Hm. So I think my top three options are locating Ophelis, meeting a Void Strider or profiling Asuryan as being the easier of the two to resurrect and more politically powerful (and thus able to help or hinder our future divine projects like repealing the Edict, demanding we stop building Most Holy Temples to violate it or demanding we resurrect the Murder God instead of leaving him dead and weaponizable).
Any thoughts gang?
He's not our Sun God, what we're doing is a favor, if he doesn't like how we're doing things he can descend upon the mortal plane and handle stuff himself.
Star Jaunter, I get that the Asuryan quest line requires a sun going nova. Could you help us contextualize the degree of angst the Dragon Kings are expected to have about that? I presume 'death is a reprieve/chance to do better next time' and 'gods die all the time (sorta), it's a Big Deal but it isn't
that kind of Big Deal' are in effect but I don't want to casually suggest that maybe exiled Dragon Bros do a Sun Heresy for the keebs next door either.
Maybe another or Omake to make a component design for a world conquering knell/rally/muster. (Working title). Probably worth having done before you design the ship that uses it. Could also use smaller direction conquering and temple sacking versions
What would you like put in as a Design [Component] vote? "Design [Leeayta Templeship Conquest Module]" or something similar?
Naming ideas;
- World Humbling
Cymbala
- Pavilion/Dais of Conquest (basically a raised platform that makes invasion-based planning and coordination more efficient and synergistic, limited by 'how many can physically fit on the platform')
- Gate Breaking Gong (meant in a sort of metaphorical 'walls of Jericho' sort of way)
Artifact thoughts(for when we build an Even More Ideal Workshop manse and can more easily craft great wonders), a swordstick/Grand
Macuahuitl that is basically a Dragon King themed Daiklave of Conquest usable only by someone Leeayta herself has given permission to use (generally a graduate of her 'succeed or die' training program, but presumably a theoretical godblooded or
ochilike would likewise be an authorized user) that helps suppress chaff (constant difficult rout checks, success means fighting at a stiff penalty), inspire allies in sight of a very holy sword (probably less useful for Dragon Kings than mortals but +1 dot in Valor still matters) and is generally a very good blessed weapon to hit Chaos Terminator formations with. Helps promote a Strategos to Hero+ Unit like Final Hymn of Judgement.
Yes, but the answer will often be: there isn't. If you widen the scope it will become difficult enough you likely fail, leaving aside the loom of fate
So something like 'where is an Ork-held world with 5 or more Major Solar Manses' would be viable, but something as specific as 'devoted to X god' is going to be Very Difficult as a starting bid and probably gets more difficult with little incentive?
I've dropped the legions of servants for a Void Kraken Collar of Clockwork Diligence partially because I have faith in Slamu's ability to write but also because I like the idea of having a Void Kraken to set on the Black Legion or local the local Orks.
"Aquila Control, be advised we're riding a
Void Kraken so-"
"You
what!?"
"We're riding a Void Kraken, we want to kill Black Legion ships faster."
It is not about Teteocon. It is about how we spend AP. What you call overspending by 1 AP is not wasting dice because it gives us a 70 to 80% chance of finishing a project in a turn. That is 70% to 80% chance of getting a reward.
Putting the minimum in projects is wasting dice because it means we actually make less progress per turn by getting less rewards per turn. It is how we have more than 25 unfinished projects.
Putting 1 AP in a DC 35 project that needs 2 successes will likely take 3 turns to finish. Spending 3 AP gives us a 73% chance of finishing it in 1 turn. That is progress. It is not a real problem that there is a chance we might overspend AP. Getting rewards in a timely manner is what matters, not making sure we never have a chance of overspending AP. Finishing projects is the goal so we get the reward. AP only does something when we get a reward out of it. Chipping away means the AP is doing nothing. When it comes to high AP projects it is unavoidable but that is why we should only do a couple of those at a time.
We don't
need the Lion Dogs finished next turn. Overcommitting resources means less work is being done in total, whereas ensuring efficient use of our AP to chip away at problems means both making progress on projects that honestly are ancillary to our needs (I don't place a great priority towards the Navigators project, for instance, but it's useful enough to invest a little in and gives the Cracking Bone path-ists something helpful to do) and should for some reason we need to RUSH it soon it's easier to scare up the AP for 10 successes than 20+.
Lion Dogs will be important for Teteocon. We want to build the celestial city for certain, but before we do so we need to get other projects done, such as expanding our Adamant supply enough to actually, y'know,
build the great dome. Spending 3 AP in one turn when 2 AP over two turns isn't automatically the best solution, sometimes it's just wasteful. Sometimes projects are started that aren't as important anymore; while I don't mind if the Defense Grid project is completed it was begun during a period of fortification for an attack by Orks that turned out to be a non-event. Sometimes we have partial projects because omake writers are putting words on paper to further projects they'd like to see completed that haven't been a priority for most voters (the Beasts of Resplendent Liquids research) or are rewards for stories they just wanted to see out there (the Skyweavers Training facilities).
Partially completed projects aren't a fail state. They're
partially completed projects.
Tangentially related, how do you feel about helping with a project to make a bunch of Major Geomantic Manses to dedicate to things like 'forecast a quarter-century out for the best time to build X facilities' and 'trade astrologer-hours to the Eldar for help in cracking Y research project'? Planning our infrastructure work in advance feels like the responsible way to make good use of our AP in general.
I will point out that the prejudice you are giving khaine is out of character for the Dragon Kings and that even in his shattered state and believing him a monster the eldar still call upon him in battle. Basically you are thinking too human
I get the feeling that it's at least as much 'desperate times call for desperate measures' so much as it is unavoidable; if you walk a warlike Path you invoke Khaine the Bloody-Handed in some respect (or you go full murder-clown).