Game of the Year: A Naruto Quest

[X] Questing (Skills). Your skills are all terrible. The faster you improve them, the better.

re. the bastard/nephew thing, just the fact that:

[] [HOMELAND] Land of Iron (Hard)
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.
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[] [REASON] ??? (Insane)

Implies bastard over nephew, I think. Unless there's some crazy succession thing going on, the latter's easier than the former... and mates we went for pretty bloody hard.
 
[X] Questing (New). There are many things in Konoha to do! You're going to find them!

Got to find ALL the repeatables. Then OPTIMIZE!
 
Current tally:
Adhoc vote count started by Vesvius on Sep 17, 2018 at 4:17 PM, finished with 82 posts and 58 votes.
 
[X] Questing (Skills). Your skills are all terrible. The faster you improve them, the better.

Go Super Samurai Baby!
 
[X] Socialization (Ino-Shika-Cho). You're known to two of the three families that make up that make up the noble trio, and the third is sure to come soon. You could do far worse than make friends with them.
 
[X] Socialization (Mother and Tokei). You love your mother, and you're curious about Tokei. You're going to be living with them for a while; better to be close with them.
 
The vote was closed last night, and I made a post to that effect. But to avoid triple posting I've deleted it and made this new one!

I just wanted to let everyone know that the mechanics are live, and in the Informational Threadmarks. Check em out if you're interested. My thanks to @Maugan Ra for letting me cannibalize their stuff to serve as a framework.
 
An update: the update proper will likely be in the next day or two, as soon as I get some free time. Until then I've reformatted the Achievement Threadmark and added a whole bunch of things to it. Feel free to look that over and discuss it if you want. I'm not saying that it'll come into play next update... but it'll come into play next update.
 
Well here's something thing we want to work towards.
Unsheathing the Blade
People can do crazy things for love. Things that drive you from your home, things that push you to a strange new place, things that fall on the head of your children. But on your deathbed, you will be asked 'was it worth it?'. And the answer will always be yes.
Unlock Condition: Discover the truth of your parentage in the 'Iron Bastard' Origin
Reward: ???
Status: LOCKED
 
So, given the MC is a bastard of some importance to the Land of Iron, will the MC ever actually become a Shinobi? I presume he would be made to become a Samurai.

Or perhaps not, his apparent father certainly didn't seem to have much consideration for him beyond an initial curiosity.
 
The following achievements are pretty easy to unlock together, and we've already started to make a bit of progress towards this:

Mind! It Matters!
The Yamanaka Clan: Konohagakure's secret weapon. They can communicate across vast distances with nothing but their mind, paralyze people with a touch, and even send their spirit through the air.
Unlock Condition: Reach 'Revered' Reputation with Clan Yamanaka.
Reward: ???
Status: LOCKED

One With The Shadows
The Nara Clan: some say they are the ones that truly rule Konoha. Their medicines nourish the people. Their shinobi staff every important office. And their jutsu are the epitome of what a shinobi should aspire to.
Unlock Condition: Reach 'Revered' Reputation with Clan Nara.
Reward: ???
Status: LOCKED

Well Rested
If you keep yourself energized you can be ready for absolutely anything.
Unlock Condition: Keep your Energy Motive above 75% for 168 hours.
Reward: ???
Status: LOCKED

The Backbone
The Akimichi Clan: one of the last bastions of true nobility in all the Elemental Nations. With great size comes great strength, with great strength comes great power, and with great power comes great responsibility for those below you. No one knows that more than the Clan Akimichi.
Unlock Condition: Reach 'Revered' Reputation with Clan Akimichi.
Reward: ???
Status: LOCKED

A Full Stomach
You think you were hungry once. Once. It was awful. Never again.
Unlock Condition: Keep your Hunger Motive completely full for 168 hours.
Reward: ???
Status: LOCKED

Picky Eater
Why limit yourself to just a few food when there are so many different varieties available? Do you limit your nose to only a few scents? Limit your hands to only picking up certain things? No? Then why do the same when it comes to food?
Unlock Condition: Eat 50 different dishes
Reward: ???
Status: LOCKED

Team Ten
Chemistry with another person comes in many forms. It can be learned. It can be discovered through blood and sweat. You can be born with it. No matter how it's earned, that chemistry will last a life time.
Unlock Condition: Reach the relationship status of 'True Friend' (or greater) with Akimichi Chouji, Yamanaka Ino, Nara Shikamaru, and Sarutobi Asuma.
Reward: ???
Status: LOCKED


The motive achievements feel weird in general, and I get the feeling we shouldn't try to do them without synergy (food with Chouji, sleep with Shikamaru, peeing with Kiba).
 
So, given the MC is a bastard of some importance to the Land of Iron, will the MC ever actually become a Shinobi? I presume he would be made to become a Samurai.

Or perhaps not, his apparent father certainly didn't seem to have much consideration for him beyond an initial curiosity.
Well, theoretically we could be both. In real life history, Hattori Hanzō was both a ninja and a samurai.

As for the achievements...

Working Out For Beginners
Anyone can walk on a sidewalk or wade through a puddle. But not just anyone can do the things you can. Sure, most people can- but not just anyone!
Unlock Condition: Raise All Physical Attributes to 'Simple'
Reward: ???
Status: LOCKED

Dres...ing Yourself
You're a sharp dresser- in that you can put clothes on yourself and no longer get cut by the tag. And you can accesorize- in that you know what a belt is. You're truly the Prince of Looking Good!
Unlock Condition: Raise All Social Attributes to 'Simple'
Reward: ???
Status: LOCKED

A Drink in the Desert
An Oasis is a sacred place of beauty and serenity. It is a place where bonds are forged and strengthened, knowledge is passed down, and everyone can forget the troubles of their lives.
Unlock Condition: Discover 5 Oasis'
Reward: ???
Status: LOCKED

I would suggest focusing on these earlier rather than later. Working Out For Beginners because we already have some XP in our physical attributes from learning to walk first. The other two because it will make gaining the social achievements faster.
 
We should be able to easily get these done during our toddler years.

A Whole New World
It's an opinion that childhood ends when you finish your education. Others opine that it's over when you have to pay your first bill. But childhood really begins it's finale when you can care for yourself.
Unlock Condition: Master Walking, Talking, and Reading
Reward: ???
Status: LOCKED

Because You Can Can Can!
Better out then in.
Unlock Condition: Keep your Bathroom Motive below 40% for 120 hours.
Reward: ???
Status: LOCKED

A Full Stomach

You think you were hungry once. Once. It was awful. Never again.
Unlock Condition: Keep your Hunger Motive completely full for 168 hours.
Reward: ???
Status: LOCKED

Well Rested
If you keep yourself energized you can be ready for absolutely anything.
Unlock Condition: Keep your Energy Motive above 75% for 168 hours.
Reward: ???
Status: LOCKED

Armed in a Battle of Wits
Two plus two no longer stumps you. You know exactly what bone the leg bone is connected to. And you can tell what direction you're facing by looking at the position of the sun. And you've just started listing all the things you can do with your mind!
Unlock Condition: Raise All Mental Attributes to 'Simple'
Reward: ???
Status: LOCKED

Dres...ing Yourself
You're a sharp dresser- in that you can put clothes on yourself and no longer get cut by the tag. And you can accesorize- in that you know what a belt is. You're truly the Prince of Looking Good!
Unlock Condition: Raise All Social Attributes to 'Simple'
Reward: ???
Status: LOCKED

Working Out For Beginners
Anyone can walk on a sidewalk or wade through a puddle. But not just anyone can do the things you can. Sure, most people can- but not just anyone!
Unlock Condition: Raise All Physical Attributes to 'Simple'
Reward: ???
Status: LOCKED

What happens if an achievement fails through no fault of our own, like if we're pursuing relationship achievements and one of the required people dies? Does the achievement complete when we fulfill the other requirements or is it just permanently failed?
 
9. Achievement Unlocked!
A/N: Had some unexpected time. Here you go.
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You wake the next morning with a decision firm in your mind. One of the key mechanics in this 'game' seems to be your skills. Skills govern how well you do… well, everything. As you scan through the skills menu there seems to be one for every conceivable thing. A skill for flipping? You have Acrobatics. A skill for sewing someone's wounds closed? That seems to be governed by heal. A skill for playing the bagpipes while doing high kicks as part of a chorus line?

...you'll guess that that one's 'perform'.

But no matter what it is that you want to do, it'll help to have the skill to do it. So when you wake up the next day you decide that you've been loafing around figuring out that walking thing for long enough. You need to work on your skills.

It starts easily enough. Mom's still blissed out after her visit from the noble and wants to mostly lounge around and eat grapes, but Tokei isn't the grape eating kind. You're able to bother him enough to let you go back to the park and do some more exploring. It takes time to find another quest, but when you do…

Quest Acquired! Squirrel Hunter!
Those pesky squirrels have had it for too good for too long! They've become bolder in recent days, and they've begun stealing any shiny object that they can get their greedy little paws on! Find out where they've been keeping their ill-gotten loot to start putting an end to their reign of terror!
Success Condition: Track a squirrel back to it's den without being spotted!
Grade: Practiced
Skill: Stealth
On Success: 'Squirrel's Den' added to your map!
On Failure: Reputation decrease (Konoha Squirrels)


...it's not exactly what you thought you would find. It's two grades higher than you are and it's not repeatable so you can't farm it, but it's a quest! And really, what's the worst thing that can happen if your reputation decreases with the Squirrels? How do they even have their own reputation bar?!

But you don't do it right away. Instead you keep looking for more. There have to be some good quests in Three League Park- ones that aren't just finding baby toys. You'll find them all, and then you'll start doing them.

After the Squirrel quest comes a repeatable one involving playing in a sandbox. Then one about swimming down a creek. After that you find one about birdwatching, and the one about making people laugh by smiling at them. You'll guess you're only going to have access to that one while you're a toddler.

Before you can find anything else to do, you're distracted by the Yamanaka and Nara Matriarchs rolling their strollers into the park once more. You leap on the opportunity as fast as you can; unlike the others, this one requires other people to be here! You've got to take it while you can.

Again you find Shikamaru's toys, and again you're told how helpful you are. With that taken care of you move on, trying and failing to swim in the creek, walking through the large forest looking for bugs, flailing away in a sandbox, and doing everything you can. It's dusk before Tokei finally drags you home.

The next day is more of the same. And the next. The one after that interrupts your pattern, but you're right back to it the day after that. You don't hit Three League Park every single day, but you do every chance you get.

Even when you're not at the park, you're looking for quests. Mom's frequent walks around the village are a cornucopia of opportunities that you just can't find on your own. They don't benefit from the boost from the Oasis, but each new opportunity still provides a trickle of XP towards your skills- especially after you find out you still get some XP if you fail the quest.

...which you find out after failing another squirrel related quest. Fucking squirrels. Why are they so common?!

Days turn into weeks, which turn into months. Talking is the next major obstacle to fall. You can't spit out complete sentences, but you can say words and get your meaning across- thank all that is holy. It was maddening being unable to make yourself understood. And as a bonus, the day you say your first word, Mom buys you cake! Cake is still awesome, no matter how old you are!

Talking opens up whole new quests where none were before. You lose the 'smile at them' quest, but you get the 'cheer up with innocent words' quest and it's counterpart 'make people feel like shit with innocent words' to make up for it. You can now say your name and introduce yourself to people, and you can tell people what their own name is, which seems to entertain them to no end. You've never seen anyone laugh as hard as Kasai did when you pointed at tiny toddler Ino and proudly yelled "NO!" at the top of your lungs.

Speaking of the Yamanakas, they and their companions the Naras become regular companions of yours. Not the Akimichi for some reason; you're unclear as to why Setsuko Akimichi doesn't bring her own child to the park, but she never does. But you get to know Shikamaru and Ino fairly well. You're not bound at the hip by any means and you're not honestly sure if they know your name, but they recognize you.

They've also stopped throwing their toys. Which sucks for your questing. But they've started playing with them instead which opens new branches. The whole thing is kind of a wash.

The two heirs aren't the only people you get to know as you grow older. When you're not questing and seeking to level your skills, you spend most of your time with Mom. Or 'Mother' as she insists on once you start being able to call her things. Mother is never anything less than doting, but from observation you get to learn of her less kind side. She mostly exercises that side with her sharp, cutting tongue, verbally flaying people who've displeased her and those she considers beneath her almost every day.

The subject for most of those tirades is of course Tokei, but the samurai takes the broad side of Mother's tongue with a glower that could curdle cheese. Aside from that, he doesn't show much reaction to her at all. She might as well be a piece of furniture for all the attention he usually pays her. It's an attitude that is passed on to you. He still walks you to the park when Mother can't, but aside from that you seem to just be an object to him. It's an impression reinforced by your relationship web- it's lost the 'amused disdain' modifier, and now he just tolerates you.

Bizarre. You're not sure how anyone can just 'tolerate' you. You're fucking adorable, and you know it.

But you put aside the mystery of Tokei as the days go by and start to regard him in much the same way he does you. He's just a part of the house. There's the Go Board. There's the bonsai. There's Mother's vanity mirror. There's Tokei. There's the oven. All just things you see around the house.

Instead of giving him more attention, you redouble your focus on your skills. And it starts to pay off.

By the time you hit five years old your skills, while not incredible, are at least passable. Every skill on your character sheet has some XP in it. Eight of them even got to the next level, with two of those eight reaching to the level above that! Finding toys and singing songs for the win!

But it isn't until you finally hunker down and finish your Reading quest that you get your next breakthrough.

You're pouring over a scroll of kanji, desperately trying to match pictures with meanings in your head before looking at a simple piece of folklore to read it when something clicks. You don't know what every kanji here means, but you know enough of them that you think you've got this. You can use context to fill in any blanks and read the whole story all by yourself without bothering Mother!

The bugles sound in your head.

YOU HAVE COMPLETED THE QUEST 'ART OF THE WORD'! READING SKILL ATTAINED! YOU MAY NOW UPGRADE YOUR MENTAL ATTRIBUTES BY VISITING YOUR JOURNAL!

That message barely gets your attention. You've gotten used to it as you've gotten older. Where before phantom trumpets and invisible scrolls may have caused you to freak out, now they're just another part of life. No, the one that really draws your focus pops up next. Golden text forms in front of your eyes.

YOU HAVE ATTAINED THE ACHIEVEMENT 'A WHOLE NEW WORLD'! CONGRATULATIONS ON YOUR ACCOMPLISHMENT!

Huh. That's a new one.

The golden text fades, but the scrawl speaking in your ears doesn't let you forget it. "Congratulations! You've just received your very first achievement! Achievements are how 'Elemental' keeps track of your progress and milestones while you play the game. Let's take a look at them now! Open up your main menu and select 'Achievements'."

You do so quickly, pressing the new button that's just appeared. An enormous list unfurls in front of you. There have to be thousands of entries on here! Most of them are blacked out- you can't even read what they say. But some stand in stark, clear relief to the darkness, and one glows gold.

"This is your Achievements screen. Don't get too disheartened that you don't have many unlocked- that's sure to change as you grow and advance through the world of Elemental. For now, let's focus on the one you just unlocked. Press it now!"

A tap on the golden one brings it up in a larger size. You scan it quickly. 'A Whole New World'. A brief description blurb. Unlock condition: attain walking, talking, and reading skills. Status: unlocked. Reward: None. Knowledge is it's own reward. "Well, that sucks," you mutter to yourself.

"As you can see, this Achievement is not one that offers a reward, but most of them do! They can be as large as new techniques or as small as a new outfit! Try and get as many achievements as you can! You'll find that pursuing them opens up new paths in the game that you would never have thought of on your own. If you're ever struggling to find something to do, pick an Achievement you can clear and start working towards it!"

"For now, let's continue the tutorial by getting an achievement on your own. Pick one! The tutorial will resume once you have attained One (1) additional achievement!"

With that, the voice finally stops talking, and you're free to peruse the achievement list on your own. At first it's a pain, with so many spots you can't even see, but that's cleared up once you find a button that removes all 'undiscovered' Achivements from the list. What you're left with is still sizable, but not nearly as overwhelming.

Some of the entries are glowing slightly. Those, you presume, are the ones the game is recommending you clear to push on with the tutorial. But nothing in the scrawl said you had to choose one of those. After all, you're a big boy now! You can walk, you can talk, and you can read, all before you hit the tender age of five!

You can do anything.

What achievement do you pursue to continue the game? (consult Achievement threadmark for full list of available achievements)
[] A Drink in the Desert
[] Well Rested
[] A Friend in Need
-[] Specify who you want to befriend
[] Armed in a Battle of Wits
[] Other (Select from the list)
 
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