Er is this supposed to be Eye of the Night? Not sure what you are asking here eitherway.
Do we need the Vault of Night to keep the Eye of Night hidden from Chaos?
Er is this supposed to be Eye of the Night? Not sure what you are asking here eitherway.
Because an exotic stockpile reduces the DC to 15 and since we're rolling D100s here there's not much point when we can use that support on projects with higher DCs.May I ask why you're not giving it divination support to ensure its successes?
I'm splitting focus because development raises the level that civilian dragons reach in martial arts that they practise while encourage raises the amount of people practicing in general so if we want everyone practicing we need to do the latter but development already has successes in it so I'm only splitting my focus here because of that or I would be focusing on encourage until that capstones and our whole population practises martial arts.May I ask why you're splitting your focus here? Development is closer to completion and doubles the number of TMA groups we have, while Encourage MA bumps up those numbers by 25%. I'm a little confused by your methods here.
Your right it would I'll have to think on this and see what if anything I can move around.Imidazole Plantations make this more efficient, by the way. 3 Raptok AP for starting the process, 1 Pterok elemental support AP to complete it.
I'm not any more and I have to confess that the only reason I had them getting repaired in my plan was because I thought that I would get pushback if I didn't, not going to lie I don't like Ork ships at all and feel that if your using them then you are pretty desperate.I am completely confused why everyone is repairing the ork ships... we came pretty close to salvaging them last time to prvent their upkeep from draining this turn and now pretty much every plan is repairing them.
It will probably be ready immediately after completion, but currently the Eye is in the Gothic sector and I am not sure if we can move it through the Gate of Auspicious passage.If we build a Prying Veil of Discretion, is it ready immediately to hide the Eye of Night, or would we have to upgrade the manse before using it for that?
Regarding unfinished projects, at some point the successes we have in them will decay but I'm not sure it'll happen in turn 50. I'm also not sure it won't.
Do we need the Vault of Night to keep the Eye of Night hidden from Chaos?
Hey StarJaunter are you going to add the Leagues of Votann to this quest?
If we build a Prying Veil of Discretion, is it ready immediately to hide the Eye of Night
but currently the Eye is in the Gothic sector and I am not sure if we can move it through the Gate of Auspicious passage.
Nothing is decaying in turn 50, if it was going to you would see it in the stats available on the turn 50, but I didn't change anything due to decay. I will likely go over aged stuff in turn 51 to see if its old enough to start decaying.We are using 1 year turns for the Gothic War and have to put AP towards that war.
I like much of this but:
Why are you Rushing it? The only reason to Rush it is if you intend to throw the Eye through the Gate of Auspicious passage at the earliest possible moment. If you do not advocate doing so there is no reason to Rush this.
I have been considering stuff along these lines the martial one is on consideration a yes but the plantation will depend on where I'm willing to take AP away from.* Knowing what StarJaunter said above, I suggest moving 3 AP from Magical Population Growth into an Imidazole Plantation.
* I strongly advise moving all the AP from Encourage Martial Arts into Encourage Development
I may move one Atelier but I've got the logistical stockpiles in my plan to make sure that we won't run out after a few rounds of heavy combat, I'll probably take the rush part off though on consideration.
I'll defiantly be doing that.* Steam-path Hotbloods can help repair the Orkish Kroozer (I know I asked about this a long while ago, the answer was yes due to the hazards of Orky kraft)
Umm... why? No seriously why would they care about what we're doing with a bunch of mon-keigh souls to get more of the mead that they like? As long as it's got nothing to do with chaos and will not effect them negatively they have zero reason to care.* We should probably apologize to Ulthwe (with Slicktongue help) before expediting the Golden Throne Aid
I'm doing it now because we need a ship design that the gemini yards can build that isn't an unshielded Orichalcum brick (which is the only frigate sized ship design we have right now) and I'm going with a mini turn because I think that it might be fun, as for the Lumina pacts where are they I've been looking and I can't find them in any of the options.* Why do you want a ship-design miniturn now? I would take Pterok AP out of that, Night Drive, and Cleans Tocha to create Lumina Pacts to send to the Gothic Sector. Plus I'm not sure we have an FTL transport available for cleansing Tocha.
Omake can also cover a ship design well, its where that one came from after all.I'm doing it now because we need a ship design that the gemini yards can build that isn't an unshielded Orichalcum brick (which is the only frigate sized ship design we have right now) and I'm going with a mini turn because I think that it might be fun,
Where did you promise to help them beyond:Apologizing to Ulthwe is because we can't help them take a Talisman of Vaul now that the Imperium AND the Emperor personally are watching our every move. IIRC that was what we promised to help them with.
Objectively false. I have already stated that any power system that is more efficient then a geomantic relay will be nerfed until Geomantic relay reigns supreme. The only reason to use gas giant power relays is because you cannnot or will not spare the manses to make them, not because cost wise it is more efficient.
I am completely confused why everyone is repairing the ork ships... we came pretty close to salvaging them last time to prvent their upkeep from draining this turn and now pretty much every plan is repairing them.
Also we have a captured Psyker, Byron (taken at insane cost) who is only mortal and likely to die if we don't research him relatively soonish.
[X] Plan Gothic War Climax 2
-[X] Perfected Slayers
-[X] Bribing spirits to do their job: 1 Anklok AP
-[X] (RUSH) Ruby Arrow Recruitment Drive: 2 Anklok AP, 3 Training Grounds, 3 Stable
-[X] Moon Speak (Vault of Night): 9 General, 9 Anklok AP
-[X] Moar Fishies: 7 General AP
-[X] Repairs (Lite Kroozer): 6 General, 1 Mosok AP
-[X] Repairs (Onslaught 1): 7 Mosok AP, Gemini Shipyard
-[X] Repairs (Onslaught 2): 2 General, 5 Mosok AP, Gemini Shipyard
-[X] Skyweavers Training Zone: 6 Pterok AP
-[X] Naval Administrative Oversight: 11 General, 5 Pterok AP
-[X] Jach'Uchil Sulfur Exploitation: 2 General AP, 7 Raptok AP
-[X] Pay the Debt: 2 Raptok, 1 Ideal Workshop
-[X] (RUSH) Brass Legions: 2 Raptok, 2 Ideal Workshops, 3 Golem
-[X] Imidazole Plantation: 1 General, 6 Raptok AP
-[X] Obscure Dragon Kings Expedition: 2+Blood
-[X] (RUSH) 2 Standard Stockpile: 2 Atelier
-[X] (RUSH) Grace Stockpile: 1 Pterok AP, 1 Atelier
-[X] RUSH 2 Logistics Stockpile: 2 Atelier
-[X] (RUSH) 1 Human Care Package: 1 Atelier
Everything in my plan has a high chance of being finished this turn. I added Skyweavers Training Zone and Moar Fishies by removing Grox Ranch and Hand of Darkness Analysis.
[ ] Magnetic Senses: Fighting the Perfected Warriors enhanced with Dysprosium implants we discovered they had magnetic powers and it has caused a line of thought. Some natural creatures have crude ability to detect magnetic fields and many semi machine autochthonic creatures can do even better. Let us study these fields and adapt to these senses so any enhanced soldiery or sensor equipment we design can detect Magnetic fields with greater facility. AP needed: 1. DC: 35. Successes Needed: 3. Reward: Any unit with better than normal senses adds magnetic senses.
Also though of this on a walk and added it to the research tab. Basically making your mag sensors as easy to add on to a being or vehicle as heat sensors currently are. Has minimal effect on most things of course, few targets that would have a magnetic fields without producing excess heat right?
--[X] Supremacy of Elemental Advantage [Imidazole Plantation (Tocha)] May not target things inappropriate for elementals like research or intricate magitech, may not apply to projects over DC of 50. 1 AP needed. DC: 25. Success Needed 1. 1 Pterok AP
--[X] Legions of Servants AP Needed 3. DC 25. AP needed 27. 1 Raptok AP + 2 General AP + Golem autosuccess + 2 Ideal Workshop
That's fair but I would still like to give the mini turn a try for fun.Omake can also cover a ship design well, its where that one came from after all.
You will also get three designs for free when the war ends, two of which you already know as the Golden Scale class (fast response, scout, piracy/pirate hunter, and the Harmonic Resonance Class Templeship (cheap but powerful front line ship).
A third will be a choice you make between some things I designed, most of which are a bit quirky.
Look one line up it's already in there.This will give 2 autosuccesses to the plantation (leaving it 1 success shy of completion). I suggest Elemental Support, which won't automatically go to the plantation but is very likely to and will provide 3 rolled dice against a very low DC project.
Are we allowed to do this or do you want at least one actual AP in a project for it to start StarJaunter? because I remember you complaining about us funding things solely through autosuccesses before, also do we need to add a RUSH tag to Pay the Debt so that it will finish in time for the Eldar to arrive?You can probably put one Factory Cathedral and apply it to the Pay the Debt (FCx2 ought to give 6 AP of goods out of a needed five),
I'll think on this.put it towards the Long Term Support spy ring toys and either expand the number of planets that can be supplied or assign the Mosok AP there elsewhere.
Thanks I often don't quite know where to put the path dice.I also don't see the Ghostwalker AP in your plan, and I think they can do either Soulsteel or Golden Throne Aid.
My understanding is that we would be putting geomantic relays on the gas giants, that setting up the habitats on the moons was a prerequisite for that. Is this not so?
Also StarJaunter I've been meaning to ask shouldn't the number of successes on Analytical Engines be three rather then one due to the golem workshops tripling effect?
Are we allowed to do this or do you want at least one actual AP in a project for it to start StarJaunter?
These Eldar are not the ones you owe so thats pointless. You have to arrange to pay back the actual owed Craftworld later, preferably in Turn 51 as if you wait longer than that it might get dicey. And of course most of the "money" is in the Gothic Sector at your asteroid base right now.also do we need to add a RUSH tag to Pay the Debt so that it will finish in time for the Eldar to arrive?
It's a very good plan although I'm concerned that it's missing some astrology I consider important:What about this plan?
[X] Plan Gothic War Climax 3
This is another modified version. I removed Vault of Night for Prying Veil of Darkness. That freed 9 Anklok AP to put towards Suppression (Tocha), Dogs of The State, and Continual Grace. Everything except Continual Grace has a high chance of succeeding on this turn.
Here we go, a selection of views from various Dragon Kings, including a brief look at Crentzir, as I didn't want to touch the character too much. I welcome feedback and suggestion.
I'll go with Teteocon Expansion, as I'd love to see the heavenly city fully start forming. I am highly tempted to write another omake on something but I'd probably want to write something a bit longer and more detailed.Nice, I appreciate gathering enough snippets to make an Omake.
I will send a minor bonus to Lockharts survival roll and you get an omake reward. You may gain One success on anything (which can include a DIvination, or Ship design) or three assigned to one of (Continual Grace, Golden Throne Aide, Magical Population Growth, Teteocon Expansion, Going Fishing for Known Threats (imperial Inquisition), Patrol Armors, Unconquerable Self, or Human design methodology for Crafted Consciousness, aka Understanding Machine Spirits)
Done.I'll go with Teteocon Expansion, as I'd love to see the heavenly city fully start forming. I am highly tempted to write another omake on something but I'd probably want to write something a bit longer and more detailed.