Turn 2 Results (Q4 2506)
Resources: 445 - 325 = 120
Paranoia: 30 + 10 - 20 = 20
Infrastructure
Korhal: Capital City Augustgrad (Phase 1) [MANDATORY]
The Emperor's vision for the throne world begins with its capital: Augustgrad. Named after Mengsk's illustrious grandfather, Augustgrad is intended to be a planned metropolis that will become the beating heart of the entire Terran Dominion. Projected to include an enormous Imperial Palace, vast housing and commercial districts, and multiple rings of defensive walls and emplacements, it will far exceed anything Old Tarsonis had to offer... someday.
(Progress 93/300, -10R per die, -10 Paranoia) [34] [+34 Progress due to overflow]
"They have us living in these moveable pop-up barracks down here and I don't think I've ever been more depressed. The hole's so deep you can only see the sun when it's directly overhead, for maybe an hour a day, and then it's like you're an insect under a magnifying glass. It's better than the camps on Tyrador... but not by much."
- Dominion Labor Corps volunteer, later found deceased due to heatstroke
With the completion of the windbreaks around the Palace site, work begins in earnest on laying the foundations. As the Imperial Palace is intended to rise up several hundred stories into the air, the ceramacrete and neosteel pillars supporting it must be equally enormous, while also capable of undergoing maintenance or even replacement without bringing the whole monumental structure down. The shafts for the pillars extend deep into the earth, and the need for partial excavation of the entire base to support digging operations leads to a revision of the plans. Now, twenty subterranean levels will make up an expanded sub-basement, each one heavily armored to prevent infiltration by burrowing Zerg or sappers. By the end of the quarter, the pillars and the sub-basement are nearing completion, representing a tremendous amount of work even if none of it is readily visible except from directly above.
Brontes: Orbital Cleanup (Phase 1) [Reconstruction]
The space above the core world of Brontes was host to no less than three pitched naval battles between various combinations of the Confederacy, the Sons of Korhal, and the Zerg. As a result, planetary orbit is thick with debris, some of which may very well still be alive. While military reclamation efforts continue on the surface, General Duke has requested that the Treasury begin sweeping Brontes space to make planetfall easier for his steady flow of incoming reinforcements. The sooner Duke is finished on Brontes, the sooner we can get down there to rebuild. And, hey, there's bound to be some valuable salvage in that orbital field.
(Progress 172/300, -20R per die, Resource gain) [6, 2, 15]
"I'm tellin' you, I want those Zerg gone! Kill 'em! Burn 'em! Blow 'em up! Exterminate! Exterminate!!!"
- General Edmund Duke, instructing the troops
Forward momentum on the Brontes orbital cleanup virtually stalls out this quarter as General Duke's Alpha Squadron begins eradication efforts against the feral Zerg infesting the orbital platform. Zerg numbers are much higher than initially anticipated and the rudimentary intelligence of the hive repulses the initial incursion by Dominion battlecruisers. A Treasury work crew perishes and its freighter is destroyed during the counterattack after the Zerg Mutalisks elect to take on easier prey rather than pursue the retreating Alphas. A furious Duke orders a temporary halt to groundside operations and calls in reinforcements from outside the system, and by the end of the year the infestation in orbit is all but eliminated.
Heavy Industry
Vardona: Ardonin Heavy Vehicle Factory (Phase 1)
The Standard Construction Vehicle is an ancient design, inherited from Old Terra herself. It is enormously capable in construction and repair tasks, able to be operated by a single trained civilian, and possible to store and transport compactly. We have less than a thousand of them left in stores. The Ardonin Valley on Vardona is an ideal site for a major heavy vehicle plant and, when complete, will be able to churn out a horde of those useful little craft. If only the Emperor didn't think SCVs were "effete"...
(Progress 153/300, -15R per die, +5 Paranoia, multiple projects finish faster) [88, 35, 30]
"My great-grandfather worked in the Valley, back in the day, before they shipped all the jobs out to Nephor. Grandad always used to talk about the pride he took in his work, of making something with his hands. Three days ago, I blew up his old factory. Today, they started building a brand-new forge, state-of-the-art, right where he used to work. I wish he was here to see it."
- Labor Corps engineer
The Ardonin Valley was once a major source of Vardona's industrial output back when it was an early daughter-colony of Tarsonis. Now, with much of its surface converted over to post-industrial services, the valley has been left more or less dormant, its mineral reserves exhausted. However, it remains well-connected to the rest of the planet by mag-lev rail and boasts a sizable spaceport, making it ideal for refurbishment into a new factory complex. Ruined factories from a century ago are dismantled and their sites bulldozed to make way for the foundations of a major assembly plant and fusion forge. Given the current state of Dominion industry, some of the more advanced machines have to be imported from the Kel-Morian Combine, but the presently cordial relations between the two powers make this more or less painless, if also expensive. Construction proceeds at a steady clip, and the core of the complex is up and running by the end of the year.
Light and Chemical Industry
Tyrador IX: Refugee Workshops (Phase 1) [Reconstruction]
The refugees of Tyrador suffer from deprivation and inadequate shelter, but they also lack gainful employment. Dependent entirely on limited relief aid, they are unable to improve their lot or engage in meaningful work. By building small factories across the continent of Velocis, each one tailored to produce artificial fabrics, plastic goods, and home appliances, we can restore the flow of consumer goods to Dominion households and employ millions.
(Progress 271/400, -10R per die, Resource income) [87, 74, 28]
"Attention, associates: Remember that 'duels of honor' are not an appropriate method for conducting quality control checks on your products. Please only engage in the approved quality tests, as described in the manual. Failure to comply will result in disciplinary action."
- Recorded broadcast in a Tyrador utensil factory
With suitable housing available at all of the initial factory sites, progress on their construction moves forward smoothly and efficiently. While the simple products like toys and basic hand tools are already in production, the next wave of factories focuses on more complex goods like home appliances and power tools. Thousands of workers leave the refugee camps, relieving pressure on the aid facilities and resulting in a flow of remittances back to their relatives as yet unemployed. Quality of life across Velocis slowly, but noticeably, improves.
Environmental
Tyrador IX: Establish Farmsteads (Phase 1) [Reconstruction]
The secondary continent of Velocis is flat and uninteresting, with vast expanses of deep-soil grassland, which makes it suboptimal from a tourism perspective but excellent for large-scale farming. Building farms for the refugees to work will accomplish housing, employment, and food production goals all at the same time. Who doesn't love killing three Scourge with one AA rocket?
(Progress 269/400, -10R per die) [75, 46, 26]
"I'm gonna be perfectly honest with you here. When I started, I didn't know an adze from my own ass, pardon my language. Now, after six months on the farm, I have no problem telling you that it's a little axe you use to carve wood, and I'm using one to make myself some dining room furniture."
- Velocis farmer, speaking to a Treasury official
As the planned factory towns go up across Tyrador's second continent, so too do the medium-size family farms. Most of the new farmers are ill-prepared for the difficult lifestyle by education or experience, but time in the refugee camps has produced a bunch of very intense students, and their willingness to absorb information from the informational how-to videos being produced by the Sub-Ministry for the Environment is as ferocious as any gifted child's. Velocis is not yet food-independent, but aid subsidies are being gradually dialed back as fresh local produce flows into the camps and nutrition becomes more and more adequate.
Services
The Dominion Health Service (Phase 1)
One of the Emperor's many promises to his people was that they would be cared for, from cradle to grave. Private healthcare under the Confederacy was widely considered a bad joke, with massive piles of medical debt and long lines into emergency departments. While the Emperor has shown no interest in actually solving this problem now that he's in power, he did make the promise. As such, a number of new hospitals and clinics must be constructed to ease the burden on the groaning healthcare system, particularly in and around refugee settlements.
(Progress 170/300, -10R per die, +5 Paranoia) [14, 83, 73]
"Thanks, Doc! Haven't had my meds since Tarsonis fell. Now that my head's on straight again, maybe I'll go see about one of them Labor Corps jobs..."
- Grateful refugee, receiving care in a Nephor II camp clinic
While the Dominion presently labors under a massive shortage of trained medical personnel, there are even fewer adequate facilities available for the doctors and nurses we do have to work in. Especially problematic are the refugee camps, where poor sanitation and inadequate care are hallmarks of daily life. After an informal survey of field conditions, the director of the newly-minted Dominion Health Service orders, appropriately enough, triage efforts. Field clinics go up in the largest and least-served camps, as well as in isolated or overcrowded areas, while construction begins on more permanent buildings. The establishment of proper facilities is sufficient to stanch the worst of the bleeding, though much of the population remains untreated.
Military
Korhal: Eastcliff Military Academy
The jagged expanse of the Korhal Badlands is unsuited for traditional development, unlike the glassine plains around the former capital city, but they do offer a unique opportunity. By blowing the top off one of the larger peaks, we can situate a brand-new military academy there to replace the one lost on Tarsonis. The rugged terrain and awesome vistas will be a source of inspiration for every cadet who passes through the place.
(Progress 268/200, -10R per die, -10 Paranoia) [48, 92] (68 Progress toward Augustgrad)
"I, (INSERT NAME HERE), do solemnly swear that I will support the Throne and the Senate of the Terran Dominion, and bear true allegiance to its government; that I will maintain and defend the inviolability and sovereignty of Humanity United, above and beyond any other allegiance or affection I may owe to other groups or individuals; and that I will at all times obey the orders of my superiors and the Dominion Code of Military Justice."
- Cadet oath, sworn upon induction into Eastcliff
Eastcliff is finished early in the quarter, under-budget and ahead of schedule, owing to the enthusiastic efforts of the first cadet class, which pitches in as volunteer construction crews for their own campus. Their demonically inventive young minds are put to special purpose designing the full-up day-long obstacle course that occupies nearly a fifth of the plateau, bringing to bear all their creativity to ensure that the entire length is fiendishly challenging and taxing on even the best runner. You're impressed, and more than a little frightened. Furthermore, as a result of this excellent effort, you're able to redirect the work gangs toward Augustgrad Site 2, this time voluntarily.
Tyrador IX: Military Recruitment Offices
While the plan is to engage in mass conscription to refill the ranks of the army, it's always preferable to secure willing volunteers over resentful voluntolds. A series of recruitment offices across Tyrador IX's refugee-swollen second continent will offer an escape route for those capable individuals prepared to risk their lives in service to the Dominion.
(Progress 115/200, -10R per die, -5 Paranoia) [71, 44]
"JOIN THE MARINE CORPS. HUMANITY NEEDS YOU."
- Dominion Marine Corps recruitment poster, obviously plagiarized
Blatant acts of slogan theft aside, the recruitment offices begin going up largely without a hitch. Most of them are humble little offices with a suit of (locked-down) power armor in the window, enough space for one or two immaculately-uniformed DMC officers, and a physical exam room. The first offices are naturally built near refugee camps, with predictable results, but a second wave is also intended for high-population areas like Tyrador's main continent and the main metropolises of Vardona.
Research
Integrated Protective Ensemble (Tech)
With the current shortage of SCVs (and trained operators), much of the reconstruction effort will have to be performed by unaugmented laborers. Moreover, the mass influx of new soldiers will quickly outstrip our ability to issue them with proper power armor. Given both issues, a heavy-duty outfit for both hard labor and mass combat is necessary, providing basic protection and life support in harsh conditions.
(Progress 178/100, -5R per die, -5 Paranoia) [74, 68] (78 Progress toward rollout)
"Never thought I'd appreciate being a test dummy, but it beats the hell out of working on Korhell. I've heard stories about how these suits used to be death sentences, but honestly, mine's great! It's comfy and easy to wear! Can't wait to bring it back to Augustgrad and not hate every minute of the work."
- R&D test subject, giving a characteristic exit interview
The IPE Mk. III (versions I and II having experienced various catastrophic flaws, or "teething issues" in engineer parlance) is a marvel of modern design. Fully ruggedized, it offers crown-to-sole protection against extreme temperatures, radiation, airborne particles, and small-arms fire. Moreover, the responsive kinetic structure of the suit provides a modest augmentation of user strength and speed, though nothing on the level of actual power armor. Finally, the life support system is sufficiently robust that it can even withstand limited deployment periods in hard vacuum or toxic atmosphere; in some tests, it was able to sustain its wearer through several days of lethal hazards before failure.
Handheld Fusion Cutters (Tech)
The fusion cutter is a technological marvel: multi-purpose, efficient, easy to use... and about half the weight of the average worker. However, it may be possible to simplify the cutter's basic design and miniaturize it down to perhaps a third of its current size by using certain insights gleaned from Protoss energy-circuit technology. The power output would be commensurately less, but it would still be an invaluable tool for our work crews.
(Progress 208/200, -5R per die, -5 Paranoia) [72, 63, 73] (8 Progress toward rollout)
"These Protoss are something else. Look at the elegance of the circuitry patterns. The sheer efficiency of the materials. There's practically no power lost! If anything, the exchange rate is so perfect, it's almost like it's... like it's drawing on some kind of external source... no, no, that can't be right."
- HFC lead designer, after three consecutive days without sleep
After several inconclusive meetings with the HFC design team, in which much technical jargon that you don't understand is deployed freely, they come prepared to the next one with a straightforward proposal using words of no more than three syllables. In essence, their main question is simple: "Can we use the weird xenotech in our new machine?" Once you confirm that the Protoss energy circuit is indeed replicable with Terran technology (albeit somewhat imperfectly), you sign off on the project and the rest is extremely easy. Before you know it, you've got a working prototype hanging up in your office, and a letter of commendation from the Emperor framed right next to it.
Bureaucracy
Refill the Upper Echelons (Experts)
There's no real way to sugar-coat it: the Dominion Treasury is suffering from a crisis of leadership. More specifically, it has none, beyond your own inexpert self. Most of the deputy secretaries and undersecretaries from the Confederate Treasury Department have fled Dominion space or are sitting in jail. If you're going to turn this department into anything but a bunch of bureaucrats sitting around, you're going to need experienced, honest deputy ministers, and fast.
(+1 die to all categories except Personal) (Progress 162/100, -5R per die, +5 Paranoia) [15, 85] (62 Progress toward next staffing project)
"I am pleased to report that all deputy and assistant deputy positions have been filled by eminently satisfactory and, indeed, some thoroughly excellent candidates, most of whom boast suitable credentials from either the best educational institutions or extensive workplace experience with their associated subject matter, leading me to conclude, not without a certain element of personal and, of course, professional satisfaction, that the hiring process, begun in the spirit of restoring that which was broken and rejuvenating that which was enervated, has now entered the ultimate and most satisfying phase of its existence, in which we may commence the process of collating all relevant records and contracts for inclusion in the permanent files, so that they may be reviewed at need or simply to refresh ourselves as to the particulars of the circumstances surrounding the tendering of an offer of employment to the specific individual in question and their subsequent acceptance."
- Samuel Smith, having finished the last onboarding interview
What he said.
Truth and Reconciliation Committee (Idealistic)
Many of the political prisoners in those cells are just as much a danger to Mengsk's autocracy as they were to the Confederacy's oligarchy. You're unlikely to be able to free the actual terrorists (at least not the ones who weren't in the Sons), but you could definitely put your thumb on the scale and selectively increase the percentage of dissidents and protestors released, albeit at a cost.
(Progress 24/200, -5R per die, +5 Paranoia) [6, 18]
"Yes, New Folsom exists! 'How do I know that?' Because I did time there, you goddamn idjit, most of the Sons did! Some of them are still in there, I'm gonna get them out, and if I have to listen to you tell me one more time that it isn't in the official records, I'm gonna reach down your throat and shake you by your spine until it is!"
- Chancellor Horner, on a call with a Bureau of Prisons official
Your one notable failure of the quarter, besides the whole Alpha Squadron clusterfuck over Brontes, is your effort to set up a truth and reconciliation committee. Though the wardens are obstructionist and the files provided are replete with mysterious and highly convenient omissions, the biggest problem is finding all the damn prisons. The Confederates set up so many black sites and extralegal holding areas that you could house half the refugees in the Dominion if you could just find all the cursed things. Fortunately, you have a more or less complete list of each and every site by year's end, along with most of their inhabitants.
Personal
Set Up a Personal Expense Account
Publicly, the Emperor has committed his administration to a vast purge of corruption and inefficiency. However, from what you know of Mengsk and his methods, what he actually means to do is trim the bloat down to something more or less functional rather than cut it out entirely. To Arcturus Mengsk, a little corruption is like oil on the gears, helping to get things done. Surely he'll understand if you decide to divert a bit of the department budget toward, say, personal endeavors?
(-25R, DC 10 to avoid +5 Paranoia, -25R per turn, slush fund and additional Personal projects unlocked) [35] [35 vs DC 10; pass]
"What does the Chancellor's office need the money for? Well, all sorts of things. Miscellaneous outgoings, legal fees, courier fees, management expenses, emergency shortfalls, inflationary compensation, import licenses, export licenses..."
- Jacob Arendt, baffling a Treasury official
You're not quite sure how comfortable you are with diverting a tenth of your department's quarterly income into what you've mentally dubbed 'the black budget.' It seems like an awful lot of money. However, according to your extremely capable assistant, apparently it's much easier to section off a portion of the funds into a discretionary account and thoroughly muddle the waters around that rather than siphon off dribs and drabs from the main Treasury every time you need a 'miscellaneous outgoing,' as he puts it. You defer to the expert, and it in turn is expertly handled.
Hire a Personal Staff
With your new assistant in place, it is now time to begin filling out your so-called "inner office." This cadre of secretaries, lesser assistants, messengers, and bodyguards will relieve you of your various minor cares, like doing your own paperwork or ordering your own lunch. Unlike your top-level political hires, you can stack your inner office with cronies and loyalists, minimizing any potential leaks or breaches.
(+2 Personal dice) (DC 20/40 to determine personnel quality, -5R per die) [69, 52] [121 vs DC 20/40; pass(!!!)]
"You have reached the Office of the Chancellor of the Terran Dominion. If this is a military emergency, please hang up and dial 111 for your nearest marine barracks. Otherwise, please listen carefully, as our options have recently changed..."
- Recorded message played for callers to the Treasury
Though you had expected the phrase "inner office" to be more or less metaphorical, you are surprised to discover it taking on a very literal form. Your office is physically sequestered off behind another room that's full of your personal staff, with all other entrances blocked. The secretaries and assistants serve as symbolic roadblocks to your august presence, upon whose sacred time no person may intrude, lest they have special clearance. This keeps the legion of accountants, bureaucrats, engineers, and programmers you employ from just barging in, vastly reducing your need to be physically present all the time. Your golf swing hasn't been this good in years.