion. It causes Awareness, Investigation and Bureaucracy actions to notice anything that would rouse hostility or suspicion about the structure or activities carried out in it to automatically fail, unless the observer has at least a two dice benefit from circumstances. Examples of relevant circumstances include rumours of criminal activity in it from an informant (+1), suspicious individuals lurking within (+1), the building being particularly extravagant or prominent such as a castle overlooking a town (+1), and walking in on a ritual of human sacrifice to a demon (+3). Characters who would not consider the activities within to be suspicious or induce their hostility are not obstructed, so drug-addicts looking for a seaside opium den or cultists heading to their secret temple are permitted to find what they are looking for.
This magical protection does not apply if the investigator can perceive the shrine, which pulses faintly with the Infernal's anima and warps to conform to Kimberyian aesthetics. Characters with at least Lore 1 can infer the demonic nature of the shrine with one success on a (Wits + Lore) roll. Destruction of the shrine ends the Sorcerous effect.
Primordial Smuggler's Trail
Cost: 15m, 1wp ; Mins: Essence 3; Type: Simple (Dramatic Action)
Keywords: Combo-OK, Sorcerous, Stackable
Duration: Indefinite
Prerequisites: Well-Reputed Grotto
Taking a dramatic action to travel between two locations the Infernal has previously sanctified with Well-Reputed Grotto, the Infernal maps out a smuggling trail with demonic skill as she leaves markers and carries out Kimberyian rituals along her way. She may permit characters or organisations to make use of the trail, though certain actions the Infernal specifies must be followed daily while on the trail to enjoy the benefits - for example, they must fly a certain banner, or carry out evening prayers to her. Failure to perform the actions means that the benefits of this charm cease to apply for the rest of the journey. No more than (Essence) Magnitude characters may make use of a given trail at once. This Charm terminates if either Well-Reputed Grotto at either end is destroyed.
This Charm has several variants and may be repurchased to unlock extra ones:
Multiple versions may be used to enhance a single trail, though the Charm must be activated separately for each variant as she refines her maps and hides idol-waystones along the way.
Cost: 3m; Mins: Essence 2; Type: Supplemental (Dramatic Action)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Intolerable Burning Truths
Outsiders should not be allowed to know what goes on inside the family. It's none of their concern.
This Charm enhances a dramatic organisation-scale action taken by the Infernal or a beloved character. It imposes a +2 external penalty on all Awareness or Bureaucracy rolls to notice anything suspicious about the dramatic action, or +3 if every member of the organisation involved in the action is either beloved or a descendent of the Infernal. This benefit requires the characters involved in the dramatic action to uphold a degree of subtlety - oaths of secrecy to not speak of a conspiracy, sailing under false flags when raiding or disguising demonic icons as gods during a mass summoning would be sufficient.
Kin Over State
Cost: 4m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Illusion, Sorcerous, Touch
Duration: Instant
Prerequisites: Haar-Hidden Dealings
To your kin, show honour and kindness; to your foes, show only viciousness. So say the Lintha, repeating lessons their Great Mother taught them.
Laying her hand on a character who is a fellow member of an organisation that the Infernal belongs to, she whispers a few soft words that sound like the surf, rolling (Charisma + Presence) against the target's DMDV. If successful, the target's Compassion and Temperance are modified. When dealing with characters who are not members of the shared organisation and are not blood relatives, they do not need to suppress Compassion or Temperance to act against those Virtues. However, against characters who are members of the same organisation or are blood relatives the individual must suppress the Virtues to act against them, even if they are not rated at 3+.
This Charm costs 0m to use against her own descendants or to use on herself. This Charm's effect is treated as an Illusion, which can be rejected by spending (Infernal's Presence – target's Essence) Willpower, to a minimum of one and maximum of five.
A second purchase at Essence 3+ causes targets to treat mental influence applied by their superiors in the organisation or their ancestors as unnatural. Further, the warlock may increase this Charm's cost to 10m and one willpower to target organisations with a Size no greater than her (Appearance) by touching the leader of that organisation, affecting them and all their subordinates. Countermagic frees only those individuals it targets rather than the organisation as a whole, but individuals who leave the organisation escape the warped view of the world it engenders.
Red Tributary Envelopment
Cost: 1lhl ; Mins: Essence 3; Type: Supplemental
Keywords: Combo-OK, Crippling
Duration: Instant
Prerequisites: Kin Above State
Demonologists know of the terrifying secret oaths of the cultists of the Demon Sea. Better to die than swear them and become one of Kimbery's brood, they say.
This Charm supplements a dramatic action to legally adopt a willing character. This can include adoption into organisations run as a family, such as the Lintha or many organised crime syndicates in Creation. As part of the process, the Infernal feeds them some of her body fluids. This is most commonly blood, though warlocks with a landscape body may have rivers or lakes that someone may sup from. From thereon in, this fluid flows in their veins, making them a descendent of the Infernal as a Crippling effect. This does not affect any children conceived before the adoption, but any future children will be the Infernal's descendents. These children 'naturally' descend from her rather than from a Crippling effect.
This Charm may be repurchased at Essence 4. Any priests of the warlock who are loyal descendents gain this Charm, though they must pay the cost of the activation. Individuals adopted by proxy are both the priest and the Infernal's descendents.
Instruction from Mother
Cost: 14m, 1lhl; Mins: Essence 3; Type: Simple (Dramatic Action)
Keywords: Obvious, Touch, Training, Desecration
Duration: One Week
Prerequisites: Haar-Hidden Dealings
Through love and pain, Kimbery teaches her children the same lessons she learned before time began.
This Charm involves training or instructing a group of non-reviled characters with Magnitude no greater than (Essence), using methods compatible with the themes of the Great Mother. This Charm requires at least an hour of tuition per day. At the end of the teaching, the students gain one of the Intolerable Burning Truths known by the warlock as an Abomination, and the Creature of Darkness mutation.
If the student already knows one of the Intolerable Burning Truths, the warlock may instead train them in a Style she knows, increasing its rating by one. She may not increase others' traits past her own rating in the Style.
Hidden Family Secrets
Cost: - ; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Instructions from Mother
The Demon Sea whispers hidden secrets to her favoured children. Only the most loved receive such a blessing.
This Charm upgrades its prerequisite and consists of four variants. When one of her students knows at least one Intolerable Burning Truth and has three dots in a Style, she may choose to teach them an Attribute or Ability which could be used with that Style. The Attributes and Abilities she can instruct them on depend on the variants she knows:
- Whispers from the Deep - Cognition, Occult, Lore, Command, Subterfuge
- Ways of the Water - Reaction, Travel, Bureaucracy, Survival, Athletics
- Ocean's Rage - Physique, Endurance, Melee, Ranged, Awareness
- Beauty Above All - Persuasion, Expression, Presence, Politics, Investigation
She cannot increase others' traits past her own, and may not raise character's traits past 4 dots with this Charm. When she purchases this Charm, she selects two variants to learn. Additional variants may be purchased for 5XP each.
Grasping Ocean Hag
Cost: 8m ; Mins: Essence 3; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisites: Haar-Hidden Dealings
Ah, fear the hungry ocean, but fear the monstrous mother and her rapacious cult-family more.
This charm enhances an Organisational Action in the Creation-Ruling Mandate system. It can be purchased multiple times, with each purchase providing a different effect.
- Creation-Encircling Tendril: This enhances a Reallocate Asset action, setting the Reach of the organisation for the purposes of Cumulative Difficulty to zero. In addition, if moving Assets mostly by water, the Difficulty is reduced to 1 and no planning phase is required.
- Remora Finance Practice: This enhances an Attack Asset action. Instead of reducing the value of the other organisation's Asset, the Infernal's organisation may treat up to (Essence) points of currently-unused Capital of the other organisation as "temporary Capital" which may be allocated to projects her organisation is engaged in. These points of capital remain committed until her projects end.
- Ocean-Laundered Dinars: This enhances a Transfer Capital action. If used to transfer Capital to an affiliated organisation, the obscuring passage of resources means that for each three points of Capital invested, Attack Asset and Attack Project actions suffer a -1 external penalty to target either organisation - as if both were defended by a Protect Organisation.
Well-Reputed Grotto
Cost: 10m, 1lhl ; Mins: Essence 2; Type: Simple (Dramatic Action)
Keywords: Combo-OK, Sorcerous
Duration: Indefinite
Prerequisites: Haar-Hidden Dealings
Taking a dramatic action lasting a minimum of six hours, the Infernal constructs and sanctifies a shrine to themselves, Kimbery, or demons who descend from either of them within a structure. As long as the shrine remains intact and within the structure, the faintly pulsing altar protects the sacred place from suspicion. It causes Awareness, Investigation and Bureaucracy actions to notice anything that would rouse hostility or suspicion about the structure or activities carried out in it to automatically fail, unless the observer has at least a two dice benefit from circumstances. Examples of relevant circumstances include rumours of criminal activity in it from an informant (+1), suspicious individuals lurking within (+1), the building being particularly extravagant or prominent such as a castle overlooking a town (+1), and walking in on a ritual of human sacrifice to a demon (+3). Characters who would not consider the activities within to be suspicious or induce their hostility are not obstructed, so drug-addicts looking for a seaside opium den or cultists heading to their secret temple are permitted to find what they are looking for.
This magical protection does not apply if the investigator can perceive the shrine, which pulses faintly with the Infernal's anima and warps to conform to Kimberyian aesthetics. Characters with at least Lore 1 can infer the demonic nature of the shrine with one success on a (Wits + Lore) roll. Destruction of the shrine ends the Sorcerous effect.
Primordial Smuggler's Trail
Cost: 15m, 1wp ; Mins: Essence 3; Type: Simple (Dramatic Action)
Keywords: Combo-OK, Sorcerous, Stackable
Duration: Indefinite
Prerequisites: Well-Reputed Grotto
Taking a dramatic action to travel between two locations the Infernal has previously sanctified with Well-Reputed Grotto, the Infernal maps out a smuggling trail with demonic skill as she leaves markers and carries out Kimberyian rituals along her way. She may permit characters or organisations to make use of the trail, though certain actions the Infernal specifies must be followed daily while on the trail to enjoy the benefits - for example, they must fly a certain banner, or carry out evening prayers to her. Failure to perform the actions means that the benefits of this charm cease to apply for the rest of the journey. No more than (Essence) Magnitude characters may make use of a given trail at once. This Charm terminates if either Well-Reputed Grotto at either end is destroyed.
This Charm has several variants and may be repurchased to unlock extra ones:
- Kindly Winds Way: Fortunate weather and demoniacally untiring animals ease the smugglers' way. Travel by water via the smuggler's trail moves at the speed of Tireless Rowing, while travel by land moves at the speed of a Horse Relay (Simple). If the characters would move faster anyway, they travel an extra five miles a hour.
- Bribed Watchers Practice: The power of Kimbery conceals the passage of those who would rather not be noticed. Characters on the smuggler's trail enjoy the benefits of the Solar Charm Traceless Passage, except they do not add their Essence to any opposed roll that would contest this effect.
- Nothing To Declare Statement: The Demon Sea's toxic power corrodes the minds of suspicious border officials and bandits. Onlookers who attempt to evaluate the worth of anything or anyone using the smuggler's trail see them as 'not worth their time', seeing only worthless trash and scrawny merchants who wouldn't even be good as slaves. This is an Illusion effect which costs two willpower to resist.
Multiple versions may be used to enhance a single trail, though the Charm must be activated separately for each variant as she refines her maps and hides idol-waystones along the way.
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