Didn't someone make one as a demon of Qaf, which is the Internet?

I knew I wasn't gaslighting myself!

But she can trade services with one, such as information on the whereabouts of the Solar Circle that tried to kill her.

Embarrasingly, she doesn't know where they are (well, where he is, given that I'm pretty sure the Dawn survived).

Or simply offer a service; accomplished (and deniable) E4 Dragonbloods do not exactly grow on trees, and in the Age of Sorrows there's always more need for manpower than there are trained agents.

Admittedly that's a pretty good suggestion.

Just throwing plot ideas at you. Because I don't wanna work.


I appreciate it!

I thought Sorcery was basically setup so you could self-initiate?
It is.

Dunno how it works in your AU though.

Sorcery takes months to train, with a teacher, I don't want to spend years learning the secrets of sorcery and then having to spend months learning individual spells. :V
 
Ugh, it's annoying how much Ability stuff is outright missing from 3e.

Would anyone be bothered if for my summarization/rewrite stuff I included stuff for the Abilities from 2e whenever it doesn't directly contradict the 3e stuff? Awareness difficulties and modifiers, more detailed Medicine stuff instead of the threadbare 3e "+1 or +2 difficulty, I dunno, whatever man" stuff, etc.
 
Ugh, it's annoying how much Ability stuff is outright missing from 3e.

Would anyone be bothered if for my summarization/rewrite stuff I included stuff for the Abilities from 2e whenever it doesn't directly contradict the 3e stuff? Awareness difficulties and modifiers, more detailed Medicine stuff instead of the threadbare 3e "+1 or +2 difficulty, I dunno, whatever man" stuff, etc.
I would actively appreciate it.
 
Or you could just grab Exalted by the throat and bludgeon it until you've slapped the "Martial Arts can do anything" out of it.

Hurray! Style system!

But seriously though, I am so jealous of @Aleph, compared to the utter bullshit Chiming Minaret goes through, you seem significantly less terrible and evil and merciless.

I had just stolen a ship and could finally relax but noooo asshole storm mother just had to fucking ruin it.
 
Ugh, it's annoying how much Ability stuff is outright missing from 3e.

Would anyone be bothered if for my summarization/rewrite stuff I included stuff for the Abilities from 2e whenever it doesn't directly contradict the 3e stuff? Awareness difficulties and modifiers, more detailed Medicine stuff instead of the threadbare 3e "+1 or +2 difficulty, I dunno, whatever man" stuff, etc.

I think if you're looking at things in 3e with a critical eye, it would be prudent to do the same with the 2e content. A lot of it is more fiddly than it needs to be.
 
Or you could just grab Exalted by the throat and bludgeon it until you've slapped the "Martial Arts can do anything" out of it.
"Martial Arts can do anything" was honestly kind of a saving grace to me, because it meant not having to fuck around with multiple combat Abilities just to have a character who cosmetically switched up their style sometimes, you know?

But, then, I'm one of those people who feels that there should basically just be "Melee" and "Ranged" combat abilities, with Dodge dissected and everything in it dumped under Ranged and Athletics.

I think if you're looking at things in 3e with a critical eye, it would be prudent to do the same with the 2e content. A lot of it is more fiddly than it needs to be.
Oh, definitely.

Honestly, the main thing I'd be looking for is to have stuff like "an actual table of difficulties that goes 1 to 5 for each Ability", since the 3e material was too lazy to even go that far.
 
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I actually like those elements of 2.5E, warts and all.
So yeah, your mileage might differ.

If you like that, then you still need to slap "Martial Arts can do anything" out of it, in service of martial arts (not the Ability).

Giving such things to the punching-people (because that is what "Martial Arts" is - it's Brawl) is just terrible because a Martial Artist should be learning esoteric things about ki and life forces and how to sense it to dispel a spell by striking it in its weakspot - which is an exercise at least as much in Occult and Awareness as Brawl.

Thus, a martial artist should be obliged to hone their senses and study the ways of the spirits to do such things, and not be pig-ignorant of that to monofocus on punching things.

"Martial Arts can do anything" was honestly kind of a saving grace to me, because it meant not having to fuck around with multiple combat Abilities just to have a character who cosmetically switched up their style sometimes, you know?

But, then, I'm one of those people who feels that there should basically just be "Melee" and "Ranged" combat abilities, with Dodge dissected and everything in it dumped under Ranged and Athletics.

I'm not even talking about things like "Martial Arts can use swords" here.

I'm talking about "Martial Arts can dispel magic" and "Martial Arts can make you invisible" and shit like that.
 
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I'm not even talking about things like "Martial Arts can use swords" here.

I'm talking about "Martial Arts can dispel magic" and "Martial Arts can make you invisible" and shit like that.
Oh, yeah, I'll agree with that.

My perfect world would probably have, say, trees of Martial Arts Charms that require a mix of abilities - Melee and Occult, Ranged and Thrown, Craft (Basketweaving) and Performance, or whatever as appropriate for the specific style.
 
Probably gonna run the concluding battle of last night's adventure tonight. Any cool ideas for how to set things up in a fight of a fae cataphract + his behemoth mount + a horde of hobgoblins versus a sergeant, a solar doctor and a soon-to-be Zenith and their ragtag peasant militia?

I'm thinking that it'll happen in the village which the raksha has started to raze, and that he might direct his forces from atop his mount via command actions before he wades in to battle, since it seems like the group isn't worthy of his attention at first.

How do I make this fight... Possible to win? I think I'm lowering the Cataphract's attack dice pool for sure. Getting some licks in against the hobgoblins before the Cataphract deigns to notice them will be a way to weaken that.

Cathak Geral's Solar Exaltation will be another thing that changes the direction of the fight, but I'm not sure when to do it. Right when the fight starts? After they've maybe damaged the hobgoblin battlegroup?

I have it in my mind's eye that the doctor reveals she's a Solar to save them from the Cataphract, and I imagine him sort of languidly fighting all of the characters until he's crashed the Doc and maybe damaged Cathak Geral a bit, then maybe taunts him? Then the UCS talks to him and bam.

Hmm.
 
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Oh, yeah, I'll agree with that.

My perfect world would probably have, say, trees of Martial Arts Charms that require a mix of abilities - Melee and Occult, Ranged and Thrown, Craft (Basketweaving) and Performance, or whatever as appropriate for the specific style.

Only if it isn't cross-splat, or else you're right back in combinatorial hell, cooking away.
 
GardenerBriareus Demon Homebrew: Ghalu-Than, The Great Terror Worm
All right. It's done. My first Third Circle Demon, and the fetich soul of my homebrew Yozi.


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Ghalu-Than, The Great Terror Worm
Demon of the Third Circle
Fetich Soul of The Darkness That Swallows Cities


The Darkness That Swallows Cities is many things. He is spiteful, he is jealous, he is grasping and feckless. Yet more than anything else, he is afraid.

He fears the Lunar Exalted, for they are faceless and cruel and clever (and they are the agents of Luna, whom he fears – and despises – even more). He fears the Incarnae, for they crushed his many siblings and made even the Holy Tyrant kneel. He fears his siblings, for they had little love for him even before the Incarnate Rebellion, and their opinion of him has not risen during their long imprisonment. He fears that his desires will never become reality: that the Incarnae shall rule for-ever, that Gaea will never be broken & brought to heel for daring to spurn him, that the Reclamation will fail, that he will be trapped forever beneath the burning gaze of Malfeas, who has none of the patronizing dismissiveness of Theion-that-was and so punishes him endlessly for his weakness.

Ylagra's fears are innumerable and all-encompassing, and yet Ghalu-Than's fears are greater and deeper still. To it, all outside itself is a fearful, terrifying threat, and the only coherent thought in its panicked mind is to run away from the terror that is all around it – though doing so brings no relief, as no matter how far it travels, it cannot escape its own paranoia.

Thus, the Great Terror Worm endlessly flees through the twisting catacomb of The Darkness That Swallows Cities, careening through vaulting caverns and claustrophobic tunnels without regard for where it is going or what is in its way. The countless coils of its chitinous form crash and rebound off all around it, for its fear precludes all concerns other than to move away from where it was. Once, its form was studded with a thousand bilious purple eyes which with it guided its movements, but the Lunars drove spikes of blessed moonsilver into each and every one of them during the Incarnate Rebellion, and now wherever the Great Terror Worm goes, the greasy turquoise blood from its blighted sockets bubbles and congeals against the stones.

Those strange, innumerable children of Ylagra who inhabit his more open spaces know to seek shelter when they hear the painful, shrieking roar of terror that pours eternally from behind Ghalu-Than's tripartite jaws, and pray it will not bring down the cavern ceiling or crush them against the walls as it passes. Ylagra's vast, empty form is marred with cracks and shears and jagged clefts beyond counting from Ghalu-Than's hysterical flailings, and yet its antics go unchallenged: The Darkness That Swallows Cities is not exempt from the Great Terror Worm's insane paranoia, and his efforts to halt his own fetich's flight or command it to show greater caution in the past only drove it to new heights of panic-driven destruction.

When an entire nation falls into riot and disarray through blind fear that has no reasonable cause, and its ruler's efforts to restore order result only in his own death, the Great Terror Worm may burst forth from the spot where he fell and blindly flail across the landscape like a tossed stone on water, causing terrible chaos and devastation before vanishing back into the Demon City with the dawn, oblivious of its brief sojourn into Creation.

For a Sorcerer, Ghalu-Than is a somewhat burdensome tool. Even if bound, the Great Terror Worm will not willingly stop its endless flight (indeed, it gains one point of Limit for each round it is forced to remain stationary), and it lacks all understanding of subtlety or discretion. However, it can be given a direction to flee in, and the heedless tumult of its passing sends the least gods of the earth into pain-wracked spasms, such that lesser buildings collapse, fields of tilled soil shiver and swallow all that rests upon them, and even fortified citadels are shaken to their foundations – and for all its fear, Ghalu-Tha's massive form can smash apart jade ramparts like driftwood, and mortal weaponry will bend & shatter before it has any hope of penetrating the gnarled plates of its flesh.

Worse, where Ghalu-Than goes, his turquoise blood is left behind, and it sinks deep into the feeble soil of Creation within hours, poisoning those plants which grow from it and dooming all who seek to forage from such tainted land to become mad, emaciated beasts. Those who seek an engine of indiscriminate destruction and lingering harm could do worse.

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Please, PLEASE give me feedback, people. I NEED IT.
 
Ghalu-Than's turquoise blood once dry needs to confer great benefits (while being fully addictive) to mortal humans.

You know things like retarding aging, enhancing occult abilities etc
 
Ghalu-Than's turquoise blood once dry needs to confer great benefits (while being fully addictive) to mortal humans.

You know things like retarding aging, enhancing occult abilities etc
Ingesting Ghalu-Than's ichor is about as good an idea as ingesting a gallon of brown acid.

What I was trying to carry across is that in cases where the Great Terror Worm breaches into Creation and leaves his blood lying around, it rapidly sinks into the earth and is absorbed into local plant life through their roots. For plants, the corruption makes them look decidedly... manky, turning trees gnarled and Halloweentown-y and making leaves & such brittle and slightly yellow-tinged. If you're one of the unfortunate fucks who survived the localized Wormpocalypse and then tried to harvest your crops afterward, then you're going to get increasingly twitchy and emaciated and just generally turn into a creepy meth ghoul as the corruption builds, but the mental effects (paranoia and extreme flight response, natch) will probably get you killed before you ingest enough tainted plant matter for the effects to reach the point of "beneficial" transformation.

The problem is what happens when something that was eating tainted flora gets eaten by something else, because the herbivores have become seething reservoirs of corruption from their diet of Ghalu-Than-infused vegetable matter. Within a month or so, the local ecosystem is in shambles as the component creatures degenerate into fear-crazed mutants, and the surviving human populace are turning into creepy Brundlefly things that roam the land in search of more meals imbued with the Great Terror Worm's twisted Essence, because their paranoid insanity makes them unwilling to risk any other kind of food. Meanwhile, the spread of foreign, corruptive Essence into the soil and plantlife has Wood & Earth elementals crawling all over the place, trying to smother and excise the congealed lumps of demon blood before their influence can completely fuck the local geomancy.

As for gaining power from Ghalu-Than's blood? I suppose if you were exposed to tainted meat, went full Brundlefly, and then managed to devour enough mutated wildlife (and people), you might be able to turn into a sort of twisted semi-akuma by just drowning your hun-po structure in Ghalu-Than's fearful Essence - but that's not really a good trade, since by that point you'd just be a shrieking ball of fear-driven homicidal instinct incapable of higher thought. The endless screaming terror of Ghalu-Than drowns out any other emotions or opinions you had before.
 
And that's the last two souls of Noh done.

Ulaan, the Cat Who Is Not There
Demon of the Second Circle
Warden Soul of Noh

Ulaan has three forms; a fine sable cat, a pale blue-eyed woman with a memorable beauty and a painting of the woman holding the cat. The woman is her favourite skin, but her nature denies her much use of it. Should Ulaan be recognised in any of her forms, she will vanish with a cry of pain, living up to her name. The next sunset, she reforms somewhere nearby with a splitting headache. Cats know Ulaan as a fellow feline even if they do not recognise her, and they flock to her, adoring her as a queen. So, too, do paintings honour her, and her image starts to appear in murals and frescos when she is near.

To that end, Ulaan must pass through the world without public acknowledgement or recognition. She is a mistress of disguise, able to pass herself as many demon breeds through strangely mundane costumes that no essence-seeing art sees as magical. Despite that, she is a vain creature who craves fame. Sometimes she conducts thefts of great treasures, and makes sure to leave paintings claiming credit. Other times she sneaks into the bedrooms of the powerful and leaves notes on their bedside table warning them of plots against them. Ulaan even makes gifts of things she has stolen to those who catch her eye, and considers herself a muse.

The Cat Who Is Not There is a wanted criminal in Malfeas with a sentence of death sitting on her head. Three years ago she stole something of great, terrible value from the Priests of Cecelyne, sneaking into their most sacred sanctum dressed as one of them. What she found there shocked - and disgusted - her, but her nature compelled her to take credit for the theft. Since then, the priests have hunted her. Of course, when they find her she is not there. Ulaan now looks for someone in Creation or Malfeas who will join her in taking down the priests and casting them down as the wretched hypocrites they are. Prospective allies should remember that they do not share her nature.

Foolish sorcerers summon Ulaan without understanding her nature fully. Should they look upon her before she is bound, then she will cease to be present - and she will be loosed in Creation, for even sorcery cannot deny her her nature. Once bound by a blindfolded sorcerer, however, she is a fine spy and thief who can slip into the most secret and secure vaults in Creation. To be recognised inflicts great spiritual pain on her, so she gains a point of Limit. Ulaan can escape from Hell when a famous thief is caught in the act of stealing something of great value and slain. From the shadows slinks a cat, ready to use the distraction to take the valuable thing for herself.

Zamesh, the Crimson Firebrand
Demon of the Second Circle
Expressive Soul of Noh

Zamesh has the form of a young red-headed man whose long flowing hair reaches his thighs. He dresses in an effeminate style, and affects womanly mannerisms. Zamesh is a fine singer, whose voice shatters shields and profanes the altars of gods and demons alike. He bears a great banner woven from his own hair, and all those who gaze upon it feel the fires of revolution rise in their hearts - or else find their hearts shrivelling and desire only to crush him and everything he stands for. The Crimson Firebrand is a creature of strict divides and drawing lines, turning every disagreement around him into a question of 'us and them'.

Within the Demon City Zamesh rules no land, but his domain is his people. All those who follow his banner are his, and so they move around like a plague of locusts, calling up the serfs of Malfeas to rebel against their masters. As long as he restrains his incitement to other citizens, though, he breaks no laws of Hell - for he is just one citizen warring against another. He rules over a great tent city where everything is red and his servants paint their skin crimson and tattoo his insignia upon their chests. Zamesh is no great general. but as long as his servants see his banner then they feel no fear in their hearts and fight like madmen, secure in the sanctity of their beliefs.

When he crawls into Creation, he is one of the great foes of the Immaculate Order. Monks have tried to slay him many times, but Zamesh is a born martyr, willing to fall on his spear-flagpole to become a sacrifice for the cause. Of course, as a demon lord he reforms in Hell whenever he does this, but the mortal patsies he led against the Realm do not when they are butchered. Sometimes he will take an army of peasants and lead them down strange paths to his tent-city in Malfeas - and there is no escaping that place.

Sorcerers call upon Zamesh to incite a population. He can call men to work to some great project, or simply turn minor resentment of authority into full-on rebellion. The Crimson Firebrand feeds on opposition - he gains Limit for each day that the local authority approves of him or provides aid to him. He can escape from Hell whenever a mortal agitator commits suicide in the name of rebellion; Zamesh snatches up their soul and their corpse, taking on their form as he raises his red banner high.
 
@EarthScorpion

Schroedinger's cat and... I can't tell. How close am I? :p

Not quite. It's more like she's Schrodinger's Cat Burglar, combined with a Stealth Game Protagonist who fails the mission if she gets seen. This means, among other things, that she's very easy to "beat" - you just need to go "Wait, I know who you are!" and she vanishes. Unfortunately, that also makes her very hard to deliberately kill, since if you look at her and know who she is, that banishes her. You have to hunt her down wearing blindfolds and stuff.

Zamesh, of course, basically exists to wave his big red banner and sing The Internationale and Can You Hear The People Sing. And then the Realm has to go and crush those damn socialist rebels who are led by a demon and be the good guys for brutally suppressing a peasant rebellion because the peasants were literally led by a demon.
 
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