[X] Respond to Gramps that you'll come along, you're a bit concerned that Gnaw might not come back to the village after this considering his previous words and current attitude.
 
I have an idea for how to handle potential bonus point bloat, in addition to the other rules: limit it so that only 2 bonus points may be applied per in-game day. All the points after that can build up into a queue where Verge will gain two per day in the order they were assigned. This allows for people to still be rewarded for their contribution without us having to worry about a sudden influx of bonus points causing big, illogical jumps in power.
 
[X] Tell Gramps you'll see this through to the end. You'd never be able to forgive yourself if you gave in to fear and hid like a coward right at the end of things.
 
Bonus Point Bank & Tracker (Obsolete)
Thanks to feedback and discussion both from here and the Discord I have decided to handle the issue of Stat points a new way while still keeping most of my old rules. Addendum #1 has been edited to reflect this. The following is split up into two sections. The first consists of players who have earned points as well as their current banked. The second half will consist of tracking how many points went into each stat to prevent such an overflow again in the future. Lastly this serves to announce Addendum #4: As a rookie 3 stat points can be used to improve Verge per In-Game Day.

As a champion, Only 2 Bonus Points will be added per day.

The system has been altered change to system to make it less complicated. Instead of each person assigned their point to a stat, each person will have a general pool. From there the 1d6's will be rolled. Players can choose up to two ststs to be exempt from the rolls.


=== Players & Bonus Points (Number will be increased as other players make contributions)

@Knight-Radiant : 0
@Demenos : 0
@justinkal : 18
@RomanceNinja : 1
@TempestK : 0
@Todorius : 1
@Vanargand : 10
@Rathous : 0
@Ironforge : 6
@undead frog : 22
@Zwart Jaeger : 10
@ThatOtherSatori : 9
@Zale : 0
@BlueArcher : 2
@Pheist : 5
@Alectai : 4
@NMS : 1
@thamuzz : 0
@veekie : 8
@unObservant : 2
@McLuvin : 2

===

@Tam Lin : 0 (Undecided) 0 (Endurance) 0 (Fortitude) 0 (Strength) 0 (Agility) 0 (Special) 0 (Spirit)
@runeblue360 : 0 (Undecided) 0 (Endurance) 0 (Fortitude) 0 (Strength) 0 (Agility) 0 (Special) 0 (Spirit)
@zxzx24 : 1 (Undecided) 0 (Endurance) 0 (Fortitude) 0 (Strength) 0 (Agility) 0 (Special) 0 (Spirit)
@sidestory : 0 (Undecided) 0 (Endurance) 0 (Fortitude) 0 (Strength) 4 (Agility) 0 (Special) 0 (Spirit)

=== Point & Talent Tracker: ( used in total)

Strength: 92
Fortitude: 77
Endurance: 50
Agility: 82
Special: 43
Spirit: 60
 
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Changing my vote

[X] Tell Gramps you'll see this through to the end. You'd never be able to forgive yourself if you gave in to fear and hid like a coward right at the end of things.

I deleted the old one
 
[X] Tell Gramps you'll see this through to the end. You'd never be able to forgive yourself if you gave in to fear and hid like a coward right at the end of things.
 
As a note while I was going back looking for points spent I read a fair number of posts. I have awarded @Todorius a point for his numerous posts, that together I think equate a point. @Master Basher is also getting a bonus point for his recent contributions.

Might as well do another vote count while I'm here.
Adhoc vote count started by drexal15 on Jul 15, 2018 at 7:34 PM, finished with 41 posts and 15 votes.

  • [X] Respond to Gramps that you'll come along, you're a bit concerned that Gnaw might not come back to the village after this considering his previous words and current attitude.
    [X] Tell Gramps you'll see this through to the end. You'd never be able to forgive yourself if you gave in to fear and hid like a coward right at the end of things.
    [X] Inform Gramps that you'll stand guard at the village, while they deal with the Goblinmon threat. You hate being useless, hate having to stay behind, and hate the thought of being a coward while Gramps and Flamemon risk their lives. But someone has to stay behind to protect everyone else, and if you can dig more trenches and at least be their guardian that can protect, all the better.
    [X] Tell Gramps that you'll stay behind at the village, in the end this might be the best decision if you're not gong to drag everyone else down.
    [X] Tell Gramps you'll see this through to the end. You'd never be able to forgive yourself if you gave in to fear and hid like a coward right at the end of things.
 
Thanks to feedback and discussion both from here and the Discord I have decided to handle the issue of Stat points a new way while still keeping most of my old rules. Addendum #1 has been edited to reflect this. The following is split up into two sections. The first consists of players who have earned points as well as their current banked. The second half will consist of tracking how many points went into each stat to prevent such an overflow again in the future. Lastly this serves to announce Addendum #4: Only 3 stat points can be used to improve Verge per In-Game Day.

=== Players & Bonus Points (Number will be increased as other players make contributions)

@Knight-Radiant : 0
@Demenos : 0
@no. : 0
@Master Basher : 1
@justinkal : 0
@RomanceNinja : 0
@TempestK
@Cjdavis103 : 0
@Todorius : 1


=== Point & Talent Tracker: (32 used in total)

Strength: 5
Fortitude: 9 +
Endurance: 4
Agility: 14 ++ (Note all further points until the prologue ends are at 1/2)

???:
???:
o_O When did I get a point? This is amazing, I'll have to theorize more often
 
I'm still really curious as to what the whole point of this mining operation even is. If it's solely to dig up and put together some dead mechanorimon to use as military vehicles, then throwing over a hundred rookies at it for... what, five "champions"? I don't get why they would do that, it's way too inefficient. I bet there's some more to all this that we don't know.
 
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I'm still really curious as to what the whole point of this mining operation even is. If it's solely to dig up and put together some dead mechanorimon to use as military vehicles, then throwing over a hundred rookies at it for... what, five "champions"? I don't get why they would do that, it's way too inefficient. I bet there's some more to all this that we don't know.
Think of it like this.

They were able to find those "Five" Champions in just less than two weeks of digging.

Imagine what they might get out of it in a few months.

Of course, there's also the green crystal that as we've seen Sorcerymon is willing to give quite a lot of bits for. They've been mining that in huge quantities as well.
 
Wonderful, if things are that loaded near the village I worry what comes next for those riches.

As there is no way that kind of stuff stays under wraps for much longer with how many mons know about already.

Makes me worried that our little starter village might get wiped here sooner or later once someone stronger looks into this stuff.
 
See, here's what bugs me.

Why did Shamamon try to kill Verge?

If they were getting such good loot with only goblimon and pickaxes then finding a random drimogemon should have been a friggin godsend. Especially since Verge was visibly cowardly in their first encounter, threaten/enslave him and you ramp up your mining by a substantial amount no?
 
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See, here's what bugs me.

Why did Shamamon try to kill Verge?

If they were getting such good loot with only goblimon and pickaxes then finding a random drimogemon should have been a friggin godsend. Especially since Verge was visibly cowardly in their first encounter, threaten/enslave him and you ramp up your mining by a substantial amount no?
Shamanmon seems more like a military officer than an actual charismatic leader; he's quite to-the-point and goal focused. He probably figured it'd be better to try and deny any competing groups their own digging assets.
 
14nth Day Of Darkness: *Final Battle* Part 1
Winning Vote

[] Respond to Gramps that you'll come along. You're a bit concerned that Gnaw might not come back to the village after this considering his previous words and current attitude.

===

In the end you decide to turn down Gramps' offer to stay in the village, and instead insist on coming along for the last bout against the Goblimon. Exhausted by the day's events, you don't train and instead focus on simply resting and recovering in preparation for the coming trials.

When the next morning comes, you swallow your fear and join the party on their march towards the primary mineshaft. The scarred rookie leading your group has decided to completely discard stealth this time, instead wanting to just march up there and blast whatever forces that remain into leaving since there shouldn't be any potential reinforcements coming to help them.

Traveling with two companions in the group is a new, interesting if scary experience. The mon Sparks is driving - the *Mechanorimon* - is large, ponderous and heavy. It's every step makes a loud, dull thud on the ground, shaking the nearby land and leaving large footprints. Many a tree is just snapped in half as the inexperienced pilot forces the champion digimon forward. For his part, the Candlemon spends most of the journey talking to Flamemon or Gramps. Gnaw on the other hand keeps his distance from the rest of the group, always keeping just in sight as he moves gracefully through the trees, not bothering to actually interact with anyone else beyond the occasional complaint of your group being too slow.

It's not quite as bad as you initially imagined. The cloying fear you felt over the past week is still there, as it has been your whole life. However, it feels somehow lesser. It's almost as if the recent experiences have left you… Well you're not sure how to describe it. Better able to deal with the emotion, you suppose. Either that or the frequent fighting has just simply left you less frightened than before, as it slowly becomes a somehow more mundane part of your life. In fact you're actually a little happy that you chose to come. It would also allow you to see your best friends triumph. Maybe he'd even be able to defeat that one Goblimon. That, and the fact that you didn't give in to the voice in the back of your head suggesting that you stay behind is… oddly satisfying in its own right. Still, the fear of what is come is more than prevalent.

Maybe it's because of that… that oath I made. Oath. I-I mean... Now that I think about it, have I ever heard anyone use that word in my life? I don't think I have… so how do I know what it means?


It just kind of popped into your head when you got angry. You promptly shiver in discomfort - you'd rather file away that train of thought under the "suppress forever" folder.

Deciding that you probably won't be getting anywhere soon, you quickly change the subject of your thoughts, and make a sharp turn towards Gnaw. The former BlackGabumon who is even now walking a dozen feet away from the rest of the party. Your friend(?) has changed ever since his evolution and you certainly don't think it's for the better. His words from earlier about only carrying you along because it was convenient are stuck in your head even now.

He… did he really mean that?


Then there's his previous statement of wanting to leave after the threat is over... you're concerned he might choose not to come back to the village once things are finished here.

Before you can think on the subject too much more, your party breaks through a set of trees and comes out upon a familiar gravel-filled hill. The same one you'd climbed two weeks ago before the whole *Goblimon* events had started.

Atop the hill and in the hole leading deep into the mountain is not a large quantity of Goblimon milling about like you'd expected, and as you'd seen in every other location. No, what's there up at the top by the entrance is much, much worse.

Not one, but Two more Mechanorimon loom dangerously up at the top of the hill, standing openly on guard in front of the entrance. A dozen dark skinned rookies stand at attention in between them, each eerily similar to that one strange Goblimon which had promised to delete you. Having spotted your group, they lower their clubs and each begin to ready attacks… Only to stop as a voice calls out.

"Good, I was sure you'd be arriving soon." Their line separates a moment later, letting the digimon who'd threatened to end you walk into sight. Two large SnowGoblimon flank him on either side, though they come to a stop several feet behind their boss. Perhaps the oddest thing you notice as he comes into focus is what looks like an In-Training digimon resting on his shoulder. "My tribe of Shamanmon has been waiting for this moment. All of this conflict between my forces and your own Elecmon have been an utter waste. We need not be enemies. I am willing to forgive your transgressions should you be willing to just leave these operations alone. "

Shamanmon? O-oh that's... That's what they're called.


The newly identified Shamanmon raises his club up and the small mon on his shoulder gives a small cheer.

"However, if you choose to stay aggressive, I promise there will be repercussions for your actions. Both for you, Elecmon, and those under your care. I will guarantee that as my employer will not accept further setbacks,"

E-employer?


"Dibs on the blue ones." Flamemon whispers, clearly itching to make up for his previous fight.

"Shut up!" Gramps whispers harshly before moving on to address the enemy leader. "I have a counter-offer. By The Warriors Ten I swear this! Leave now or be forced out!"

"We will not accept the demands of a villain!" Flamemon shouts in agreement.

"Yeah!"

"Then it seems that I will have to fight." The large mon sighs, before turning over towards the baby digital monster on his shoulder. After whispering a few words it gives a brief *Aaaw* then leaps off. "Very well then we may-"

"Enough!" Gnaw shouts fed up with the chatter. "I still have to rip you apart! Howling Wolf!" A shockwave erupts from his mouth, directly targeting the Shamanmon who dives away, his empty hand swiping low to grab the baby digimon and bring it out of the line of fire. Several of the rookies behind him however are not so lucky. Gnaw's attack rips two of the blue-skinned digimon apart, breaking them into small peices of data. Three more of the Shamanmon suffer the same fate before the sonic boom finally disperses.

On cue, both enemy Mechanorimon charge down the hill, both firing their ranged attacks at Gnaw, who barely manages to dart out of the way. From there, he charges forth at dizzying speed, vanishing from your gaze entirely for a brief moment before slamming shoulder first into the rightmost Mechanorimon's leg. He then catches the champion mid-step in its run down hill and tips the large digimon over entirely.

On the other side, Gramps jumps atop the champion Sparks is piloting and then yells for the Candlemon to brace. Metal clashes against metal with a horrendous grinding sound as the charging digimon slams against its stationary counterpart, and surprisingly Sparks manages to raise the arms of his own Mechanorimon in time to catch his opponent's strike. Both vehicles slide about ten feet from the first's momentum, digging deep furrows into the ground and plunging both of them into the forest with a mighty crash that knocks over dozens of trees. Even as this happens Gramps is acting, sending a bolt of electricity shooting straight into the opposing mech's single eye.

Flamemon sprints up the hill at top speed, a fiery corona trailing behind his blurry form.

"Beware my fire villains! Today you face a true hero!"

G-go Flamemon! You... You can do it!

Just as it looks like there won't actually be anything left for you to fight a half dozen standard Goblimon run into sight from where they'd been hiding on the left side of the hill and charge towards you.

"I told you fools to leave!" The Shamanmon leader snarls. "You'll just get yourselves deleted!"

"Heh, No can do boss!" the leading greenskin replies, his voice somehow sounding slightly familiar to your ears. "C'mon, get that Drimogemon!"

S-six of them?! That's way too many! C-can I... can I really beat them? No Verge! I have to do this!


=== Choose One:

[] Charge straight at them! You're tougher, faster and stronger than ever, and they're just Goblimon, not exactly the most impressive type of rookie. They're the same things you've been fighting and beating for the past week! So long as you don't get surrounded you can do this!

[] There's six of them, you don't want to do this but… That anger. The violence and inexorable deadly focus. You need to try and find it even if there's consequences, because after this... the fighting will be over right? You probably won't have to deal with it again!.

[] You have something here that these rookies don't - the ability to dig. You've never tried this before but... Maybe you could do something with it here?

[] Write in (subject to GM Veto)

=== Stat Changes:
  • Strength: 70.75
  • Fortitude: 75.00
  • Endurance: 66.5->68.25
  • Agility: 56.0->57.5
===

Authors Note: Okay, next update should finish this off I think.

Beta'd by @no.
 
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[X] You have something here that these rookies don't - the ability to dig. You've never tried this before but... Maybe you could do something with it here?

Time to see if that digging skill is good enough to pull some bs on these bitches :V
 
See, here's what bugs me.

Why did Shamamon try to kill Verge?

If they were getting such good loot with only goblimon and pickaxes then finding a random drimogemon should have been a friggin godsend. Especially since Verge was visibly cowardly in their first encounter, threaten/enslave him and you ramp up your mining by a substantial amount no?

Keep in mind that Shamamon decided to just beat the shit outta of Verge and Auger as a 'warning' to not intervene with his operations instead of outright deleting them

That is quite the civilized behavior for a 'wild' digimon at that
 
[X] You have something here that these rookies don't - the ability to dig. You've never tried this before but... Maybe you could do something with it here?

I'm curious to see what we can do. Also, I think that there may have been a miscommunication somewhere along the line. Why try to negotiate now when they opened up with hostilities? As for the Caprimon... is that bugging the hell out of anyone else?
 
[X] You have something here that these rookies don't - the ability to dig. You've never tried this before but... Maybe you could do something with it here?

We have to pick this one. I think it's the most strategically sound because it's something we've never tried against these guys before and thus they might not see it coming, but more importantly it's thematically perfect. This arc started with Verge trying and failing to run away by digging, so ending it with Verge successfully digging as a way of fighting back is *chef kiss* beautiful.
 
[X] You have something here that these rookies don't - the ability to dig. You've never tried this before but... Maybe you could do something with it here?
 
[X] You have something here that these rookies don't - the ability to dig. You've never tried this before but... Maybe you could do something with it here?

Might as well.
 
[X] Charge straight at them! You're tougher, faster and stronger than ever, and they're just Goblimon, not exactly the most impressive type of rookie. They're the same things you've been fighting and beating for the past week! So long as you don't get surrounded you can do this!

My reasoning is thus

This is the most confidence we have EVER seen from Verge as far as I can tell, It's him realizing that for the first time in his life, He's got this.

I also like it because of how it bookends with his first experience with Goblimon waaaaaay back in day 2 when he and Fu were ambushed.
"Gwahahaha! We got purple thing to smash!"


Three large green digimon stand at the edge of the clearing, holding wooden clubs in their left hands. Each one bounces up and down, either excitedly murmuring about smashing or laughing in a way that's frighteningly similar to Gnaw. Fear burst into your chest yet another time, freezing you in place as the loud creatures walk closer vicious grins clear on their faces.

O-oh n-o!


"Get him!" The digimon in the center cries raising his club into the air. Both of the Goblimon flanking him rush forwards aiming to bring their clubs down on your motionless body. But then-

"Seed Blast!"

Fu!

Dozens of hard nuts shoot out from the top of the tree, stopping one of the Goblimon clear in its tracks before it can get close. Your would be attacker collapses to the grass-covered ground with a thump, club forgotten as he cradles his bruised head.

The other green rookie stops confusedly in place as his comrade goes down, only to be met with a similar fate as Fu attacks again. Her attacks manage to snap you free of the fear-based paralyzation and just in time too. The third goblimon is still running towards you, ready to fight.

You take a deep breathe and:

[] Fight! You can't just abandon Fu here! (Blocked by Coward Trait)

There he did not even have the option to fight when it was 2 vs 3. Now? This option appearing shows he's got the guts to got 6 v 1 against the same foes. It's an amazing change.

Choosing the option to charge ahead in my thinking represents the last step in this change, finalizing it. I think it shows Verge becoming more than just "the guy who digs"

Not that I'm dissing the digging option mind, the idea of him turning his hobby (and preferred fleeing method) into his weapon IS a cool thing in itself, just not the one I'm most interested to see.
 
Okay there is definitely something going on with the Gobbos

Despite having six Mechanorimon and some of his men deleted by the village he would still rather talk over bout it and he does care bout his tribe

I already mentioned this

Keep in mind that Shamamon decided to just beat the shit outta of Verge and Auger as a 'warning' to not intervene with his operations instead of outright deleting them

That is quite the civilized behavior for a 'wild' digimon at that

Employer comment

I am starting to think they are a village of peaceful Shama/Gobli/SnowGoblimon being pressganged into service
 
[X] Charge straight at them! You're tougher, faster and stronger than ever, and they're just Goblimon, not exactly the most impressive type of rookie. They're the same things you've been fighting and beating for the past week! So long as you don't get surrounded you can do this!

My reasoning is thus

This is the most confidence we have EVER seen from Verge as far as I can tell, It's him realizing that for the first time in his life, He's got this.

I also like it because of how it bookends with his first experience with Goblimon waaaaaay back in day 2 when he and Fu were ambushed.




There he did not even have the option to fight when it was 2 vs 3. Now? This option appearing shows he's got the guts to got 6 v 1 against the same foes. It's an amazing change.

Choosing the option to charge ahead in my thinking represents the last step in this change, finalizing it. I think it shows Verge becoming more than just "the guy who digs"

Not that I'm dissing the digging option mind, the idea of him turning his hobby (and preferred fleeing method) into his weapon IS a cool thing in itself, just not the one I'm most interested to see.
I see where you're coming from, but I disagree with your reasoning. The first is that I don't see choosing to fight head-on here as a particularly notable development, because Verge has already chosen to do that multiple times this arc. At this point it's more of the same. More importantly though...

(There was a quote here but it made my post behave weirdly so I took it out)

This is the previous time we were given a digging-related option in combat. And what is the context? Using it to run away. But here, the option is to use it as a combat tactic.

This ties into something else that's been present throughout this quest. The whole time, digging has been thematically portrayed as something diametrically opposed to violence. Verge wants to end this threat so he can go back to digging in peace. He sees digging as something peaceful and comforting and violence as something terrifying and alien. In Verge's mind, Digging is associates with the peaceful days before the start of the quest and violence with the sudden and unpleasant destabilization of his life that the last two weeks have been. However, most tellingly is Verge's powerful urge to not use his drill claws, something he sees as solely a tool for digging, in fights. He almost universally sticks with the weak-but-accurate Mach Jab instead, even though he finds it somewhat awkward to use due to his body shape. By contrast, his rage mode fights more pragmatically, using the drills and thus fighting more effectively.

This is the first time ever that there has been a chance for this to change. Thus, Verge using digging as part of his fighting style in this battle would represent a major thematic shift in his character arc which lines up very nicely with this arc due to it being the opposite of what he did when he first met Shamanmon.

Edit:

Okay there is definitely something going on with the Gobbos

Despite having six Mechanorimon and some of his men deleted by the village he would still rather talk over bout it and he does care bout his tribe

I already mentioned this



Employer comment

I am starting to think they are a village of peaceful Shama/Gobli/SnowGoblimon being pressganged into service
Oof, that makes a lot of sense. It's quite likely you're right. It doesn't really line up with that one scene where the Shamanmon leaves a dozen goons to die so that he can escape Gnaw's wrath though, so I'm not sure.

Edit 2: Uuuuuh, my post's being weird. Gimme a minute to work on this.
 
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