Attempting to Subvert the Plan: Dominion Edition

Retcon: Should General Horner (the MC) have been The Magistrate (Starcraft 1 PC)?

  • Yes

    Votes: 35 43.8%
  • No

    Votes: 29 36.3%
  • This does not matter to me

    Votes: 16 20.0%

  • Total voters
    80
  • Poll closed .
Military surplus is a must and a 5 point bad boy points is cheap!

We definitely don't want to trade census for leverage, you know it's going to be used to black bag people and grab psy children.
 
Everyone, I want to emphasize, we really need the money. We have 38 non-Personal dice to fund, and the happy times of us having reserves to spend are about to sputter out.

We need to activate as many dice as possible (which makes that -5 R/die 'security' option very attractive) and avoid promising any really expensive projects in the immediate future (such as the Dylarian shipyards). Otherwise, we're going to wind up badly bottlenecked in how much we can accomplish in total.

Military surplus is a must and a 5 point bad boy points is cheap!

We definitely don't want to trade census for leverage, you know it's going to be used to black bag people and grab psy children.
Although... frankly, we're probably gonna need to do the census anyway at some point. Pressure's gonna mount.
 
[] Plan: No Paranoia, Yes Budget
-[] 50% of the Dominion Budget
-[] Build the Broken Mesa Xenobiology Institute
-[] Restart the Dylarian Shipyards
-[] Complete a Dominion-Wide Census
-[] Additional Security
-[] Accept the deal


[] Plan: A Tiny Bit of Paranoia Wouldn't Hurt
-[] 50% of the Dominion Budget
-[] Build the Broken Mesa Xenobiology Institute
-[] Complete a Dominion-Wide Census
-[] Additional Security
-[] Accept the deal


The difference is simple. The Shipyards are a -20 R per dice, /600 action, and so completing them this year is maybe a bit of a stretch. So we take a hit of 10 Paranoia, but keep the advantages that should help us easily do the other two asks.

Everyone, I want to emphasize, we really need the money. We have 38 non-Personal dice to fund, and the happy times of us having reserves to spend are about to sputter out.

We need to activate as many dice as possible (which makes that -5 R/die 'security' option very attractive) and avoid promising any really expensive projects in the immediate future (such as the Dylarian shipyards). Otherwise, we're going to wind up badly bottlenecked in how much we can accomplish in total.

Although... frankly, we're probably gonna need to do the census anyway at some point. Pressure's gonna mount.

We already desperately need to do the Census in the next year. How the heck do you think taxes is going to be collected, exactly? Census is the easy one to promise because we'd have to be incompetent bozos not to want to get it done before the next budget meeting.

And as well, the Research Facility, like R expensive, is only out of /200, so we can rush that down if we're willing to accept the hit.
 
Last edited:
[] Plan: A Tiny Bit of Paranoia Wouldn't Hurt
-[] 50% of the Dominion Budget
-[] Build the Broken Mesa Xenobiology Institute
-[] Complete a Dominion-Wide Census
-[] Additional Security
-[] Accept the deal


This plan gains ten Paranoia, but it increases our budget to something we can survive with, and the Additional Security will help our poor, strained Resource budget additionally. In exchange, it does something we should do ASAP and something that's... dubious but also only /200 in a category that we can afford to just throw dice around in.
 
Last edited:
We already desperately need to do the Census in the next year. How the heck do you think taxes is going to be collected, exactly? Census is the easy one to promise because we'd have to be incompetent bozos not to want to get it done before the next budget meeting.
More than that, having a census will actually inform us about what areas need improvement (and possibly "improvement"). What's worth the paranoia gain, and what isn't.
 
We already desperately need to do the Census in the next year. How the heck do you think taxes is going to be collected, exactly? Census is the easy one to promise because we'd have to be incompetent bozos not to want to get it done before the next budget meeting.

How about we don't? No census means less information, less control, less tax efficiency, and less drafting capacity. We do the least amount of things that will fundamentally improve the régime's longevity.
 
[X] Plan: A Tiny Bit of Paranoia Wouldn't Hurt

We do need a capital anyway, and the Emperor does need his throne to be respected (at least a little).
 
[] Let's get down to business
-[X] 40% of the Dominion Budget
-[X] Restart the Dylarian Shipyards
-[X] Complete a Dominion-Wide Census
-[X] Military Surplus
-[X] Additional Security
-[X] Accept the deal
 
How about we don't? No census means less information, less control, less tax efficiency, and less drafting capacity. We do the least amount of things that will fundamentally improve the régime's longevity.
Look, the weaker the Dominion is, the more the UEF conquers and 'cleanses of undesirables' and the more the QoB just flat out slaughters everyone she can.

The Dominion is an oppressive, corrupt autocracy in service to a paranoid, megalomaniacal wretch. And we still need it until we have a window of opportunity to safely transition to an actual government. Until then all we can do is the best we can, and gird everyone for the significantly worse wars with higher stakes to come.
 
Last edited:
Ultimately looking at the budget I don't think we can't justify two things:

1) Choosing anything under 50%, we just can't afford to do what we need to do on 40%. I attempted to do a practice budget for next turn, even within the reductions from my plan getting 5 R off every Reconstruction project up to 10 R as a floor, it was still 300-something, and I was not in any way intentionally wasting Resources.
2) The Dylan Shipyard thing is both really expensive, has a high goal that makes it hard to reach, and is in a category where we have a lot to do. It's a non-starter, unlike the Census, which we'd be foolish not to do because it's a census, not the mark of the beast, even if it's going to be abused, or the Zerg Testing Facility, which is not a great idea but at least is action-cheap and in a category where we don't have a ton going on right now.
 
Last edited:
In exchange, though, I'd like to see a little more progress on Augustgrad. I don't mind Tyrador, it's a fine vacation home, but I think an Emperor really needs to be in his palace, don't you? Sends the right message, shows the people that we're on the right track. You can get that done for me, can't you?"

I love this guy, it's like he has no idea how not to be a complete psycho.

Anyway, I just want to point out that if we Accept the Deal we'll be on the hook for building a colossal palace hundreds of stories high, along with whatever other insane schemes get dreamed up. The Resource cost of that will probably be very high once we're done laying the foundations. It would be very funny, but also bad, if we completed Augustgrad Phase 1 and Phase 2 was like "0/1400, -100 Resources per die".

Not that I don't think we should accept it, but maybe put in for a budget increase if we do.
 
The Dominion is an oppressive, corrupt autocracy in service to a paranoid, megalomaniacal wretch. And we still need it until we have a window of opportunity to safely transition to an actual government. Until then all we can do is the best we can, and gird everyone for the significantly worse wars with higher stakes to come.
And through our actions we can definitely make it less shit at being an actual government and less corrupt and more efficient. Thought with who's running this empire, it'll always be some level of terrible 😔
 
We already desperately need to do the Census in the next year. How the heck do you think taxes is going to be collected, exactly? Census is the easy one to promise because we'd have to be incompetent bozos not to want to get it done before the next budget meeting.
I was trying to break the idea gently. Because I do agree- the Dominion will use that census data to do ugly things. At the same time, we can't function as a department properly without it.

And as well, the Research Facility, like R expensive, is only out of /200, so we can rush that down if we're willing to accept the hit.
Yeah. Plus, it's in Research, a category where we don't have to do anything else- it's not going to be competing for dice with anything else quasi-mandatory.

I love this guy, it's like he has no idea how not to be a complete psycho.

Anyway, I just want to point out that if we Accept the Deal we'll be on the hook for building a colossal palace hundreds of stories high, along with whatever other insane schemes get dreamed up. The Resource cost of that will probably be very high once we're done laying the foundations. It would be very funny, but also bad, if we completed Augustgrad Phase 1 and Phase 2 was like "0/1400, -100 Resources per die".

Not that I don't think we should accept it, but maybe put in for a budget increase if we do.
I'm pretty sure the costs and scope of the project aren't going to ramp up that fast. Rebuilding an entire planet's bombed-out infrastructure is 0/600 and 10 R/die. We can keep making impressive progress on the planet without things going completely bonkers.

But it is a legitimate issue. I don't know what to do on that front.
 
As far as paying for Accepting the Deal goes, what I'd propose is:

2 dice a turn on Augustgrad every year until the Phase completes, at which point we just put 1 dice a turn on it to keep it humming (until the start of a new year).

After we finish the Heavy Vehicles and get a good start on the Nephor Facility, drop 1-2 dice Q2, 3, and 4 on the Mining Complex Phase 2 (while of course still working on Nephor Facility as our main thing), in order to have it near or close to completion for cutting down Augustgrad Phase 2 down to size ahead of time.

This wouldn't be a *huge* investment of dice, relatively speaking, but it'd be more than enough to make it trivial.
 
We did get a head start on the sneaky stuff. With our ministry, we can massage the numbers in the census so any who try to execute and black bag people based on it aren't effective.
 
On Average, this would look like:

Q1--2 dice, at 93, average gain of +94, so average result of 187
Q2--2 dice, at 187, average gain of +94, or more if we improve our stats or get better advisors, but let's be pessimistic, average result of 281.
Q3--2 dice, we don't need to but why not, it's not that expensive, on average we'd be at 375/300, 75 rolled over for Phase Two.
Q4--1 die, average gain of +47 even if we somehow whiff everything for improving our stats up to this point, Phase 2 starts 08 at 122/Whatever, is probably in a good place.

Meanwhile in Heavy Industry...

Q1--Heavy Vehicle Factory, 3 dice, Nephor Complex, 1 dice (maybe throw a Free dice, tbh.)
Q2--Nephor Complex, 3 dice, use a free dice for sure because it's amazing bang for the buck, Korhal Mining, 2 dice, average progress at 108.
Q3--Nephor Complex, 3 dice, Korhal Mining, 2 dice, average at 202.
Q4--Nephor Complex, 3 dice, Korhal Mining, 2 dice, on average we stand a pretty good chance of completing it, making Phase 2 next year a walk in the park.

Or something like that. Obviously if we complete Nephor complex, we can decide what a good choice is for our next main project, but as long as we have the Mining cooking in the background, we should be fine.
 
Last edited:
I think that in Heavy Industry, we might really want to front-load the Korhal mines.

+5R from the first phase (mostly bare rock and aggregate) isn't much, but it's strongly implied in the text blurb for the second phase that there are actually useful rare minerals out there. It might actually be a pretty effective income-increasing action, over and above the part where it makes Augustgrad easier to do, of course.

I'm not saying to prioritize those mines over the SCV factory, but I think we should prioritize them over most other projects in the same category.
 
I think that in Heavy Industry, we might really want to front-load the Korhal mines.

+5R from the first phase (mostly bare rock and aggregate) isn't much, but it's strongly implied in the text blurb for the second phase that there are actually useful rare minerals out there. It might actually be a pretty effective income-increasing action, over and above the part where it makes Augustgrad easier to do, of course.

I'm not saying to prioritize those mines over the SCV factory, but I think we should prioritize them over most other projects in the same category.

We're getting huge bonuses from our Nephor based advisor, though, which has to be factored in. Next turn, even with our -8, we'll get +5 to all Heavy Industry, and +10 per dice to Nephor stuff. That makes the Nephor Industrial Complex a very tempting target, and it too gives us Resource income. Hence why I was talking about 3-2, or something like it.

And with Additional Security, the Nephor Industrial Complex costs that same 10 R as the Mines. So I think SCV and start on Nephor next turn (3 SCV, 2 Nephor maybe), and then turn after start in on also doing the mine.
 
Last edited:
We're getting huge bonuses from our Nephor based advisor, though, which has to be factored in. Next turn, even with our -8, we'll get +5 to all Heavy Industry, and +10 per dice to Nephor stuff. That makes the Nephor Industrial Complex a very tempting target, and it too gives us Resource income. Hence why I was talking about 3-2, or something like it.
Given just how thinly stretched our funds are going to be, part of me wants to take the 10 R/die project on general principles...

Hey, waitaminute. If we're taking the 'security' option, then the industrial complex is a [Reconstruction] project and goes down to 10 R/die itself, doesn't it?

That... would ease my mind quite a bit.
 
Given just how thinly stretched our funds are going to be, part of me wants to take the 10 R/die project on general principles...

Hey, waitaminute. If we're taking the 'security' option, then the industrial complex is a [Reconstruction] project and goes down to 10 R/die itself, doesn't it?

That... would ease my mind quite a bit.

Exactly, that's one of the reasons I included it in my plan even though it's going to cost 10 Paranoia, because the Resource reduction is important for a bunch of key actions that cost an awkward 15 R that are now 10 (and also makes Brontes a frown-worthy 15 R, rather than a groan-worthy 20 R.)
 
And through our actions we can definitely make it less shit at being an actual government and less corrupt and more efficient. Thought with who's running this empire, it'll always be some level of terrible 😔
There's no point in pretending Mengsk is anything other than a monster, my hope is simply that we can ensure a relatively bloodless transfer of power that doesn't lead to civil war, reactionary freikorps starting shit, nuclear exchanges on or Zerg rampaging through the massively urban capital.
 
Back
Top