[X] Fine you won't tell her but you won't swear an oath to it either.

Is this a valid option? She might not like we aren't swearing an oath but Verg takes those more seriously then she could possible realise. Also damn she really is limiting our option of helping her here as I ain't swearing an oath to the Bulwark either. So we either have to acquire a massive amount of funding ( still have to pay of Augar and hope Sparks does not siphon form it), find an item of some kind that can do this or maybe we can find some hope in if Sparks manages to take over flat campus all the magical science will have an answers.
 
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[X]Do as she asks. You'll stick with Bulwark's assistance alone.

Ardat has enough on her plate right now so I can agree that we should not tell her about this.

This isn't our secret to share.

This of course means that we're going to need to do some extra work and fiqure out if Bulwark can help her without doing anything that would permanently damage her mind.

Also we probably should dial back boy's training a bit . Focus on less strenuous training for a bit and focus more on technique and control for a while. Most mon can't keep doing this and we want to avoid pushing him to a dark evolution
 
[X] Do as she asks. You'll stick with Bulwark's assistance alone.

If she doesn't want to share this, than it shouldn't be shared. This is rather personal.
 
This of course means that we're going to need to do some extra work and fiqure out if Bulwark can help her without doing anything that would permanently damage her mind.
First off, damge her mind how?
Also we probably should dial back boy's training a bit . Focus on less strenuous training for a bit and focus more on technique and control for a while. Most mon can't keep doing this and we want to avoid pushing him to a dark evolution
Second off whilst as anger toward this one guy it's currently not enough for a dark digivoltuion and if it become enough later on then there really isn't much Verg himself can do about it.
 
First off, damge her mind how?

Second off whilst as anger toward this one guy it's currently not enough for a dark digivoltuion and if it become enough later on then there really isn't much Verg himself can do about it.

Installing cybernetics have an effect on Digimon and they'd be replacing most of her body.

Less the rage . More then rage and constant body breaking pushing and stress that comes from that. Pushing a mon too hard for too long can cause dark evolution. See skull greymon as an example
 
Installing cybernetics have an effect on Digimon and they'd be replacing most of her body.
When people are talking about the surgery they mean giving her back her flesh and not just sticking a bucnh of cybernetics to her. If she woud be happy with a bunch of cybernetics it would be so much easier.
Less the rage . More then rage and constant body breaking pushing and stress that comes from that. Pushing a mon too hard for too long can cause dark evolution. See skull greymon as an example
What he is doing and what happens with Skullgreymon are two different things. Boy found a reason to train even if it s negative, the lore behind Skullgreymon is that it was so consumed by it's fighting instinct that it kept going even after it died. Boy has a long way to go before he reaches that level.
 
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What's the point of a write in past time if it leads to the exact same path..... and were back to square one of "btw u gotta swear an oath "
 
What's the point of a write in past time if it leads to the exact same path..... and were back to square one of "btw u gotta swear an oath "
The nature of the oath changed from doing everything we can to help her to not telling Ardat. Whilst there is a difference I to am slightly annoyed that we tried to avoid swearing an oath for us to swear an oath even if ti is different. I'm sick of oaths at this point, not cause they tie us to anything but because they never get fulfilled.
 
What's the point of a write in past time if it leads to the exact same path..... and were back to square one of "btw u gotta swear an oath "
We're not back to square one, the situation is different and I don't appreciate the accusation of rail-roading.

It hasn't let down the exact same path. Verge avoided locking himself into helping Frigimon, so if the cost is too high he'll be willing to stop.

Not all oaths are equal. This one is a far more minor one, and indeed, Frigimon would always wanted to keep Ardat from knowing given.

Frigimon asking for this minor oath was set to happen given her character and relationship with Ardat. It's how her character reacted. I would have had to make her act OOC not do this, because she's a torture victim with PTSD that is terrified of her daughter finding out she has these horrible, horrifying injuries.

This could have been two oaths, one major, one minor. The former was circumvented, the minor was not.
The nature of the oath changed from doing everything we can to help her to not telling Ardat. Whilst there is a difference I to am slightly annoyed that we tried to avoid swearing an oath for us to swear an oath even if ti is different. I'm sick of oaths at this point, not cause they tie us to anything but because they never get fulfilled.
Oaths are an integral part of Verge's character, and most of them so far are long-term type deals. This one would arguably be one of the shorter ones because if Frigimon does get fix, she'll rescind it.
 
Oaths are an integral part of Verge's character, and most of them so far are long-term type deals. This one would arguably be one of the shorter ones because if Frigimon does get fix, she'll rescind it.
Yeah the "shorter" part relies on Frigimon getting fixed. If we decided to not sell our soul to the Bulwark we're taking the long way round with dealing with this issue.
 
Yeah the "shorter" part relies on Frigimon getting fixed. If we decided to not sell our soul to the Bulwark we're taking the long way round with dealing with this issue.
Did you ignore the part about "If things prove to be too difficult, Verge can pull out"? We aren't required to fix her, we're just putting in our best effort without compromising ourselves.
 
If nothing else helps, Sparks might have accrued enough funds to just buy the necessary services from Bulwark. Verge will have to ask him about that.
 
Did you ignore the part about "If things prove to be too difficult, Verge can pull out"? We aren't required to fix her, we're just putting in our best effort without compromising ourselves.
You really think the players of this thread, after everything are going to pullout just cause they're not oath bound? Even if we don't swear an oath to the Bulwark for the surgeon we're left with bumbling around trying to collect bits or hoping to find some who will do very complex and possible risky surgery for a cheaper price.
If nothing else helps, Sparks might have accrued enough funds to just buy the necessary services from Bulwark. Verge will have to ask him about that.
Considering it's Sparks and he's also the mage charter I'm going to doubt he has the sum of bits required in actual bits if he has the amount to begin with. We can get him on board as the oath doesn't prevent us from telling him but I'm not expecting him to have the amount necessary just lying around.
 
You really think the players of this thread, after everything are going to pullout just cause they're not oath bound? Even if we don't swear an oath to the Bulwark for the surgeon we're left with bumbling around trying to collect bits or hoping to find some who will do very complex and possible risky surgery for a cheaper price.
... there is a tournament coming up with a very lucrative and extensive prize-pool. Just saying.
 
Cjdavis103: Maul Style Explanation (1st Person) : Form 0 Heavy Fist & Form 1 Light Claw.
Maul style: Twined forms

By Verge founder of the Maul style.

The Maul style was created from a variety of lessons imparted to me by various masters as well as harsh experience on the battlefield both in honorable duels and the bloody scrum of mass battle. Though their are many lessons I have learned and will record this document in particular will cover the two forms of the Maul style.

Each Digimon is different. So correlating a single style of combat is foolish when both you and your opponent can have wildly different forms and unique advantages and weaknesses. Therefore the Maul style has two distinct forms as well as overall strategies to utilize in a fight. Most mon will have a preference to one form over the other however to truely master the style and self one should endeavor to learn both forms as they can be used by any mon and the flexibility will catch many opponents of guard if you shift the form used mid fight or they witness you using one form and caught of guard by the second.


Form 0: Heavy fist: the Heavy fist form is a heavily defensive style focused on patience, perseverance and singular decisive strikes . By focusing on a defensive stance one can more calmly analyze the battlefield and opponent to formulate your strategies. It's primary focus is on blocking or deflecting or in worst cases accepting enemy strikes to allow for more decisive counterstrikes.

The key to the Heavy fist style is Will and Perseverance. It will be tempting to move around more than is strictly necessary and trading blows will be painful and will force the user to in many cases cede the initiative to the fight to the opponent. That is not to say that you are not to attack them yourself. However every strike must be considered. You will win by conservation of your own energy with the most efficient defensive movements to allow for more singular strikes when the opportunity is presented.

This form is better suited for larger slower Digimon whom are better suited to absorb incoming damage. While this is the case faster smaller Digimon may find success in using this against larger opponents baiting out your opponent and using small efficient movements and deflection to more quickly exhaust them and open up opportunities that would otherwise not open up until far later in the fight.

This form is also well suited for mass combat as it's defensive form will slow one to keep a better grip on the overall flow battle ( to be covered in a later document). In particular you will be best served with this form in combat with many opponents whom will not hesitate to strike you in mass. Focus on defense and opportunities will arise, those fighting in groups will often lower their guards assuming the strength of numbers. Singular strikes to defeat each mon with as few strikes as nessasary will lower the morale of these combatants causing them to flee quicker. In particular the Leader or most aggressive mon should be targeted first as after they are bested most mon's will to fight will break.

This form doesn't exclude strong emotions however such emotions MUST be tempered by Will. Every move must be calculated and maximum gain for minimum investment. And above all you must ENDURE you must not allow yourself to lose control or flinch away from enemy strikes that you must trade with.

"Clear Mind, Calm Heart. My Fists Are Heavy."

Form 1:Light Claw: the Light claw form is in many ways the opposite side of the coin to the heavy fist form. Aggressive to it's defensive, Dynamic to it's reactive, and energy intensive to it's energy efficiency. This form focuses on fast strikes and systematic take downs. Fights must be ended as swiftly as possible. Using fast disabling strikes to weaken a foe for a final decisive blow.

The Light claw style is focuses almost exclusively on single combat and even multi-mon combat is best expressed in a series of fast 1v1s overwhelming each mon in rapid succession. The core is to understand your opponent and what will pose the greatest issue for you. Strike the legs or wings to lower their speed disable troublesome natural weapons by striking at power couplings. Across all Digimon regardless of type the Joints where one moves will always be effective targets allowing one to bypass most defenses and natural armor.


While the Maul style in both forms make advantage of the terrain the Light claw form has a greater focus on it. Using cover to break line of sight and useing debris as impromptu projectiles, environmental hazards as distractions and other tactics. This is combined with more direct techniques to seal a foes senses and create openings. Such techniques include Tremor to create a dust smoke screen and disturb enemy footing, fire and lightning elements can use bright flashs and smoke screens to seal sight. Water can be used best to disturb footing blinding and to deflect attacks,

Emotions will drive the Light claw form higher so you must allow yourself to feel them to drive your spirit to it's maximum. However you must never get lost in your emotions. They grant you great strength but strength without purpose is meaningless and will be shattered upon adversity. This emotional state will by its very state force you into a laser focus on your target. This is dangerous as it leaves you more vulnerable to attackers that are not currently in your focus. It is by its very nature a more risky form however it can allow a mon to strike well above his limits.

Experience will be your greatest teacher as only long experience can allow you to pick apart a foe that you might have never met before. This must be an instinctive process as your emotions will be running high in this form. Conscious thought will slow you down which is death in this form. You must embrace the instincts of your body that has been honed by conflict and training. To act without thought but not without skill. This is the difference between the Light claw and savagery. Many mon act without thought but in doing lose their skil. Light claw at it's best aims to match instinct speed with skill to draw out your maximal potential.

This form works best in smaller more Humaniod forms. The increased speed allowing for more mobility and focused strikes on critical areas. However larger mons can find success with this form so long as they have the nessasary speed to keep up with their foe. In fact the light claw is more effective in larger mons against large groups of weaker mons as the aggressive style's primary weakness is negated by their larger frames durability.

"Roiling Instinct, Savage Wrath, My Claws are Light."


While both forms are greatly important it's best to train form 0 first and use that in combat until one has mastered their fury in Form 1 and gained the experience necessary to strike key weaknesses under pressure.

The ideal is to be properly balenced in all things so one can respond with the most effective strategy in any given conflict. Never be satisfied with only one form or strategy as that complacency will be exploited by your foes. Always strive to learn ,improve and innovate. Every Digimon is a unique entity even those of those same species can be wildly different so do not be afraid to modify these techniques to better suit your own style. While the start of all martial arts is the imitation and study of the movements of others that is merely the start. Seek your own personal perfection driven by your own Soul. For that is the essence of the Maul style.
 
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