- Location
- Denmark
- Pronouns
- She/Her
And remember also that most of the veterans (hell, most of everyone) in this very thread are here for the setting (which is a masterpiece) and not the system (which is shitty and useless).
This is why you are not getting a warm welcome. And it will not get any warmer as you keep on trying to break the game. Stop doing that, and things might thaw.
And remember also that most of the veterans (hell, most of everyone) in this very thread are here for the setting (which is a masterpiece) and not the system (which is shitty and useless).
Eh, that's basically what Excellencies do, considering how excess successes on accuracy rolls roll over into damage.I dunno, the soak tank idea seems kinda fun. In the way that the Synthesist in Pathfider being able to be tankier than the Barbarian while having a Con score of 3 is fun. It's utterly imbalanced, but in a way that's surprisingly easy to work around.
Just introduce some form of stacking damage buff, like a Charm that can Combo with itself, or a Charm that essentially reads 'Pay X Motes: Deal X more damage' to be able to burst through that massive Soak.
...You prefaced this entire thing with 'both lore and mechanics wise' and then the moment people told you how the mechanics don't or shouldn't work like that, your response suddenly became 'but I'm only interested in the lore though'.So? I'm just asking if I can do something like that and this, what i'm looking is not in the perceptive of the Game but lore wise and if you in this situation what would you do and what can you do, so why would I follow Game Mechanics that limits me to keep yourself alive? that doesn't work because of game mechanics like thinges
Yeah, most Magical things bypass Hardness. Like, as of the errata at least, anything with the Overwhelming tag just ignores Hardness, and every 'artifact' weapon in the corebook was given the tag.In essence, because high Hardness would make characters passively invincible, Hardness values have generally been kept low in the game.
Also, the most common TMA Charm in Creation (Five Dragon Style) has a Hardness-ignoring Charm as its first Charm, which indicates that characters should have easy access to Hardness ignoring.
What's the problem of me liking the lore more than the game mechanics?...You prefaced this entire thing with 'both lore and mechanics wise' and then the moment people told you how the mechanics don't or shouldn't work like that, your response suddenly became 'but I'm only interested in the lore though'.
By all indications, you do not want to actually engage in this argument. Why then, are you still doing that?
So? I'm just asking if I can do something like that and this, what i'm looking is not in the perceptive of the Game but lore wise and if you in this situation what would you do and what can you do, so why would I follow Game Mechanics that limits me to keep yourself alive?
In essence, because high Hardness would make characters passively invincible, Hardness values have generally been kept low in the game.
Also, the most common TMA Charm in Creation (Five Dragon Style) has a Hardness-ignoring Charm as its first Charm, which indicates that characters should have easy access to Hardness ignoring.
...Why did it take me so long to understand that the Infinite Masteries allow infinite Mote spending on them... Although, the question of how long the Mastery lasts is still important, because if you have to blow 30 Motes to do more than one damage, you need to get more damage in that time than the opponent has health. And isn't the Infinite Mastery typically an Essence 3 or 4 effect? Or is it having 4 or 5 in the skill?
...Why did it take me so long to understand that the Infinite Masteries allow infinite Mote spending on them... Although, the question of how long the Mastery lasts is still important, because if you have to blow 30 Motes to do more than one damage, you need to get more damage in that time than the opponent has health
It's a talk about Soak tanking. If you use Infinite Melee/Brawl/Thrown/Archery Mastery to get past it, you still need to have it last long enough to actually get the kill.
It technically allows Infinte more spending, but it's really capped at 20 since Excellencies can't ever give you more than 10 dice....Why did it take me so long to understand that the Infinite Masteries allow infinite Mote spending on them... Although, the question of how long the Mastery lasts is still important, because if you have to blow 30 Motes to do more than one damage, you need to get more damage in that time than the opponent has health. And isn't the Infinite Mastery typically an Essence 3 or 4 effect? Or is it having 4 or 5 in the skill?
Isn't the semi-unlimited mote spending option an E4 upgrade?
martial arts and sorcery is awesome. as is the concepts of exalts.And remember also that most of the veterans (hell, most of everyone) in this very thread are here for the setting (which is a masterpiece) and not the system (which is shitty and useless).
oops. wrong wordSo, Accelerator is sorta right. Their are two types of passive durability enhancing things. Soak and Hardness.
So it's a fairly high end thing. If the balance point is that Soak tanking bleeds Motes like crazy from trying to get past it, then it should only be doable at extremely high XP count games. Conversely, if it's to see standard play, then the counter is crazy numbers of attacks to scratch through it.
1once per tick automatic blocking thingy.
Even with the Essence 3 Version of the Charm (which you can get in char creation), you'll still have on average a 3 dice advantage on the Soak Monster, which applies to both Offense and Defense (Assuming both have Dex 5 Melee 5 Specialty 3). Plus you can also pop Fivefold Bulwark Stance to make sure you're always parrying at your fullest DV.So it's a fairly high end thing. If the balance point is that Soak tanking bleeds Motes like crazy from trying to get past it, then it should only be doable at extremely high XP count games. Conversely, if it's to see standard play, then the counter is crazy numbers of attacks to scratch through it.
Well, it's also able to block anything.
Yes, but this a question for making a Soak Monster dedicated set of Charms that don't exist currently to make it so that Soak monsters aren't able to be killed without a significant investment of Motes or time, to make that exact situation you described, a Melee focused starting character stomping a Soak monster, unable to happen.Even with the Essence 3 Version of the Charm (which you can get in char creation), you'll still have on average a 3 dice advantage on the Soak Monster, which applies to both Offense and Defense (Assuming both have Dex 5 Melee 5 Specialty 3). Plus you can also pop Fivefold Bulwark Stance to make sure you're always parrying at your fullest DV.
Which ends with the Soak Monster unable to get through his opponents defense, with the opponent being able to much more easily do so, and in the end the battle of attrition becomes tilted towards the Melee user.
Well, it's also able to block anything.
What about gavel? soak?
So, Infinite Soak? All damage reduced to one health level of damage.He doesnt subtract damage like soak.
IIRC his power makes anything that attacks him incapable of hurting him more than a certain amount.