By the way,
@Dif, with your Alchemical Clarity rewrite, how would you represent that mechanically?
(Unless I missed the mechanics of it somehow)
Nah, never thought to add mechanics yet, but if I had to outline Something off the top of my head, it'd probably be an aspect of Alchemical Charm-structure as well.
Alchemicals wouldn't start with a Clarity track, but a Detachment -> Integration scale, representing how much she feels like a
Pilot controlling her Machine rather than a
Component along for the ride. The Machine itself gains abilities from the Exemplar-keyworded Charms she has installed, a level of "skill" separate from hers (this would probably be expressed as a stacking set of "Clarity" dice usable in place of her own pool for any Charm with the Exemplar tag, noting how they are an autonomous set of programmed traits). So as kind of a "press your luck" situation, she can freely delegate tasks to the Machine to manage using those Charms as a "freebie" action, like maintaining her balance during a fight through Personal Gravity Manipulation Apparatus, automatically reloading her Repeating Pneumatic Bow, or monitoring her surroundings for an ambush with Interpolative Situational Analysis Processor etc, while she focuses on much more important things.
But, utilizing the Machine this way is treated like handing off the Charm-use/action to a particularly inexpressive, no-frills "make sure this happens" NPC to take care of things, because effectively that's what it is. The player, themselves, is still arranging those actions, but simply playing two characters: the Alchemical, and
also a dry and single-one expression of her intentions. Any social or ethical damage control needed from the Machine's actions is the Alchemical's responsibility to handle here, because everyone saw 'her' performing those actions, saying those things, and giving those orders, so it falls to her to find the particular times and situations where the Machine can be optimally beneficial without giving her more work in the end.
However, each use has a cost, pushing her one more step towards Integration. The applications for these Clarity dice/skill become broader as Integration increases, closing off her own traits (like Intimacies) for actions she does personally, eventually capping out at 10 where she can only apply her Specialties, Virtues and non-Exemplar Charms onto the Machine when it acts. This combined with the stacking and "god-stat" potential in Clarity is deliberate design, as eventually she will be tasking the Machine with greater and greater responsibilities with its superior traits anyway, turning her own into essentially a "bonus" onto them, to the point where she may even step aside entirely and defer the Machine to handle its own social fallout, determine its own courses of action, while she observes in the background choosing which battles demand her personal care.
By that time though, the player has ceded most of her "character spotlight" to playing as this secondary element, the Machine autopiloting through everything and controlling the narrative, and any time the Alchemical emerges must now face dealing with its history and reputation with her people than one she has tried actively cultivating herself. The greater the difference between her actions and the status quo the Machine has established as "who this Alchemical is," the more difficult she will find it. The player-as-the-Alchemical chooses how much of herself she wants to invest into the idea of Being a heroic and inspiring figure of her own will, compared to briefly stepping into the role of managing a superpowered automaton working just fine being a bipedal problem-solving tool, if not better and more effective, than she could ever be at fulfilling her goals. Characterization and Personality vs Overwhelming Weight of Getting Shit Accomplished.
At this point there'd be rules for tapping into Eioldon, having a little flashback to core ideals of her soul-history and walking back Integration steps by connecting with them, gradually bringing more of her character sheet back under her Own control, however subject to her not-quite-as-good skills and personal judgements. But this is all pretty squirrelly and rambly and Definitely needs some steamlining and playtesting, so I think you probably get the overall idea of what I'm going for here.