Crystalwatcher's Magical Girl Quest!

I did find one notable tidbit though. This said in response to the question of "can spells be intercepted?".
This means that The Unstoppable Spear can intercept spells.
I think you're interpreting that backwards.

Shouldn't that mean others can intercept a spell if that spell can be used to intercept? It's when the person flinging spells uses something that has Intercept/Overwhelm/Punch-Through that it becomes possible for the one intercepting to catch it.
 
A spell with a form of Intercept can bypass normal intercept rules in regards to spells.

Meaning, yes, JD can use her spell to intercept one of yours if she catches it.
 
Good idea or bad idea? As part, but not all of a plan.

[ ] Cast Starshine at Juggernaut Drive.
-[ ] Try to make some of the shots spread outward and then curve back towards her. Make it so that even if she intercepts your attack with her spell, a small portion of Starshine will hit her anyways.
--[ ] Try to make sure you don't kill her.


Basically, an attempt to pull off "Punch-Through (False)" by exploiting the nature of "throw a spear to try and block Bullet Hell. We have 44 blasts of energy; she has 1 spear.


We'll definitely lose the Intercept with this idea, and thus get hit by her spell, but we can take a hit while she can't.
 
Good idea or bad idea? As part, but not all of a plan.

[ ] Cast Starshine at Juggernaut Drive.
-[ ] Try to make some of the shots spread outward and then curve back towards her. Make it so that even if she intercepts your attack with her spell, a small portion of Starshine will hit her anyways.
--[ ] Try to make sure you don't kill her.

I don't think Nepgear is skilled to not vaporize Judgement Drive with any attack. Using Starshine as a distraction might work to create openings for Sega though.
 
I don't think Nepgear is skilled to not vaporize Judgement Drive with any attack. Using Starshine as a distraction might work to create openings for Sega though.
Well, each of the 44 individual bolts of energy only have a Base Damage of 3,508 and no MM. Juggernaut Drive has 750 Health, 165 Resilience, and a Magic Modifier of 750.

That should be enough that a single bolt hitting her (with some kind of 'trying to not kill you' malus to Nepgear's damage) should be something that she can survive. Especially if the whole false Punch-Through thing conceptually weakens what actually hits her.


The question is more "Is Nepgear capable of aiming her attack that way?".
 
Unless she's really familiar/close to them like her sisters, in which case she can do it any time.

so I was re-reading an old section when I noticed this, it was in regards to Ni raising someone. She turned on the unified light because the dark lord threatened to destroy goddess greys body beyond recovery. Which this statement implies was an empty threat because goddess red would not need a body to raise one of her sisters.

man, she is going to need all the therapy if we turn her back.
 
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Leaving this here.
Adhoc vote count started by Crystalwatcher on Nov 10, 2017 at 4:26 AM, finished with 253 posts and 16 votes.

  • [X] [EXP] Plan Go Fast
    -[X] Upgrade Flight to level 28 (780 XP)
    [X] Plan Grab Her Mark 3
    -[X] Activate Core Purge, make sure that it's targeting Juggernaut Drive's Control Seal instead of her, and keep it active until she's down
    -[X] Try to get Juggernaut Drive within Core Purge range, while avoiding that spear. If Sega's in danger though, try to take the hit for her
    -[X] Ask Sega how Juggernaut's spell works.
    --[X] If Juggernaut throws her spear, avoid intercepting Juggernaut's attacks
    --[X] If Juggernaut has to get in close and stab, consider deliberately getting Juggernaut to cast her spell at you so as to bring her in Core Purge range
    -[X] Yell to Sega that if she can do it safely, she should grab Juggernaut and hold her still
    -[X] If possible, block Juggernaut's attacks with the skills you've learned.
    [X] Plan Grab Her Version 2
    -[X] Activate Core Purge, make sure that it's targeting Juggernaut Drive's Control Seal instead of her, and keep it active until she's down
    -[X] Try to get Juggernaut Drive within Core Purge range, while avoiding that spear. If Sega's in danger though, try to take the hit for her
    -[X] Yell to Sega that if she can, she should grab Juggernaut and hold her still
    -[X] If possible, block Juggernaut's attacks with the skills you've learned.
    -[X] Ask Sega how Juggernaut's spell works.
    --[X] If Juggernaut throws her spear, avoid intercepting Juggernaut's attacks
    --[X] If Juggernaut has to get in close and stab, consider deliberately getting Juggernaut to cast her spell at you so as to bring her in Core Purge range
    [X] [EXP] Plan Go Fast
    [X] Plan KISS
    -[X] Activate Core Purge, targeting the Seal Juggernaut Drive has.
    -[X] Engage in defensive maneuvers otherwise.
    [X] [EXP] Plan Upgrade
    -[X] Upgrade Flight to level 30 (1350 XP)
    [X] Plan Grab Her
    -[X] Activate Core Purge, make sure that it's targeting Juggernaut Drive's Control Seal instead of her, and keep it active until she's down
    -[X] Try to get Juggernaut Drive within Core Purge range, while avoiding that spear. If Sega's in danger though, try to take the hit for her
    -[X] Yell to Sega that if she can, she should grab Juggernaut and hold her still
    [X] Plan Tail Gunner
    -[X] Shout out that you won't let her kill you or your sister, even if you have to kill her to make her stop.
    -[X] Try to keep up with Solid Drive, if Juggernaut Drive gets close cast a very telegraphed Celestial Severance to make her back off (if she flies into it and dies that sucks, but saving Sega is more important right now). Try to circle a bit to avoid getting too far away from Goddess Gold.
    --[X] If Juggernaut backs away for long enough active Core Purge targeting Red's seals.
    ---[X] Cast Starshine into the sky to try and force Juggernaut closer to the ground so you can try to get close enough to hit the seal with Core Purge.
    --[X] If Juggernaut stays too close for Core Purge but far enough to dodge your lazy sword plane spells keep flying until Rei looks less busy on the ground, then fly towards the ground in hopes that Gold will chain everyone up and solve the issue.
    [x] Plan Run Away!
    -[x] You don't need to take her down yourself—if you can stall until Goddess Gold is done with White Soul, you win.
    -[x] Run and dodge, and counterattack only as a means of slowing her down.
    --[x] Get away from Goddess Gold, so that nobody gets killed by a stray attack.
    --[x] Look for obstacles on the ground—going through them will slow you down, but it will also slow down Juggernaut and prevent her from charging you directly. A forest would be ideal—she needs to be able to see you to hit you, and while you're tough enough that crashing into a tree at full speed won't hurt, she isn't.
    --[x] Continue dodging. Random directions at random, closely spaced times. If you don't find good obstacles, stay high and take advantage of the extra room that three-dimensional movement provides.
    --[x] Don't go too far; you still need to get back to Rei after she's done with her fight.
    --[x] If the situation calls for it, Starshine can make an excellent area-denial tool, even if you can't aim it directly at Juggernaut.
    -[x] If you get desperate, try Core Purge.
 
Looking at that, @ReaperofInterest maybe you should add a conditional to only use Core Purge when JD is actually in range? As it is worded now in the first line, Nepgear will blast away anyway and just start chasing Alex around.
 
Looking at that, @ReaperofInterest maybe you should add a conditional to only use Core Purge when JD is actually in range? As it is worded now in the first line, Nepgear will blast away anyway and just start chasing Alex around.
Sorry, but it's staying as it is. Solid Core keeping Core Purge active is one of the major components of my plan. We just need Juggernaut Drive's Control Seal to enter Core Purge range, and this fight will be over. Keeping Core Purge constantly active and trying to get Juggernaut into its range seems like a better idea than trying to activate it once she's in range to begin with.

Remember, she's faster than us and her spear has fuck-huge numbers attached to it. If she's in Core Purge range, we're likely close to being in stabbing range.
 
If you think it will work out that way, go ahead.
I doubt that JD will be stupid enough to let the large sphere of light catch her, but that might just be me.
 
On the other hand, this is actually the perfect finish for the fridge-hilarity of this mission.

Silver Hero - hugged out of commision
Solar/Lunar Radiance - Monster Hunter
Grey Champion - basically SWATed
White Soul - "Can't touch this" from both sides
Juggernaut Drive - High-Speed Aerial Pacman
 
On the other hand, this is actually the perfect finish for the fridge-hilarity of this mission.

Silver Hero - hugged out of commision
Solar/Lunar Radiance - Monster Hunter
Grey Champion - basically SWATed
White Soul - "Can't touch this" from both sides
Juggernaut Drive - High-Speed Aerial Pacman
This made my morning right here.
 
Aight, so, since @Crystalwatcher has been being lazy about actually doing it himself after we looked over the sheet thorough-like, have an Edit-To-Canon posted by yours truly.

(Unified Light) Magical Girl Rock Destroyer

Chris Yukine
Stats

Health: 500
Base Damage: 800
Base Resilience: 400
Magic Modifier: 200

Affinity: Destruction | Song | Myth
Weapon

Ichaival Controls Damage and Resilience
Level 10
Attacks Per Turn: 4
Affinities: Destruction | Myth
Ability: Multi-form | Mode Shift | (Variable)

Gatling Mode
-Ichaival's default form. In this mode, Ichaival takes the form of a pair of gatling guns, and gains the abilities Danmaku and Double Tap.

Pistol Mode
-One of the alternate forms which Ichaival can shift into. In this mode, Ichaival takes the form of a pair of pistols, and gains the abilities Full Auto and Juggernaut.

Crossbow Mode
-One of the alternate forms which Ichaival can shift into. In this mode, Ichaival takes the form of a pair of energy crossbows, and gains the abilities Full Auto, Double Tap, Detonate, and Homing.
Spells

Queen's Inferno
Level 10
Base Damage: 1,500
Magic Modifier: 1,700
Affinity: Song
Ability: Rain of Light | Undodgeable | Detonate

Billion Maiden
Level 15
Base Damage: 450
Magic Modifier: 150
Affinity: Song | Myth
Ability: Rain of Light | Triple Cast

Red Hot Blaze
Level 5
Base Damage: 1,000
Magic Modifier: 1,000
Affinity: Song
Ability: Critical Strike | Collateral Damage

Megadeth Fuga
Level 15
Base Damage: 2,700
Magic Modifier: 1,500
Affinity: Destruction | Song
Ability: Apocalypse | Double Cast | 5-Turn Cooldown
Abilities

Gear Integrity
Level 2
-A measure of endurance. Controls HP.

Sync Ratio
Level 4
-A measure of proficiency. Controls MM.

Quick Shift
-Magical Girl Rock Destroyer can shift her weapon to a different mode for free once per turn. Additional mode shifts can be performed by sacrificing one action per shift.

High-Speed Combat (Lvl 2)
-Magical Girl Rock Destroyer is able to track objects moving up to 180mph.

Gun Kata
-Does not suffer from maluses for using a ranged weapon in melee combat.

Snipe Shot
-Allows Full Auto, Danmaku, and Rain of Light to sacrifice 3 hits to cancel an enemy action.

Guns N' Mooks
Level 25
-Attacks which strike multiple times and spells which are cast multiple times can target a different enemy with each primary strike or cast. Full Auto, Danmaku, and Rain of Light hits can be freely split among multiple targets. If at least five different targets of the same type are hit simultaneously, increase each one's damage taken by 100%. Excess hits can be fired in arbitrary directions in order to reduce environmental damage.


Credit goes to @justinkal for putting her together in the first place, I just cleaned her up a bit.
 
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Gatling Mode
-One of the alternate forms which Ichaival can shift into. In this mode, Ichaival takes the form of a pair of energy crossbows, and gains the abilities Full Auto, Double Tap, Detonate, and Homing.

Crossbow Mode
-Ichaival's default form. In this mode, Ichaival takes the form of a pair of gatling guns, and gains the abilities Danmaku and Double Tap.
I think the names of the modes should be switched.
 
Prototype name?
Also, I like. Should Red Hot Blaze have Ordnance? It's a sniper mode and I don't think Symphogear!Chris moves around while using it.
Not really? Ordnance would make there be two shots fired instead of one, and sniper rifles get crazy long range even without a special ability.

And yes, that's an error from a prototype name. Somehow that never got noticed in the original version of the sheet, which I have now corrected.
 
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