The biggest threat from Pipismon is going to be its agility and going off the fact that every single limb ends in a sickle blade, closing to melee without grounding it is suicide. However without the agility that its wings would grant it, it quickly becomes an easy target to take care of. Beat can't just tie it down, so we have to put his webbing to the best use possible, and by blinding it, coupled with its echolocation being screwed with thanks to the sound of our drills on the fossil, it'll give him the openings he needs to be the most effective.
 
The biggest threat from Pipismon is going to be its agility and going off the fact that every single limb ends in a sickle blade, closing to melee without grounding it is suicide. However without the agility that its wings would grant it, it quickly becomes an easy target to take care of. Beat can't just tie it down, so we have to put his webbing to the best use possible, and by blinding it, coupled with its echolocation being screwed with thanks to the sound of our drills on the fossil, it'll give him the openings he needs to be the most effective.
I'll note that the whole reason why Scratch picked the cave was because it won't be able to fly adeptly inside of it.

And on the ground it'll still be faster than Verge or Sparks.
Adhoc vote count started by drexal15 on Oct 2, 2018 at 1:02 AM, finished with 35 posts and 10 votes.

  • [X] Plan Full Frontal Assault: You have no idea if this champion is waiting for you or not, so cautiously go inside with Beat and get ready to fight it two on one from the get go.
    [X] Plan Blackout
    -[X] Verge summons up a Crusher Bone bone, and once we enter the tunnel he begins using one paw to produce intermittent screeching sounds on it in order to disorient the Pipismon.
    -[X] Beat uses the disorientation to web up its eyes as best he can, as well as gumming up its mouth.
    --[X] From there Beat focuses on tying it down and re-applying any webbing to its eyes and mouth that he can. His task right now is to ensure that it's in no position to react well while we actually attack it.
    -[X] With the Pipismon disoriented and hopefully flying blind, Verge summons up Crusher Bones to swat it out of the air, and if possible bring down parts of the cave wall and ceiling in order to ground it and injure it further. If Verge manages to ground it, go for a killing strike as fast as possible, either aiming for the eyes or the mouth.
    [X] Plan Ambush: Beat will stay at the entrance making webs with his silk, Verge will get its attention and lead it out to the entrance where Beat will net it. From there they'll both attack it with full force while it's incapacitated
    [X] Plan Stuck between a web and a hard place: Verge will attempt to collapse the roof of the cave onto the Pipismon using his drilles to weaken it's foundation. Simultaneously, Beat will create a strong web over the main entrance of the cave and hide nearby, behind cover, to act as sentry in an ambush stance should the Pipismon decide to investigate the source of the noise. Both Beat and Verge will also ensure to check on each other at regular intervals to guard against unexpected attack/ambush. Either the roof collapses and the Pipismon will be mildy immobilised/injured where Verge and Beat can then bum-rush the Champion. Or the bat will entangle itself in Beat's web where Beat and Verge can then unload their attacks into the Pipismon.
 
I think that we need a real plan here, charging ahead blindly will possibly get Beat killed. I like the idea of opening with Crusher Bone, as well as using our drills on another summoned bone to produce high-pitched screeching sounds that could probably really hurt and disorient it. Even with working eyes, that kind of sensory feedback is going to send someone for a serious loop, that's why the "bang" part of "flash bang" grenades is still very effective against humans. I think we need to advance into the cave in order to minimize it's ability to dodge around us, with Verge either flattening it with Crusher Bones, or using his drills to bring the ceiling and walls down on it at opportune times. Beat's best way to work against it isn't to try and gum up its wings, it's too strong for that. Better it's to blind it, which will make our attacks that much easier to hit so long as we keep up the noise using the Crusher Bone as a scratch-board.

[X] Plan Blackout
-[X] Verge summons up a Crusher Bone bone, and once we enter the tunnel he begins using one paw to produce intermittent screeching sounds on it in order to disorient the Pipismon.
-[X] Beat uses the disorientation to web up its eyes as best he can, as well as gumming up its mouth.
--[X] From there Beat focuses on tying it down and re-applying any webbing to its eyes and mouth that he can. His task right now is to ensure that it's in no position to react well while we actually attack it.
-[X] With the Pipismon disoriented and hopefully flying blind, Verge summons up Crusher Bones to swat it out of the air, and if possible bring down parts of the cave wall and ceiling in order to ground it and injure it further. If Verge manages to ground it, go for a killing strike as fast as possible, either aiming for the eyes or the mouth.
noooooooooooooooooooo

Don't micromanage everyone involved, that's too clunky and makes things way more disastrous if the plan falls apart.

Stop trying to make shit so fancy. Let's just fight it normally. You're underestimating both the enemies and the allies alike. You want Beat to hit specific parts of an enemy champion's body in the dark repeatedly, when he doesn't have good darkvision like Verge does? If Beat would be able to pull off something like that then the enemy is already weak enough that we should just fucking fight it.

Also, Verge doesn't even know Pipismon sees with echolocation. All Scratch told him was that it uses sonic attacks and can mimic sounds. Also also, if Verge does that scraping shit, it will immediately know where he is. The mon with long range sonic attacks. In a somewhat cramped cave. It'd make more sense to just fucking get into close range quickly so that it doesn't have time to aim its ranged attacks.
 
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noooooooooooooooooooo

Don't micromanage everyone involved, that's too clunky and makes things way more disastrous if the plan falls apart.

Stop trying to make shit so fancy. Let's just fight it normally. You're underestimating both the enemies and the allies alike. You want Beat to hit specific parts of an enemy champion's body in the dark repeatedly, when he doesn't have good darkvision like Verge does? If Beat would be able to pull off something like that then the enemy is already weak enough that we should just fucking fight it.
I... you... :facepalm::facepalm::facepalm: This isn't "micromanaging", this is "tactical planning". And at least I'm trying to actually come up with a plan rather than going "Hold my beer". Going in with no planning or preparation is suicide, especially since Pipismon is faster than Verge or Beat, and it literally fucking made of blades. Verge is most potent in close-in combat. Without somehow weakening or minimizing its advantages, it will have us over a barrel before we even realize it's gotten out the lube.
 
I... you... :facepalm::facepalm::facepalm: This isn't "micromanaging", this is "tactical planning". And at least I'm trying to actually come up with a plan rather than going "Hold my beer". Going in with no planning or preparation is suicide, especially since Pipismon is faster than Verge or Beat, and it literally fucking made of blades. Verge is most potent in close-in combat. Without somehow weakening or minimizing its advantages, it will have us over a barrel before we even realize it's gotten out the lube.
I would in fact call this micromanaging, when you plan out exactly what Beat should do and where he should aim. Frontal assault isn't "just fucking go in with no plan like an idiot", it's a low-risk option that means to immediately rush into two-on-one melee combat when you get the chance. It's simple, but has no risk of failures or complications that could make things worse. Meanwhile, Blackout has about four or five potential points of failure, starting with directly broadcasting our location right away to an enemy we can't see.

Pipismon is in a cave where his aerial mobility is limited, Beat's normal fighting style is perfect for this environment, and Beat is ready to digivolve any moment now.
 
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I... you... :facepalm::facepalm::facepalm: This isn't "micromanaging", this is "tactical planning". And at least I'm trying to actually come up with a plan rather than going "Hold my beer". Going in with no planning or preparation is suicide, especially since Pipismon is faster than Verge or Beat, and it literally fucking made of blades. Verge is most potent in close-in combat. Without somehow weakening or minimizing its advantages, it will have us over a barrel before we even realize it's gotten out the lube.
A few things:

Verge has been doing training in how to catch enemy attacks on his drills instead of his arms, and been sparring against Pidmon who is faster than him. It's not the exact same of course, but in melee it won't be quite as one sided as him getting shredded to pieces.

The frontal assault plan isn't leeroy Jenkins. Verge and Beat will be approaching cautiously and Scratch chose to have them fight in the cave for a reason.

Crusher bone has no danger of causing a cave in. It's not that strong.

Beyond that, if your plan wins I will be changing it a little for the narrative. More specifically using the sound after he sees the mon in question since the surprise stun likely wouldn't last too long. If it does work, they'll be a good opening for Beat to apply his silk.
 
I have to say blackout is unnecessary. We're not fighting a skilled mon or a member of the Gloaming. We're fighting a Freshly evolved feral mon in a environment where it can't utilize it's flight to full capabilities. There's also the fact that the bat isn't strong champion either.

We don't need a four step plan, All we need to do is Go and Fight It.

Plus Beat isn't Fragile. He has 180 Fort for crying out loud. There's also the fact he took hits from the LightingPrick Ko. Ya now the pre legendary warrior.

There's also the thing about the plan being really out of character. Verge has never been one to make plans like that, nor does he have a single clue about how or why loud noises would affect a mon he's never seen before like that.
 
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[X] Plan Full Frontal Assault: You have no idea if this champion is waiting for you or not, so cautiously go inside with Beat and get ready to fight it two on one from the get go.
 
[X] Plan Full Frontal Assault: You have no idea if this champion is waiting for you or not, so cautiously go inside with Beat and get ready to fight it two on one from the get go.
 
Plus Beat isn't Fragile. He has 180 Fort for crying out loud. There's also the fact he took hits from the LightingPrick Ko. Ya now the pre legendary warrior.
Consider this. KoKabuterimon was specifically attempting to egg Beat on. It's doubtful that he was deliberately attempting to delete Beat for that first bit.
There's also the thing about the plan being really out of character. Verge has never been one to make plans like that, nor does he have a single clue about how or why loud noises would affect a mon he's never seen before like that.
Not as out of character as one might think. Verge isn't stupid, heck he pulled aside Beat specifically because he wanted a plan of some sort.
Also
@no.

Plan blackout is really not as bad you're making it out to be.
 
Consider this. KoKabuterimon was specifically attempting to egg Beat on. It's doubtful that he was deliberately attempting to delete Beat for that first bit.

Not as out of character as one might think. Verge isn't stupid, heck he pulled aside Beat specifically because he wanted a plan of some sort.
Also
@no.

Plan blackout is really not as bad you're making it out to be.
Even with the things you've clarified I still don't think it's good. It relies on the enemy not just being bothered by the noise but reacting in a specific way, and cedes the initiative to a faster opponent if it fails.
 
[X] Plan Blackout

Go at Leroy Jeking again a fucking champion is stupid, Pipismon is literaly a level above us.
 
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[X] Plan Blackout

Go at Leroy Jeking again a fucking champion is stupid, Pipismon is literaly a level above us.
It's not a Leeroy Jenkins plan, it's a fucking cautious plan. If anything, Blackout is more of a Leeroy Jenkins because it goes for a Hail Mary with big risks if it fails.

Also, it's a weak and freshly-evolved champion, the kind that protagonist mon beat as rookies all the time.
 
I was referring to the latter half of your sentence, where you try to use the fact that Verge could be counted as a "Protagonist mon" as justification.
What I meant by that is he's far beyond a normal rookie. Beat also is, to almost the same degree. We're not going to be massively overpowered by a normal, feral champion that just evolved. Keep in mind that word, "feral". It's probably also an unskilled fighter.
 
Feral just means it's not truly sapient since it wasn't raised by sapient mon.

Don't mistake that for meaning it's stupid, unskilled and lacking cunning.
Er, I think it would still be sapient, just lacking in any kind of education, including how to speak beyond very simple messages. And I guess "lacking formal training" is the way I should have put it. Its way of dealing with things is likely unrefined. It could very well have quite a bit of low cunning though.
 
Er, I think it would still be sapient, just lacking in any kind of education, including how to speak beyond very simple messages. And I guess "lacking formal training" is the way I should have put it. Its way of dealing with things is likely unrefined. It could very well have quite a bit of low cunning though.
Eh I'm going by this:

Sapience," noun of sapient, is the ability to think, and to reason. It may not seem like much a difference, but the ability to reason is tied more closely to sapience than to sentience. Most animals are sentient, (yes, you can correctly say your dog is sentient!) but only humans are sapient.

Feral digimon are mentally speaking very different from *normal* digimon (Though given that they outnumber normal digimon by quite a bit one could give the argument that sapient mon are technically the abnormal ones) in that they are virtually animals in comparison.
Adhoc vote count started by drexal15 on Oct 2, 2018 at 3:42 PM, finished with 53 posts and 13 votes.

  • [X] Plan Full Frontal Assault: You have no idea if this champion is waiting for you or not, so cautiously go inside with Beat and get ready to fight it two on one from the get go.
    [X] Plan Blackout
    -[X] Verge summons up a Crusher Bone bone, and once we enter the tunnel he begins using one paw to produce intermittent screeching sounds on it in order to disorient the Pipismon.
    -[X] Beat uses the disorientation to web up its eyes as best he can, as well as gumming up its mouth.
    --[X] From there Beat focuses on tying it down and re-applying any webbing to its eyes and mouth that he can. His task right now is to ensure that it's in no position to react well while we actually attack it.
    -[X] With the Pipismon disoriented and hopefully flying blind, Verge summons up Crusher Bones to swat it out of the air, and if possible bring down parts of the cave wall and ceiling in order to ground it and injure it further. If Verge manages to ground it, go for a killing strike as fast as possible, either aiming for the eyes or the mouth.
    [X] Plan Ambush: Beat will stay at the entrance making webs with his silk, Verge will get its attention and lead it out to the entrance where Beat will net it. From there they'll both attack it with full force while it's incapacitated
    [X] Plan Stuck between a web and a hard place: Verge will attempt to collapse the roof of the cave onto the Pipismon using his drilles to weaken it's foundation. Simultaneously, Beat will create a strong web over the main entrance of the cave and hide nearby, behind cover, to act as sentry in an ambush stance should the Pipismon decide to investigate the source of the noise. Both Beat and Verge will also ensure to check on each other at regular intervals to guard against unexpected attack/ambush. Either the roof collapses and the Pipismon will be mildy immobilised/injured where Verge and Beat can then bum-rush the Champion. Or the bat will entangle itself in Beat's web where Beat and Verge can then unload their attacks into the Pipismon.
 
Are there any points or suggestions that anyone has that can make my plan more attractive? I'm open to suggestions and debate on that.
 
[X] Plan Full Frontal Assault: You have no idea if this champion is waiting for you or not, so cautiously go inside with Beat and get ready to fight it two on one from the get go.
 
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