Crystalwatcher's Magical Girl Quest!

As for the individual reaction to the two types I posted... The Brahmastra was only tested, and that was before the Akashic Pillar came out onto the Dimensional Stage, so more or less everyone are unaware of their existence. As for the Fragarach? We used it to kill what amounted to a God. That should say everything that needs to be said.

Somehow I want to see both fraction, UL and UD, face when they realize that humanity had planet buster up they selves.
 
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Now I want Storm Empress to be canon and have them both in the same mission just for the reaction.

:V
Meh. All these nicknames are still tame compared to the canonical ones of Lina Inverse, which range from the rather tame "Dragon Spooker" to the more threatening "Natural Disaster Mage", to suitably powerful titles such as "Empress of Destruction" and "Enemy of All Who Live".
:V
 
Also, I don't think "localized genocide" is a good nickname, it doesn't flow off the tongue.

Maybe "Genocide Gal" or "Chibi Nuke"?

Oh, oh! "Purple Genocide!"
 
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Celestial Severance
Level 8
Base Damage: 6,400
Magic Modifier: 225
Ability: Unstoppable | Double Cast | Echo

Calamity Circuit
Unlocked!
Okay, Recursive beamspams. Cool and dakka'y.

Calamity Circuit
-Full power from The ??? Core. Nepgear's Spell limit has been removed.
Zenryoku Zenkai! Restraints opened!


Starshine
Level 5 -----> 6 -----> 7 -----> 8 -----> 9 -----> 10
Base Damage: 243 -----> 303 -----> 378 -----> 472 -----> 590 -----> 737
Magic Modifier: N/A
Affinity: Purity | Divinity
Ability: Rain of Light | Quadra-Magic | Target: Army
Jesus fuck.
Full power, full auto. Usable 4 times a turn, where it splits into 4 copies each, and then Rain of Light into 10 rounds each. Synching with this would be a hell of a trip.

And then my mind went straight to what this would do with Dress Break :V
 
Fucking-

This is what I get for trying to write an update while also holding a conversation and trying to remember another conversation at the same time.
Needs more action splitters!
Meh. All these nicknames are still tame compared to the canonical ones of Lina Inverse, which range from the rather tame "Dragon Spooker" to the more threatening "Natural Disaster Mage", to suitably powerful titles such as "Empress of Destruction" and "Enemy of All Who Live".
:V

Pink Sorceress
 
...
...

Naw, Localized Genocide fits this better:

(The Darkness Comes: 31 Soul Reavers added to the Right, 24 added to the Left

Right Count: 682
Left Count: 778

Starshine: 737 Base Damage, No Dice, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +500 Hostile Divinity Effect = 8,607 Total Damage
Starshine: 737 Base Damage, No Dice, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +500 Hostile Divinity Effect = 8,607 Total Damage
Starshine: 737 Base Damage, No Dice, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +500 Hostile Divinity Effect = 8,607 Total Damage
Starshine: 737 Base Damage, No Dice, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +500 Hostile Divinity Effect = 8,607 Total Damage

x500 Spread the Love (Target - Army)

17,214,000 Total Damage

162 Reavers: 24,300 Base Resilience, No Dice, -1,620 Weak to Purification Effects, -81,000 Hostile Divinity Effect = 58,320 Extra Damage

162 Reavers take: 17,272,320 Total End Damage

The Insurmountable Gap Triggers!

162 Reavers: 194,400 - 34,544,640 = -34,350,240 Health Remaining

Right Count: 520

Starshine: 737 Base Damage, No Dice, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +500 Hostile Divinity Effect = 8,607 Total Damage
Starshine: 737 Base Damage, No Dice, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +500 Hostile Divinity Effect = 8,607 Total Damage
Starshine: 737 Base Damage, No Dice, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +500 Hostile Divinity Effect = 8,607 Total Damage
Starshine: 737 Base Damage, No Dice, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +500 Hostile Divinity Effect = 8,607 Total Damage

x500 Spread the Love (Target - Army)

17,214,000 Total Damage

162 Reavers: 24,300 Base Resilience, No Dice, -1,620 Weak to Purification Effects, -81,000 Hostile Divinity Effect = 58,320 Extra Damage

162 Reavers take: 17,272,320 Total End Damage

The Insurmountable Gap Triggers!

162 Reavers: 194,400 - 34,544,640 = -34,350,240 Health Remaining

Right Count: 358

Starshine: 737 Base Damage, No Dice, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +500 Hostile Divinity Effect = 8,607 Total Damage
Starshine: 737 Base Damage, No Dice, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +500 Hostile Divinity Effect = 8,607 Total Damage
Starshine: 737 Base Damage, No Dice, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +500 Hostile Divinity Effect = 8,607 Total Damage
Starshine: 737 Base Damage, No Dice, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +737 Rain of Light, +500 Hostile Divinity Effect = 8,607 Total Damage

x500 Spread the Love (Target - Army)

17,214,000 Total Damage

162 Reavers: 24,300 Base Resilience, No Dice, -1,620 Weak to Purification Effects, -81,000 Hostile Divinity Effect = 58,320 Extra Damage

162 Reavers take: 17,272,320 Total End Damage

The Insurmountable Gap Triggers!

162 Reavers: 194,400 - 34,544,640 = -34,350,240 Health Remaining

Right Count: 196)
 
Omfg. Gabriel caught the Hell Beasts ambush and caused this:

Why you don't want to be in Judgement Core's crosshairs said:
The Judge Cannon: 1,595 Base Damage, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +398 Full Auto, +207 Dice, +780 Divine Inspiration (Shell), +500 Hostile Divinity Effect = 20,992 Total End Damage

Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage
Hell Beast: 200 Base Resilience, +51 Dice, +100 High Speed Dive, -500 Hostile Divinity Effect, -200 Diving Straight Into the Maw = 349 Extra Damage

28 Hell Beasts take 21,341 Total End Damage apiece!

Hell Beast x28: 20,000 - 21,341 = -1,341 Health Remaining
 
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