Dragon Kings in the 41st Millennia (Exalted/40K Empire)

@Slamu, you suggested divination to assist the Gothic War and some mathy changes to my plan that I didn't understand. What astrology question do you want to ask? Voting has ground to a halt so I think I have a little time to edit my latest plan (again).

Re: Astronomicons: I think it might be... fun if we could advance our astroforming tech enough to cause astroformed stars to shine their holy light into the Warp, in addition to the Materium. Heheheee... :D (Not as a lighthouse, but as anti-daemon security and to spread holiness.)

And seriously... what's wrong with the emoji menu? Does anyone else see a bunch of squares instead of emoji?
 
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For emoji it probably means you are using a device that does not have the emoji in your devices memory. Like trying to use a font that you don't have.

Could we build those groundside and increase the density of armaments or conveniences a city has? "+50% AA Light Implosion Bow coverage" seems workable, but I'm not sure if 'this village now supports atmospheric comfort manipulation' is on the table with worm power.

You would generally use elemental cores and white jade drills.

Worm power is part using it in deep space where getting those is difficult or impossible and part being able to give away some basic essence tech as trade items (with integreated power supply) without hooking the customer up to you power network. Like Lizard Tail Regrowth Spheres would be a big trade item with any race that is human or less technologically.

You could also develop them into orbital or deep space stuff that cannot be visited regularly and isn't quite important enough to install a hearthstone. Like a basic hanger base to extend the range of a skyship jump fleet. Or an exploration base in a place you cannot tap geomantically, like say that one creepy planet/station you know about but haven't visited. Would probably be applicable on any planet the necrons have their way on, or an exodite world controlled by them, or perhaps a tyranid world near the end of its life cycle. Or a base meant to never leave the warp/webway.

Basically you can do all these with hearthstones of course but those are too precious to "waste" especially in risky endeavours or endevours that simply are too large scale to be powered geomantically.

Would adapting these sails as a Component be permissible? Or perhaps researching something inspired by them?
I suppose? On some level I discourage it just to keep you different from the Eldar. If you did tap into sunlight for power you are more likely to use it as shielding or weaponry at this point, not speed.
 
PRAISE THE SUN!
Omake


BE HEREIN INFORMED that beginning FIRST MOONSDAY of CROWNING AIR and running through to JUPITERSDAY, DESCENDING AIR the Glorious Expedition To Thwart Villainy, Protect Man and Aid the Fugitives of Vice REQUEST AND REQUIRE the procurement of a number of ARTIFACTS OF DEVIOUS USE and Technicians Familiar with the operation thereof, and of skilled, qualified and trustworthy agents, and of operators of proven worth, in the INFILTRATION OF IMPERIAL WORLDS for an undisclosed but lengthy mission, whose purpose is the EMPLOY OF PERFIDIOUS MEANS, ASSASSINATION OF WICKEDNESS and LARCENOUS BEHAVIOR IN SUPPORT OF A MOST HOLY MISSION.
Dragon Kings wishing to volunteer for consideration of this GLORIOUS ESPIONAGE mission must present themselves to the PARLOR OF THE CONTEMPLATIVE CUTTLEFISH in the OUTER PAVILION of LUTHE. Applicants must have demonstrated FAMILIARIZATION WITH IMPERIAL CULTURE, including fluency with High Gothic and religious instruction. KNOWLEDGE OF MARTIAL ARTS A PLUS.
Applicants already in possession of the following resources are viewed favorably;
  • Ivory Masks
  • Privacy Veils
  • A viable supply of Stick People sap (viability at interviewer's discretion)
  • Audient Brushes
  • Ultimate Documents (special dispensation for possession is promised during this time period)
  • Sympathy Stones (quantities larger than two obols)
Applicants trained and certified in the creation, maintenance, deployment or requirements of the following resources are viewed favorably;
  • Artifacts of Autocthonic origin or other initiation in to the mysteries of the Great Maker
  • Biomotonic Replicators (Mammalian experience a plus)
  • Long-Range Motonic Ansible Arrays
  • Stasis Crystal Calibration
  • Adept level or higher grasp of secrecy-preserving thaumaturgies
  • Initiation into the Argent Arts of Abraxus

All selections for inclusion into the mission are at the discretion of Cuttlefish Monitor agents and no dissent will be accepted.
PRAISE THE SUN.
 
@StarJaunter, do we have a firm enough grasp on what's up with the primordials to make predictions as to how they'd react to stuff? Like, do they give a shit we're feeding Sol Invictus power and making collect calls? If we manage to geoform a planet to have 25 major solar demesne and build Ondar Shambols on all of them, with geomantically pleasing roads between and fully summon the big US across the veil are they just gonna be like "lol, this is my favorite soap opera" or are they going to reopen the Shinma, yoink him back and smite us for our troubles? What about an epic Loom project to establish the paradoxical existence of the Maidens?
 
Before we yank the Unconquered Sun out of the Primordials' hands and across the blind eternities, we'll have to take some baby steps first. Like yanking Isha out of Nurgle's hands and across the Warp.

You all know that the end-game of this is to spawn billions of Dragon Kings, permanently kill the 4 Ruinous Powers*, and then invade Creation to restart the Divine Rebellion, free the Incarnae and Exalted, and win the Primordial War. Right? That's why we need Death to the Deathless.

The after endgame is teaming up with millions of Dragon-Blooded to take over the galaxy, too...

(*Because Chaos-Neverborn couldn't possibly make Warhammer any worse than it already is, right? :lol: )
 
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(*Because Chaos-Neverborn couldn't possibly make Warhammer any worse than it already is, right? :lol: )
The chaos gods aren't rooted deeply enough for the cosmos to choke on their souls. We are going to want to have some Deva Forging ready to mitigate the psychic backlash of killing the embodiments of Hope and Courage and shit. Maybe reforge them into Virtue Gods. Nurgle Compassion, Khorn Valor, Tzeentch Temperance Slaanesh Conviction? Maybe swap Compassion and Conviction as necessary.
 
I'm not sure that Khorne can be killed with violence... or at all as long as things like Orks and the Imperium exist.

All the more reason to try! With holy violence and devotion cannon, obviously. :D Hey, if we dedicate it to Conky while we do it does it not count as empowering Khorne? 🌞That still leaves the problem of all the [other] hateful, genocidal armies out there...

Edit: No, I get it. We kill reform Khorne with love. Lovingly, violently, ruthlessly beating civilization into him with the power of the Unconquered Sun.
 
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I'm not sure that Khorne can be killed with violence... or at all as long as things like Orks and the Imperium exist.

All the more reason to try! With holy violence and devotion cannon, obviously. :D Hey, if we dedicate it to Conky while we do it does it not count as empowering Khorne? 🌞That still leaves the problem of all the [other] hateful, genocidal armies out there...

No, I get it. We kill reform Khorne with love. Lovingly, violently, ruthlessly beating civilization into him with the power of the Unconquered Sun.
What we need is a way to replicate that SMA charm that lets us replace Martial Arts or Melee or whatever with Socialize or Bureaucracy. Should be feasible within the warp.
 
But to your original question, I think reactions will depend on the Primordial. Cecelyne, the Principle of Hierarchy, Theion, and Kimbery will probably be pissed. Szoreny and the Lidless Eye will be dangerously curious about how we did it. The Dragon's Shadow will be bereft of the thing that casts his shadow and, potentially, become the Ultimate Darkness again (so, displeased). Isidoros might be amused. Oramus will follow Conky into this galaxy and lay waste to our planets, or unleash a psychic scream across the galaxy, or give everyone in the segmentum years of soul-twisting, mutating nightmares...
 
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@Slamu, you suggested divination to assist the Gothic War and some mathy changes to my plan that I didn't understand. What astrology question do you want to ask? Voting has ground to a halt so I think I have a little time to edit my latest plan (again).

Re: Astronomicons: I think it might be... fun if we could advance our astroforming tech enough to cause astroformed stars to shine their holy light into the Warp, in addition to the Materium. Heheheee... :D (Not as a lighthouse, but as anti-daemon security and to spread holiness.)

And seriously... what's wrong with the emoji menu? Does anyone else see a bunch of squares instead of emoji?

Information like 'when is the Planet Killer going to arrive over Serevan?', 'how many ships will arrive to attack the Cardinal world?', 'where will the False Prophet appear next?', 'when is an auspicious day to improve the Imperial opinion of the Dragon Kings?', etc. Basically anything that could help us in the Gothic War or its aftermath.

I fully intend to stellarform any and all stars we can into proper Suns, making Chaos' life that much more difficult. I'm also hopeful that, should the Suns be clustered in sufficient density, they leave an impression in the Warp sufficient for Imperial Navigators to make out. "Well, there's those sun-worshipping lizard peoples' worlds over there, so if we need to make an emergency Warp exit that is far from the worst place to do it" etc. That said, if we can follow through and make, say, subsector or even sector-wide Wyld infrastructure, that'd be a big bargaining chip for the Imperium.

Actually, another bargaining chip would be "we can either stabilize your existing Navigator lines or help produce new ones". While I don't think Navigators are in any particular danger of going extinct, the preservation and stabilization of their bloodlines is one of the primary duties of any Navigator House, and 'availability of Navigators' is probably the #1 bottleneck on Imperial ship production. Even if the Navigator houses we theoretically produced in this scenario were trusted with only the most well-patrolled routes hauling strictly civilian cargoes, that's a boon to the Imperium very senior people would have to take notice of.

As for spreading holiness...I think we're supposed to do that manually. You know, kicking down doors and yelling 'have you praised the Sun today?!' at whatever is behind Door #1. We either get new coreligionists or new clay, it's a pretty flawless system if Leeyata says so herself. (And she does, every Calibration festival. Loudly.)

Worm power is part using it in deep space where getting those is difficult or impossible and part being able to give away some basic essence tech as trade items (with integreated power supply) without hooking the customer up to you power network. Like Lizard Tail Regrowth Spheres would be a big trade item with any race that is human or less technologically.

Interesting trade good. Another something I can see the Tau being interested in.
Who would be interested in this? Humans have regular augmetics for most people (of varying efficacy) and cloned replacement limbs (if you're senior enough and don't want to become closer to the Omnissiah).
- A side note to this, is that non-Imperial humans might not have this tech level. I can see some feudal world magnate bartering for 'maraculous healing' for themselves and their allies in exchange for an annual tribute of goods and beasts, plus a yearly festival celebrating the Sun.
Eldar don't need it, their medical techniques are plenty good.
Necrons...need some medical assistance but we're a tiny bit late to that party and I don't think this is where they'd want to start anyway.
Tau I can see making use of it for civilian use (or military use away from the battlefield).
Orks...don't need it, and aren't typically in it for trade.
Squats...maybe, but if they're like WHF Dawi they're going to want a few centuries of testing for OSHA reasons, and to make sure it won't actually make them grow a lizard tail.
There's other races out there; the Thexian Trade Empire doesn't seem to have a specified tech level, but I'm assuming anyone with an interstellar trade empire is probably going to have some options available to them. That said, they probably have a client list we can talk to.

You could also develop them into orbital or deep space stuff that cannot be visited regularly and isn't quite important enough to install a hearthstone. Like a basic hanger base to extend the range of a skyship jump fleet. Or an exploration base in a place you cannot tap geomantically, like say that one creepy planet/station you know about but haven't visited. Would probably be applicable on any planet the necrons have their way on, or an exodite world controlled by them, or perhaps a tyranid world near the end of its life cycle. Or a base meant to never leave the warp/webway.

Oh, yeah. I low key want to make 'lots of smallcraft' be something that's part of our subsector-level defenses, in conjunction with patrol fleets. Likewise, I want to be able to insert a covert base into a subsector and allow Rocs and Warbirds to just jump in and harrass a world with insufficient security (or drop some commandos on a world using something like the Stalking Mantis).

Note to self; get R&D on making Notice-Me-Not tech, design the right carriers and basing operations.

I suppose? On some level I discourage it just to keep you different from the Eldar. If you did tap into sunlight for power you are more likely to use it as shielding or weaponry at this point, not speed.

Would an Essence Battlement upgrade that is "+1 Essence Battlement layers when in a system whose star is Stellaformed to the Unconquered Sun" be too finnicky and situational for your tastes?

@StarJaunter, do we have a firm enough grasp on what's up with the primordials to make predictions as to how they'd react to stuff? Like, do they give a shit we're feeding Sol Invictus power and making collect calls? If we manage to geoform a planet to have 25 major solar demesne and build Ondar Shambols on all of them, with geomantically pleasing roads between and fully summon the big US across the veil are they just gonna be like "lol, this is my favorite soap opera" or are they going to reopen the Shinma, yoink him back and smite us for our troubles? What about an epic Loom project to establish the paradoxical existence of the Maidens?

I for one wish to say I fully endorse Operation ONDAR SHAMBOL: THE PLANET. "We conquered this Daemonworld but instead of returning it to the Materium we dropped fifty million Anklok here to sanctify everything. They're praying their little hearts out here, they love it!"

Before we yank the Unconquered Sun out of the Primordials' hands and across the blind eternities, we'll have to take some baby steps first. Like yanking Isha out of Nurgle's hands and across the Warp.


(*Because Chaos-Neverborn couldn't possibly make Warhammer any worse than it already is, right? :lol: )

I dunno, you might get some Three Stooges Syndrome with the C'Tan there. (By the way, we're almost certainly going to care about the C'Tan. And by 'care about' I mean 'be religiously obligated to kill').

The after endgame is teaming up with millions of Dragon-Blooded to take over the galaxy, too...

Right, but...where are you planning on getting some of those? Because last I checked the Primordials won. The Celestial Exaltations they could put in the Jade Prison, but the Terrestrial ones...they're probably dead. Unless Gaia tossed them onto Autocthon or something, they're probably not doing so well.

You all know that the end-game of this is to spawn billions of Dragon Kings, permanently kill the 4 Ruinous Powers*, and then invade Creation to restart the Divine Rebellion, free the Incarnae and Exalted, and win the Primordial War. Right? That's why we need Death to the Deathless.

We...might not need Death to the Deathless. We have one way of killing spirits for sure and two more that are 'high probables'; high end Air path users (basically Elders) can set up a 'die for realsies' area for select spirits, and one of the Ordinatii options is essentially that on a wider scale. (It seems to lose some ummph at the higher end, but it still helps kill lots of small fry and it doesn't implicitly mean risking Elders in combat). Moreover, we (in theory) have access to Alchemicals, though whether they're true Exalts or just us cribbing notes from the Great Maker is a bit more ambiguous. Still, unless StarJaunter says otherwise, I presume the Champion variant is going to include MULTIPHASE DIVINITY REGULATOR: VOID HAMMER ENGINE as an optional module, which is basically the Ghost Eating Technique variant for Alchemicals. We can kill immortals without Death to the Deathless. That said, DttD probably makes things rather a bit easier, as I imagine our achievable efforts probably cap out around "kill Ka'Bandha" which isn't a small thing, but fearsome as the daemon is he is, ultimately, replacable and unless Khorne is diminished by his killing like a Primordial having one of their lesser souls killed, it's a shot in the dark.

I guess what I'm saying there is 'additional information required'.

The chaos gods aren't rooted deeply enough for the cosmos to choke on their souls. We are going to want to have some Deva Forging ready to mitigate the psychic backlash of killing the embodiments of Hope and Courage and shit. Maybe reforge them into Virtue Gods. Nurgle Compassion, Khorn Valor, Tzeentch Temperance Slaanesh Conviction? Maybe swap Compassion and Conviction as necessary.

So, as I'm operating, the Four Brothers are as thus;

Khorne - The Court of Twisted Valor
Slaanesh - The Court of Temperance Inverted
Tzeentch - The Court of Conviction Lost
Nurgle - The Court of Tainted Compassion

Seems a fair thing to classify them as, dark mirrors of virtue.

I'm not sure that Khorne can be killed with violence... or at all as long as things like Orks and the Imperium exist.

All the more reason to try! With holy violence and devotion cannon, obviously. :D Hey, if we dedicate it to Conky while we do it does it not count as empowering Khorne? 🌞That still leaves the problem of all the [other] hateful, genocidal armies out there...

Edit: No, I get it. We kill reform Khorne with love. Lovingly, violently, ruthlessly beating civilization into him with the power of the Unconquered Sun.

"Okay, but has anyone really tried?"
"Yes. Multiple times."
"Right, but have they tried hard enough?"
"Wha-? Y-yes, the Grey Knights have launched multiple attempts to-"
"I mean, really we just have to kill Khorne and reboot from start, right? Same thing as with the Golden Throne really."
*sputtering Loyalist noises*

The reason that the Neverborn became a thing was that it was impossible for the Primordials to die, so when some of them died anyway there was no mechanism to deal with that and they clogged the death/reincarnation system.

That might be fixed with Creation 2.0, actually. I doubt Theion wants to leave his siblings' rotting bodies in the living room, you know?



So, thoughts on a plan. I welcome feedback here.

Plan For Tomorrow v0.1
Anklok 2
-Bribe spirits 1
-Legion Trainee 2 + barracks

Bribe spirits shouldn't be too hard to justify, and Legion Trainee should complete this turn with some help from Elementals. If not, we've got another turn and some other autosuccesses to bring to the table. I want to save some of the other piety projects for later though.

Mosok 2
-Shipyard 3 + Mantas?
-Long term spy rings (Auto?)
-Falling Blossoms (Auto)

Shipyard requires three AP so I had to dip into General AP a bit again, but otherwise I'm relying on omake for project completion here. There's a decent chance the shipyard will get a little elemental boost too.

Pterok 2
-Q1 "When will Planet Killer attack Serevan?" Auto + Crystal
-Q2 Hand location obfuscation Auto + Jadite
-Q3 "When will the False Prophet be vulnerable?" 1
-Elemental Summoning 1
-Logistics Stockpile Atelier x2
-Standard Stockpile Atelier x1
-Grace Stockpile Thaumaturgy Workshop

I'm willing to shift a few things around here, but I absolutely think we should be doing a bit more divination to support this war. If anyone else has questions you think we should be asking, please say so. I specifically wouldn't object to swapping out the False Prophet question for something to support Rep Gain with the Imperium, but 'deeds not words' seems to be the item of the day. Logistics production to almost keep up with what we're burning on the expedition, Standard stockpiles because we're a bit low for my tastes, and Grace Stockpile because it looks like we can complete that without issue.

Raptok 3
-Hidden Tabernacle 2
-Brass Engines 1 + Automatorium

We only need two for the Hidden Tabernacle and I was at a bit of a loss to what to do with the third freed up. A lot of possibilities presented themselves to me (I gave a lot of thought towards starting Cores For Everyone, for instance), but upgrading the Brass Legions we have on deployment seemed a good start. I'm willing to swap things around here, for sure.

To ship off to the Gothic Sector;
-Logistics (20)
-Standard (10)
-Spy Toys
-Cerulean Arc
-Eucharist AP
-2 AP(?)
-Relics(?)

These are a list of things I expect to send off, though I don't know if we'll be able to manage everything there. Sending the 2 AP for the Gate, and we should be able to just ship in most materials after that. I find myself tempted to add Slicktongues to the list to help (if you'll pardon the pun) grease the wheels with our Imperial friends. The first three steps on the Path are basically ideal here, but I'm still on the fence about it because we might want to keep them at home so we could continue work on larger projects like Cores for Everyone. I am sending the Eucharist AP in because I think they'd be a boon infiltrating Chaos cults and we didn't have an overabundance of projects they could help us with here. Also on the 'maybe' list is "about five more squadrons of Rocs" to accompany Cerulean Arc and the Cracking Bone path, but...eh, I'm not sure about them. I don't think we're going to get more research on Navigators done in Turn 49.x, but...we might? As I said, feedback, please.
 
I'm not ready to think about details for 49.2 until we see the results of 49.1 and the battle therein. But here is my final plan: (anyone who voted for my previous plans, those plans won't get the relics empowered, so I request you to please switch to this one) :

[X] Plan: Hide the Hand + Relics of Awesome 5.0
-[X] Anklok (2 AP)
--[X] Bribing spirits to do their job - 1 General AP
--[X] Empower 5 Relics - 2 AP
-[X] Mosok (2 AP)
--[X] Order of the Falling Blossom - Auto
--[X] Void Shipyard - 2 AP + 1 General AP + Skyship Support
-[X] Pterok (2 AP)
--[X] Astrology: "Who are the most auspicious dragons to build and sanctify the Relics?" - Auto, apply to DCs of building and infusing 5 Relics
--[X] Astrology: "When will the Planet Killer arrive over Savaven?" - 1 AP + Crystalweavers
--[X] Obscuring Fate (Hand of Darkness) - 1 AP + 1 General AP + Jadeite + Astrology auto
--[X] Standard Stockpile - x1 Atelier
--[X] Logistics Stockpile - x1 Atelier
--[X] Elemental Support - 1 General AP
--[x] Grace Stockpile (1x Free Success applied to Thaumaturgy projects)
-[X] Raptok (3 AP)
--[X] build Relic of [As the Morning Reveals] - Omake
--[X] build Relic of [Aegis of Unconquered Might] - Omake
--[X] build Relic of [Sunburst Portal Evocation] - Omake
--[X] build Relic of [Sunburst Portal Evocation] - 1 AP
--[X] build Relic of [Godspear of All-Searing Noon] - 1 AP
--[X] Geomantic Relay - 1 AP
-[X] Prepare to use fast ship, or Sunburst Portal Evocation, to send Relics, new stockpiles, Eucharists, Corpse-Eaters over to the Savaven system into the Luminous Herald of Dawn RUSH.

Edit: Plan Updated

We should send the Relics, stockpiles, Eucharists, and Corpse-Eaters* over to the Gothic Sector ASAP. If it can't be done via voidship well before the battle over Savaven (with time to spare for organization), it should be done via a Sunburst Portal Evocation directly into the Luminous Herald of Dawn. Also both templeships need to get ready to warp over to the Savaven system, but at the last minute so our involvement isn't detected.

* Unless they're already there.
 
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do we have a firm enough grasp on what's up with the primordials to make predictions as to how they'd react to stuff?

Not firm at all. For one the Primordials are hard for others to Grok anyway and the Dragon Kings don't have the benefit of reading books (or summaries of books) about them written by High Essence solars who have spent time vivisecting them like we do.

Plus the knowledge they do have is likely upset by the fallout from the war. Some Primordials did die, and some came close enough to experience some variant or another of Trauma or suffer fetich death. So what you have might not be 100% true anymore.

If we manage to geoform a planet to have 25 major solar demesne and build Ondar Shambols on all of them, with geomantically pleasing roads between and fully summon the big US across the veil are they just gonna be like "lol, this is my favorite soap opera" or are they going to reopen the Shinma, yoink him back and smite us for our troubles?

Ah I actually thought about this. So the sublime vibrations that manifold into pan-dimensional pathways require a still pond. Or a enough biggatons of oompth that stilling the pond might be easier anyway.

So you just have to defeat Chaos, the Tyranids, and maybe the orcs and than make a massive project (massive by galactic civilization standards not your current standards)

unleash a psychic scream across the galaxy, or give everyone in the segmentum years of soul-twisting, mutating nightmares...

I mean its 40k/ This isn't quite "Was it a tuesday?" levels of common but its a thing that happens.

I plan on using a lot more aliens. From my read the Tau were intended to be an example of a non-human race of which probably dozens if not hundreds exists across the galaxy. (on top of all the trash ones that are barely worth mentioning in a report). Due to popularity they have been made a bigger deal but they are not unique.

I have already implied/told you that the sector you are in was controlled by a one or two sector race that died out a million years ago leaving behind their pantheon.

Also the sub-sector just next door is controlled by another upcoming race that got stalled a few hundred years ago due to [insert macguffin here] and now there hopes and dreams of exploration and colonization are but ash.

Would an Essence Battlement upgrade that is "+1 Essence Battlement layers when in a system whose star is Stellaformed to the Unconquered Sun" be too finnicky and situational for your tastes?

I mean thats the bare minimum to even bother right>?

(By the way, we're almost certainly going to care about the C'Tan. And by 'care about' I mean 'be religiously obligated to kill').
c'tan are a sunnova bitch to kill to. Like autocthon probably has one in a closet somewhere level. (Autobot has a tendency to leave half finished projects and statis locked disasters waiting around... I swear he has a relevant mental disorder).

plus the nature of them is something even exalted in the prime of their lives had problems dealing with.

Even they would bind one into an artifact where its vile whispers and madness could leak into the world of the real and give it to a young and impressionable new exalt as a birthday gift... cause killing it is too hard.
 
On the fossil fuel topic, my personal guess is that a lot of the promethium is mostly used in bootstrap reactors, in that a lot of advanced power generation methods requires very energetic environments to work at all and are not really intended to be shut down.

Fossil fuels are the ultimate in apocalypse proof jumpstarting - as long as the air can support a human it can support a prometheium starter reactor to spin up the fusion reactors. That they might not be able to run the advanced reactors full time due to missing infrastructure makes it matter of pulsed power repeatedly cycling power sources as they quench and need to be jumped again.

By contrast, solar power is tethered to a stellar body, easily interrupted and low power density unless tapping into something other than conventional physics.
I half suspect Eldar solar sails partly run on "sunlight is a manifestation of Asuryan" psychic kicker or something.
 
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On the fossil fuel topic, my personal guess is that a lot of the promethium is mostly used in bootstrap reactors, in that a lot of advanced power generation methods requires very energetic environments to work at all and are not really intended to be shut down.

Fossil fuels are the ultimate in apocalypse proof jumpstarting - as long as the air can support a human it can support a prometheium starter reactor to spin up the fusion reactors. That they might not be able to run the advanced reactors full time due to missing infrastructure makes it matter of pulsed power repeatedly cycling power sources as they quench and need to be jumped again.

By contrast, solar power is tethered to a stellar body, easily interrupted and low power density unless tapping into something other than conventional physics.
I half suspect Eldar solar sails partly run on "sunlight is a manifestation of Asuryan" psychic kicker or something.
plus its generally indicated that the ships run on much more refined version than normal. Which to me indicates the hydrogen in it is probably dueterium and the carbon may even be other isotopes. It could even be doped with other stuff like metastable helium 3 or something and their reactors run on that refined stuff. Which could probably burn in a car engine but would be totally wasted there.
 
c'tan are a sunnova bitch to kill to.
I think the only way to deal with them is to separate them from their bodies.
No, you read that correctly, and it isn't as dumb as it sounds.
Their bodies are artificial, effectively cybernetic enhancements, not something they would have ever had on their own without the Necrontyr's interference.

Without it's body a C'tan would probably just go back to being a sun-eating energy being.
Which, yeah, not exactly a good thing. But better a star-eater than an Undead Cyber God.
 
I think the only way to deal with them is to separate them from their bodies.
No, you read that correctly, and it isn't as dumb as it sounds.
Their bodies are artificial, effectively cybernetic enhancements, not something they would have ever had on their own without the Necrontyr's interference.

Without it's body a C'tan would probably just go back to being a sun-eating energy being.
Which, yeah, not exactly a good thing. But better a star-eater than an Undead Cyber God.
Especially since the rate at which they are suns wasn't even Project Hail Mary levels.
 
@Slamu. You may take 1 AP for anything or 3 AP for something very relevant, like recruiting or training Spies or cuttlefish.

Especially since the rate at which they are suns wasn't even Project Hail Mary levels.
Most people still object to Vampires, even if they find out they only need to kill once a year or once a month or whatever.

Any way. Has the planning settled down yet. I still see new plans being created less than 24 hours ago so I still don't feel safe calling it ready.
 
I'm not eager to unsure if I should make any more changes to my plan.

Edit: It seems like everything is up in the air until we know if the majority want to hide the Hand of Darkness or let Abaddon find it on Tokat. And if the latter, whether we will spend our ships and relics making him hate us more, or withdraw to defend Tokat. If the former, what actual options we have to hide it besides the Hidden Tabernacle. Until we know our options (re: Sorcerous Working, changing demesne aspects, and renovating Manses) and vote on those overall goals, it's hard to make coherent plans for carrying them out.
 
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If we can't find another major Wyld demesne anywhere in either of our sectors (which we haven't even tried yet!), we can research how to safely destroy the Hand of Darkness and then replace the Wyld manse with a marketplace. But, there's no safe way to just leave the Hand lying around, even with Obscuring Fate, because Abaddon will find it and attack us to get it back. Possibly blowing up Tocha or taking it from us. There's no realistic way to have the Hand of Darkness, and not have Tokat conquered by Chaos, without the Hidden Tabernacle. I think our astrology has already proven too weak to fully overcome his astrologers' counter-divination.

Having a Wyld marketplace is not worth Game Over for Tokat, especially since the marketplace would be on Tokat. Nothing is worth just inviting Abaddon to come smite one of our planets with everything he's got. I'm really, seriously concerned about it.

I'm honestly confused why this danger doesn't seem to worry you. Is there something I don't know about Abaddon's military compared to ours? Am I taking Chaos too seriously as a threat? :???:


Edit: StarJaunter has said they don't want to waste their pantheon write-up, and I think if they feel strongly enough they'll come up with a way to use it. Either by making a Wyld demesne available somewhere, or having them contact some other species like our "Kaukauna"neighbors.

If there is a Wyld demesne available in the Tokati sector, we can pinpoint it with astrology. If we invent a research project for advanced geomancy, we can probably create a Wyld demesne, either by changing the aspect of a major demesne or maybe even upgrading a minor demesne.


Edit: I meant Tokat, not Tocha
 
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If we can't find another major Wyld demesne anywhere in either of our sectors (which we haven't even tried yet!), we can research how to safely destroy the Hand of Darkness and then replace the Wyld manse with a marketplace.
Um I'm not sure if we are allowed to replace the use of a manse once utilized (at least not easily).
 
But I'm pretty sure it's a normal thing to do in Exalted. It's just expensive and time-consuming for people who can't summon 100 demons or Raise the Puissant Sanctum.

Edit: Also I'm pretty sure that geomancers can deliberately change the aspect of an uncapped demesne. (If there's a manse there it'll explode, though.) But I don't know the details because I don't have Oadenol's Codex.
 
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I'm honestly confused why this danger doesn't seem to worry you. Is there something I don't know about Abaddon's military compared to ours? Am I taking Chaos too seriously as a threat? :???:
It is not that, it is that we may have a viable alternative in the outside of fate stashing, and if anyone writes up a good enough omaka for hiding the hand using such a method than the building of the HT is unnecessary.
 
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I was assuming that stashing it outside of Fate would take a fair amount of AP and successes. It's the time constraint that worries me, more than the final location of the Hand. But actually I don't know, so:

@StarJaunter, if we want to do an Abraxan Sorcerous Working to put the Hand of Darkness outside of fate (turn it into a Deep, Dark Mystery to chaos divination), with the drawback you suggested of not having access to it for 25 years at a time, what would it take? What would be the working's circle and finesse, AP and success needed, and DC? Which Breed would need to do it?


Abaddon is going to try using the Hand to attack the defenses on the Rebo Blackstone Fortress in this season year. And I think the QM has suggested that at first, he may simply think he hasn't penetrated its mysteries. So we don't know how long we have before he and his sorcerers study the fake enough to know it's fake. At that point... yeah they'll probably try using astrology to find the real one. Especially if they used astrology to locate its former location, they can reasonably suspect someone stole it*. My uneducated guess is that he'll figure it out and start looking before this war is over.

*I'm assuming they're still sane enough to understand cause, effect, and logic.
 
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