Crystalwatcher's Magical Girl Quest!

[X]Stick with White Knight and get it over with. The sooner the mission in done, the more time you can spend at Sega's grave.
[X] Purchase Armored Core: Steel
 
If that happens then we'll turn into a noodly moeblob. I mean, if it's actually her, and not just her corpse, because corpses are corpses and we know that people go to (false, but still) Heaven when they die, and if it's just her corpse we'll incinerate it and keep the ashes in a small urn kept on a pendant around our neck, like any good checkov's necklace should be kept.
 
If that happens then we'll turn into a noodly moeblob. I mean, if it's actually her, and not just her corpse, because corpses are corpses and we know that people go to (false, but still) Heaven when they die, and if it's just her corpse we'll incinerate it and keep the ashes in a small urn kept on a pendant around our neck, like any good checkov's necklace should be kept.
*Blink* Magical Ash Familiar based off of our memories of our sister?
 
[X]Split up. Visit Sega's grave during the mission and pay what respects you can while White Knight takes care of everything.

[X] Purchase Armored Core: Steel
 
[X] Stick with White Knight and get it over with. The sooner the mission in done, the more time you can spend at Sega's grave.
[x] Purchase Armored Core: Steel
 
[X]Stick with White Knight and get it over with. The sooner the mission in done, the more time you can spend at Sega's grave.

[X] Don't spend any XP

I want the 550 exp mystery box.
 
I want the 550 exp mystery box.
:wtf:
I'd want to spend XP so Nepgear doesn't die when she could have been much more powerful. For comparison, we could buy every skill we have up to level five, and buy Severance:Echo for 530 XP. The mystery box looks fatally expensive right now.

[X] Stick with White Knight and get it over with. The sooner the mission in done, the more time you can spend at Sega's grave.
[x] Purchase Armored Core: Steel
 
[X] Stick with White Knight and get it over with. The sooner the mission in done, the more time you can spend at Sega's grave.
[x] Purchase Armored Core: Steel
 
We'll have 10 XP left over, we can level up Starshine as well guys.

[X] Stick with White Knight and get it over with. The sooner the mission in done, the more time you can spend at Sega's grave.
[x] Purchase Armored Core: Steel
[X] Level Starshine to Level 2.

Also probably good plan actually to spend all our XP on DEFENSE, because they'll probably have a much tougher time judging growth rate if we're just getting 'Tougher' especially with how we've survived stuff already.

I think. IDK it makes sense to me.
 
[X] Stick with White Knight and get it over with. The sooner the mission in done, the more time you can spend at Sega's grave.
[X] Purchase Armored Core: Steel
 
[X] Stick with White Knight and get it over with. The sooner the mission in done, the more time you can spend at Sega's grave.
[X] Purchase Armored Core: Steel
 
[X] Stick with White Knight and get it over with. The sooner the mission in done, the more time you can spend at Sega's grave.
[x] Purchase Armored Core: Steel
 
Zombies huh...
Starshine
-Watch the sky fall.
Level 1
Base Damage: 100
Magic Modifier: N/A
Affinity: Purity | Divinity
Ability: Danmaku | Quadra-Magic
Super Effective on all icky.

Question is if zombsega counts as icky hmm...
Core Purge (Active)
Level N/A
-For five turns reduce Health by 5% per turn. All enemies within 50 meters take (Health Cost x 75) in damage per turn. Reduce Base Resilience by 25%.
Does this damage carry Purity?
 
*Used Shop #'s of 141[/B] to somehow get 160+ XP*
Huh. Knew I had forgotten something...

Fixed.

Does this damage carry Purity?
/人 ◕ ‿‿ ◕ 人\ Nope /人 ◕ ‿‿ ◕ 人\

On the other hand, it's presumably expensive due to how useful/awesome it is.
Awesome abilities are a cold comfort if you get instagibed because you spent that 100 XP on the ability instead of health.

The high-xp abilities are there for when you reach the point that much xp is easier to get.

Only a few of them hold survivable value if you save up to get them early. Not telling you which ones though.
 
Awesome abilities are a cold comfort if you get instagibed because you spent that 100 XP on the ability instead of health.

The high-xp abilities are there for when you reach the point that much xp is easier to get.

Only a few of them hold survivable value if you save up to get them early. Not telling you which ones though.
Interesting. So what I'm taking from this is that saving up all our XP just to purchase abilities and neglecting our weapon, health, and spells is a good way to get ourselves killed.
 
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