Distant Stars. (a WH40K/Xianxia civ Quest).

Voting is open
A qi regenerating formation should be doable in two decades? Even if we have to just store our own qi for later, havinhg a place to recharge should be useful, especially if we use heavens shackles. And yes, having the emperor set a trap in the ocean where he gas an advantage and none of our enemys specialise in is great.
Thinking about it, if we want to keep qi for later, the qi batteries we can use to power runic items may be a good direction.

Discounting it, we can try refining the spiritual food recipes we have.
Our average troops can fly. I really want to take advantage of that, but the best i can think of is massdeployment of mines, chemical weapons that are heavy enough to not reach us, and trapped positions.
Keep in mind heavy weapons don't, and while use mines and just flying above them is useful, they can just send the fodder demons to clear it.
 
[X] plan uplift and hunters, overwhelming firepower

I agree with this.

For a unit... Desperate times, desperate measures.

I propose a Kamikaze unit. ONLY made of volunteers, mainly a mix of zealots, near suicidal people wishing to die but also to make their death mean something, bloodthirsty Keku in search of revenge, and terminally Ill soldiers.

They'd get equipment capable of letting them punch above their weight, bit only when used in a "sacrificial" way.

They're the kind that would throw themselr in a warp drift with a nuke strapped to their chest to explode inside and buy some time for the key outside to establish defenses or close the rift.


Also a unit focused exclusively on quick evacuation of civilians.
 
We also need a team of scientists specialized for making quick and dirty counter to biological warfare, and maybe units with heavy focus on fire to burn biological agents.
 
Keep in mind heavy weapons don't, and while use mines and just flying above them is useful, they can just send the fodder demons to clear it.
You mean dont fly?

- The idea was to use bombs filled with chemical weapons, holy stuff if we can figure out how, and drop it on some of them from above.
With heavy, i meant using chemicals that wont fly high enough to get our own fying people. The heavy part was meant for the actual payload.


-And minefields wont work on strong demons,that is correct.
As will rifles. And probably grenades and smaller tanks.
But the army has many lesser demons. And they need to be banished somehow.
And if they sacrifice them to the minefields, they dont sacrifice them as meatshields for our heavy hitters.
Or as terrorunits where we have to decide between hitting elites ans safing civilians.

The minefields wont help against the enemys heavy hitters, but thats not what they are for.

I think we need seperate strategys to deal with seperate parts of the enemy.

-spellcasters(shackles, specialised cultivators,snipers)

-heavys (artillery,cultivators,heavy tanks, elite personnel with heavy weapons)

-flyers(ligth flyer units,anti-air,cultivators)

-superelites(us, a formation of thirdsteps,an elaborate trap, divine intervention)

-grunts (artillery,soldiers,minefield,chemical bombs, just any gun)


Like that. There is no one solution fitts all


Edit:yes,fire. Hmmmmm...

-War(provokative unit to lead to traps(knight challenge,spellcaster taunt))

-Plague(fire,acid, doctors, sterilizing equipment)

-excess(a large boring unit, using exactly the same weapon in exactly the same way, helmets that obscure the exact features of your enemy, chemicals that enduce sleepiness and calm, playing very loud, very repititive and boring music)

-tzeentch(a unit using a very simple plan with no allowance for changes,earplugs, (divine plan?))


->divine plan is based ln the idea that predicting gods is more costly then predicting mortals.
Basically, the troops fighting tzeenschs demons will randomly get oreders from us, our daugther and okertaku. We dont speak about this beforehand, we dont plan beforehand, we just react and plan on the spot. So if tzeenchs strategist wants to predict our troops , they have to predict all three of us.
Doable, but(hopefully) more expensive then predicting a mortal general.
 
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Yep, tanks and artillery can't fly.
The idea was to use bombs filled with chemical weapons, holy stuff if we can figure out how, and drop it on some of them from above.
With heavy, i meant using chemicals that wont fly high enough to get our own fying people. The heavy part was meant for the actual payload.
We bought all the lords information this turn, and we are also getting a lot of divine qi, if there is chemical weapon or way to make holy stuff we are probably getting it now.
The minefields wont help against the enemys heavy hitters, but thats not what they are for.

I think we need seperate strategys to deal with seperate parts of the enemy.
Good point, we should probably fill everything around the gates in mines.
-flyers(ligth flyer units,anti-air,cultivators)
Also, emperor got an insight that make everyone but his allies fly in difficult conditions while in the air, so while I am not sure how well it will work against mechanical stuff, that should give us solid advantage against any flying demons.
Like that. There is no one solution fitts all
All around good points.

Also, now that okerteru isn't going to be around, we can finally give a lot of divine qi to our cultivators, with it they are going to finally make use of all the regular insight they have and unload in one turn as many divine insight as we have divine (discounting that some will fail), this mean potentially up to like ten-fifteen divine insights.

That is if we don't find better uses for it, considering Okerteru is giving us all the information we need before he leaves, so we will probably have a lot of uses for divine qi now.

We will probably also decide on if we want to use the ninth grade materials.

Like, should we make Kuvara emergency avatar? Should we get some legendary weapon or armour? Make some WHF style great vortex to drain all the qi of the world in an attempt to delay it if signs point to qi saturation speeding up the apocalypse? If we want to get ninth grade something, now will be the time.

I also think we should use the eternal flames to have someone scry for the demonic cultivators, like I said before, I heavily suspect that if any of them survived the first purge, than they will have core cultivator by now, and that core cultivator might not care about having 100% chaos.

If any third or fourth step exist, we should find them, rip our their pillars and cores, and turn those into weapons, probably after dedicating them to Kuvara to cleanse corruption.
 
tzeentch(a unit using a very simple plan with no allowance for changes,earplugs, (divine plan?))
Tzeench is very much a matter where no playing is bad for you, not playing with slannash or Khorne is a pretty good idea, because that weakened them, if blood isn't shed, if there isn't excitement to the fight, they will grow weaker.

Nurgle is more of a matter that it is difficult to not play, in so much that he brings disease and disease brings despair, so you need to counter the diseases.

Tzeench is more of a problem, because making your plans simple might weaken him slightly, but he would likely still outmaneuver, emperor or Kuvara plans will likely be the best counter to his seers.

There is also a matter of Kuvara, the situation change drastically if she learns to manifest her domain or get more domain, if she gets more domains, it is very possible that suddenly no keku can hide their demonic nature from her, that Keku start developing supernatural powers (like, can she completely cut off psyker potential from keku to make them all only capable of cultivation?) that we grow stronger the more keku there are or no one but us can fly.

Just to give an example of the wind domain, the full wind domain will make one almost untouchable, give complete control over all the world's winds, and a bunch more benefits.

Manifesting it alone will allow her to slaughter armies, and potentially fight equally with Perturabo.
 
[ ] Write in. we not fight them and win with only maneuverability but its our best skill so we need to change it instead of focusing purely on speed, traps and chaos(lowercase) need to be our. we will destroy their tech destroy supplies. delay support. goad them into a artillery strike. we are smart we have the home advantage let's capitalize on it

@uri

you will prolly edit this its kinda sporadic bit the idea is to keep em unbalanced and take advantage of the confusion to make lower authority soldiers make bad decisions either sitting still and following previous orders or capitalizing on a perceived weakness. basically go full terrorist and guerila
 
basically go full terrorist and guerila
That is maneuverability, those kind of tactics wouldn't allow us to protect our cities, also, while attacking supplies might work on space marines, the only thing demons need is mortal pain and support from their gods.

For doctrine we need something that works on all basic units, even if it isn't best, specialized units will have jobs like targeting the logistics.
 
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Exactly.

Also, correct me if I'm wrong, but guerrilla doctrine is basically what you resort to when you have already lost the conventional fight. I don't think it would work very well against the endless horde of genocide demons
 
Looking up Magnus feats, while he does have crazy stuff like moving worlds, stopping time, tanking an orbital laser with on the spot shields and moving millions of tons of stuff from Orbit.

He also jobs, and a lot, having been beaten by multiple of his siblings when most of their ways of beating him could be stopped by time stop or teleporting away.

Those anti feats make me think that despite Magnus having the power to mind control worlds, if you come up to him right in the face, his power tend to flounder.

He doesn't tend to do stuf like hitting with WMD scale attacks to kill all the mortals nearby, or mind control everyone, or teleport away every time someone get close to him.

Which make me suspect that his power when doing such massive feats is fragile to some extent, maybe it depends on his emotional state, and when he is nervous, he needs to limit his powers to avoid a backlash? That would be similar in a way to a lot of psykers.

So unless Guilliman was subconsciously protecting his ultra marines when fighting Magnus (unlikely as he didn't show any psychic ability), something stopped Magnus from just stopping time/mind controlling all of them/nuking them, teleporting away, bringing down all ships while Gulliman scrambles to find the invisible teleporter that can be anywhere on the planet who is crashing/mind controlling his frozen in time ships.

Before coming and undoing his DNA (from high in the air, while protected by his super shields) and existence the same way he did Vulcan, which Vulcan survived only because he was perpetual (which Magnus didn't foresee even with his precog).

The sisters of silence soon joined and weakened him, but he still kept his power, non of them seem to have the kind of power needed to restrain him, his spells disappeared when getting closer to them, so he should have been able to get away and drop or teleport a mountain on top of them, and he didn't just win before they arrived.

Magnus lost a lot, despite having the power to stop time or teleport entire worlds, despite having shields that can tank orbital attacks.

And when he did fight Vulcan, he clarified that his spell was weaker because it was pure will rather than any ritual tappings, so it is probably a major part, Magnus seems much stronger when he get a few seconds to work his spell, or hours.

When thinking about Uri's words about raw power of psykers compared to cultivators and how you use it, I don't think I truly understood that it doesn't work just in the lower levels, but that even alpha plus psykers have limits on their power like that, that in spite of all his skill, superhuman intelligence and experience, Magnus can not use his powers with complete freedom.

I guess he could have been an idiot, but I somehow doubt it.

So while he might have tricks up his sleeves, I am much more confident in our odds, that not to say he would be easy, when Magnus lose it is still usually because a primarch whacked him in the face after getting close, but he isn't going to clean our armies the same way one might clean dust from their counter, at least not unless we let him have free reign.

And heaven shackles might be more significant against him than I thought, I thought it was minor debuff against a sorcerer of his skill, but it is possible that it going to weaken him significantly more than we thought, especially if the blanks are around.

I would still not pick that fight without stacking the deck on our side as much as we can, and possibly taking advantage of his arrogance, but we can win.
 
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So while he might have tricks up his sleeves, I am much more confident in our odds, that not to say he would be easy, when Magnus lose it is still usually because a primarch whacked him in the face after getting close, but he isn't going to clean our armies the same way one might clean dust from their counter, at least not unless we let him have free reign.

Honestly I feel much better now that we know we can skip all the way to tech tier 20.

Such a massive jump should allow us to come up with tech good enough to boost Cultivators too, not just mortal... and of course it applies to everything.

We can make EVERYTHING more durable, so that it will at least be able to resist casual destruction attempts from the "fodder" daemons, it means that even "civilian-tier" weapons could potentially be good enough for at least the fodder, It means we can make more food with less, potentially allowing cities under giant qi-shields to survive siege with not only more and better quality stored food, but also keep up production of some through stuff like vertical or underground farming, or super-intensive greenhouses and so on.

It means we have better communication abilities. It means we actually have a chance to contest orbital supremacy.

It means we can start using more advanced methods of surveilance, analysis algorithms that can give us clues about demonic cultivators...

of course it's not an insta-win. It's just making a desperate situation a BIT less desperate.

What tech level is the equipment of the Space Marines? I think it peaked at 28 or so?
 
oh, @uri was tech progression like this?

tech tier points necessary: 3 * tech tier you're aiming for.

then take that, and it's multiplied by 10 at tech tier 11, again by another 10 at tech tier 21...


So, to us, tech tier 21 would cost... 6300 advancement points?

also does the multiplier grow linearly? I imagine it's faster than that, though it will likely take us quite some time to FULLY reach tech tier 20 multiplier. Probably more than the 3 turns of "tech uplift program".

and... I remember you once gave us tech tier values for other polities. I don't suppose you could threadmark them for ease of reference? I actually can't find them anymore.

Talking about Okertatu... did he ever tell us which civilization first gave birth to him, assuming he was born from a specific religion?

and about what he's offering us... Is he teaching Kuvara how to assist cultivator tribulations, or call down tempering ones? Did he contact that "alien power" that might be interested in assisting us, or was he stopped from doing it by the 4?

I think you mentioned it being an Eldar world.
 
Such a massive jump should allow us to come up with tech good enough to boost Cultivators too, not just mortal... and of course it applies to everything.
Don't know if you meant in weapons, armour and cybernetics (it would, of course), but there are potentially techs to amplify and protect you from psychic powers
Psychic Hood
So doing the same to qi may be possible, not sure if there is any existing tech in the galaxy that works for qi, but if a cultivator used psychic hood, potential benefits I can imagine are faster cultivation speed and resistance against heart demons.

Advanced tech isn't limited to just mundane technology, for all we know, we might see serious advancement in all branches of qi tech.

I imagine the architecture of advanced races incorporate some form of feng shui.

Runes might be something that work with both warp and qi.

Alchemy is probably mostly qi, but warp based alchemic rituals and advanced material technology could push stuff significantly.

And what happens if we erect gellar fields on our cities, can we push away the weaker demons, make the fodder powerless in actually slaughtering civilians? As long as those stayed in cities.
What tech level is the equipment of the Space Marines? I think it peaked at 28 or so?
Yep, and we will likely also be heavily limited by lacking infrastructure, I really really hope at least a primitive psychic hood is in the cards for our third steps, but entirely possible the materials to make it are too rare or it is too high up the tech tree.
and about what he's offering us... Is he teaching Kuvara how to assist cultivator tribulations, or call down tempering ones? Did he contact that "alien power" that might be interested in assisting us, or was he stopped from doing it by the 4?

I think you mentioned it being an Eldar world.
He sent a massage before the chaos gods locked him in, so if they got the massage and decided to help, we would probably eventually hear from them, eldar are a little limited though in space travel.

Their webway allow very easy access to worlds with it, but they can't go casually into the warp without a massive threat from slannash, so they probably use a method similar to the Tau between world, they kind of skip along the warp without entering it, much slower but safer than proper warp travel.

Not sure how the lockdown will influence it, it is possible they use the distraction when we help Okerteru escape to slip in, also possible they will give us no help, or come later if Oketekru bring them a word after leaving.

If corrupting Shitaku can potentially corrupt cultivation like I speculated, they might be more inclined to help, that is if Oketekru explained the implications to them (for one, allowing them to cripple their warp connection more easily, which should make stuff safer for all non seers, now they must follow extremely rigid life).
 
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also does the multiplier grow linearly? I imagine it's faster than that, though it will likely take us quite some time to FULLY reach tech tier 20 multiplier. Probably more than the 3 turns of "tech uplift program".
The multiplayer grows by half of the difference between the tech level and the multiplayer and then all of the turn growth. It will increase rapidly when the difference is massive and slowly when the difference is little.

and... I remember you once gave us tech tier values for other polities. I don't suppose you could threadmark them for ease of reference? I actually can't find them anymore.
This is actually one of the first thing I did, the Eldar are 30+ the Necrons are on 39 and are the highest that currently exist in the galaxy, the old ones had knowledge and expertise equivalent to 43.

The best stuff in the imperium can go up to 25 while the worst can be level 2 (if not 0, hello wild words) but anything that comes up beyond specificplanets is at least 13.
I'm not sure if I want to threadmark it, it's a general statement that might change little from now until it becomes relevant.

Talking about Okertatu... did he ever tell us which civilization first gave birth to him, assuming he was born from a specific religion?
He did not.
and about what he's offering us... Is he teaching Kuvara how to assist cultivator tribulations, or call down tempering ones?
He dos. She'll be ready by the time he leaves.


So doing the same to qi may be possible, not sure if there is any existing tech in the galaxy that works for qi, but if a cultivator used psychic hood, potential benefits I can imagine are faster cultivation speed and resistance against heart demons.
You'll likely need a version specialized to Qi but this dos mean that such devices would have limited effect in stopping your cultivators.
 
Don't know if you meant in weapons, armour and cybernetics (it would, of course), but there are potentially techs to amplify and protect you from psychic powers
I was more thinking everything in general, really.

Like, last I heard of cultivator armor was "runic chainmails", where basically each "ring" in the chainmail included a rune in it, right?

But now we'd have access to far more advanced materials that can then be further reinforced by runes, as one example. Same for "melee" weapons. And tier 20 guns would definitely be a major improvement for a weapon they can use without much qi consumption.

Yep, and we will likely also be heavily limited by lacking infrastructure, I really really hope at least a primitive psychic hood is in the cards for our third steps, but entirely possible the materials to make it are too rare or it is too high up the tech tree.
yeah, we just don't have enough time to build the infrastructure to build the infrastructure to build the tools to build the tools to build the stuff we need!

We need apparently 30 years for a full uplift. Worst case we might only have 20.

Resources is not even the problem. We can probably rush towards asteroid mining for most of that, actually. The main problem is we don't have PEOPLE.

We now have a tech tier knowledge base, and we need to teach it to EVERYONE. AND WE DON'T HAVE TEACHERS.

Considering cultivators are the "fastest" thinkers (as seen with the second steps), We might very well end up having to use cultivator actions on this. They can learn quickly, and then teach to the mortals.

In any case we have a decent pool of tech tier 9 experts, and we'll basically have to go "here is a fully inclusive encyclopedia of civilizations thousands of years beyond us, try to understand and find ways to apply as much of this as possible as fast as possible, and also come up with ways to teach all that to every Keku around.

It will be a nightmare.

The multiplayer grows by half of the difference between the tech level and the multiplayer and then all of the turn growth. It will increase rapidly when the difference is massive and slowly when the difference is little.
oh, that's good to know too, but I meant the cap based on tech level. I was asking if it's always equal to the tech tier, so tech tier 20 gives a max x20 multiplier.

In any case, from what you're saying...

Technology level: 7 (18/ 21 to next level) (tech multiplayer: 6.65)

^Turn 12 end. Presumably turn 13 end would then be... 6.82 at a minimum, or maybe (as we're tech tier 9 now) 7,82?

Taking the best case above, then as we're going to crash-uplift to tier 20 we should get

turn 14 end: x13.91. Nearly a doubling of our economy JUST from this, ignoring EVERYTHING ELSE
turn 15 end: x16.95
turn 16 end: x18.48

not bad. And this is ignoring all the new projects.

I'm not sure if I want to threadmark it, it's a general statement that might change little from now until it becomes relevant.
fair enough, it just helps keeping things in perspective. For example it makes it clear that the chaos marines should still have equipment up to 5 tiers beyond our best stuff (or more. a post shortly after the quoted one said Dark Age of Technology Imperium might have been 30 to 33), but also that we probably are about to get BETTER tech than the Tau.

Keep in mind that advancing your tech level gets harder every 10 tech levels by 10X so going form 10 to 11 would cost 440 advancement points, while going from 20 to 21 would cost 8,800 and so on.
wait, 20 to 21 should be 6600, shouldn't it? and 10 to 11 should be 330.
 
Like, last I heard of cultivator armor was "runic chainmails", where basically each "ring" in the chainmail included a rune in it, right?
Honestly, it was probably updated a few times, the chainmail thing was really early.

And it'll be updated once again now, you could likely equip all of your cultivators (or most of them) in decent power armor now, which should close the gap considerably between your enemies.

The advantage space marines have over your first steps, is that on average they are stronger/tougher than the average first step (though that inverts when starting to get into the higher stages of the first step), they have centuries worth of combat experience and some of the best equipment around.

The first isn't something you can really do anything about, like there are a few techs that increase the power of first steps and cultivation lore dos that passively but it's a minor bonus.

The second is something you can't influence at all; your units will get combat experience as they fight but you don't have a thousand years and war all around to blood them to the extant of the space marines.

Equipment though is where you can equal them, you aren't going to be able to get general technology over T20 for a long, long time (although there a few places you can get a limited amount of it) but while Warp tech is somewhat included in the tech level Qi techs aren't and runes can get equipment to punch above its wight class, especially when you start utilizing higher grade of materials for it.

It not something that you could push to widely adopt, the needed precision and expertise for both the crafting of such armor and enchanting it limits things pretty harshly.

But that's less of a problem if you're only talking about cultivators.

Technology level: 7 (18/ 21 to next level) (tech multiplayer: 6.65)

^Turn 12 end. Presumably turn 13 end would then be... 6.82 at a minimum, or maybe (as we're tech tier 9 now) 7,82?

Taking the best case above, then as we're going to crash-uplift to tier 20 we should get

turn 14 end: x13.91. Nearly a doubling of our economy JUST from this, ignoring EVERYTHING ELSE
turn 15 end: x16.95
turn 16 end: x18.48

not bad. And this is ignoring all the new projects.
I'm going to give a small bonus for the tech multiplayer this turn, with the justification being that you got the deal somewhere in the last half of the decade and not at the last literal minute.

wait, 20 to 21 should be 6600, shouldn't it? and 10 to 11 should be 330.
Yeah, I got confused about the numbers then, it got corrected a few pages later.
 
@uri , I got another (not intended to be canonical omake) in case you missed
Another non canonical au omake for fun, this time in the distant future.
Considering cultivators are the "fastest" thinkers (as seen with the second steps), We might very well end up having to use cultivator actions on this. They can learn quickly, and then teach to the mortals.
Not really, it is written material, scientists can do it themselves, no cultivator can catch up on so many branches of tech, maybe our talents and some scientists can catch up on some subject, our alchemist for example would probably learn a bunch about chemicals and medical tech, the emperor would likely focus on medical tech, Haku would probably focus on material science, particularly materials with psychic properties, and warp based runes.

But to expect an cultivator to master one subject he doesn't already know is a pretty big ask, I imagine they might make online courses, but don't forget cultivator population is tiny and can do stuff mortal population can't, each have their own job.
In any case we have a decent pool of tech tier 9 experts, and we'll basically have to go "here is a fully inclusive encyclopedia of civilizations thousands of years beyond us, try to understand and find ways to apply as much of this as possible as fast as possible, and also come up with ways to teach all that to every Keku around.

It will be a nightmare.
To be honest, I imagine that public teaching will be about the same, people on higher learning will probably spend decades just getting an idea for what the different branches of technology are, let alone master them.

Not all keku need to understand all the tech, we just need keku to ha e comprehensive knowledge of the basics of how the universe works, and those that are interested in more need to learn one subject, admittedly, they will need to do so without much guidance, but I imagine they already got some experience from our previous jumps.
fair enough, it just helps keeping things in perspective. For example it makes it clear that the chaos marines should still have equipment up to 5 tiers beyond our best stuff (or more. a post shortly after the quoted one said Dark Age of Technology Imperium might have been 30 to 33), but also that we probably are about to get BETTER tech than the Tau
He talked about the imperium best tech, the space Marines are not equipped in the best tech, they were mess produced by the emperor.

The average power armour can still be destroyed by Las guns, the average marines doesn't have those anti matter guns very few inquisitors have and so on.


Speaking of marines, how many aps would it take to make a keku pesudo space Marines with our insight, and can we make changes mass reproducible? Would the genetic tech that arrived speed it up (say by having advanced machines to more quickly determine what changes are harmful or useless).

What can say, two or three aps achieve.
 
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Not really, it is written material, scientists can do it themselves, no cultivator can catch up on so many branches of tech, maybe our talents and some scientists can catch up on some subject, our alchemist for example would probably learn a bunch about chemicals and medical tech, the emperor would likely focus on medical tech, Haku would probably focus on material science, particularly materials with psychic properties, and warp based runes.

But to expect an cultivator to master one subject he doesn't already know is a pretty big ask, I imagine they might make online courses, but don't forget cultivator population is tiny and can do stuff mortal population can't, each have their own job.

I was thinking sort of what you first mention.

Each Second and Third Step mastering one or just a few of those fields, ideally the ones most connected to their specialties.

For example, if we had a third step take care of spiritual herbs he could also study agriculture, botany and so on. Alchemists would study chemistry. Feng Shui experts would study architecture and landscaping. Healers would study medicine and biology. Crafters would study advanced metallurgy and engineering.

and so on.

And, and then for a decade they assist mortals in progressing their understanding of those fields as well. Make video courses, hold occasional lectures for mortal experts.
 
Each Second and Third Step mastering one or just a few of those fields, ideally the ones most connected to their specialties.
Those people are busy, and many probably don't have any fields, they just know to cultivate and fight.

I also imagine that unless you are overachiever, our experts would try to focus their view on psychic stuff.

Like, I can imagine herb masters studying ways to genetically modify plants, but that focus would probably be entirely on psychic genes like Kekita's qi adapt body, rather than anything like mess production of nutritious crops without magic powers.

It would take a very talented person to learn beyond their subject in search for help even in non psychic directions, if any do it it, they would be rewarded for making courses, if not, the mortals will need to do it themselves.
though that inverts when starting to get into the higher stages of the first step),
Wait, so peak first step can beat a space Marines in arm wrestling? That pretty cool, also, funny to imagine because keku are tiny.
 
In the grim darkness of the far future there are no planets, only giant keku. /J
It's an interesting what if, the keku aren't likely to actually abandoned world living and are very much not going to grow to plant size unless there are some extreme circumstances involved.

Other than that, it was very entertaining. Now to decide what to give it.

There is always the basic option.

[] choose a third step to either gain a pillar or insight (if you chose insight, you may also choose the broad category of its IE: combat, utility, survivability and so on).

Or perhaps something more fitting for the omake.

[] find a refinement path of size.

Refinement paths are a substitution path of the first step (ie you cultivate them instead of the general first step), they are mostly more specialized or do something other than just the general enhancement the basic first step provides. They aren't inherently better just different but a clever utilization of several paths can bring out more than the sum of their parts.

The refinement path of size, as the name implies, increases the size and strength of the one cultivating it, it still gives the general enhancement the basic path gives, just lesser then regular.

Speaking of marines, how many aps would it take to make a keku pesudo space Marines with our insight,
A lot… well the more correct answer is it depends? Some of it is up to luck, some of it is that to get to that level you likely need to modify children before they start developing and then wait to see the result.

You could likely get a basic enhancement without too much trouble but anything even remotely approaching the space marine level would be a major undertaking.
 
It's an interesting what if, the keku aren't likely to actually abandoned world living and are very much not going to grow to plant size unless there are some extreme circumstances involved.
That kind of thought was the result of a thought experiment I had.

First I wondered about the results of qi saturation, that brought the idea of demon worlds and wondering if we can make Kuvara worlds, from there I wondered if Kuvara worlds would be able to move around once Kuvara got the flight domain, with the amusing thought of the migration practices keku used to have becoming their worlds moving to avoid the forces fo chaos.

And than I remembered the possibility of Keku domain allowing Kuvara to change keku, the Tyranids, other users of a species domain having sub species that are basically ships, and the eastern mythology of the world being a giant turtle.

And than I decided it would be funny if the keku all lived on giants kekus.

Didn't intend to imply just any keku grow that big, which is is why I called the world a demigoddess

I will go with

[X] find a refinement path of size.

Does it mean first steps can do both, or is that or that? Because while it isn't the reason I am picking it, I wonder if when we reunlock first step body tempering, we can do it too, to become proper god emperor of keku kind.
You could likely get a basic enhancement without too much trouble but anything even remotely approaching the space marine level would be a major undertaking.
I imagine, emperor took decades or centuries to develop his warriors, and had beta version (thunder warriors) that had horrific side effects, and he basically made the mass produced marines lesser clones/children of demigods.
 
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Does it mean first steps can do both, or is that or that? Because while it isn't the reason I am picking it, I wonder if when we reunlock first step body tempering, we can do it too, to become proper god emperor of keku kind.
In a sense, there nine stages of body refining and you could cultivate any kind of refinement path for any of those stages but only a total of 9 stages overall.

Basically, stage 1,2,3 can be normal body refining, while stage 4 can be the size path or vis versa

In the future cultivation techniques would be a guide on which refinement path to take and when.
 
In a sense, there nine stages of body refining and you could cultivate any kind of refinement path for any of those stages but only a total of 9 stages overall.

Basically, stage 1,2,3 can be normal body refining, while stage 4 can be the size path or vis versa

In the future cultivation techniques would be a guide on which refinement path to take and when.
What are the benefits of size over regular cultivation, better physicality but less mental empowerment? Better stats but the body take less to enhancement techniques? Something else?
 
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