[X] Plan Full Frontal Assault: You have no idea if this champion is waiting for you or not, so cautiously go inside with Beat and get ready to fight it two on one from the get go.

I concur with Demenos, Leroy Jenkins it up :V
 
Huh.

Do we have any way of making a fire that we could use to smoke him out with?

Fighting him in there gives him all the advantages, it's dark and he doesn't need eyes to see. But if we can force him out somehow, we could hit him with a heck of a one-two punch.

Beat could set up webs to pin him, and Verge could collapse the entrance of the cave on top of him.
 
Huh.

Do we have any way of making a fire that we could use to smoke him out with?

Fighting him in there gives him all the advantages, it's dark and he doesn't need eyes to see. But if we can force him out somehow, we could hit him with a heck of a one-two punch.

Beat could set up webs to pin him, and Verge could collapse the entrance of the cave on top of him.
We could use the Light Spell to make the place be iluminated, it can hurt the eyes of those aren't adapted like a flashbang but we are talking on Discord about how viable is it.
 
Huh.

Do we have any way of making a fire that we could use to smoke him out with?

Fighting him in there gives him all the advantages, it's dark and he doesn't need eyes to see. But if we can force him out somehow, we could hit him with a heck of a one-two punch.

Beat could set up webs to pin him, and Verge could collapse the entrance of the cave on top of him.
There are plenty of trees around and Verge creates tons of friction with his drills.

But I will note several things.

Pipismon is a flyer. Fighting him in a cramped place takes his biggest advantage away. Otherwise there's nothing stopping this one from flying up and kiting with his ranged attack.

Also this mon will have champion level strength. Beat's webs won't hold him for very long when used in massive amounts much less the single strands he manages most of the time.
 
Hrm, true.

On the other hand, the idea of collapsing the cave roof on top of him seems to be a good starter play.
 
Darn.

Hrm.

Ultrasound, ultrasound... Any way we could jam it with constant drill rotation to effectively 'Blind' it while Beat sets up for a backstab?
 
As a note, the full frontal assault will not be just Yolo. It will still be a relatively cautious approach.
Darn.

Hrm.

Ultrasound, ultrasound... Any way we could jam it with constant drill rotation to effectively 'Blind' it while Beat sets up for a backstab?
Two things. It does still posses working eyes, and Beat doesn't have a method of dealing quick lethal damage. He's a foot tall Wormmon. His most dangerous weapons are a set of small pincers.
 
Relying on either a flashbang or loud noise regardless I do feel like using it's own senses against it is one of our better options, and we are unlikly to be able to sneak and it is a Champion so a straight up fight is usually not the preferred option for a pair of rookies.
 
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As a note, Scratch said that this was a relatively fresh champion.

I've stated before that their stats tend to fall somewhere innerween 180 and 300. It might be a good idea to consider what Pipismon's stat line could possible be like.
 
Considering Pipismon is a Bat-type Digimon, I'd assume they're likely got high Agility. probably poor Fortitude though, since it's easy for a bat's bones to break.
I can't tell you how many works of fiction I've read where a Bat is one of the main characters that them having a broken bone anywhere in their body isn't universally treated as a veritable death sentence.
 
Main challenges I can identify is that they're going to be agile as fuck, so our best attacks have little chance of connecting without mitigating circumstances.
On the other hand if its using sonar navigation, it can definitely find Verge, but probably not a stationary Beat, especially if its busy dodging bonemarangs

[X] Plan Bind and Break: Beat will prepare webbing nets, lassos or bolas(whichever he thinks he has the best chances of connecting with) and focus on restricting its movement, then advance along the ceiling while Verge acts as bait in the front. Verge opens the fight with Crusher Bone, keeping them distracted until Beat can tangle their opponents' wings up with his webbing to ground them. Then Drill Spin once they're immobile.

Basically, yes, it can hear Beat, but that won't help much while busy dodging Crusher Bones.
 
Considering Pipismon is a Bat-type Digimon, I'd assume they're likely got high Agility. probably poor Fortitude though, since it's easy for a bat's bones to break.
I can't tell you how many works of fiction I've read where a Bat is one of the main characters that them having a broken bone anywhere in their body isn't universally treated as a veritable death sentence.
We can probably break his wings with Verge strenght our raw strenght is on the ranks of Champions
 
Okay guys here's my idea:

[X] Plan Stuck between a web and a hard place: Verge will attempt to collapse the roof of the cave onto the Pipismon using his drilles to weaken it's foundation. Simultaneously, Beat will create a strong web over the main entrance of the cave and hide nearby, behind cover, to act as sentry in an ambush stance should the Pipismon decide to investigate the source of the noise. Both Beat and Verge will also ensure to check on each other at regular intervals to guard against unexpected attack/ambush. Either the roof collapses and the Pipismon will be mildy immobilised/injured where Verge and Beat can then bum-rush the Champion. Or the bat will entangle itself in Beat's web where Beat and Verge can then unload their attacks into the Pipismon.
 
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The only issue is actually hitting in that situation though. and assuming Pipismon's 'Key Stat' is Agility? that's gonna be a tall order.
That is true, we can do it (Break his wings) if we have a chance. If Beat manages to use his silk to left him immovile the we could eliminate his movility advantage.

Edit: The hard thing is how to do it.
 
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[X] Plan Full Frontal Assault: You have no idea if this champion is waiting for you or not, so cautiously go inside with Beat and get ready to fight it two on one from the get go.
 
[X] Plan Full Frontal Assault: You have no idea if this champion is waiting for you or not, so cautiously go inside with Beat and get ready to fight it two on one from the get go.
 
Finally got back and did the beta work for the updoot. Now let's see here...

Interesting how Sparks immediately turned the conversation into being about Verge apologizing for what he'd said and not about what Sparks had said. Clever boy... he's learning. :evil:

Scratch sure is tired of this rookie shit. I can't really blame him tho; this upcoming battle sounds pretty serious.

[X] Plan Full Frontal Assault: You have no idea if this champion is waiting for you or not, so cautiously go inside with Beat and get ready to fight it two on one from the get go.

Ah fuck it, might as well. Sometimes you shouldn't overthink it. Not a fan of any of the current write-ins, or of write-ins way longer than the default options on principle.

And guys, "frontal assault" probably doesn't mean "run in a straight line and don't use any special attacks, and if that initial charge fails just lie down and wait to die." It's a general overview of what we'll be doing.
 
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Didn't want to double post but I should say this before I forget. @drexal15 it's been like 6 in-game days since we last saw Sparks and Beat's current stats. Can we see 'em now?
 
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Didn't want to double post but I should say this before I forget. @drexal15 it's been like 6 in-game days since we saw Sparks and Beat's current stats. Can we see 'em now?
Sure.

Beat: (everything is capped)
Strength: 160
Fortitude: 180
Endurance: 150
Agility: 190
Special: 140
Spirit: 140

Sparks:
Strength: 257
Fortitude: 294
Endurance: 221
Agility: 324
Special: 658
Spirit: 627
 
I think that we need a real plan here, charging ahead blindly will possibly get Beat killed. I like the idea of opening with Crusher Bone, as well as using our drills on another summoned bone to produce high-pitched screeching sounds that could probably really hurt and disorient it. Even with working eyes, that kind of sensory feedback is going to send someone for a serious loop, that's why the "bang" part of "flash bang" grenades is still very effective against humans. I think we need to advance into the cave in order to minimize it's ability to dodge around us, with Verge either flattening it with Crusher Bones, or using his drills to bring the ceiling and walls down on it at opportune times. Beat's best way to work against it isn't to try and gum up its wings, it's too strong for that. Better it's to blind it, which will make our attacks that much easier to hit so long as we keep up the noise using the Crusher Bone as a scratch-board.

[X] Plan Blackout
-[X] Verge summons up a Crusher Bone bone, and once we enter the tunnel he begins using one paw to produce intermittent screeching sounds on it in order to disorient the Pipismon.
-[X] Beat uses the disorientation to web up its eyes as best he can, as well as gumming up its mouth.
--[X] From there Beat focuses on tying it down and re-applying any webbing to its eyes and mouth that he can. His task right now is to ensure that it's in no position to react well while we actually attack it.
-[X] With the Pipismon disoriented and hopefully flying blind, Verge summons up Crusher Bones to swat it out of the air, and if possible bring down parts of the cave wall and ceiling in order to ground it and injure it further. If Verge manages to ground it, go for a killing strike as fast as possible, either aiming for the eyes or the mouth.
 
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