Crystalwatcher's Magical Girl Quest!

They'd probably have better luck trying to implant Getter Robo.

At least there is a chance they will mutate and gattai with everything.
 
I'm tempted to make this the first quote on my sig, I really am.
Take my name off of it. Make people dig if they want context. Don't warn then about my metaphors.
Neat.

Yeah...

What's wrong with it. :(

No, no, this is Evil Vampire-Sega who seeks to kill her. Not just Vampire-Sega.
Evil vampire Sega wouldn't actually be Sega, just an evil vampire who looks like Sega. In order for it to have the correct emotional impact, Anastasia can't be capable of just rationalizing it away as an enemy trying to mess with her head. Of course, my "correct" is another person's "critical hit" when it comes to these things, so...

And so chocolate12 popped Highwind's (sig) cherry. :V
 
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And you think the kind of thing that happened to West doesn't count as a surprise attack?

Well I don't think you can count as being surprising after:
West's eyes snap open and everything starts to go wrong all at once.

"GGAAAAAHHHH!!!!" Her scream is blood curdling. The agony it conveys spooking Gabriel enough that she leaps away. The angel flaps her wings once, and glides to where your standing in seconds. "AAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH!" You watch in horror as West's stomach seems to bulge under her armor, before the sound a twisting metal begins and even it starts to bulge outward.

"What the fuck is that?!" Sam's shout come just before claws suddenly pierce their way out of the armor. You blink, and West vomits blood as whatever the thing that was suddenly growing inside of her tears its way free. Magical metal is rent and forced aside. The creature that frees itself is fully grown, and far larger than something that had just been born from such a petite girl had any right to be.
given how long and drawn out the effect is.

And besides that I don't think the chestbuster is instantly fatal. Even West's once, which was specifically designed to be fatal, still had her living long enough for this:
The creature turns around, completely dismissing you and your team as a threat in your entirety. She slithers around West, cutting her down from where she hung, and gathered the girl in her arms.

"Mama." Her voice is soft and childlike. Completely at odds to the scene you had just witnessed. "Mama, it's time to wake up."

West's eyes open slowly, leaking tears of blood. How she's still alive you have no clue, but she somehow is. Her eyes are dulled with pain, but they find the Nightmare easily. "You are..." You have no idea what passes between the two of them, but you can see the happiness in West's eyes as she dies right then and there.
when you consider that White has 3x as much Health as West at the best of times and right now has 11x as much Health, because West was down to ~13k IIRC, she should definitely survive long enough for Instantaneous Regeneration to kick in.
 
when you consider that White has 3x as much Health as West at the best of times and right now has 11x as much Health, because West was down to ~13k IIRC, she should definitely survive long enough for Instantaneous Regeneration to kick in.

Problem with White isn't her dying, but what she spawns. Bein unkillable means she can keeping spawning too
 
Really like a happy ending between West and her child but something tells me its not going to be that ending.
Honesty when I saw how pitiful and adorable she acts I really want Nepgear to adopt her somehow and spoil her rotten with a lot of love.
 
From the top:

His name was Thel'dier.

Earth knew that the Unified Light was a faction in the new neighborhood they had found themselves in but not much else. The Light and Earth had contact through the Elvin Empire, but due to humanity's giddy-ness of finding out there was other sentient life floating around in other dimensions no one was really taking them very seriously at the time.

The war itself, the Akashic Pillar was completely unaware of until Thel'dier got the genius idea to invade Earth since it's in such a strategically convenient location for the war. The portals he opened came out in Rome, and he wiped out the city.

Around the time this happened we were colonizing Hope and dreaming of crystal spires and togas. So the invasion quite literally caught us with our pants around our ankles.

All in all the 'invasion' lasted roughly fifteen hours in total. Rome was swamped in demons, and the local military managed to mobilize enough forces to contain the situation from spilling over into other cities across Italy. The Unified Light realized shit was happening, and tried to move their own forces to assist us, but by the time they had enough forces moving towards Earth to matter, we kinda... flipped our shit.

We sent a strike team through the Hellgates in Rome and snuck a nuclear warhead into the fortress on the other side. The team slipped it under his bed, bugged out (barely) and Thelly had some sweet dreams. He died in pain and confusion. Mostly confusion.

With the new mushroom-shaped doom cloud humanity more or less leapt into the war while foaming at the mouth.

Little over a year after that we found out Gaia was a Thing and that we were her Thing.

@crystalwatcher, thanks for the info, gonna start writing the omake soon. Crystal, I have some other question, The Big five magic style, is every one of them can be used by non-magical human? I understand that Band Craft was possible for non-magical human since Humanity can mass produce it in factories in magical leyline soak up with mana so the same can be say with human using tools that is soak up in mana. Soul Scrying nothing to say about since only human can used it and it perform through machine. Necromancy and the other three, I not so sure.

Also, did any of the other faction pick up the mass production method of Band Craft perform by human? I can't see them not picking it up since it would help the war effort a lot in mass producing superior equipment despite miscoppection about human technology.

The Magic Binary and Akashic Record, how often they are used by the other races/faction even among the Unified Light?
 
Also, Team GEAR continues to prove how poor Solid Core's greatest strength is being legendary grade equipment. They basically just mulched something that would have normally taken a top tier showing up to survive.

Well that's mostly because False Existence means it can only be killed by top tier Magical Girls. Actually speaking of which:

@crystalwatcher - I think you might have made a mistake with the numbers for False Existence.

To demonstrate let's take an attack that does say 5,000 damage. Now as per:
False Existence
-Increase resilience by (Incoming Damage x 2). Reduce Resilience increase by (25% - Myth, 50% - Legend, 75 - Epic, 100% - Divinity).
False Existence gives the Nightmare an extra Damage x 2 Resilience.

So for Nightmare of the West that would mean:
Resilience = 999 + 5,000 * 2 = 10,999
Now if we apply the four ranks of Resilience reductions:
Myth: 10,999 - 10,000 * 0.25 = 8,499
Legend: 10,999 - 10,000 * 0.5 = 5,999
Epic: 10,999 - 10,000 * 0.75 = 3,499
Divinity: 10,999 - 10,000 * 1.00 = 999​

Which makes it pretty obvious that only Epic and Divinity effects are capable of even damaging her and everything else gets flat out no-sold. This raises the question of why did you even bother mentioning Myth and Legend having an effect since it still amounts to 0 damage?

Incoming Damage = X
Base Resilience = Y
Total Resilience = 2X + Y

Myth: Apply 0.75x modifier
Legend: Apply 0.5x modifier
Epic: Apply 0.25x modifier
Divinity: Apply 0x modifier

Myth:
Total Resilience = 0.75 * 2X + Y = 1.5X + Y
Legend:
Total Resilience = 0.50 * 2X + Y = 1.0X + Y
Epic:
Total Resilience = 0.25 * 2X + Y = 0.5X + Y
Divinity:
Total Resilience = 0.00 * 2X + Y = 0.0X + Y

Therefore for values of Y > -X Legend and Myth always result in a Total Resilience greater then Incoming Damage.
 
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Which makes it pretty obvious that only Epic and Divinity effects are capable of even damaging her and everything else gets flat out no-sold. This raises the question of why did you even bother mentioning Myth and Legend having an effect since it still amounts to 0 damage?
Presumably, Abilities likes Armour Pierce and Juggernaut work on it. Plus Affinity penalties. So someone with a Myth Affinity and the right mixture of personal Affinities and Abilities could hurt one.
 
Which makes it pretty obvious that only Epic and Divinity effects are capable of even damaging her and everything else gets flat out no-sold. This raises the question of why did you even bother mentioning Myth and Legend having an effect since it still amounts to 0 damage?
Because in theory an attack could have BOTH Myth and Legend as properties at the same time, resulting in a residence reduction of either 75% or 62.5% (depending on how it stacks)?
 
Because in theory an attack could have BOTH Myth and Legend as properties at the same time, resulting in a residence reduction of either 75% or 62.5% (depending on how it stacks)?

I don't think that's possible, barring synchronization shenanigans, because Myth, Legend, ect are special Magical Girl affinities that determine their growth rate (IE: How awesome and likely to be plot relevant are you):
Growth Affinities were ranked loosely because magic had no limit to how much it could grow. So instead of listing them by caps, they were instead listed by how fast they grew.

Story Makers were the slowest. It took them forever to get to the same level as someone that had the Myth Maker, the next highest, affinity. From there, you had in order: Legend Maker, Story, Myth, Legend, Epic, and finally the recently revealed and highest growth rate: Divine.

Every growth affinity save Divinity grew by chunks. Massive chunks in Epic's case, but chunks none the less. Divinity growth on the other hand, was multiplicative. Meaning that their strength multiplied, instead of growing by chunks. Meaning, that though they started weaker than nearly anyone else, they would begin to outpace literally everyone else rapidly. To the point it was theorized by Human scientists that some of the strongest magical beings in the cosmos, including Cosmos herself, started out as just another Magical Girl, that got lucky on the draw.
So a Magical Girl having more then one doesn't really make sense.


Edit:
I think the most reasonable explanation is Gore's idea:
Presumably, Abilities likes Armour Pierce and Juggernaut work on it. Plus Affinity penalties. So someone with a Myth Affinity and the right mixture of personal Affinities and Abilities could hurt one.
 
That's characters though. Does it say anywhere that spells can't have multiple growth affinities?

With the exception of people like Samael, who has the Affinity Override ability, and the Big Five styles of magic anyone can use you can only use spells that line up with your Affinity.

Reference:
"All magical practitioners have a minimum of one Affinity. An Affinity denotes how their magic works. For example, someone has a Water Affinity: that means that person's magic is based around the manipulation of liquids and semi-solids. Or someone has a Summoning Affinity. That person's magic would be based around the summoning of different things to facilitate their magic. But I digress. The more Affinities someone has, the stronger they are. Or the stronger their potential. Someone with Two Affinities is considered a genius, while three would be normally reserved for the oldest of Practitioners. A Magical Girl though, is unique in that they all have a minimum of three Affinities. This chamber allows us to scan and identify those Affinities."
This in turn led into the Big Five. The five styles of magic that anyone could use without needing an aligned Affinity for it.
 
With the exception of people like Samael, who has the Affinity Override ability, and the Big Five styles of magic anyone can use you can only use spells that line up with your Affinity.
And would you really be surprised if there was a magical girl out there who had an ability like that, especially if she's an expy of Arfoire?
 
@crystalwatcher, thanks for the info, gonna start writing the omake soon. Crystal, I have some other question, The Big five magic style, is every one of them can be used by non-magical human? I understand that Band Craft was possible for non-magical human since Humanity can mass produce it in factories in magical leyline soak up with mana so the same can be say with human using tools that is soak up in mana. Soul Scrying nothing to say about since only human can used it and it perform through machine. Necromancy and the other three, I not so sure.

Also, did any of the other faction pick up the mass production method of Band Craft perform by human? I can't see them not picking it up since it would help the war effort a lot in mass producing superior equipment despite miscoppection about human technology.

The Magic Binary and Akashic Record, how often they are used by the other races/faction even among the Unified Light?
For all intents and purposes the Big Five need someone to be capable of Magic in order to use them. Except for brand Craft for the same reason you pointed out.

The other factions in the Unified Light are picking up the concepts that originally lead humans to the industrial revolution, but it's slow going. Not only is it because of the technology gap, but it's also due to the mentality of the other races when compared to humans: we're the insane moe blob of doom remember. As it is, the Elves are closest to working out mass-production but only in a roundabout manner, it's caused a lot of false starts across the board.

Necromancy directly requires the user to be able to use magic. Otherwise they wouldn't be able to manipulate their own soul.

Magic Binary isn't very wide spread, but its spreading. A lot of Fairies are taking it up themselves. The Akashic Record though is a lot harder to use and has caused more than one non-human practitioner to trip into the Abyss. So its currently spreading a lot slower, and with a lot less enthusiasm.

Well that's mostly because False Existence means it can only be killed by top tier Magical Girls. Actually speaking of which:

@crystalwatcher - I think you might have made a mistake with the numbers for False Existence.

To demonstrate let's take an attack that does say 5,000 damage. Now as per:

False Existence gives the Nightmare an extra Damage x 2 Resilience.

So for Nightmare of the West that would mean:
Resilience = 999 + 5,000 * 2 = 10,999
Now if we apply the four ranks of Resilience reductions:
Myth: 10,999 - 10,000 * 0.25 = 8,499
Legend: 10,999 - 10,000 * 0.5 = 5,999
Epic: 10,999 - 10,000 * 0.75 = 3,499
Divinity: 10,999 - 10,000 * 1.00 = 999​

Which makes it pretty obvious that only Epic and Divinity effects are capable of even damaging her and everything else gets flat out no-sold. This raises the question of why did you even bother mentioning Myth and Legend having an effect since it still amounts to 0 damage?

Incoming Damage = X
Base Resilience = Y
Total Resilience = 2X + Y

Myth: Apply 0.75x modifier
Legend: Apply 0.5x modifier
Epic: Apply 0.25x modifier
Divinity: Apply 0x modifier

Myth:
Total Resilience = 0.75 * 2X + Y = 1.5X + Y
Legend:
Total Resilience = 0.50 * 2X + Y = 1.0X + Y
Epic:
Total Resilience = 0.25 * 2X + Y = 0.5X + Y
Divinity:
Total Resilience = 0.00 * 2X + Y = 0.0X + Y

Therefore for values of Y > -X Legend and Myth always result in a Total Resilience greater then Incoming Damage.
As Gore says.
Presumably, Abilities likes Armour Pierce and Juggernaut work on it. Plus Affinity penalties. So someone with a Myth Affinity and the right mixture of personal Affinities and Abilities could hurt one.
Myth is where a Magical Girl starts getting bullshit abilities that can pierce through something like that. It's not reliable, not even close, but it's where the gap starts.
 
The Akashic Record though is a lot harder to use and has caused more than one non-human practitioner to trip into the Abyss. So its currently spreading a lot slower, and with a lot less enthusiasm.
A couple questions for ya. One, isn't the Record really only useful for correcting history and such? Two, the fuck is the Abyss?
 
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