Would giving a river the mechanical effects of celestial wine when drunk be within the power of a level five artifact?
Depends on what made it, what kind of celestial wine and what the Artifact is. If the Artifact is a rigged up Alchemical Charm, then basically anything goes, because a 5 dot Artifact based on Alchemical charms is an Essence 5 Alchemical Charm.

That's really why debating massive scale settings vs Exalted isn't fair. Exalts aren't meant to be biggatons characters, they're meant to be the heroes and villains who beat the biggatons characters with skill, rather than by having or being more biggatons.

At any rate, in regards to both lore and crunch, how much trouble would it be to have an Alchemical Charm that is, essentially, a special Charm slot to put in Artifacts as integrated bonuses and abilities?
 
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Doesn't Transcendent Multimodal Artifact Matrix somewhat fulfill that purpose?
Well, that's a higher option infrastructure heavy inversion of what I'm looking for. What I'm looking for is taking a found artifact and rigging it into an Alchemical Charm on the spot, by having a separate Charm act as a dedicated socket for doing this.

What TMAM does is make the Artifact you need on the spot as long as you have the data downloaded in a vat. This Charm would be 'I find this odd harness that has, like, ten working Hearthstone slots. Imma make it into one of my Charms so I can use more of my Hearthstone collection in use.'

Wyld Shaping Cauldron and Pattern Spiders say hello. Essence 5 Alchemical Charms are a good explanation for that. Rather fragile and needs constant power input to keep running, based on the scale of how it's shaping the Wyld or twisting Fate. And, as just mentioned above, have it be a part of a Manse.
 
And going into 3E, a River that Tastes like Really Good Wine and Cures most Diseases would be a Sorcerous Working of some kind. I'd be a Celestial Working at least, and I'd say it qualifies as Ambition 3.
I wouldn't allow said river to be flowing with actual celestial wine, and the rivers waters would lose their property rather quickly once removed from the river. This keeps it from breaking certain things - you don't suddenly have an immense source of wealth and you can't cure the Contagion or some other diseases. But it's definitely a feasible project, and an interesting one at that.
 
Would giving a river the mechanical effects of celestial wine when drunk be within the power of a level five artifact?
Only if you sacrify massive amounts of resources to make it so.

And for massive i mean "Alchemical Exalted creation"/ N/A Artifact massive. (Several 5 dots of resources, probably also several very costly artifacts.) Basically something you can do only if you have First Age equivalent resources. And probably also a N/A Manse or several 5 Dots Manses.

An endgame effort, for sure.

And now: behold! A question Several Questions! Apart for GodBound, what others tabletops are good for playing something Exalted-like? (God-kings and stuffs) Is there any Tabletop with something like the following fighting system: every character has several styles to use in battle, and loses them as he is damaged/bad things happen to him. (Trying to see if there is something similiar to my previous ramblings. I definitively do not have the right knowledge to make then by scratch, and beside copying things is better.)
 
Sure, but you would need to guard the entire river to prevent people from just taking a sip for free, meaning potentially hundreds of guards along its entire length.
And that is why the lakeside three-to-ten 5 dot resource investment 5 dot Manse to make the lake into Celestial Wine as long as the water-that-is-now-wine is within the Manse's territory is the better option.

or when it reaches the ocean
... I do believe that this question would make any attempt at getting the scenario to happen be countered by Sidereal kill team.
 
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a question. what would glory girl's shield be classified as?
Either a perfect parry or perfect soak, IIRC; maybe have it fail after an attack that has some amount of raw damage. If stuff can continue on to hit her after breaking the shield, high hardness (and soak) that's gone for [insert very short timeframe] after it's beaten would also work
 
Bankside business in selling the water to be consumed by patrons could be a thing though.
Sure! Of course you can profit off your sorcerous working. But there's a difference between "get rich of people coming to you" or "be able to export this all across creation". The latter is far greater in scale. Such export might be fine if the water is in limited quanitity - a well, small lake or stream - but not if we're talking about a whole river.

Actually, how does one differentiate between a terrestrial and celestial working?
The 3E corebook actually explains that rather well.
A Terrestrial Working can mostly affect natural forces within their natural scope, or only achieve minor supernatural effects. It's limited in scope to the area of "about a village" for the former, and "one chamber" for the latter.
A Celestial Working can re-write the natural laws (instead of just tweaking them a bit) and achieve strong supernatural effect - the scope for the former is larger (a town and surrounding villages) and the latter (a building).
A Primordial* Working can outright break the natural laws, create new ones, and achieve pretty much any setting-appropriate supernatural effect. The scope goes from city-sized (including surrounding regions) to "the entirety or reality" - a stronger effect demands more ambition and likely reduces the scope. This is the high-end, where you get stuff like the Salinian working.

As for what happens if the river flows into another river/the ocean - the wine dillutes, loses it's magical properties due to distance, and is eventually no longer wine or magical.


Also, what's wrong with mentioning Achilles?
 
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Either a perfect parry or perfect soak, IIRC; maybe have it fail after an attack that has some amount of raw damage. If stuff can continue on to hit her after breaking the shield, high hardness (and soak) that's gone for [insert very short timeframe] after it's beaten would also work
Perfect Parry or infinite Hardness with some way of representing how long it goes down after being hit. Noting in-series was able to brute force past the barrier, so it is far more that durable enough to use the 'Literally indestructible' wording without it being insulting.
 
Permanent Perfect soak, with vulnerability only in one point.
Versus nonmagical items/events. We don't see Achilles getting attacked by magical weapons that damage with fire, lightning, causing cancer, etc. We see him get hit with normal bronze swords a lot. And even then, there's a lot of ways to get at a foot in battle.
 
Either a perfect parry or perfect soak, IIRC; maybe have it fail after an attack that has some amount of raw damage. If stuff can continue on to hit her after breaking the shield, high hardness (and soak) that's gone for [insert very short timeframe] after it's beaten would also work
Well, how do you overcome it in Worm? You hit it hard enough to bring it down, then hit her again right thereafter.
Mechanically, that's probably best realized as a perfect parry with a weakness to multi-attack charms or simultaneous attacks, including a requirement that the attacks do at least this much damage.

In 3E, I'd probably model it like this:
Her Force Field has a Magnitude just like a Battle Group. As such, you can weaken it with both decisive and withering attacks, though decisive attacks do more damage.
If you want to be more generous, it's not actually Magnitude and just something that works similar, but gives you Initiative when you hit it. That'd make sure enemies can build momentum against her.​
It can't take any actions, but uses a perfect defend-other on Glory Girl at all times. Thus, it's actually really hard to wither down her Initiative as well as to injure her.
The Force Field recovers it's magnitude in regular intervals - either after each tick, or if you want to be more generous each time Glory Girl acts.
Then we give her some charms that work off this force field - notably, she can expend it for one tick to boost an attack of hers, but that exposes her to a clash-attack.

Of course, this would be a really rather powerful effect. Virtually unbeatable against a single opponent who doesn't have multi-attack charms, and still really strong in every other circumstance. But such is the nature of (some) Worm superpowers. If you put an effect like that on a non-Exalt, it can actually be a reasonably interesting challenge.
 
Depends on what made it, what kind of celestial wine and what the Artifact is. If the Artifact is a rigged up Alchemical Charm, then basically anything goes, because a 5 dot Artifact based on Alchemical charms is an Essence 5 Alchemical Charm.

No.

No, you cannot say "an N-dot artefact has power equal to an N Essence Alchemical Charm". The setting breaks if you do so, as suddenly any essence user has relatively easy access to Celestial Charms up to Essence 3. Therefore you do not do so, because the ramifications are stupid.

Oadenal's Codex says something similar, yes. That is because the artefact chapter of Oadenal's is to a large extent wrong and stupid, and the example artefacts combine useless shit like the Fur Merchant's Gift and broken shit like the Crimson Bow and the Ring of Being.

Welcome to Exalted, where "No, don't do what the book says, it's stupid and wrong and produces stupid output" is basically our motto.
 
Of note; the idea that Achilles was invulnerable except for his heel is a later addition to the myth. Originally, Achilles was simply heroically skilled.
 
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