@justinkal is correct on the math. I think the Gehaburn calculation was an error on crystalwatcher's part, because it just doesn't make sense with anything else.
You know something has gone horribly wrong when people take your own attempt to clarify the math and start confusing you with it.
I try to be happy when this happens: at least I'm finding out
now that I don't understand things as well as I could.
Thanks! So it's sort of a "no passive defense is good enough" effect. Just to make sure I understand, going through my list (plus some other stuff):
Armor of the Time Lord,
ICORE's no-sell threshold,
Supremacy Zone's damage negation, White Knight's
Might of the King, Brilliant Key's
The Endless Waltz No One Knows: Negated.
Insurmountable Perfection: Solar Radiance's MM roll is reduced to the attack's maximum MM. Unless its
soft-mechanics defense against negation renders it immune. Or maybe it's outright negated.
Past the Clock (if the attack works via time shenanigans),
Master the Music (sound-based attacks), Spawn of Mayhem's
The Sound of the Inevitable, Existence Bonus-granted immunities (e.g. to Auto Kill): Negated.
Echo Dervish's
Many Lives: Negated?
Warped Mirror's Intercept auto-win: Negated.
Defensive String: If ≥ Incoming Damage, set to Incoming Damage - 1.
False Existence: Part of the Defensive String.
Segarite Core: Negated unless the attack has higher DPS than its healing.
Spell Immunity (
Armor of Light,
Supremacy of the Light): Negated.
Skill-based Attack Negation: Unaffected.
Not Truly There: Unaffected, because it's technically an active choice to delete a body.
Auto Rhythm: Unaffected, because there's a chance the attack could get through.
Instant Recovery, Soul Record's
Reincarnation Moment,
The Hydra Problem: ???
The shapeshifter replacement problem: Unaffected?
Having multiple, non-Life Linked bodies (i.e. Cannon Fodder): Unaffected?
Morality Barriers: Negated. Unless this is a case of "things are different for Divine Beings".
The 'Kind' Monster: Unaffected.
Echo of Peace: Negated if it would reduce damage below the target's Resilience, otherwise unaffected.
Overwhelming Presence (we haven't
seen a defensive one, but…): Unaffected, because OP.
Two questions left, then: In what order does it negate things? And how would it interact with
Men Kill Heroes/
Power Negation/etc.? More generally, if two Ability-negating Abilities come into conflict, which takes precedence?
Also, thanks for prompting me to remember how bullshit Warped Mirror (among others) is. I've been struggling with balancing an in-progress sheet, but now I think I'll just go for the most powerful version. Well, most powerful
reasonable version; the actual most powerful version would give infinite damage. (It's a Boost spell which automatically maxes all rolls for a short time. Including Echo activation checks.)
Which, in the effort to keep the already complicated battle system from getting even worse, would render whatever sheet they're attached to in the non-canon section.
Naturally. Those ones aren't on sheets; I don't have any other abilities which would be thematically consistent.
Available space is the only limitation. And even then it's only a limitation until she starts summoning things that are big and strong enough to make the available space bigger. She isn't called Goddess Red for nothing.
OK, so… one casting every ten seconds, four hours of casting per day, five days a week, averaging 15,000 per cast =15,000*6*60*4*5=108,000,000 Spawn of Chaos per week, and they don't disappear naturally (if they did, that would limit the army's size). They also probably don't eat, sleep, or require much maintenance. Given that, I'd expect the UL and the Akashic Pillar in particular to have made significant use of them for garrison and long-term scouting purposes—there would be hundreds of thousands sitting around in cities and bases, and similar numbers just wandering around with orders to report any UD sightings. They can't have all gone to Hope—you don't
completely empty your garrisons even in an emergency, and the ones in the field couldn't be recalled quickly enough—so a lot of them would have still been around when Ni turned. Fun times.
(Of course, I'm making some significant assumptions here, so that might be all wrong.)
And when I said "available space", I was thinking in terms of landmasses. I don't think she can make those bigger?
Thought so.
Because at high-level MG combat, the Magical Girls in question are moving at speeds equivalent to a Type-MOON Servant. As in rocks are mid-fall and you're still trading blows. If a MG gets forced out of their transformation at those speeds, they're going to splatter like a bug on the window of a bullet train.
*Looks at Attacks per Turn*
*Looks at Flight and High Speed Combat levels*
*Looks at distances, reaction times, and people whose defense is offense*
*Looks at blows which can injure MGs and the effects of hitting stuff at high speeds*
…Well, my understanding is that Servant feats are inconsistent and don't have appropriate physical effects, so I can't really contradict that part. Though APT numbers in particular seem really weird next to this kind of statement—Red Rose can attack an average of once every two seconds, but also gets in twenty blows per second (a rock, after falling seven feet, is moving at ~20ft/sec)? Yes, it's an abstraction, but does that really make sense?
Also, please add the
Spawn of Mayhem stat sheet to the first post. Also missing from the first post are
Ability Evolution,
Unaligned Races, and
War Chaser (plus
all the other sheets, but War Chaser is confirmed canon).