It is if we are talking about how to spend our AP for the next 5 turns after the Gothic War. Previous turns had us put a small amount of AP into too many projects that can now decay. We do not get anything from having an incomplete project. We only get a reward when it is finished. In the future we should focus on trying to complete as many projects as we can in a single turn. If we do high AP projects we should keep the number of them limited so we can get those done faster.
Most of those projects were either to make use of an asset that couldn't be properly utilized elsewise (such as the Stables being applied to the Razor-Beak project, or Navigators and the Cracking Bone Path) or we needed to get done and couldn't just drop massive amounts of AP in and have it auto-complete for one reason or another (such as Magical Population Growth and its minimum time requirements).
I agree that projects that complete are generally superior to projects that are but half-done, but don't pretend that those projects are incomplete because we don't care.
I have multiple lists of action priorities for "Immediate after Gothic War, before next Ork war", "Post-Gothic War (don't need to be immediate)", short-term, medium-term, and long-term. "infiltrate nearest Orks, screw around/sabotage/steal/assassinate to delay/weaken their attack on us" is on the list of things to do ASAP. Building more Wondrous Globes of Precious Stability is on one of the short-term lists along with controlling enough moonsilver, soulsteel, and starmetal to do it properly at a better pace.
I think we need to come up with a consensus on priorities before planning post-war turns, so that our plans don't jump all over the place from one turn to the next depending on who wrote it. We have 28 unfinished projects because each turn plan was written with different priorities and goals, and we kept forgetting what we were doing and what our overall goals were, and omake were put to some things that nobody else put AP into finishishing.
I have a(n admittedly rough) plan for shortly after the war;
Operation CLEANSWEEP:
- Claim Khyral, Therak and Valki from Orks
- Install at least 10 million Dragon Kings as colonists upon each planet
- Ensure proper economic links to the Tokat Sector
We can build 9 Maze Skiffs for 36 Successes right now, 18 from two Ateliers and Factory Cathedrals can supply the remaining (though I suggest 1 FC and 6 AP to complete it in a single turn). That ought to provide sufficient supply and reinforcements for the campaign.
We can plan out a Leeayta Templeship (back of the napkin math gives us ~122 AP to build before reductions, this includes just Essence Battlements, Large Barracks, Large Hangers, Essence Drives and Wyld Chancel and max Hard 2 Kill). If we do I hope that a concurrent cost reduction research on combining Large Barracks + Large Hangers improves cost savings by more than 3. Give it another turn to build the darn thing (we have a Temple Forge in orbit around Tokat, I don't see a great difficulty in getting it ready to go) and I imagine the Gothic Expedition would have returned by then (assuming nothing delays their return)
Assuming we send out both the
Feast and the as-yet unnamed Leeayta Templeship I'm penciling in 300,000 troops in full kit plus supplies (carried in holds and ferried via Maze Skiff), which unless I miss my calculations is more than enough to transfer most or all of our existing troops, which was sufficient to win the day on Tocha (admittedly after they had received military reversals), and I'm hopeful that with our concentration of force we can do a series of victories in detail against the Shroomborn. We build up a stockpile of about 50 Standard Stockpiles and whatever Logistics Stockpiles are necessary for two turns of operation within the subsector and send out infiltrator teams to the various planets a turn ahead of time to allow for local tactical assessments and prepare for decapitation strikes if we've got a thinker instead of a krumper (or at least remove a figure of merit such as a Big Mek or Weirdboy shaman as applicable) then launch a series of invasions. A Leeayta Templeship in orbit ought to give greater conquest bonuses both in its prosecution and rewards for completion.
Colonization-wise I see the reasonable course of action being to fully invest in Khyral (40 million Dragon Kings) as it's the 'gate' of the subsector and offers the most AP (offering a net of 12 Breed AP, as opposed to Therak's 4 Breed AP and Valki's 2 Breed AP) while putting 10 million Dragon Kings each on Valki and Therak. That gives us enough to begin investing in things like moonsilver and adamantium extraction but lets us focus on getting Khyral's house in order before moving on to dropping an extra influx of Dragon Kings on the under-served Therak and Valki.
Question; would a plan to train up PDF for the three to-be-invaded worlds ahead of time akin to improving the availability of Aurichim/Argentim across the subsector be a reasonable project? Also, can we expend Exotic stockpiles to help with either successes gained or DC lowered for god-forging (either Angels Needed or God of [Planet] projects)?
I didn't do the math but I agree mostly. A more practical species would build Elvish temples first, but it seems mildly sacrilegous to do that on a planet that doesn't have a proper major manse Solar temple yet. Just as we wouldn't build a minor manse temple to any lesser god until the capital's Pyramid of the Sun was finished and consecrated with a few hearts.
My math is basically 'AP in multiplied by % of success based on DC, what result gets us near the intended successes needed?'. In this case 24 AP x 0.85 (due to the -5 effective DC from bribing spirits) gets us 20.4 or 22.8 if we use astrology and drop the DC to 5.
We could build Tree Spires as that will help a lot with space development, it only needs 24 successes which is two of the Assault Skyremes (if built separately), and it (the Tree Spires) are easier to build with a base DC of 20 instead of DC 30 like the Assault Skyremes. Whats more I think this discount stacks with the skyships discounts for orbital/space development.
Half those successes can be Elementals too, so it's really more like 12 Raptok (managing the project/growing things), 4 Pterok (making Elementals).
I don't think that replaces the need for things like Mantas entirely but it probably makes them more effective.
We could knock 9 out relatively quickly really but 6 should be enough for a while.
I say go for 9; we'll need more than that but 9 makes the Atelier Manse applications most effective and it's not like we're necessarily hurting for Mosok AP to throw at the project.
How do you all feel about completing Tokat's Defense Grid with an omake?
It's not a priority for me but I won't begrudge you for doing so if you care to write an omake for that purpose.
Sure, 5 success needed, can apply factory cathedral to get three sux, but rolled success are not tripled. DC: 45(includes rush)
If I write an omake for this, would anyone care to include a +Factory Cathedral [RUSH] job in their plans?
I'm seriously considering dropping Cleanse Tocha and putting the freed up ap towards finishing Improved Warbirds which only needs one last success to finish, thoughts anyone?
I'd love to see it finished, I'd rather complete Cleanse Tocha once we have a plantation (+BoRL?) completed so the action is more efficient. When the time is right I intend to drop Thaumaturgy Workshop, Elemental support and what AP is necessary to get it done all at once.
Might raise that to higher priority since he's alive and as such might be able to grant blessings and arcs and shit. It should also be noted that while Cegorach isn't a god of knowledge, he is the current Black Librarian until Hoeth gets rezzed which means he controls access to a Spearmin+ source of local lore.
I am going to assume that we won't exactly have free and unrestricted access to that library, but you make a good point.
Yes there is one extra plantation, I think imadozole was intended for clearing the subsector of orks but gothic war happened
I was planning on the Tree Spires (+Iron Ring upgrade) with the plantation space. My intended plantation numbers are thus;
Tokat
- Tree Spires
Tocha
- Imadizole
- Seeds of Immaculate Blood
- Ebonite (w/shipyard in orbit) (I'm thinking another Gemini Shipyard to help fill out our escort numbers)
- Tree Spire
Ophelis
- Tree Spires
- Militia
- Cocoa
- Maize
- Seeds of Immaculate Blood
- Ebonite
- Tree Spire
- Free space
- Free space
- Free space
I'm toying with the idea of filling in some of the "Free Space" plantations with stuff but unless there's some sort of 'Improved Staran Defenders' or project that we can cultivate to work alongside a Wrath of Sextus Jylis Major Manse then leaving it blank feels prudent.
Eldar Trade:
[ ] Divination: We can offer access to our divination equivalent to one free divination AP per turn. Eldar can offer one Divination AP per turn. (Eldar Divination focuses on choosing a goal or desired outcome and learning the next step to take to reach it instead of auspicious/inauspicious timing improving or condemning and endeavor). This can apply explicitly with research projects as its assumed the Eldar will send advice or knowledge if more appropriate than a reading with mechanically similar effects. This Eldar Divination can also stack with astrology where appropriate allowing potentially reaching 3 AP divinations.
[ ] Holy Arms: Eldar have become quite impressed with Holy weaponry and have even established an Aspect Shrine utilizing such. Of course they need a supply of the weapons. This will require committing a Factory Cathedral to the trade function. Once armed the Eldar can offer services of their Aspect Warriors to be "hired" as mercenaries. You gain access to a small group (100 ish) of Craftworld Aspect Warriors of any type, including the new Holy Weapon one) when needed. You can call upon on per turn for free and can pay an AP to gain more up to five total called upon currently.
[ ] Medicine: Immaculate Medicine derived from Seeds of Immaculate Blood harkins the Eldar back to the Healthcare of the height of their Glorious Empire millions of years ago. To satisfy their [initial] needs we need to dedicate a plantation and an Atelier manse to grow the ingredients and produce the medicine. In exchange they will provide a flood of exotic materials from across the Galaxy, +10 Exotic Stockpiles per turn.
[ ] Elemental Cores: A regular supply of new cores plus adding in charging the existing supply would be a grand boon to the Eldar. An atelier manse, 5 Basic Manses and a project to set up the supply chain would be required on your end… to start. They will offer the service of their loremasters granting a 2 free auto success AP with a DC(65) limit. Note some subjects deeply related to Dragon King or Creation specific stuff may not benefit from this… like anything involved Necromancy would be right out.
Medicine; we can
auto-complete a second Seeds of Immaculate Blood plantation in 3 turns, or we can go ahead and spend the time and effort building one out now. I like the imagery of making the Isha's Garden plantation on Ophelis the designated trade plot, but I'm happy to work on expanding our supplies early if relevant; it's an easy 4 AP to justify in my mind. I'd like to have three plantations from where we are now; one for trade with the Eldar (subject to increase) and one in both the Tokat and Ophelis sectors in case there's difficulty moving things back and forth (such as a Wyld Storm cutting off the Ophelis Sector like one so recently did the Gothic Sector).
Holy Arms; I think we can get away with this as-is, but again the (narrative) synergy of saying "Vaul's Forge is dedicated to making the Holy Arms" appeals. On a related note, instead of getting a collection of Howling Banshees or Warp Spiders for a campaign, could we get a modest selection of strategic advisors intended to emulate picking a
Specialist Strategos choice?
Divination; I suppose we can do this currently (presumably by saying "I dedicate an Astrology AP to the Eldar for their help in researching X this turn"?) but hope to build a bunch of Major Geomantic Observatories to trade Astrology AP on a more regular basis.
Elemental Cores; I don't know if a Beast of Resplendent Liquids would be a suitable replacement for an atelier manse in this instance ("....and then we drop this magical necklace in the similarly magical Giant Toad Slime to soak for a few hours") but if we can replace one with the other I certainly see the appeal. Making one of Tokat's new demenses into dedicated Eldar recharge manses makes sense but IIRC Star Jaunter would prefer for bookkeeping purposes to build a basic manse first, then convert it to a specialist manse. The Cores for Eldar project looks daunting but I imagine is actually fairly easy to complete (
@StarJaunter Cores for Everyone is listed as Elemental-OK but Cores for Eldar are not, is it safe to assume the elementals can work towards 30% completion here as well?) but I
imagine we can complete the project in a single turn so long as we're willing to toss all our current Exotic Stockpiles at it, at least one Factory Cathedral, Slicktongue support and maybe a dozen AP (and some astrology to keep things running smoothly wouldn't hurt). Overall this seems the most AP-intensive of the Eldar trade options but +2 Research Successes/turn seems well worth it to me.
Would it be reasonable to use Wyld Questing to answer a question like "where is an Ork-held planet with a Isha-flavored Major Demense near [planet]"?