Crystalwatcher's Magical Girl Quest!

The most common Fairy soldier. They're pretty rare but...

(Unified Light / Fairy Home Realms) Fairy Battle Mage

Stats

Health: 250
Base Damage: 300
Base Resilience: 50
Magic Modifier: 5,000

Affinity: Magic
Weapon


Silver Fairy Blade
Level 1
Attacks Per Turn: 1
Affinities: Magic
Ability: Spell Boost
Spells

War Book of Spells
Level 1 - 30
Base Damage: 500 - 45,000
Magic Modifier: 10,000 - 60,000
Affinity: Magic
Ability: Mana Charge
Abilities

Flight
Level 3
-Fairy Battle Mages can fly at an average of 20 mph.

Omni-Caster
-Fairy Battle Mages can cast multiple spells per turn based on personal experience.

Synchronize
-Fairy Battle Mages are capable of synchronizing their efforts in order to create more powerful magical effects otherwise beyond them.
 
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...Candy Heart got smooshed into a pulp, and then that pulp got eaten by a maw of razor-sharp teeth. And swallowed.

...how would Candy Heart have a coffin?

Hell, why does the UL still have coffins? Why give the UD more targets to rez as slaves?

Candy Heart definitely had a coffin:
"Well. Good thing we're done here... but I'd feel bad if I didn't leave a parting gift."

The Demonic Soldiers pick up the last of the coffins, but one pair carry their burden to rest in front of Goddess Red without a word.

"Desires of The Impure World."

A wave of power so great that you nearly fall to your knees from the weight of it. Team GEAR, being purely normal humans are unable to resist, and do so in your stead. A crack, and the lid of the coffin falls off, revealing a horrifyingly familiar sight.

A young girl climbs from the inside of the coffin, bare skin of her back filling your tunneled vision, and she kneels in front of Goddess Red.

"Not much of you was left when they buried you... but enough. I need you to take care of this little problem, would you?"

The girl looks up and smiles at the older woman. "I'd love to! You won't need to worry mother!" And with that she spins to her feet, and Goddess Red turns to the portal and walks away, the Necromancers floating into it ahead of her.

"I'll leave my Knight to help you. Stay safe." And as she steps through, a black figure bursts from her back in a wave of dark smoke, moving to stand next to the resurrected girl.


"Understood! Now, time to transform!" Light spills from her hand, and as it arcs around her she speaks words that nearly tear your heart from your chest, "Candy wrappers and cady canes! I am Magical Girl Candy Heart!"

Going by Red's line:
"Not much of you was left when they buried you... but enough. I need you to take care of this little problem, would you?"
I'm guessing the scooped up whatever they could identify as belonging to Candy Heart and poured it into the coffin rather then go for an empty casket burial.

As to why they still have coffins; Red didn't go around rezing people until just now and there are just so many graveyards that there isn't any point in stopping since a normal necromancer can easily gather up thousands of corpses if they wanted.
 
...Candy Heart got smooshed into a pulp, and then that pulp got eaten by a maw of razor-sharp teeth. And swallowed.

...how would Candy Heart have a coffin?

Hell, why does the UL still have coffins? Why give the UD more targets to rez as slaves?
Because the mass-resurrection is new. At least, to the UL it's new.

Wonder how many Magical Girls who "defected" to the UD were actually killing and resurrected without anyone knowing?
 
Yeah, Fairies are amazing. At first I was thinking, okay, they're ludicrously killy but they can't take a hit. Then I realized that, being fully aware of this, they'd probably load up with self-buffs like Shell as standard procedure. Coming from a magic modifier of at least 10,000, they'd be stronger than most Magical Girls. And they're probably never alone, because of Synchronize it makes sense to stack them.

Fairy is very scary. Team GEAR fairy has when? :V

No, wait. Fairy soldiers should serve in Anti-Demon Tanks and shoot magic nukes out of little peepholes.

No, wait, both. Tanks aren't tanky enough. Nepgear is. We just have to hide team GEAR's fairy inside Nepgear and have him shoot laserbeams out of her mouth, then duck back behind her indestructible teeth.
 
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Yeah, Fairies are amazing. At first I was thinking, okay, they're ludicrously killy but they can't take a hit. Then I realized that, being fully aware of this, they'd probably load up with self-buffs like Shell as standard procedure. Coming from a magic modifier of at least 10,000, they'd be stronger than most Magical Girls. And they're probably never alone, because of Synchronize it makes sense to stack them.

Fairy is very scary. Team GEAR fairy has when? :V

No, wait. Fairy soldiers should serve in Anti-Demon Tanks and shoot magic nukes out of little peepholes.

No, wait, both. Tanks aren't tanky enough. Nepgear is. We just have to hide team GEAR's fairy inside Nepgear and have him shoot laserbeams out of her mouth, then duck back behind her indestructible teeth.
And then Nepgear fulfilled her destiny of becoming a Giant Robot. A Giant Robot for Tiny People.
 
The Unified Light's Cannon Fodder.


(Unified Light / Elvin Empire) Empire Legionnaire

Stats

Health: 400
Base Damage: 250
Base Resilience: 35
Magic Modifier: 100

Affinity: Steel
Weapon


Armaments of The Legion
Level 1
Attacks Per Turn: 1
Affinities: Steel
Ability: Limitless
Abilities

The Steel Tide
-The highly trained Elf Legions are skilled in the support of fellow soldiers on the battlefield. All Elf Legionnaires are melded into a single entity during combat.

Numbers Beyond Counting
-The Elf Legions are as numerous as the gains of sand in a desert. Where there is one Elf Legionnaire, there are thousands more.

The Phalanx

-When combined under the effects of The Steel Tide, the Base Resilience of the Elf Legion is equal to the front row of Elf Legionnaires. The Base Damage is the front three rows of the army. This ability risks breaking under a sufficiently strong attack.
 
So how the hell did one of them die when they were all fighting on the same side?

We don't know much about Ichi's death however I think this:
When Ichi died at Hope, and Ni went off the deep end... San just left. Said she couldn't fight Ni and Ichi.
is the biggest clue as to what happened. There is barely more info on what happened at Hope as there is what happened to Ichi however from what little we know bad shit happened. Hope turned the Unified Light's steady march towards victory, thanks to the Akashic Piller, into a full on stalemate learning towards the Unified Darkness' side.

Going by this:
"Humanity's first and only Colony they ever established outside of Earth... Your people fought harder than anyone had thought possible to keep it. The greatest defeat of the age, I think the Council called it. The Elves never fought that hard, even at Reluxus they folded once it became obvious holding would cost more than victory would give them... But you... Humanity gave everything they had and then some for Hope."
The Commander looks at the angel as he finishes. You yourself are able to ignore the grief, instead focusing on their conversation instead of the memories. "You know numbers will mean nothing if any of Hope's defenses survived. I was there, I saw what happened when Hell's Legions rushed Elysium's walls. And I'm pretty sure you were there as well."

the Unified Darkness went all in to capture Hope and succeeded, albeit with grave casualties. I'm betting the walls were covered in gun batteries equal to, if not superior, the True Anti Demon Tank's main gun. They probably had a mix of regular and nuclear mines ringing the colony and full on nuclear artillery.

Incidentally I'm guessing we'll be sent to Hope in the not too distant future. Going by:
But... The Pillar wants Hope back more than anything. And you know why.
"If we're going to take it back, we'll need more than just sheer numbers... And if the Unified Darkness is using it as a staging point like we think they are, then it'll be the hardest fight of your life... which raises the question. Why now? Why is Heaven pushing for an offensive now of all times?"
there is a big push to try and recover hope and with Goddess White and with Solid Drive working with the Unified Light again it's going to be hard to resist making the attempt.

Nepgear would of course get dragged along because Rei, San, and Sega will all be going and none of them, well maybe San, would allow Nepgear out of sight while something so major is going down.
 
has it been revealed how humans knew about elves and dwarves and liches and shit like that before magic was revealed? otherwise how would they be in our RPGs?
 
The Unified Light's Cannon Fodder.

They are very much Cannon Fodder. Nepgear could kill an endless supply of them right now and only stop when if she grows to tired/hungry/bored to continue.

Starshine deals 3,372 damage ([243 Base + 600 Danmaku] * 4) and can apparently target entire armies at once. Meanwhile in the worst case scenario it only takes 785 damage (250 Intercept + 35 Resilience + 100 Magic Modifier + 400 Health) to kill them.
 
They are very much Cannon Fodder. Nepgear could kill an endless supply of them right now and only stop when if she grows to tired/hungry/bored to continue.

Starshine deals 3,372 damage ([243 Base + 600 Danmaku] * 4) and can apparently target entire armies at once. Meanwhile in the worst case scenario it only takes 785 damage (250 Intercept + 35 Resilience + 100 Magic Modifier + 400 Health) to kill them.
Your ignoring their ability to combine Resilience. If there's a thousand in the front row, that's 35,000 Resilience. And a Damage of 750,000.
 
Your ignoring their ability to combine Resilience. If there's a thousand in the front row, that's 35,000 Resilience. And a Damage of 750,000.

See that is exactly the problem with The Phalanx as written. It turns them into an unstoppable army that can kill anyone and tank anything. Given that they are explicitly described as cannon fodder there has to be a weakness there.

The most logical one I can see is that the Phalanx is weak against aerial attacks. Basically from the ground the entire army stands against you so it has to be fought at that; an army. While from the air you can engage them as groups of individual soldiers.

It's a good weakness since the vast majority of demonic forces are tied to the ground so the army is useful but the higher level combatants can basically all fly so the Legionaries don't curbstomp.
 
See that is exactly the problem with The Phalanx as written. It turns them into an unstoppable army that can kill anyone and tank anything. Given that they are explicitly described as cannon fodder there has to be a weakness there.

The most logical one I can see is that the Phalanx is weak against aerial attacks. Basically from the ground the entire army stands against you so it has to be fought at that; an army. While from the air you can engage them as groups of individual soldiers.

It's a good weakness since the vast majority of demonic forces are tied to the ground so the army is useful but the higher level combatants can basically all fly so the Legionaries don't curbstomp.
It could also be that certain abilities like Anti-Army and whatever trait it is that makes Rei's Oblivion Awaits capable of targeting entire continents let you flat out ignore Phalanx.
 
They are very much Cannon Fodder. Nepgear could kill an endless supply of them right now and only stop when if she grows to tired/hungry/bored to continue.

Starshine deals 3,372 damage ([243 Base + 600 Danmaku] * 4) and can apparently target entire armies at once. Meanwhile in the worst case scenario it only takes 785 damage (250 Intercept + 35 Resilience + 100 Magic Modifier + 400 Health) to kill them.
Your ignoring their ability to combine Resilience. If there's a thousand in the front row, that's 35,000 Resilience. And a Damage of 750,000.
See that is exactly the problem with The Phalanx as written. It turns them into an unstoppable army that can kill anyone and tank anything. Given that they are explicitly described as cannon fodder there has to be a weakness there.

The most logical one I can see is that the Phalanx is weak against aerial attacks. Basically from the ground the entire army stands against you so it has to be fought at that; an army. While from the air you can engage them as groups of individual soldiers.

It's a good weakness since the vast majority of demonic forces are tied to the ground so the army is useful but the higher level combatants can basically all fly so the Legionaries don't curbstomp.
It could also be that certain abilities like Anti-Army and whatever trait it is that makes Rei's Oblivion Awaits capable of targeting entire continents let you flat out ignore Phalanx.
Also, remember: a sufficiently powerful attack can crack the Phalanx. This also includes attacks that would otherwise do no damage.

has it been revealed how humans knew about elves and dwarves and liches and shit like that before magic was revealed? otherwise how would they be in our RPGs?
Jokes abound everywhere.
 
Hey @crystalwatcher a question that's been bugging me: If Rei were to toss an Oblivion Awaits at James, how would he "dodge and counter" something with a continental range?

edit: unrelated question, what would be the appropriate affinity for someone who's psionic?
 
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Hey @crystalwatcher a question that's been bugging me: If Rei were to toss an Oblivion Awaits at James, how would he "dodge and counter" something with a continental range?
Some shit you can't dodge.

I'll need to review that.

edit: unrelated question, what would be the appropriate affinity for someone who's psionic?
Would a "Mind" affinity work?
Depends on the type of psionic. I've wound up running into a ton.
 
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