Crystalwatcher's Magical Girl Quest!

....Oh Boy. Segarite Core must gate some SERIOUS Bullshit. Wonder what though? It's already fucking ridiculous so how could it be improved further? Permanent Health Regen? Spreading Segarite Core through Core Connection to our Team? I'm really curious now.

Hm. Some ideas for post Segarite Core unlocks:

First thing that jumps to mind; eliminating this:
Segarite Core
-2000xp
Add ability Segarite Core. Each turn Nepgear gains 75% of her maximum health with no upper limit. Excess health is shed after the fight ends.
restriction. So Nepgear keeps any excess Health between fights.

My next thought is something that improves Base Resilience. Segarite Core makes Health grow like crazy so it would make sense for some kind of ability that temporarily increase Base Resilience. I'm thinking a spell like Sega's Shield Charge but instead of adding-to/regenerating Health it adds to Base Resilience.

For JC's base attack calculations, JC has her Highway to Hell, which negates her attack being negated as well as doubling the amount of damage she does, so she should hit Sixth Heaven for like 40k dmg

Ah but does being overpowered via an Intercept count as being negated. I chose to air on the side of caution and assume it doesn't for that calc.

We haven't actually gotten our anti-divine being spell yet.

I ask you; Why would we want such a thing?

Besides Celestial Severance hits planet killing size at Level 20 anyway. 26,214,400 Base Damage x2 from Double-Cast to 52,428,800 and on average another x2 from Echo to 104,857,600. Even without Echo it would probably be enough thanks to Unstoppable.
 
Just want to clear something up; I love Indestructible Core. It's hands down my favorite of all of Nepgear's abilities. Scenes like the Nepgear vs. JC rematch in FALSE GEAR as some of my favorites in the quest. It's just...

The math. The math says we've reached the point where investing anymore in ICORE is just a bad investment. We don't gain any effective increase in hardiness. The things that could kill Nepgear right now can still kill Nepgear just as hard even with more ICORE.

So sadly we've reached the point where it's just not smart to try and be more tanky. We can only hope some new ability comes along that changes that.
At this point, we are at the tier where every vaguely balanced fight is a game of nuke tag. It doesn't matter how durable you are, if you get hit, you die. Every form of damage increase we've seen so far functions as some form of exponential, while every health increase is linear.
 
Hm. Some ideas for post Segarite Core unlocks:

First thing that jumps to mind; eliminating this:

restriction. So Nepgear keeps any excess Health between fights.

My next thought is something that improves Base Resilience. Segarite Core makes Health grow like crazy so it would make sense for some kind of ability that temporarily increase Base Resilience. I'm thinking a spell like Sega's Shield Charge but instead of adding-to/regenerating Health it adds to Base Resilience.



Ah but does being overpowered via an Intercept count as being negated. I chose to air on the side of caution and assume it doesn't for that calc.



I ask you; Why would we want such a thing?

Besides Celestial Severance hits planet killing size at Level 20 anyway. 26,214,400 Base Damage x2 from Double-Cast to 52,428,800 and on average another x2 from Echo to 104,857,600. Even without Echo it would probably be enough thanks to Unstoppable.
Well yeah but doesn't CS have a range of like....30 meters or something?
 
I ask you; Why would we want such a thing?

Besides Celestial Severance hits planet killing size at Level 20 anyway. 26,214,400 Base Damage x2 from Double-Cast to 52,428,800 and on average another x2 from Echo to 104,857,600. Even without Echo it would probably be enough thanks to Unstoppable.
Celestial Severance has a set-range, and cannot bypass Morality Barriers. Divine Entities will shrug it off, though it probably would irritate them. Like a mosquito bite, minus the risk of infection.
 
Regardless, I have a feeling that the Edge of Mortality and/or Tectonic Combat ability is somewhere in our near future, probably alongside a fourth affinity.
Celestial Severance has a set-range, and cannot bypass Morality Barriers. Divine Entities will shrug it off, though it probably would irritate them. Like a mosquito bite, minus the risk of infection.
Would this change at all if we had the Tectonic Combat ability?
 
Well, since we aren't at the right physical scale, its either that or Conceptual Armor, and I highly doubt that we're getting something that bullshit. Or a unique ability, of course.

I'm still predicting the Peace affinity somewhere in our future, signifying the rebirth of a concept.

Also, I'm starting to get curious about whether or not Gehaburn is connected to War.
Nepgear hasn't been mortal since she awakened as an MG.
But she hasn't realized it. She still things that she's a Magical Girl, and only knows that she's not human anymore. I'm talking a super ability that denotes "I have realized that I'm actually a Divine Being now".
 
Nepgear isn't really a Divine Being.

Also, a helpful warning: you're all going to want to activate the Progenitor Frame soon, it being activated at least once is requirement for some stuff going forward.
 
Nepgear isn't really a Divine Being.

Also, a helpful warning: you're all going to want to activate the Progenitor Frame soon, it being activated at least once is requirement for some stuff going forward.
What Reaper said. But we are planning on going after the Hyper Gate next so......Core Purge with Big Sis? Does it have to have both Cores and Drives to unlock the things or do we just need Progenitor Frame to be used at all?
 
Nepgear isn't really a Divine Being.

Also, a helpful warning: you're all going to want to activate the Progenitor Frame soon, it being activated at least once is requirement for some stuff going forward.
As a thought, as the Drives and Cores no longer count as human, we're not subject to a Record Scan. Juggernaut Drive MIGHT be able to do it, but she'd have to learn how to do so in the first place. If we can go off on a short training trip to a secure mini-dimension, nobody would be able to easily find out about it before we spring it for the first time.
 
*narrows eyes*

You couldn't have mentioned that earlier?
I woke up not too long ago and was still tired and catching up. And was really tired and stressed last night.
What Reaper said. But we are planning on going after the Hyper Gate next so......Core Purge with Big Sis? Does it have to have both Cores and Drives to unlock the things or do we just need Progenitor Frame to be used at all?
Used at all, but the Judgements won't have any abilities unlocked if they don't participate, and vice-versa.
 
But she hasn't realized it. She still things that she's a Magical Girl, and only knows that she's not human anymore.
Simply being a magical girl takes her out of the "mortal" range.

I'm talking a super ability that denotes "I have realized that I'm actually a Divine Being now".
She isn't. And even if there were something to that effect it would have a better name, largely because I would refuse to allow it into the shop without one.
 
I woke up not too long ago and was still tired and catching up. And was really tired and stressed last night.

Used at all, but the Judgements won't have any abilities unlocked if they don't participate, and vice-versa.
Well Shite.

So.....We must take the next mission that has us fighting with the Judgements ASAP.
 
I have an idea! How about after this, all the Divinity girls try training together? That gives us a good excuse to gather the other three up and activate Core Purge! We can justify it by saying we wanted to test if they were immune to it the same way we're all immune to Sam's Purge spell.
 
I'm kinda disappointed y'all are going with the "just shoot her" route. I mean, it's sound tactically and everything, but it's kind of the most boring out of the 4-ish options available.
 
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