The steady gains in development and industry, along with an ongoing recovery from the October Revolution, have led us to a new bright future for socialism. However, a problem has appeared due to the New Economic Policy's clear failure, as the gains in heavy industrial output have been consistently lacking. However, the party has high ambitions in industrial targets, which have led the Sovnarkom to re-enforce the control numbers with a new system of total planning. This is a new and exciting era, for now its time for industrialization to shift into high gear with high goals set and even higher ambitions for the good of the people and the party. The General Secretary of the Party has declared the nation's need to catch and exceed the West's industrial output. With your help as the new head of the Supreme Soviet of the National Economy (VSNKh), the future looks bright.
[] Valerian Kuybyshev (Historical): Born in Omsk in the years of the Russian Empire, he studied at the Omsk Military Cadet School. During this time, he joined with the Bolshevik faction of the Russian Social Democratic Labour Party, causing him to be promptly booted out of the Cadet School. He then proceeded to work through subversive activities for the Bolsheviks, followed by an exile to Siberia in 1912. During the Civil war, he rapidly rose through the party's ranks, becoming the chair of Samara's regional committee. From there, he was an elected member of the Profintern, which then selected him for the implementation of Gosplan.
- Party Official (Starts as an honored member of the party +30 Party Support)
- Well connected (+5 Party Support per turn, greater opportunities for working outside the system)
- Well respected member of Profintern (+5 Party Support per turn)
- Has never touched a factory or farm in his life (-10 to all dice per dice)
- Incomplete Military education (+5 to military projects per dice)
[] Ivan Teodorovich: Born in Smolensk and educated at Moscow State University, he joined the Russian Social Democratic Labour Party in 1905. He was then promptly exiled in Yakutia, from which he fled to Switzerland, where he made contacts with Lenin. Later in the same year, he went back into Russia and operated in Saint Petersburg. After this, he was arrested in 1909, later to be released with the February Revolution. In 1920 he joined the Commissariat for agriculture for two years and rose to the position of deputy in 1922. Here, instead of chairing the peasant's branch of the Comintern, he focused on getting an economically influential position to push his vision.
- Internal Softliner on agriculture (Will push for light pressure on peasants, possibly going against the party)
- An opponent of collectivization favoring land reform (Will not implement collectivization as a principle and will instead try to water it down at most)
- Actually knows agriculture (+20 to agricultural projects per dice)
- Can attempt to go against the party line (Willing to stand for his principles, for good and bad)
- Old NEPman (Tarred with the stigma of NEP, -5 Party Support per turn)
- Moscow State University Graduate (+5 to Non-agricultural projects per dice)
[] Sergo Ordzhonikidze: Born in Georgia and raised there, he completed school and was trained as an orderly. He joined the Bolshevik faction of the Russian Social Democratic Labour Party and distributed leaflets in 1903. He was arrested multiple times throughout the next years, at one point sharing a cell and commiserating with Stalin. They traveled together but split up when the two were arrested and exiled to Siberia. He had an interest in statistics during his time in exile to Siberia and mostly read on the economy. During the October revolution, he rapidly rose in rank to command Bolshevik forces throughout the Caucuses. He created the Transcaucasian Socialist Federative Soviet Republic, and then it joined the Soviet Union. After this, he joined the control commission in 1926, and here instead of focusing on investigations, he focused on taking direct leadership.
- Friends with Stalin (Can survive low party support, and has lower party support costs for choices)
- Willing and able to directly argue against Stalin (At the cost of large amounts of party support can change the party line from the top)
- Unwilling to persecute engineers and experts (Will try the best he can to protect the limited amount of irreplaceable personnel he has)
- The previous head of the control commission (+5 to all rolls per dice)
- Sickly (5% chance of death per turn due to health issues)
- Energetic and willing to learn (Primary School only malus will be steadily removed at +2 per turn)
- Primary School only (-10 to all rolls per dice)
[] Alexei Rykov: He first joined the Russian Social Democratic Labour Party in 1898, and later followed the Bolshevik faction after the split in 1903. He then partook in multiple committees during the Russian Revolution of 1905 in Petrograd. In 1912 he was arrested and exiled to Siberia for revolutionary activity and returned during the February Revolution. During the revolution, he was appointed as the Commissar of Internal Affairs, promptly followed by appointment to the Chair of the Council of National Economy in 1918. He stayed in this post until 1924, where he instead became Chairman of the Council of People's Commissars and Chairman of the Sovnarkom of the RSFSR. Here, instead of staying in his position, he bowed out to lead the Supreme Soviet of the National Economy.
- Not well-liked in the party (-20 Party Support)
- Experienced old hand, presided over war communism (+5 to all rolls per dice, old connections)
- Old NEPman (Tarred with the stigma of NEP, -5 Party Support per turn)
- Moderate (In the moderate wing of the party, -5 Party Support per turn)
- Competent Administrator (+5 to all rolls per dice)
- University of Kazan (+5 to all rolls per dice)
[] Vladimir Bazarov: Born in Tula and the son of a doctor, he got a degree and enrolled in the faculty of natural sciences of Moscow University. He became involved in revolutionary politics in 1896 and was expelled from Moscow the following year. In 1901 however, he returned to Russia and served as a member of the Moscow Social Democratic committee. He was however promptly arrested and sent to Siberia for three years. When released in 1905 he wrote for the Bolshevik party press, during this time he also assisted with the translation of Capital into Russian. In 1911 he was arrested again and sent to Astrakhan where he started writing Pravda. After the revolution, he joined the State Planning Commission in 1922 where he worked for the next 5 years. Here, instead of sitting idle, he took initiative and took his place at the top of the Supreme Soviet of the National Economy.
- Non-party line idealist (Will not follow the party line and is idealistic)
- Statistical planner (Advocates for a straight statistical method of planning, +5 to rolls per dice)
- Practical in targets and goals (Cannot set ambitious targets possibly causing political issues, +5 to rolls per dice)
- Honest (Is terrible at lying and idealistic, a combination that is challenging to survive in a Stalinist regime)
- A proponent of central planning (Original supporter of the concept and influential, can easily tap friendly intellectuals at minor cost)
- Degree in Economics (+10 to rolls per dice)
This quest will work akin to a CK2 quest with each department of the planning board able to have a number of dice assigned to it with the dice being used for policy choices that can be implemented. The next vote for the quest will decide the relative level of prioritization (dice) that each department will receive. However, do note that not all options can be taken practically, and missed opportunities can cause significant detriments to success and party support.
There are two important numbers to keep track of: resources and party support. The former represents the economic and human capital that can be wielded by the Soviet Union that has been assigned to you for the goals of industrialization and development of agriculture. These can be increased overall through the production of your own materials and developing the Union more. Still, it is far more effective to get re-assignments of resources then it is to wait for the slow trickle down.
Party support, however, is your measure of support in the party and is adversely affected when you deviate from the party line. Some of the options for candidates running this scenario would get a steady amount of it per turn or lose a constant amount of it per turn, requiring action to maintain good standing in the party. If too much party support is lost in the process of fulfilling the targets of the plan, then the odds of seeing a show trial are increased exponentially. As the default, you have 50 party support at game start.
Do note that all options will be given with in-character logic and perspectives, and depending on who is chosen, that will color a lot of options. This will also run the effects of the five year plans entirely straight as was historical. There will be both failures and successes, and honestly fulfilling the first, second, or third plan will be a near-impossible endeavor.