The Froggy Ninja
The Blade Will Never Die
The fact that Nirupadhika Synapse Interfaces allow very small ships to travel on the subsector scale is honestly probably more valuable to us than divination in terms of scouting.
"So say we all" -AdamaThe fact that Nirupadhika Synapse Interfaces allow very small ships to travel on the subsector scale is honestly probably more valuable to us than divination in terms of scouting.
That sounds excellent! Does it also need to be included in the plan and how many AP does it need, of what kind? I don't see it in the turn options.There's a giant space whale somewhere in the Gothic Sector. This project is to put a giant space whale collar on it and turn it into a Behemoth Mount.
You are right that Dragon Kings wouldn't be bothered by a god being inhumanly aggressive or violent. But Khaine is an out-of-control loose canon and a whole pantheon of Incarna couldn't control him. Dragon Kings wouldn't want him to:I will point out that the prejudice you are giving khaine is out of character for the Dragon Kings and that even in his shattered state and believing him a monster the eldar still call upon him in battle. Basically you are thinking too human
Thank you. So an auto success counts as an AP spent? I didn't know that.For question 1 and 2 you are over invested, ie you lack the astrological infrastructure to add three ap to a single divination in one turn. For question 5 I would replace next with shortly, although I get the gist. And it's only worth asking if you can do something with that information.
Astrological Question 5: What contingencies does Abaddon have to stop us and Imperials from stopping him from stealing that particular Blackstone Fortress? 2 General AP
Are we still going to be in Gothic Sector in Turn 51? Originally you tol us that turn would be spent cleaning up Chaos warbands and pirates.No spending for them this turn was done last turn. So spending again would extend it to turn 51
Does anyone know this?Do the Ideal Workshop and Golem successes triple themselves? Do they also triple all rolled successes?
None of the above are known to DK in character. Out of character it sound like anti-khaine propaganda created by his competitors
Are you asking how many layers of contingencies he has? It's a valid question although not useful at this point. If you want to ask after countering the most likely to be triggered you should reword it slightly.
The expedition is done regardless, I want some normal turns and under no circumstances am I gonna deal with a local ork fight while also running expedition turns. You can decide to leave ships there to help and support them on a normal turn budget scaleAre we still going to be in Gothic Sector in Turn 51? Originally you tol us that turn would be spent cleaning up Chaos warbands and pirates.
Usually. Not always but almost. Usually it's the case and when it's not it will be mentioned in the project. I have said some rushed projects will mess with such traits to ensure rushing is mechanically meaningful
In character? They are shrouded beyond sight and the alien enemies broke the seal on this one.So why is the quest to find one sending us to the hardest one to conquer?
So we know enough Deep Lore about Khaine to piece together his method of resurrection but not enough to know about his many well recorded Severity 5 crimes? Is that the kind of thing a spoiler question divine profile as described below would tell them?None of the above are known to DK in character. Out of character it sound like anti-khaine propaganda created by his competitors
Or are you saying that Khaine isn't a loose cannon in this AU?For one god per question I would analyze the lore of the god and revise it for a dragon king perspective
Yeah, it seems like once we have the time for it, an Observatory Ship with a Hanger Bay full of NSI capable Manta Skiffs can just hop over to a new subsector and start constructing an astrological profile/starmap for it while the Skiffs quickly do initial surveys of all the systems.
We don't need the Lion Dogs finished next turn. Overcommitting resources means less work is being done in total, whereas ensuring efficient use of our AP to chip away at problems means both making progress on projects that honestly are ancillary to our needs (I don't place a great priority towards the Navigators project, for instance, but it's useful enough to invest a little in and gives the Cracking Bone path-ists something helpful to do) and should for some reason we need to RUSH it soon it's easier to scare up the AP for 10 successes than 20+.
Lion Dogs will be important for Teteocon. We want to build the celestial city for certain, but before we do so we need to get other projects done, such as expanding our Adamant supply enough to actually, y'know, build the great dome. Spending 3 AP in one turn when 2 AP over two turns isn't automatically the best solution, sometimes it's just wasteful. Sometimes projects are started that aren't as important anymore; while I don't mind if the Defense Grid project is completed it was begun during a period of fortification for an attack by Orks that turned out to be a non-event. Sometimes we have partial projects because omake writers are putting words on paper to further projects they'd like to see completed that haven't been a priority for most voters (the Beasts of Resplendent Liquids research) or are rewards for stories they just wanted to see out there (the Skyweavers Training facilities).
Partially completed projects aren't a fail state. They're partially completed projects.
Tangentially related, how do you feel about helping with a project to make a bunch of Major Geomantic Manses to dedicate to things like 'forecast a quarter-century out for the best time to build X facilities' and 'trade astrologer-hours to the Eldar for help in cracking Y research project'? Planning our infrastructure work in advance feels like the responsible way to make good use of our AP in general.
Conversations with the Eldar while we were in contact with them have revealed storied of their fallen gods. However, the stories reveal things to us which seem hidden to those they were meant for.
The expedition is done regardless, I want some normal turns and under no circumstances am I gonna deal with a local ork fight while also running expedition turns. You can decide to leave ships there to help and support them on a normal turn budget scale
For one heavenly crimes with a severity level are not a thing gods or dragon kings would have heard of in this setting as they had not been invented yet before the exile.So we know enough Deep Lore about Khaine to piece together his method of resurrection but not enough to know about his many well recorded Severity 5 crimes?
I am saying that everything you accuse khaine of in terms of being a lose cannon was the result of a death curse afflicting him while heroically slaying a nigh-primordial. Something that afflicted all exalted AND dragon kingsOr are you saying that Khaine isn't a loose cannon in this AU?
I'm not entirely sure what lessons such myths as "Khaine murders the coolest Eldar who everyone liked" "Khaine got such a huge boner for genociding the Eldar that the godking forbid all contact between gods and mortals in perpetuity" and "Khaine chained the craftsman god to his own anvil after breaking his legs and commanded he never craft wonders again, only make ever more super weapons" other than "Khaine is a huge asshole and never piss him off or he'll ignore the chain of command and murder you"For another, once again you are judging explicitly alien gods and their MYTHs like it's an after action report rather than a story meant to convey a lesson to the listener
I'm pretty sure Luna never killed Sol's most favored servant or tried to wipe out all mortal life based off a vague portent from the Maidens. She was dangerous, to be sure, but she was dangerous within the acceptable context and chain of command of divinity.For a third Dragon kings would not judge eldar gods by the standards of modern exalted setting heaven but by the standard of the brutal conditions of primordial rules.
Khaine is tame! Luna was way worse
I'm not sure I know what you're referring to and, for the one flavor of Exalted they actually knew that about (the Eternals), everyone decided to seal them in the underworld and cut off all memory of their existence in canon. I don't see why we wouldn't make the same decision we made for them or Amoth.I am saying that everything you accuse khaine of in terms of being a lose cannon was the result of a death curse afflicting him while heroically slaying a nigh-primordial. Something that afflicted all exalted AND dragon kings
Lots of them are metaphors. Like chaining Vaul to his anvil is a thing about what war does to artists.I'm not entirely sure what lessons such myths as "Khaine murders the coolest Eldar who everyone liked" "Khaine got such a huge boner for genociding the Eldar that the godking forbid all contact between gods and mortals in perpetuity" and "Khaine chained the craftsman god to his own anvil after breaking his legs and commanded he never craft wonders again, only make ever more super weapons" other than "Khaine is a huge asshole and never piss him off or he'll ignore the chain of command and murder you"
I'll give you that, but I still hold that, given the only data we actually have on his behavior, we have no particular reason to believe he wouldn't be a loose cannon and the Dragon Kings' stance on divine loose cannons during times of crisis has been established.Lots of them are metaphors. Like chaining Vaul to his anvil is a thing about what war does to artists.
Lion-Dogs and Celestial Lions are for more than just Teteocon, though. We have an incomplete pantheon riddled with holes, gods who still need to be bribed every turn, and almost no spiritual defenses for our planets. I don't want unfinished projects to decay. Also, I made my plan by compromising with Gunman and I have 3 votes. I'm not sure how much I can change before people either change their votes, or feel like I unfairly pulled the plan out from under them.
Yeah, after turning loose-cannon Amoth into an artifact cannon 100% under our control, it would be wildly out of character to resurrect an Incarna who's even more of a loose-cannon and just let him do whatever he wants to us and our allies.the Dragon Kings' stance on divine loose cannons during times of crisis has been established.
Eh, I wouldn't really consider it a trap as such. Several of the Eldar Gods are probably fine. The only three I'm really concerned about are Khaine, Asuryan and Morai Heg. Asuryan and Morai Heg are probably within the broad range of acceptable eccentricity for the Dragon Kings, just someone to be cautious about and establish checks and balances for like Luna or Five Days Darkness. Khaine, it seems, we have no reliable information on (except possibly the whole thing with the Edict since that one is historical fact with measurable consequences) which just means we should run divinations on or ask surviving/earlier rezzed Gods about him before making a decision. We got what we paid for, knowledge of how to resurrect the Aeldari gods. We have options and opinions on how best to utilize that knowledge but I'd argue it's far from worthless.Yeah, after turning loose-cannon Amoth into an artifact cannon 100% under our control, it would be wildly out of character to resurrect an Incarna who's even more of a loose-cannon and just let him do whatever he wants to us and our allies.
The vote for the Lesson was entirely OOC, by design. And made with very incomplete information, voting for what feels like a trap now. So nothing about it was ever in character.
It would have been fine, if we were allowed to have a choice about which gods to resurrect. But it turns out we don't.Eh, I wouldn't really consider it a trap as such. Several of the Eldar Gods are probably fine. The only three I'm really concerned about are Khaine, Asuryan and Morai Heg.
In the sense that sitting in the Immaterium pretending we don't exist won't hurt us, no, other than the colossal, galaxy-scaled effort we will waste resurrecting them. It won't help us either. Every last one of them will be useless once Asuryan is back. And since they'll also be required to pretend the Aeldari don't exist, and/or Khaine will immediately kill them all, we also get zero benefit from the alliance with Ulthwe -- depending on which god StarJaunter resurrects first.
SoFor a third Dragon kings would not judge eldar gods by the standards of modern exalted setting heaven but by the standard of the brutal conditions of primordial rules.
I think you're reading too much into his statements. We can do divinations and interviews on the subject of those gods (who would be later in the order for practicality reasons if nothing else) and if StarJaunter still thinks we have no reason not to resurrect them, I'm inclined to believe it's because he retconned their characterization to be less harmful than him retconning the DKs to be stupid.It would have been fine, if we were allowed to have a choice about which gods to resurrect. But it turns out we don't.
He said that we are not allowed to have any in character reason not to resurrect them. I think he is saying that we will be forced to resurrect both Asuryan and Khaine. The entire Lesson is either "you wasted all that effort for NOTHING because of the Edict" or "you just got your allies obliterated and you're next". That looks exactly like a trap and several retcons to me. I want to be wrong about this.
I'm inclined to believe it's because he retconned their characterization to be less harmful
Did he say we don't have a choice? He questioned whether my concerns were valid in character, but he never said "I'll force you to spend AP on this" like with the Oaths IIRC. And one of his primary arguments against my concerns was that I was taking the myths literally. To be clear, that's not a point I agree with since we're dealing with gods, but if he says they aren't meant to be taken literally and I'm saying Khaine's worse than he is, I'm inclined to believe he's made yet another sweeping lore change as is his prerogative as QM. Only, unlike "Yaksha are shitty and dangerous" which was bad for us "Khaine lacks qualities that would make him a dealbreaker for the DKs" is promising considering the threshold of what is a dealbreaker.He told you we do not have a choice. He did not say "you do not have a choice until you spend divination". He did not mention that in the Lesson selection process or after we got the Lore. He said Khaine is tame by Primordial standards so the DKs would want to revive him. We made an OOC choice about what to learn. He said we do not know about how bad Khaine and Asuryan are IC. In the Lessons selection and after it, it said we learned stories that had a hidden message on how to revive the gods that the Eldar did not notice. Those stories did not include the Edict or why it was implemented.
I'm inclined to believe he's made yet another sweeping lore change as is his prerogative as QM.
We did have a choice and we chose the Eldar pantheon. We could have chosen the ancient marketplace gods but that option is long gone now.It would have been fine, if we were allowed to have a choice about which gods to resurrect.
tried to wipe out all mortal life based off a vague portent from the Maidens.
He committed way fewer/smaller scale unsanctioned atrocities and we decided to kill him and turn him into a weapon with specific restrictions and drawbacks.
I don't see why we wouldn't decide to just not expend the effort on Khaine
the Dragon Kings' stance on divine loose cannons during times of crisis has been established.
I'll give you that, but I still hold that, given the only data we actually have on his behavior,
we have no particular reason to believe he wouldn't be a loose cannon
No, Dragon Kings have is all the ACTUAL stories.You're retconning the Lesson of Wonder and Loss to say we were never told any stories at all about Khaine or Asuryan and know absolutely nothing about them except, nonsensically, how to resurrect them? So it's impossible to know about the trap until we spring it?
No, you do not believe that will happen.And you've declared by fiat that in character, we don't give a shit if Khaine genocides the Aeldari and/or US?
And that IC we don't give a shit that the Edict will remove absolutely 100% of the benefit of all of the resurrected gods?
And IC we don't give a shit if Khaine kidnaps or maims our gods and fucks up our pantheon to the point that we can't use our own gods?
Each one of those would be a retcon of your explicit statements that the Lesson would help us.
We are not allowed to choose which gods we resurrect, you've decided to force us to do them all no matter what by saying that in character we can't refuse?
StarJaunter still thinks we have no reason not to resurrect them, I'm inclined to believe it's because he retconned their characterization
How else can you read this other than "you have to resurrect him"?
No, this thread has manifested the belief in a Trap Lesson from the Ether. All the Lessons are in general positive, all of the Lessons come with quirks or minor negative consequences. This is the same. Having to negotiate with an angry god with a bad temper that can smite you if angered is NORMAL for dragon kings, not a trap.he should say that because he said enough in such a way that it is causing concern about whether we picked a trap Lesson.
Considering humans in Warhammer don't know jack shit about the Eldar Pantheon, and we've been drawing most of the details from Warhammer Fantasy where he's still alive and the Elves are all saying similar shit about him, I respectfully disagree? Like, absolutely you're allowed to retcon it but I find it incredibly hard to believe that the sourcebooks across two interconnected franchises that are supposed to be from the perspective of his worshipers and mention stuff humans have no way of knowing anything about (and in 40k even admitting anything in regards to Khaine's existence is heresy) are human propaganda.I think it should be apparent from my comments by now that i do not believe I have to retconn his Characterization because YOU DO NOT KNOW HIS CHARACTERIZATION.
So yes, we're being forced to do it and punished if we don't. And although this is the 3rd or 4th time Froggy has said he wants to leave certain gods dead, you never mentioned or hinted at this requirement and punishment until now.Because if you don't the eldar likely will try to do it on their own and being Eldar will likely fuck it up.
No, I advocate leaving him dead/shattered and doing nothing at all with him. As Froggy has discussed 2 or 3 times before in this thread with zero objection from you until today.
You have no "data on his behavior" You have stories which used Essence tricks to bond a lesson teaching about the gods and their rebirth through Allegory.
You certainly do not have human interpreted chaos tainted propaganda the thread is spewing in my face to the point of making me regret my life choices.
What you Erinys "know" is what 40k humans tell themselves after halfassed efforts to interpret in a way that makes the Eldar look even more like crazy Xeno scum and probably tainted with Chaos as well.
So 100% of information about all the gods in the wikis is 100% lies and you've retconned everything there is to know about the gods?
So canon Khaine info might or might not be retconned, and he might or might not do all the canon things I fear, and we have no way of knowing if he will IC or OOC. You say you didn't intend it to be a trap, but also told us the DK wouldn't consider genocide of our only allies a trap or a disavantage. And if he will genocide the Aeldari we don't get a choice about it anyway. And we're supposed to play however many more turns without having any way to guess whether or not Khaine will destroy our allies or cause Elves to blow up the galaxy or otherwise fuck us over, just sitting on a time bomb. We also know nothing about the other gods or what shit they might do to us.
They were already revealed to be present on Ophelis before we got the Lesson. So this is another arbitrary punishment and retcon.