Aaron Peori
Rest in Peace
What's the problem of me liking the lore more than the game mechanics?
Okay, I'm going to drop some info for you here.
Lorewise what Exalted's mechanics and settings are trying to emulate is the kind of radical shifts in competency and power that characters in fiction undergo in order to justify the plot happening.
You've all seen this if you've ever done a versus debate or considered a crossover or what have you. Characters in a whole bunch of fiction have 'feats' which we will define as 'things they have accomplished' and can vary from 'hitting a bullseye at fifty paces' to 'jumping to the moon and blowing it up with a single punch' and so on. Generally what happens is that people tend to focus on the maximum feats, the outliers where characters managed to accomplish some ridiculous thing. However they fail to focus on the other outlier, where the character or technology dramatically underperforms based on its expected level of ability.
For every instance of Son Goku casually backhanding away a blast that can vaporize a planet we have an instance of him being punked with a single punch to the back of the head or being hurt by a tiny rock bounced off his skull. We have instances of the character leveling mountains and being taken out by a single laser and all sorts of stuff in between. The same thing happens with a lot of other characters as well. Batman sometimes fights Darkseid one on one and other times struggles with a handful of street goons in a back alley. Captain America throws down with gods and gets punked by untrained combatants. Spiderman dances around bullets and gets clobbered by a geriatric senior.
It's pretty much inevitable because the story determines the result of any conflict, not the numbers. If the story requires Goku or Superman or Captain America or One Punch Man to go down then regardless they will go down.
Exalted captures this element and mechanizes it as Charms which costs resources (motes, willpower, etc). The Charms are just Dramatically Awesome Things I Can Do and the resources are just A Measure Of How Important I Think Doing It Is Right Now.
If an Exalt has Heavenly Guardian Defense they can parry anything. Anything. That is the player declaring "this character can parry whatever I say he can parry". If something attacks the character, whether an arrow or a supernova, the Solar can say "I parry it." The cost determines how often he can do that, which translates into how important to the player (ie the person helping to tell the story) wants to make this Awesome Thing happen over that Awesome Thing later. You get to choose between absolutely parrying that arrow now or that supernova that may occur later.
The story you are telling determines how often the Solar can pull off these feats. This is why Stunts (ie, being dramatically descriptive) regenerate how often you can do Awesome Feats. If the story is better with the Solar parrying a series of supernovas, he does. If the story is better with the Solar being ganged up on in an alley and shived in the kidneys and bleeding out in the gutter from some orphans, that is what happens.
Exalted in a nutshell.
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