Crystalwatcher's Magical Girl Quest!

[x]The Ultimate Weapon (Operation: Starborn)

[x] Spend EXP

[x] Base Plan Fundamentals
-[x] Increase Purifier Beam to 15 (140 xp)
-[x] Increase Indestructible Core to 10 (300 xp)
-[x] Increase Flight to 10 (350 xp)
-[x] Get Severance: Echo (250 xp)
-[x] Get Omni-Caster (????? xp)
 
Roughly thirty all told. (How many Magical Girls were at the base)
Running tally for the ones who likely against the darkness:
  1. Goddess Gold
  2. Goddess White
  3. Judgment Drive
  4. Judgment Core
  5. Solid Drive
  6. Solid Core
  7. Summer Queen
  8. Winter Queen
  9. White Knight
  10. Truth :(
  11. Carnage
  12. Insight
  13. Red Rose (Plz be good)
  14. HERO Weapon (???, or at least on humanity's side.)
  15. Chevalier (since team ROUND TABLE is being deployed.)
Ones where it's unsure:
  1. Twilight Eclipse
  2. Sundown Eclipse
  3. Summit
And finally the ones known to be up to no good:
  1. Blue Sky
  2. Inferno Mage
  3. Crystal Mage
Including Blue Sky and subtracting White Knight means they found nine suspicious Magical Girls on base out of roughly thirty. Taking the bad apples and the known good out of the count means 6 traitors were detected in roughly ten Magical girls, hopefully the Ecilpses and Summit aren't among that number.

Also half of the top ten magical girls are hanging out at firebase Momo, and the Drive and Cores. Everybody wants to spy on this base. Gaia even invited herself so she could keep an eye on things personally.

Which brings to mind a side-objective for the anti-nuke teams: If they manage to steal a nuke they would want to sneak it into our base and detonate it. The shear amount of high-powered individuals clustered there surely has some demonic thinker cursing their lack of nukes.
 
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Including Blue Sky and subtracting White Knight means they found nine suspicious Magical Girls on base out of roughly thirty. Taking the bad apples and the known good out of the count means 6 traitors were detected in roughly ten Magical girls, hopefully the Ecilpses and Summit aren't among that number.
Actually, I suspect that the 9 are Blue Sky's acquaintances who didn't run. So subtracting White Knight, and adding Blue Sky, Crystal Mage and Inferno Mage, that's 11 traitors out of 30.

So Twilight, Sundown and Summit would be amongst the 12 who we don't have confirmation on, 9 of which are traitors.

Could be those three are the ones who aren't. But looking purely at the odds, all three probably are traitors.
 
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[X]The Ultimate Weapon

I kinda feel like were the bad guys on this one. The opposition is on a desperate suicide mission to prevent there enemy from unearthing weapons of world ending power that they have every reason to believe will be used to exterminate there people.

that said, screw the unified darkness. Lets be bad guys.
 
So, I didn't that we do operation Canned Whoopass and operation High Tide. Starborn has two Divinity-tier Girls, so in think we can rest assured that things are going to turn out well for them. Meanwhile, Canned Whoopass involves Shiva-Sil, who have bad plans for humanity. Since their last plan involved utterly wrecking humanity's population, we should stop them.

High Tide though is also rather important, since we need that supergate in order to see the full might if the Elven Empire. I want to see legions of elves at Hope, and making sure this mission is a success is the way to do it!
 
[]The Valhallan Front (Operation: Canned Whoopass)
Heaven and Hell have been enemies since before they formed from prayers and broken promises. Even now, their legions clash with fevered force across the fields of Valhalla. Once the realm of glorious warriors, where the Norse Gods would bring the greatest of heroes in preparation of Ragnarök. Though the souls of those legendary few do not rest upon these shores, it does not mean that Ragnarök has not come. Rumor has it that Shiva-Sil is on the move. The Maidens of the Apocalypse have been sighted across Valhalla hunting... something. One of the WEAPONs is also in the area, and she's been clashing with Unified Darkness forces on and off for the last few days herself. They're all up to something, and Hero isn't saying a thing, so Alaya needs someone to go there and figure out what's going on, and do something about it.
Known Allies: ???? WEAPON, Team RIOT
First things first; I think it's fairly safe to assume that whatever the Maidens want isn't something we want them to get their hands on. With a stated goal of "We just want to watch the world burn" and Shiva-Sil's general goal of at least wiping out humanity and probably wiping all life they aren't the type of people you want getting a hold of anything they want.

Normally I'd be suspicious of how Hero* isn't saying anything and that we might have to work against ???? WEAPON since Gaia is only interested in seeing humanity growing stronger and as such her goals will not always line up with ours. However given that ???? WEAPON is listed as a "Known Ally" It may be safe to assume she's on our side. I suppose it depends upon how IC and how OOC this info is.

* @crystalwatcher - Shouldn't that be Angel WEAPON since she's the one stationed in Firebase Momo?

Doing some research into Valhalla I have identified some people things that the Maidens could be hunting. First off is Eikþyrnir, the stag from which all water comes from in Norse mythology, which fits quite well with how they are described as hunting something rather then searching for something. Another possibility is that they are seeking to destroy the tree which sits atop Valhalla, Læraðr, as certain descriptions of Læraðr suggest it may in fact be Yggdrasil, tree at the center of creation, which would be quite bad. A third possibility is they might be seeking Gullinkambi which is one of the three roosters whose cry will signal the beginning of Ragnarök.

Given what we know of the setting I'd guess that Gullinkambi is the most likely target for the Maidens since it could quite easily be interpreted as a magical beast whose cry causes great chaos where ever it is heard. Such a weapon would appeal to Shiva-Sil since IIRC they still have that portal generating mirror which would make deploying Gullinkambi as a WMD quite easy.


Odds Operation Canned Whoopass would involve direct combat against the Maidens. Likely in an environs in which they can safely deploy their spells, unlike our previous fight. This could be quite the challenge but both Sega and (hopefully) ???? WEAPON will be sufficient to render the fight winnable. Aside from them I suspect we'll probably have to deal with Unified Darkness interference but I suspect they'll be padding consisting primarily mooks with few or no high tier opponents since this strikes me as more a continuation of the Shiva-Sil plotline then the Unified Darkness one.

As for our allies ???? WEAPON would obviously be quite useful against the Maidens but Team RIOT just aren't really up Team GEAR's level. They'll be good for dealing with the Unified Darkness' forces, and will probably end up in a "We'll stay here and hold them off, you go on ahead and stop the Maidens" situation, but they aren't up to the task of taking on the Maidens. What's more is with the possible exceptions of Sora's Reader of Fate's Tapestry for predictions and Beastly Maiden's enhanced smell for tracking the team, much like Team GEAR, isn't really well suited to finding two girls, or their target, that could be anywhere in an entire realm.

Overall I'd say this is a very high priority since there just aren't many group outside Team GEAR who are capable of stopping the Maidens and it's not really something that can afford delays since every day the chances of them succeeding goes up.

[]The Reluxus Super Gate (Operation: High Tide)
The Elves' Super Gates create a trans-dimensional super-highway that allows them to move resources and manpower across their kingdom at a rate that is nearly equal to Humanity. The problem is that there are very few of them, and they are nearly prohibitively expensive to build. Reluxus, before it's fall, had the only Super Gate the Elvin Empire had at the battle front. If they are to bring their full might to bear against the Darkness, this Gate must be retaken. The Elves are unable to build a new Super Gate in time for the Offensive, even with the aid of Humanity. So if they are to help pull this insane plan off, the Reluxus Gate must be reopened. Otherwise, the Unified Light will drown underneath the sheer numbers their enemies can bring to bear in their place.
Known Allies: Team ROUND TABLE, Silver Chevalier, White Knight, The Four Horse(wo)men
A simple and straightforward mission; Go to Reluxus, slaughter everything in sight, reclaim the Super Gate. Or at least that's what this mission appears to be at first glance.

If you stop and think about it for a minute it quickly becomes obvious that can't be the case. Reluxus is an entire world and one of immense strategic value given both the Super Gate and it's position right next to both the D9-0 Front and Hope. As the mission briefing saying if we don't take Reluxus back then an entire planet's worth of demons could flood in from it to Hope. So there is no way a team of just six magical girls backed up by an Elf, and Fairy, and Angel (oh my!), plus five "regular" humans could hope to take back the entire planet or even just the city(?) the gate is in. Even the first Gabriel fell to sufficient numbers.

No I suspect the plan is to portal in as close to the Super Gate as possible, commando our way to the Super Gate, and hold the line until the Super Gate can be reactivated. At which point the endless armies of Elves will come flowing through. We'll probably end up helping them retake the city(?) afterwards, because mass destruction is a specialty of Team GEAR, but the rest would probably be left in the Elves' hands.

Of our allies Silver Chevalier is a solid Legend level character with some nice party boosts. White Knight is a solid Legend level character pretty much on the same level as Silver Chevalier but with only one party boost. The Four Horse(wo)men are low tier Epic characters, the only things that really stand out are Death's necromancy (good since we'll likely be killing lots of enemies), War's party boost, and Pestilances pseudo AoE DoT spell. Team ROUND TABLE are pretty meh, as to be expected of fairly normal humans.

Overall I'd rate this as a fairly high priority. It's vital to the war effort but I don't see any reason it couldn't wait a day or two for us to teal with the Maidens. Unless @crystalwatcher says they'll be going today with or without us I think it can safely wait.

[]The Ultimate Weapon (Operation: Starborn)
When Hope Fell, Humanity had thrown everything they had at the Darkness in a mad attempt to save it. If it wouldn't end in long-lasting environmental effects, we used it. But it wasn't enough. We failed, and the shining monument to our future called Hope was torn down over the course of a week... So this time... We hold nothing back. Humanity will draw our most terrible swords, our most frightening weapons, and we will see our enemies burnt to ash before we're done. The Akashic Pillar is pulling out all the stops. They're calling on every reservist, every volunteer, and every gun they can. Entire scrap yards are being melted down, entire waste dumps are being combed over. If it can be converted for military use, they're scraping it together. But this kind of mobilization can't go without notice. We're going to far as to even bring out our most terrible weapons, in numbers that have never been seen before. Nuclear warheads are being unburied by the thousands, and everyone is aware of it. The Unified Darkness has somehow snuck kill teams onto Earth in an attempt to neutralize our most powerful weapons before we can use them upon our enemies. But we know where they're targeting first. And it would be a simple matter to stop them.
Known Allies: Judgement Drive, Judgement Core, M.E.C.A. Force
I said it before and I'll say it again. This is a terrible mission for us. Nepgear, and to a lesser extent the rest of Team GEAR, works best when we have plenty of enemies to kill and no worry about collateral damage. JD and JC should be able to handle without our help.





So with all that in mind:
[X]The Valhallan Front (Operation: Canned Whoopass)

[x] Spend EXP
[x] Base Plan No Shinies
-[x] Increase Purifier Beam to 15 (140 xp)
-[x] Increase Indestructible Core to 10 (300 xp)
-[x] Increase Flight to 11 (450 xp)
-[x] Increase Celestial Severance 8 (130xp)


My rational for Plan No Shinies is quite simple. We are going to be facing the Maidens very shortly yet have nothing that can damage West, unless we manage to knock her shield askew, and both she and East have pretty significant Health pools. Severance Echo and even Omni-Caster aren't going to be useful here. Celestial Severance 8 bumps the Base Damage up to 6,400 which doubles again to 12,800 thanks to Double-Cast. More then enough to penetrate West's shield even if it can, somehow, ignore CS's Unstoppable ability. Flight 11 also means, as others have pointed out, that no one without HSC Lvl 2 can see/touch Nepgear while in flight. That is a massive advantage, especially when combined with Supremacy Zone.

Meanwhile Plan Fundamentals is buying Severance Echo, on average equal to 1 level in CS but way more expensive, and has no hope of getting Omni-Caster this voting session. While I agree they are important I think right now they are less important then Flight 11 and bumping up CS's damage.
 
I assumed that "??? WEAPON" meant "the WEAPON whom we haven't met yet".
yet have nothing that can damage West, unless we manage to knock her shield askew
Uhh, Gabriel's Base Damage is 20% higher than West's Resilience, and one her weapons has both Juggernaut and Judgement attached to it.

Gabriel's Base Damage is also higher than East's Base Damage, and she's got Multi-Slash + 3 attacks per turn on her regular sword, so she can also win Intercepts against East. One of her other abilities also nullifies any damage she might take from any spells that East might have.

Also, if the Maidens are backed up by any mooks, it just makes things even easier, because Supremacy Zone protects our team from getting zerg rushed and Gabriel will gain a stat boost for each mook she kills!

Seriously! If we encounter the Maidens, all we need to do is have the whole team act as backup for Gabriel!


Regardless, making Nepgear actually able to hurt the on her own is probably a smart safety measure. I just felt that this was worth pointing out.
[x] UberJJK
 
Uhh, Gabriel's Base Damage is 20% higher than West's Resilience, and one her weapons has both Juggernaut and Judgement attached to it.
When I said we I meant we as in Nepgear. Also West's shield no-sells Juggernaut:
Purifier Beam: 757 Base Damage, Dice Negated, Juggernaut Negated = 757 Total Damage
Maiden of the West: 10,000 Base Resilience, Dice Negated = 10,000 Damage Reduction
otherwise Nepgear would be able to damage her with Level 15 Purifier Beam.

Seriously! If we encounter the Maidens, all we need to do is have the whole team act as backup for Gabriel!
Honestly Gabriel is, and really has been since pretty much the day she joined, the strongest member of Team GEAR, including Nepgear.
 
Also West's shield no-sells Juggernaut:
Even with that, she's still got 3 attacks per turn + Multi-Slash + Base Damage that's 2000 higher than West's Resilience. Pretty sure that the shield would get knocked out of the way somewhere in that combo, assuming that Nepgear is distracting East at the time.

Basically, even without spending any of our current EXP, we should be able to win a fair fight against the Maidens as long as Nepgear and Gabriel keep up enough pressure to forbid the Maidens from standing in arm's reach of each other.


Of course, another possibility is nuking the Maidens with synchronized Spells.
 
[X]The Valhallan Front (Operation: Canned Whoopass)

[x] Spend EXP
[x] Base Plan No Shinies
-[x] Increase Purifier Beam to 15 (140 xp)
-[x] Increase Indestructible Core to 10 (300 xp)
-[x] Increase Flight to 11 (450 xp)
-[x] Increase Celestial Severance 8 (130xp)

Let's go murder some demons. Plus let's be honest people. Who doesn't want to see Michael go full Doom-Guy on a bunch of demons?

Actually that reminds me. @crystalwatcher Did you ever think about making a Canon Doom-Guy sheet after we made a bunch of joke ones? Judgement Core needs her daddy you monster!
 
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[X]The Ultimate Weapon (Operation: Starborn)

[x] Spend EXP
[x] Base Plan No Shinies
-[x] Increase Purifier Beam to 15 (140 xp)
-[x] Increase Indestructible Core to 10 (300 xp)
-[x] Increase Flight to 11 (450 xp)
-[x] Increase Celestial Severance 8 (130xp)
 
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Ugh. Severance Echo? Well no one is going to change their votes so I might as well hop on the bandwagon.
That's a good point too. Maybe something like this?
-[ ] Increase Purifier Beam to 15 (140 xp)
-[ ] Increase Flight to 11 (450 xp)
-[ ] Increase Celestial Severance 8 (130 xp)
-[ ] Get Severance: Echo (250 xp)

If we had a mere 5 extra xp, then you could also add Indestructible Core 7 to that.
 
That's a good point too. Maybe something like this?
-[ ] Increase Purifier Beam to 15 (140 xp)
-[ ] Increase Flight to 11 (450 xp)
-[ ] Increase Celestial Severance 8 (130 xp)
-[ ] Get Severance: Echo (250 xp)

If we had a mere 5 extra xp, then you could also add Indestructible Core 7 to that.
Nah I hadn't gotten to the point where Uber had posted his plan yet. I already changed it.
 
Nah I hadn't gotten to the point where Uber had posted his plan yet. I already changed it.
Ahh, fair enough.

Of course, the worst case scenario with this plan (other than unknown threats appearing out of nowhere, which we should probably expect by this point) is that we get separated from Gabriel and then need to fight the Maidens in a place where the collateral damage from using Celestial Severance is prohibitive.

On that note, @crystalwatcher is there also the option of delaying the mission because one of the more experienced girls is pissed off at our lack of firepower control and forces us into an impromptu training session on "how to attack at less than full power / turn off Apocalypse"?
 
forbid the Maidens from standing in arm's reach of each other.
I read this as "in each other's arms" and was like...uh let's keep it off the battle field, ladies. :V

The analysis master has convinced me.
[X] UberJJK

Also if I haven't posted here before, hi! I like this quest and it's giving me both inspiration and the confidence to think maybe I could do an original thing someday too. :D
 
Sega ain't Nepgear bro.

Tense corrections
I'd do my own analysis post, but I don't really have the time right now. Or for the next few days for that matter.
I know I corrected a couple of those...
* @crystalwatcher - Shouldn't that be Angel WEAPON since she's the one stationed in Firebase Momo?
Noooo? That's Hero.
My rational for Plan No Shinies is quite simple. We are going to be facing the Maidens very shortly yet have nothing that can damage West, unless we manage to knock her shield askew, and both she and East have pretty significant Health pools. Severance Echo and even Omni-Caster aren't going to be useful here. Celestial Severance 8 bumps the Base Damage up to 6,400 which doubles again to 12,800 thanks to Double-Cast. More then enough to penetrate West's shield even if it can, somehow, ignore CS's Unstoppable ability. Flight 11 also means, as others have pointed out, that no one without HSC Lvl 2 can see/touch Nepgear while in flight. That is a massive advantage, especially when combined with Supremacy Zone.

Meanwhile Plan Fundamentals is buying Severance Echo, on average equal to 1 level in CS but way more expensive, and has no hope of getting Omni-Caster this voting session. While I agree they are important I think right now they are less important then Flight 11 and bumping up CS's damage.
In point of fact, it isn't actually getting SE. It is, however, setting us up to be able to get it guaranteed next update, and we should be able to get Omni-Caster from there.
He makes a good point, although he does lack some critical information. Your reactions will be so entertaining~
I legitimately laughed out loud at one point.
 
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