Insightful Buyer Technique
Cost: 3m; Simple (Instant)
Prereqs: Bureaucracy 3
The Solar gains a feel for a particular marketplace, however distant, intuiting roughly how much a given object will fetch. The more specific the venue contemplated, the more accurate the forecast - "to the south" will give only vague ideas of how people further south will value a thing, while "the central bazaar of Gem" will give her a sharp understanding. As always, things change - the longer she waits before acting on this information, the less accurate it may be.
Consumer-Evaluating Glance
Cost: 3m; Reflexive (One scene)
Prereqs: Bureaucracy 3
This charm may be activated whenever the Solar sees a character considering a bargain with her. The Solar makes a Read Intentions action (without the need for further interaction) with (Essence) automatic successes. If successful, the Lawgiver learns her target's Resources rating, if he intends to accept the current offer or needs further incentive, and can tell if he plans to betray or cheat her. If he does, she gains a +(Essence) bonus to all bargain attempts with that character.
Deft Official's Way
Cost: 5m; Simple (One scene)
Prereqs: Bureaucracy 1
The Lawgiver can sense who to talk to in order to produce results, who expects or is amenable to bribes, which functionaries are actually useful or friendly and which are officious tyrants. Whenever she encounters a rule, law or regulation, she immediately understands both the full text and the spirit in which it is actually enforced (or not). She adds (Bureaucracy) bonus dice to all Read Intentions actions related to understanding bureaucratic obstacles or untangling them. In addition, the Solar reduces the Resistance and Secrecy of the organization by (Essence) for her as long as the charm is active.
Measuring Glance
Cost: 5m; Simple (Instant)
Prereqs: Bureaucracy 2, Deft Official's Way
The Solar makes ([Social or Mental Attribute] + Bureaucracy) Read Intentions actions, spread among any number of individuals, without need for interaction, regarding their most relevant intimacies towards a given organization. If any of these succeed, the Solar also gets the organization's traits, excepting any that are kept secret from the members profiled.
All-Seeing Master Procurer
Cost: 5m; Reflexive (One scene)
Prereqs: Bureaucracy 4, Consumer-Evaluating Glance
For the rest of the scene all of the Solar's customers or potential customers gain a Minor Tie of "this merchant is reliable and knowledgeable."
Enigmatic Bureau Understanding
Cost: 2m; Reflexive (Instant)
Prereqs: Bureaucracy 4, Measuring Glance
The Exalt may activate this charm when she enters the presence of a member of an organization she has control over or belongs to who has developed or lost an intimacy relating to it since they last met. She knows something has changed, and may make a Read Intentions action with regards to the new intimacy without needing to interact with them. If the intimacy was caused by a curse or blessing, she becomes aware of the general effect and purpose of the magic.
At Essence 3, if she succeeds on the Read Intentions action, in addition to learning of the intimacy she also gains a general understanding of what caused it - dissatisfaction, a conversation with a stranger, a bribe, etc. This charm can also now be used to detect curses or blessings that don't modify intimacies.
Illimitable Master Fence
Cost: 1m; Simple (Instant)
Prereqs: Bureaucracy 5, All-Seeing Master Procurer
By spending an hour observing normal transactions, speaking with merchants and customers, and watching the general course of economic dalliance, the Lawgiver learns the Bureaucracy ratings and specialties of all notable individuals strongly connected to a specific market, possibly including characters whose names she doesn't know and whose faces she has never seen.
At Essence 3, she will also recognize any of these individuals on sight.
Speed the Wheels
Cost: 8m; Simple (One task)
Prereqs: Bureaucracy 5, Deft Official's Way
By speaking with the right individuals and in just the right way, the Solar sets a bureaucracy's wheels in motion at record speed. While this charm doesn't affect material labor (such as building a road or receiving a shipment), the organization, planning, approval, etc of a single task all occur significantly faster. Reduce the time required by two increments.
Bureau-Rectifying Method
Cost: 10m, 1wp; Supplemental (One investigation)
Prereqs: Bureaucracy 5, Speed the Wheels
This charm supplements the Solar's investigation of an organization. While attending or leading inquiries, reviewing records and interviewing involved parties, the Lawgiver adds (Bureaucracy) automatic successes to Investigation, Socialize, and Bureaucracy rolls. In addition, all members of the organization are treated as having a Minor Tie (trusting respect) towards her.
Graceful Magistrate's Eye
Cost: 2m ; Reflexive (Instant) - Once/Scene per Target
Prereqs: Bureaucracy 3, Essence 2, Deft Official's Way
This charm may be used any time. The Solar makes a Read Intentions action against any character she can see, without the need for interaction and with double 9s. If successful, she learns whether he supports - or would support - a specific law or organizational rule, and any intimacies that affect said support.
Enlightened Ministerial Halo
Cost: 4m; Simple (One Week)
Prereqs: Bureaucracy 4, Essence 2, Enigmatic Bureau Understanding The Solar spends a day organizing, researching and otherwise participating in the workings of an organization she does not control. She rolls (Mental Attribute + Bureaucracy), difficulty 4. For the remainder of the week, the organization's leader gains (threshold successes) bonus dice on all Bureaucracy, Investigation, Larceny and War rolls related to running the organization.
Irresistible Salesman Spirit
Cost: 3m, 1wp; Supplemental (Instant)
Prereqs: Bureaucracy 5, Essence 2, All-Seeing Master Procurer, Insightful Buyer Technique
During a high-pressure or tense exchange, this charm supplements a Bargain action with double 7s, pressing against (but not necessarily exceeding) the bounds of politeness.
Bureau-Reforming Kata
Cost: 5m, 1wp; Simple (Instant)
Prereqs: Bureaucracy 5, Essence 2;, Bureau Rectifying Method, Enigmatic Bureau Understanding
When the Solar is aware of hostile magic such as Indolent Official Charm, astrological curses or similar affecting an organization she has control over or influence within, she spends a day moving individuals to new positions, hiring, firing and reorganizing and in so doing cleanses the magic. The organization is immune to that specific power for one month.
With an Essence 3 repurchase she can activate this charm in minutes rather than a full day, and she learns the identity of anyone whose hostile magic she cancels. The organization is immune to the effect for a full season.
Indolent Official Charm
Cost: 5m; Simple (Indefinite)
Prereqs: Bureaucracy 5, Essence 2, Speed the Wheels
This charm is the reverse of Speed the Wheels - with a sidelong glance and a word in the right ears, a single bureaucratic task grinds to halt. While this charm doesn't affect material labor (such as building a road or receiving a shipment), the organization, planning, approval, etc. of a single task all takes one increment longer. This charm may be active multiple times on a single organization for different projects, but doesn't stack for any given request. It may be used in advance of a request, or speculatively - for example, she could stymie "any police investigation into my business". As long as the motes are committed, such an investigation would take much longer to complete.
Subject-Hailing Ideology
Cost: 5m; Supplemental (Instant)
Prereqs: Bureaucracy 5, Essence 2, Bureau Rectifying Method
This charm supplements any social influence roll. For purposes of this roll, the Solar's target treats a single weakened or abandoned intimacy as though it had its former strength. The intimacy must be related to some official duty or role - marriage, bodyguard, employee, etc.
Lawgiver's Smile
Cost: 4m; Simple (One Day)
Prereqs: Bureaucracy 4, Essence 3, Enlightened Ministerial Halo
The Solar spends 15 minutes walking among her subordinates or comrades. Other members of the organization she belongs to or controls who are present in the scene gain a Minor Principle related to joy, optimism or some similar positive emotion related to a particular aspect of the organization, which fades when the charm ends. Employees are unnaturally enthusiastic about their jobs, and any battle groups they form the majority of have +2 dice on rout checks. This increases Morale by 2 so long as the charm is constantly applied.
Empowered Barter Stance
Permanent
Prereqs: Bureaucracy 5, Essence 3, Irresistible Salesman Spirit
Once per day when the Solar succeeds at a Bargain action she gains 1wp.
Soul-Snaring Pitch
Cost: 5m, 1wp ; Simple (Indefinite) - Mute, Psyche
Prereqs: Bureaucracy 5, Essence 3, Irresistible Salesman Spirit
The Exalt makes a Persuade action to convince a character that a particular thing is his heart's desire. She rolls (Manipulation + Bureaucracy) with (Essence) automatic successes against the target's Resolve. If successful, a character must spend (Solar's Essence) willpower, or develop a Defining Tie (I must have it) towards an object of the Solar's choice as long as the charm remains active. Resisting Soul-Snaring Pitch makes a character immune to the Charm for one week.
Foul Air of Argument Technique
Cost: 8m, 1wp; Simple (Indefinite)
Prereqs: Bureaucracy 5, Essence 3, Indolent Official Charm
Pronouncing words of doom about in front of a large number of organizational members, the Lawgiver makes a ([Charisma or Manipulation] + Bureaucracy) roll against the Resolve of each character leading the project she's doomsaying. For each success threshold success the Solar attains against a particular leader, one of their failures on a roll related to the project will become a Botch.
Taboo-Inflicting Diatribe
Cost: 6m, 1wp ; Simple (Indefinite) - Stackable, Psyche
Prereqs: Bureaucracy 5, Essence 4, Foul Air of Argument Technique
The Solar repeatedly inveighs against a certain action relating to an organization she controls or has major influence within. Members of her organization gain a Major principle against the action unless they spend 1wp. The behaviors must be specific, and related to the organization - she could not inflict "Stealing is wrong," or but she could give members a Principle of "The company coffers are inviolate" or "Embezzlement from clients is a sin." This charm may be applied any number of times to a single organization (but only once for a specific intimacy). The intimacy fades if this charm ends.
With an Essence 5 repurchase, at the end of every month in which a person - member or not - interacts with the organization regularly they roll (Willpower). On a failure, they must spend 1wp or gain the intimacy at Minor strength permanently (it doesn't go away when the charm ends, and is in all ways a normal intimacy). As a rule of thumb for the Storyteller, after a season with this charm active half the populace will have the intimacy, and after a few years virtually all of them will. A particularly accepting or hostile population might speed or slow down the spread.
Order-Conferring Action
Cost: 6m, 1wp; Simple (One Season)
Prereqs: Bureaucracy 5, Essence 5, Taboo-Inflicting Diatribe, Subject-Hailing Ideology
By spending a day advising an organization (including by proxy), the Solar turns it into a bulwark of Creation. The Wyld cannot penetrate further into territories it controls or operates in (though Fair Folk themselves still might), diseases struggle to cross its borders, and Shadowlands encroach upon it more slowly.