@F0lkL0re Assuming my plan wins and we're able to knock out the Ship Design Bureau construction, do you have ship and/or component design priorities? I'm thinking of working on components for the Celestial Envoy (diplomat ship, requires diplomatic chambers & barracks + hangar component) and the Leeyata templeship (Large Hangar + Large Barracks component + Conquest Dias) for 2 or 3 turns. I'd also like to work on getting Coruscating Plasma Weapons (just so even our unarmed ships can go armed, it feels like a waste to have an Adamant hulled ship without at least
some direct fire capability) and hopefully after 2 or 3 turns we'll have knocked out the Shimmering Water Enhancement Suit and discovered a moonsilver deposit and thus can put together some improvements for stealth ship stuff. What I've got in mind so far are
- Night Drive + Shimmering Water suit ("easily overlooked presence + don't mind me just passing through" for improved stealth effect/higher DC to notice/however it pans out
- Iron Wolf's Den ('spy barracks', name based on Night Caste moniker. Intended as a component to help explain a ship is a spy ship. Undecided as to whether 'wolf's den' or 'wolves den' works better here)
- Moonsilver hull + Night Drive (I'm guessing this'd be based on the PCA effect, letting a ship effectively reduce the magnitude of potential watchers the ship is attempting to slip by)
Tangentially related, while I don't expect to start building one any time in the next ~5 to 10 turns, it looks like we're fairly close on being able to design an Observatory ship. I don't mind putting the designers towards working on a 'Starmetal hull + Observatory' synergy component and can imagine adding stuff like PCA and/or SRA to better detect and track things but other than 'and get some lances researched to add to it in case it needs to fight for real' I'm not sure what I'd want on that ship. Something meant for a ways out.
More immediately I'd like to put together an Adamant scout ship (sloop sized probably, built in pairs) to help us snoop around the neighborhood and help us get started exploring the rest of Ophelis' neighborhood (though I'm trying to remember if we should research Godspeed Motivators for that or something else)
Can we get up to 1/2 successes from elementals on an elemental manse? I can't recall.
I believe that is the case, yes. It's one of the things I'm planning on for some of the tougher nuts to crack (such as the HLU + Hidden Empyrean on Ophelis). I'm less certain about temple-building, but am content to throw millions of Anklok laborers at the problem instead of elementals for now.
Incidentally I'd like to propose the creation of a Sakti ark for building manses be considered. Most 'build basic manse' options are low DC and require somewhere between 6 and 12 sux but with a Sakti templeship above the world and dropping a mass manse-capping project in a day (I'm guessing that's a 25 hour day instead of 'whatever is local'?) that ark gets recharged for 1 AP and (I presume?) Sakti's temple provides administrative benefits to building major manses on-site. Ark construction is AP 2, DC 50, 3 sux so just one iteration of 'ark building + charging, then discharging' pays for the ark (and we'd need to build a Sakti templeship but I can't expect it to be too AP-intensive given the god involved) so if we take the entire rest of the subsector's worth of manse construction to break even on that point I'd be surprised.
[x] Plan Holy Ship v. 4.3
Anklok
- [x] Bribing spirits to do their job: 1 AP
- [x] Faradai, Artificer of Most Efficacious Prostheses: 11 AP + bone
- [x] Shining Flower [Continual Grace]: 1 AP + 25m Dragon Kings + corpse
- [x] Continual Grace [30m] 7 AP + exotic
- [x] Lion Dogs to guard Jupiter Manse: auto
- [x] Wyld Fighting Force: 2 AP + ecstatic + barracks + atelier x2 + spark
- [x] Solar Temple redesign: 2 AP
- [x] More Angels are needed (sub-sector scale): 3 AP
I'm considering moving More Angels are Needed to Teteocon Expansion, as we'd likely complete that this turn and be able to start developing things like orchards and vinyards later.
Mosok
- [x] Solar Temple Redesign 2 AP + Loth'ea
- [x] Shimmering Water Enhancement 3 AP + Jadite
- [x] Widen Spy Ring [Stryxis]: 4 AP + blood + FC + Engineer + steam
- [x] Coral Reef [Tokat + 5 manse + all] 5 AP + Treel
- [x] Encourage Martial Arts: 6 AP + dojo + smoke + Slicktongues
- [x] Encourage Development: 3 AP + dojo + Marela
- [x] Trade goods: Atelier x1
No changes.
Pterok
- [x] Astrological Question: Faradai support auto
- [x] Astrological Question: Kaului Diplomacy 25y plan auto
- [x] Astrological Question: Heroic Ghosts 25y plan 1 AP
- [x] Astrological Question: Impossible Design Evocatorium 25y plan 1 AP
- [x] Astrological Question: Crystal Anchor 25y plan 1 AP
- [x] Harmonious Lore Understanding #1 [Ophelis]
-- [x] [base + Ship Design Studio + Adventurer's forum] 6 AP
- [x] Spell research: Azure Chariot 1 AP + Beryl + Arc
- [x] Elemental Support: 10 AP
- [x] Ghostwind Safety Guide: 2 AP
- [x] Cleanse Therak: 6 AP + oil (admin) + ships + thaumaturgy workshop
- [x] Spirit Gathering Thousand Forge: 12 AP + golem
- [x] Void Vessel Design (Solar Templeship redesign): 2 AP + Metal
- [x] Logistic Stockpile atelier x1
- [x] Standard Stockpile: atelier x2
No changes.
Raptok
- [x] Study [Day & Night Fleets] Policy: 1 AP
- [x] Call Chur Contacts (King Anzir): Ghostwalkers
- [x] Storm Shield [RUSH]: 4 AP
- [x] Design Component [Golden Fortress Body + Storm Shield] [RUSH]: 3 AP
- [x] Design Component [Theion drive + Four Virtues Hull][RUSH]: 3 AP
- [x] Design Component [Four Virtues Hull + Coruscating Plasma Beam Array + Rancor-Scenting Shroud] [RUSH]: 2 AP + Crystal
- [x] Mineral Survey Equipment: 1 AP
- [x] Harmonious Lore Understanding Manse #1 [Ophelis]: 6 AP
- [x] All mountain Fane [Ophelis][Training Grounds]: 3 AP
- [x] Brass Redoubt [Ophelis][Greater Automatorium + Automata Foundry]: 2 AP
- [x] Temple of Sakti [Ophelis]: 2 AP
- [x] Temple of Han-tha [Ophelis] 2 AP
- [x] Transalchemical Engineer x2: 4 AP + FC x2
- [x] Tree Spires 1 AP
- [x] Mount Up Boys 1 + stable
- [x] Grox Ranch [Ophelis] stable
- [x] Colony Stockpile Atelier x1
Added [RUSH] to the third component, changed Orichalcum Hull to GOlden Fortress Body for first one and clarified Theion Drive + Solar Templeship for second.
Edit: Changed 'Solar Templeship' to 'Four Virtues Hull' in component design
Edit2 (Son of Edit): Added Han-tha temple based on Corpse-Eater AP gained from sacrifices this turn. It feels thematic to build a temple to the god with the AP gained from his actions. (I also wanted to do one for Shining Flower but there's only so much AP going around right now). The Slicktongues were replaced with Ghostwalkers when talking to the Chur so the Slicktongues can be moved to help with Martial Arts promotion.
Edit3 (Revenge of Edit): deleted Ghostwalkers listed on the Shining Flower action (thank you for pointing that out
@Erinys)
- [x] Colonize Valki [30m]: 3 AP + stockpiles + Feast
- [x] Resource Expedition [Therak]: 2 AP + skiffs
No changes.
I think that fits with StarJaunter's feedback, if anyone has anything they'd like me to change now's the time to say so.
[x] Trade Plan I Woodn't Do That
-[x] Meat: Trade one million Dragon Kings away as slaves to the Stryxis every turn. In return they will provide a bounty of valuable materials… just don't ask where theygot them from. Lose one million Dragon Kings every turn, gain 10 Exotic Stockpiles every turn.
-[x] Tools: Honored Bipeds that you are, you are quite strong and clever. We can trade your artifice for entertainments that delight, yes? Yes. Trade the output of an Atelier Manse for the Arena Beasts trade good and gain 1 AP in each Breed. Atelier output will mostly be weapons, probably sold to pirates and slavers.
-[x] Trinkets: We have traveled far and wide and have interest in Trinkets, yes. Perhaps we can trade trinket for Trinket, yes Honored Biped? You gain a Gatcha list of tech items, everyone you choose grants the Stryxis an equivalent. Weapons for weapons, utility gear for utility, entertainment for entertainment.
--[x] Militia weapons
--[x] Celstial Honey/Mead samples
--[x] Ironwood samples
--[x] Medicine samples
--[x] Entertainment (same stuff we traded to Eldar and Lockhart)
--[x] Lizard Tail Regrowth Sphere + glow worms to keep it running
--[x] Grox
--[x] splinter rifles
--[x] Promethium sample
--[x] Ork-B-Gon fungicide sample
-[x] Secrets: Loathsome Eldar freaks are the bane of the galaxy. If you can provide some dread secret of theirs we will whisper of secrets profane to less honorable Biped ears then yours. Tell the Stryxis [insert fact here] about the Eldar and the Stryxis will provide an equally valuable fact. Keep in mind the value is in the eyes of the enemies of the Eldar, not your eyes or the Eldar's perception of value.
--[x] Eldar actions in Gothic War (public version)
--[x] Eldar can see the future (imply we are amazed and superstitious about this, blowing it out of proportion)
--[x] Eldar lost their gods somewhere (don't mention that we keep finding them)
-[x] Lies: Honored Bipeds, your are too glorious and powerful with many friends. Surely such powerful bipeds as you may stride where though wilt. Such as these places. Provide information on Tokat holdings that is riddled with deception and traps for any that tries to follow it and the Stryxis will gleefully share how to enter an Ork trap.
-[x] Hatred: Rumors of the Hated Eldari roaming these stars have reached our profane ears. Oh Honored Bipeds surely you can do something about this? For every Eldar vessel you can provide proof you destroyed they will let you target a world in the Koronus Expanse and subject it to intense raids for a turn when you ask. They care not if its Drukhari, Corsair, or Craftworlder.
Meat: I'm using this as an opportunity to spread Mosok spies everywhere as much as get Exotic stockpiles. Hopefully as our spy network within the Stryxis grows in number and position we can reconnect with other spy networks and get a well-developed espionage network within the Expanse.
Tools: Spend 1 AP maintaining a manse that gives us 4 AP in Breed dice. That's pretty much the kind of return we want on something like this, and if it makes the neighborhood a bit dangerous, c'est la vie.
Trinkets: Everyone loves the gacha rolls, and I'm happy to add more to the list here if anyone can think of more.
Secrets: I'm not sure we know many Eldar secrets to share, much less ones we'd like to pass on to someone like the Stryxis. That said I think putting the ones listed here out in the wild won't hurt anyone (that we mind seeing hurt).
Lies: ...was there a reason not to go through with this?
Hatred: I'm approaching this from a "maybe we get rewarded bullying Drukhari" angle. All else fails it's a potential information channel to cultivate.
Any objections to what I have listed for the trade items?