Crystalwatcher's Magical Girl Quest!

I'm pretty sure that you've got all of them. And now, I find myself torn between upgrading our current capabilities, or saving our XP so we can get either Echo for our CS, or Synchronize.
 
[X]Check up on Michael. You haven't seen him all day.
Kinda worried here.

I'm pretty sure that you've got all of them. And now, I find myself torn between upgrading our current capabilities, or saving our XP so we can get either Echo for our CS, or Synchronize.
We're halfway away from getting AC: Steel too. Let's save up for now and spend on quick upgrades should shit hit the fan.
 
Your not quiet at the point where it's defining your personality. Your currently still a fifteen year old that was in highschool until recently.
Allow me to redefine my complaint: I am in highschool, and the only people I hear talking like that are those sort of people (you know the type I'm talking about). Unless I missed something obvious, nothing has really jumped out at me that indicated that we were That kind of person.

It's just that this is really breaking my immersion here, so can you please tone it down, at least a little?
 
Allow me to redefine my complaint: I am in highschool, and the only people I hear talking like that are those sort of people (you know the type I'm talking about). Unless I missed something obvious, nothing has really jumped out at me that indicated that we were That kind of person.

It's just that this is really breaking my immersion here, so can you please tone it down, at least a little?
What kind of people?
 
What kind of people?
You don't know the kind? Darn, I'm terrible at explaining anything without sounding like a wizened Chinese master pretending to be a young person. Vapid, maybe? Self-absorbed? Those people who you think of when you think of stupid teenagers except with more detail? The ones who are constantly cussing and gossiping? Like that, but I can't actually sufficiently articulate the emotional association of disdain that accompanies the concept to me.

You've got teenagers, and then you've got Those teenagers.
 
You don't know the kind? Darn, I'm terrible at explaining anything without sounding like a wizened Chinese master pretending to be a young person. Vapid, maybe? Self-absorbed? Those people who you think of when you think of stupid teenagers except with more detail? The ones who are constantly cussing and gossiping? Like that, but I can't actually sufficiently articulate the emotional association of disdain that accompanies the concept to me.

You've got teenagers, and then you've got Those teenagers.
"Cussing"? I met very, very few teenagers those don't swear.

From my own memories(unreliable, I know), and more recent experiences, those lines are more polite and eloquent then most teenagers. And I went to a small, strict Catholic Private school.

The major disconnected I have would be the term "shits and giggles". And that's because it's a rare term to here.

Also, I don't see anything objectionable in that first line. :p
 
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[X]Visit the Memorial Monument, and see how James is doing.
[X] Do not spend XP

Still saving up for the bigger stuff. While we're not in life and death situation
 
You know, there's one part of the update that made me really sad:
Every growth affinity save Divinity grew by chunks. Massive chunks in Epic's case, but chunks none the less. Divinity growth on the other hand, was multiplicative. Meaning that their strength multiplied, instead of growing by chunks. Meaning, that though they started weaker than nearly anyone else, they would begin to outpace literally everyone else rapidly.
Then why doesn't that apply to our health-increases. :cry:
 
Doesn't excuse you running around wearing a tutu and having giant arrows pointing to you saying "shoot me!" either.

Lol, imagine if that was how Rei tries to teach us how to dodge enemy fire.

"Um, Rei, why am I wearing this?"

"It's so you're easily distinguishable."

"Why would I need to........"

Looks over and sees 100 soldiers armed with full-auto rifles.

"Oh, shit.........."
 
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You know, there's one part of the update that made me really sad:

Then why doesn't that apply to our health-increases. :cry:
It does...if we bought MORE health increasing options instead of leveling up a single one. See what happened with our Not Quite Human and the various Core variations.

Progressing an existing ability is cheap, and gives us power NOW. Buying a new one is expensive, and changes the formula
 
It does...if we bought MORE health increasing options instead of leveling up a single one. See what happened with our Not Quite Human and the various Core variations.

Progressing an existing ability is cheap, and gives us power NOW. Buying a new one is expensive, and changes the formula
What other health increasing options? Core Containment is literally the only one we have.

Requip might provide a health-bonus, but if there is another health-increasing ability, it's one of the one's we know nothing about.
 
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What other health increasing options? Core Containment is literally the only one we have.

Requip might provide a health-bonus, but if there is another health-increasing ability, it's one of the one's we know nothing about.
Currently referring to durability improvements, for which we have:
-Buying health
-Buying Core Containment to boost health
-Buying No Longer Human to effectively double health
-Buying Armored Core:Iron to effectively raise durability
-Intercept to counter damaging attacks
-Buying Armored Core:Steel to further raise durability

It's not EXACTLY Health that progresses multiplicatively, but our abilities make every point of health worth 2-3 times more.
 
It's not EXACTLY Health that progresses multiplicatively, but our abilities make every point of health worth 2-3 times more.
And I was taking about health. Which is important for four reasons reasons:
1) Interception currently requires us to actually intercept the blow.
2) We have a minimum threshold for damage, but it's so small as to be useless with our current health.
3) We have an ability that sacrificed 25% of our healthy and resilience for many times that in damage.
4) More health means that anything that gets past our defences is less likely to insta-gib us.

Let's take the Hellbeast. It has a spell called "Hellfire", and it uses it on, in order, our squad, us, and Truth.

Let's assume it rolls a 1 for Magic against our squad, and it's "Detonate" means it hits them all equally. That means it's doing 1501 damage.
James reduces the attack by 100 to 1401. As that's over 100, he gets out of the area in time and counter-attacks.
Michael reduces the attack by half, then by 100(I'm being generous), so it "only" deals 650 damage. Michael is dead.
Samuel wasn't able to Snipe Shot the Hellbeast, so he simply reduces the damage to 1401. Samuel is dead.

Assuming we intercepted the attack, it deals 1500 base damage to Nepgear. We then reduce that 45, then we'll assume she rolled a 20, so its reduced by another 65. It's down to 1390 damage. We then times it 45%, and get 625 damage. Nepgear dies.

Finally, the attack on Truth. We'll assume it rolled a 500, so it's doing 2000 damage. She rolls poorly, and reduces that 126. She suffers 1874 damage, but survives with 626 health remaining.
 
So in other words, James should be the tank, not us.

Unless we meet an enemy who neutralizes his dodging ability.
 
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