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Hmm... is it possible for an Exalted especially a Solar to make a Passive Charm that would allow him/her to tank planet destroying attack is he/she put's her mind into creating this Charm?

Not one Charm, but a tree of Stamina/Resistance passives that build up into that is an option. It'll be a long road, but worth it because you will be one of the few things in Creation that can just focus on beating in faces. No wasting your precious motes on dodging, that's for wimpy noodle-Solars.

And every other existing game in the entire world I assume?

Because, being able to modify your game has like been a thing since forever.

Yes, but Exalted is one of the few games where Rule of Cool is almost a law of physics. It's one of those games where one does awesome even when going by utterly pure numbers, because those numbers support and reward awesome.

It doesn't work like that.

It does if you get inserted as a Liminal, Exigent or Dragonblooded :V Those Exaltations are either inherent to a state of being or well within the domain of a R.O.B. to make you into.

Their base level without Charms and Motes?

At best, peak human. At worst, about average medieval fighter.


Prolly an Exigent of something hard to distinguish from an existing Exalt type. Likely looking like a buffed DB by being an Exigent of Fire, or Life/Wood element, or one of the other three DB.

When Exigents get their book, how many of us are going to use the rules for boosted versions of archetypes from other Exalts? Because it looks like they are going to be used as an excuse to be DB+. It just seems to be how it'll work out...
 
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Not one Charm, but a tree of Stamina/Resistance passives that build up into that is an option. It'll be a long road, but worth it because you will be one of the few things in Creation that can just focus on beating in faces.
I see, well at least someone give me an honest reply, since to me things like insane durability are my last line of defense if I run out of things that keep me at perfect heath in boss battles, like here Perfect Defense are good but waste too much Motes unless you get something like a kaleidostick, since Perfect Defense are not suited for battles in attrition, so why use Perfect Defense if you can Tank their Attacks?
At best, peak human. At worst, about average medieval fighter.
Well that's informative and I thanks anyway
 
I see, well at least someone give me an honest reply, since to me things like insane durability are my last line of defense if I run out of things that keep me at perfect heath in boss battles, like here Perfect Defense are good but waste too much Motes unless you get something like a kaleidostick, since Perfect Defense are not suited for battles in attrition, so why use Perfect Defense if you can Tank their Attacks?
Use good soak.

Because sometimes the attacks are perfect
 
Use good soak.

Because sometimes the attacks are perfect

Well, Perfect Attacks are still stopped by Perfect Defenses, although Perfect Dodges may not apply for countering Perfect Hits. I'm not sure on that, and the official ruling can always be overturned by ST, for drama, logic or nerfing an obnoxious minmaxer.

And soaking is rather the point. Moteless tanking of ridiculously deadly things is what Kinunatze was asking about.
 
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Use good soak.

Because sometimes the attacks are perfect
What are soak anyway?, encase you don't know I haven't played Exalted yet like in my previous replies my knowledge is only Fanfic and Wiki well theirs books too but it's only "The Compass of Celestial Directions, Vol. I - The Blessed Isle" and I haven't finish it yet

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Moteless tanking of ridiculously deadly things is what Kinunatze was asking about.
Yep that's what I'm after, use less motes for battle of attrition which is the weakness of most Exalted especially a Solar
 
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What are soak anyway?, encase you don't know I haven't played Exalted yet like in my previous replies my knowledge is only Fanfic and Wiki well theirs books too but it's only "The Compass of Celestial Directions, Vol. I - The Blessed Isle" and I haven't finish it yet
It's like god hand.

"Any attack below this level of damage is ignored."
 
What are soak anyway?

Basically damage reduction. It negates a specific amount of damage. An endlessly repurchasable passive Charm that grants it would be OP because it would allow for practical indestructability without spending a single Mote.

encase you don't know I haven't played Exalted yet like in my previous replies my knowledge is only Fanfic and Wiki

Same here, I just have better game sense and memory, so I understand game balance better, allowing me to avoid asking most stupid questions about how the game works and what is and is not game breaking.

I'm perfectly fine with the memetic Creation Slaying Oblivion Kick's component Charms, with attendant Charm Trees, existing, as long as the 'I hit you, you become a duck, or a gust of wind or whatever else I think of' Charm is made non-combo-OK.

That thing being made easier to hit is game breaking anyway, so removing the option of adding it to a Combo, which, from what I gather, is a way to use several Charms at the same time, typically used to mix odd ways to improve ones capacity to hit with on-hit effects.

CSOK itself is using the ultimate version of that concept, using three Charms that are, essentially, 'I see everything,' 'I hit everything I see' and 'I utterly transform what I hit' in one combo. On second though, maybe having the 'I hit everything I see' Charm be allowed in combos isn't a good idea...
 
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It's like god hand.

"Any attack below this level of damage is ignored."

Basically damage reduction. It negates a specific amount of damage. An endlessly repurchasable passive Charm that grants it would be OP because it would allow for practical indestructability without spending a single Mote.
Without the ST hindering and you can do whatever you want can you exploit this soak thing? to the point where I wan't planet level durability and higher? what is the mechanics of soak anyway? is it like this, the enemy attack you with 10 dmg your soak is 9, so your dmg is 1? another is the enemy attack you with 10 slash with 10 dmg each your soak is 9, so your dmg is 10?
 
Without the ST hindering and you can do whatever you want can you exploit this soak thing?

Oh hell yes. 2nd edition Soak builds were fully able to ignore all Exalt available Moteless damage outside of exotic Artifact weapons, and quite a lot of the Mote spending stuff. Took dedicated combat builds to deal meaningful damage to those monsters.

what is the mechanics of soak anyway?

In 2nd edition, which is what I'm more familiar with, Soak is statted as, essentially, Soak X/Y, where X is the amount of Soak and Y is the type of damage, in terms of, basically, 'Beat you 'till you're knocked out,' 'Beat you to death' or 'Beat you to death super-magically.' If I recall correctly, the damage is just reduced by the Soak value. The rules text states it very differently, but the mechanics come down to that description.

#HasNeverActuallyReadTheRules
 
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In 2nd edition, which is what I'm more familiar with, Soak is statted as, essentially, Soak X/Y, where X is the amount of Soak and Y is the type of damage, in terms of, basically, 'Beat you 'till you're knocked out,' 'Beat you to death' or 'Beat you to death super-magically.' If I recall correctly, the damage is just reduced by the Soak value. The rules text states it very differently, but the mechanics come down to that description.
Oh, sorry I really don't understand what you said, it doesn't explain to me the mechanics, so it works like the one I tried to explain?
 
Without the ST hindering and you can do whatever you want can you exploit this soak thing? to the point where I wan't planet level durability and higher? what is the mechanics of soak anyway? is it like this, the enemy attack you with 10 dmg your soak is 9, so your dmg is 1? another is the enemy attack you with 10 slash with 10 dmg each your soak is 9, so your dmg is 10?
So, Accelerator is sorta right. Their are two types of passive durability enhancing things. Soak and Hardness.

Soak is damage reduction, with the caveat that it can't bring damage to Zero. If someone attacks you with a 12 damage dice attack, and you have 13 soak, you're still taking one dice of damage on that attack.

Hardness is "You must do this much damage to affect me." If you have 10 Hardness, and someone hits you with a 9 damage dice attack, it fails. No roll, no nothing. However, unlike Soak, sources of Hardness don't stack. If you have armor that grants you 10 Hardness, and a Charm that grants you 7 Hardness, your total Hardness is 10. As the Strongest Armor in the Corebook has 10 Hardness, and a lot of Artifact Weapons have enough damage to get through that, Hardness is mostly a way of being able to ignore Mortals and other weak beings.
 
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May I suggest you read up a little on the mechanics before continuing this conversation?
Where on the wiki?

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So, Accelerator is sorta right. Their are two types of passive durability enhancing things. Soak and Hardness.

Soak is damage reduction, with the caveat that it can't bring damage to Zero. If someone attacks you with a 12 damage dice attack, and you have 13 soak, you're still taking one dice of damage on that attack.

Hardness is "You must do this much damage to affect me." If you have 10 Hardness, and someone hits you with a 9 damage dice attack, it fails. No roll, no nothing. However, unlike Soak, sources of Hardness don't stack. If you have armor that grants you 10 Hardness, and a Charm that grants you 7 Hardness, your total Hardness is 10. As the Strongest Armor in the Corebook has 10 Hardness, and a lot of Artifact Weapons have enough damage to get through that, Hardness is mostly a way of being able to ignore Mortals and other weak beings.
Can you combine the Harness and Soak making you super durable?
 
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Yep that's what I'm after, use less motes for battle of attrition which is the weakness of most Exalted especially a Solar

Okay, let's put it this way.

This community is full of people who have put literally hundreds of man hours into trying to fix things, writing patches and trying to work out ways to stop broken things from destroying the play experience and making things un-fun.

You are skipping into here and going "Help me make things un-fun!" and then whining when people tell you "No".

This is why you are not getting a warm welcome. And it will not get any warmer as you keep on trying to break the game. Stop doing that, and things might thaw.
 
I thing that they aren't fully literate, given that they didn't understand my previous explaination.



Hardness must not be very important, given that this is the first I've heard of it... Does it stack with Soak?
Hardness applies before Soak.

So say you have Orichalcum Plate Armor with 15 Soak and 10 Hardness, and a guy throws a 12 damage dice attack. It beats Hardness, so you subtract soak, and wind up with a one damage dice attack. Then the opponent rolls that single dice, and if it's a success you take a single point of damage, and if it's a failure, congrats, you your armor deflected a blow that would have been fatal!

Hardness/Soak rules are on page 149 of 2e Corebook.
 
Where on the wiki?

Edit:

Can you combine the Harness and Soak making you super durable?
...Read one of the corebooks. They're called 'Exalted', someone linked you both the 2nd Edition and 3rd Edition a while ago.

As with the corebooks of most RPGs, they contain the base system and mechanics of the game. Everthing else references it, which is why it is the 'core' book.

I reiterate. Read one of them. They explain the mechanics.
 
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Okay, let's put it this way.

This community is full of people who have put literally hundreds of man hours into trying to fix things, writing patches and trying to work out ways to stop broken things from destroying the play experience and making things un-fun.

You are skipping into here and going "Help me make things un-fun!" and then whining when people tell you "No".

This is why you are not getting a warm welcome. And it will not get any warmer as you keep on trying to break the game. Stop doing that, and things might thaw.

So? I'm just asking if I can do something like that and this, what i'm looking is not in the perceptive of the Game but lore wise and if you in this situation what would you do and what can you do, so why would I follow Game Mechanics that limits me to keep yourself alive? that doesn't work because of game mechanics like thinges

No, it doesn't stack. It is its own thing.
Shame

Sorry admin i'm still in the process of finishing the book of "The Compass of Celestial Directions, Vol. I - The Blessed Isle" so I haven't took a look at it yet, it' just kinda escalated to this

...Read one of the corebooks. They're called 'Exalted', someone linked you both the 2nd Edition and 3rd Edition a while ago.

As with the corebooks of most RPGs, they contain the base system and mechanics of the game. Everthing else references it, which is why it is the 'core' book.

I reiterate. Read one of them. They explain the mechanics.
Encase you didn't read me reply earlier I said I'm still in the process of finishing a book, and I haven got their at the mechanics yet since I first went to the Lore of Exalted rather than Mechanics
 
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...Read one of the corebooks. They're called 'Exalted', someone linked you both the 2nd Edition and 3rd Edition a while ago.

As with the corebooks of most RPGs, they contain the base system and mechanics of the game. Everthing else references it, which is why it is the 'core' book.

I reiterate. Read one of them. They explain the mechanics.

You monster!

Encouraging someone to read the 2e Corebook and learn the mechanics of Exalted. Next you'll tell them to make a character and engage in extensive combat.
 
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Hardness must not be very important, given that this is the first I've heard of it... Does it stack with Soak?

In essence, because high Hardness would make characters passively invincible, Hardness values have generally been kept low in the game.

Also, the most common TMA Charm in Creation (Five Dragon Style) has a Hardness-ignoring Charm as its first Charm, which indicates that characters should have easy access to Hardness ignoring.
 
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