No. Microgravity combined with at the very least femtotech grey goo is a bad idea as there is not enough gravity to hold Tiberium dust from just starting to free float around the solar system.



We don't need to retool our entire economy, just the resource gathering.



There are some Tiberium fragments in space from the Liquid Tiberium explosion from Temple Prime being hit with an Ion Cannon, but we should get those while cleaning up space orbits. Hopefully. If not then we will have Tiberium abatement/clean up to do in space down the line.



o_O :wtf::???::lol::rofl: Oh god this argument is serious. No. Just no. The Japanese Government itself is one part US puppet government, one part fascist ethnostate and one part just plain cyberpunk corporation (it's more that cyberpunk corporatons were inspired by this part of the Japanese Government) so it doesn't care what it's own people think. They don't care what parts of the population that aren't loyal to them or are seen as being foreigners think. This is also why they built and repair their nuclear power plants so shoddily: Part of Fukushima plant secured by duct tape, worker claims

Like the reason anime is so anti-government in most cases and for most of it's history is because it started as a counter-culture in Japan. See here: Zenkyoto : A Brief Overview on the History of Leftism in Japan and its influence on Otaku Culture Essay

So no Japan's work with Nuclear power is an example we don't want to emulate. Quite frankly I'm surprised that Japan hasn't been overrun by NOD yet and is still a Blue Zone.



Except that isn't really true. Japan started by being run by mostly the same assholes that ran it during the Imperial period since the US wanted an ally/puppet state in the Pacific that would fight against communism. It's a testament to the efforts of various human rights activists in Japan that it is as progressive as it is. No I'm not being sarcastic, yes I am aware that Japan is very conservative.
I disagree with your use of fascist I don't see any death camps or other stuff associated with it.
 
I disagree with your use of fascist I don't see any death camps or other stuff associated with it.

Death camps are a Nazi thing, Fascist use Concentration and Penal camps. In fact Italian fascist were having friction with the German Nazis over the fact they weren't putting Jews into Death camps.
 
I just...in case you were not aware the original writers of Command and Conquer had to imagine a world without Hitler in order to believe in the world of Command and Conquer: Tiberium Dawn as they intended Red Alert to be a prequel to Command and Conquer and in the Soviet Ending of that game Kane starts to sow the chaos that will result in Tiberium Dawn.



This argument reads contradictory to the arguments you made on the last page. Could you explain a little better? Cause right now I'm just confused.
Didn't Ithillid not say he can't figure out how to put in Red alert so he's not doing it? and the 2 thing is that I want us to do the most moral thing like giving Kane a life sentence in solitary confinement for the crimes against humanity he has done but if we did he is likely to not go down with a fight and destroy the stuff we need to try the save Earth so we have to unfortunately compromise and make a deal likely and that is what I am talking about tiberium there a very very unfortunate compromise we might have to make but I hope we don't have to.
 
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Didn't Ithillid not say he can't figure out how to put in Red alert so he's not doing it? and the 2 thing is that I want us to do the most moral thing like giving Kane a life sentence in solitary confinement for the crimes against humanity he has done but if we did he is likely to not go down with a fight and destroy the stuff we need to try the save Earth so we have to unfortunately compromise and make a deal likely and that is what I am talking about tiberium there a very very unfortunate compromise we might have to make but I hope we don't have to.

My point was about the original writers of Tiberium Dawn (Edit and by extent the rest of humanity since not many writers are able to imagine the full horror of a total scorched war these days and fewer still would write them) doing that to justify their own setting to themselves not Ithilid and thank you for clarifying that. Fair point then.
 
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ore generally, I like it, but it invites the question: why would the Not!Scrin invade if there's no tiberium left
Idea:
Standard not!Scrin protocol for dealing with multi-planet/FTL civilizations.
Dark Forrest hypothesis. OTL TibEarth was basically just a mining options run by a few De Beers expies.
Both the C&C and BT not!Scrin realized that seeding Tib onto a planet of an interstellar polity is basically giving infinite amount of space and time for the polity to totally reverse engineer tib or at least become competing Snot!crin!like specie in time without getting eaten first.
The not!Scrin do not suffer potential threats or future possible competition.
So anyone not a single-planet pre-postindustrial civilization gets bum rushed into oblivion by the actual not!Scrin space military once found out.

Would explain WHY there are no alien civilizations in BTverse.
 
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Stealth Disruptor System Development: 115/40, nat 100
God, how many times is it now that whenever Nod had an advantage in something, Granger would just turn around and slap them with a hard counter? Like, I remember us pull out the Ablat plates just when Nod started to put out laser weapons. Then with them trying to take out a hub, only to run face-first into a fleet of Super MARVs. Now right when it seemed like the only counter they had to our artillery was their stealth arty, we immediately roll a 100 with stealth disruption development. Man no wonder Nod sees Granger as the boogyman.
 
That's not a bad idea. We could start it and mostly finish the fleet before the end of the plan, then round it off right afterwards for the RpT. It's a bit cheaty but we have our reasons and I can see doing it.
This is probably going to be viewed as rank heresy, but it might not be a bad idea to make a bit of a reserve at the end of this 4yp to kick start the next one. Or at least have the last year focus more on preparation that exploitation of rpt. For example making sure we have extra logistics, energy, processing, and capital goods so we can just invest in tib mining without having to slow down to do those things when we are trying to get out budget back on track.

SMARVs are good at a number of things at once, but not very much of any one thing. They give income, mitigation, and military strong points - but it takes 300+ progress, two turns, and a good deal of resources before we get any pay off. They would be more attractive if we had a military PC though.

I just...in case you were not aware the original writers of Command and Conquer had to imagine a world without Hitler in order to believe in the world of Command and Conquer: Tiberium Dawn as they intended Red Alert to be a prequel to Command and Conquer and in the Soviet Ending of that game Kane starts to sow the chaos that will result in Tiberium Dawn.

Kane is going to kill any asshole that so much as looks at time travel. That was a mess to live through, and he will never do so again!
 
I had this crazy idea in a dream:
Kanes activates the TCN and Threshold Tower, and the moment the last of his hanger ons leave, the Threshold and every piece of Tiberium glows and the Solar system gets ISOTed into Battletech circa 3015 while the tower and all tib dissolve into harmless goo.
There is a small note from Kane left for the General Secretary telling him about wishing good luck and, oh, uh, the local version of the Not!Scrin/Visitors/Aliens-from-Tiberium Wars are about to invade the Inner Sphere in the near future, so get going and prepare everyone!

Just one of my musings about alternatives to Mass Effect.
I could get behind that but why would you want to have the Tib completely vanish as well? GDI losing the thing their entire tech base is built on seems like it'd put them way too far behind (plus lose out on the opportunity for interesting hybrid techs).

Plus keeping it would work out better story wise in the long run, as there are plenty of people in the Inner Sphere dumb enough to spread Tib offworld for whatever reason (either knowingly trying to steal it or unknowingly taking it with them after a raid/landing due to no decontamination on their ships/people/mechs) which would give a pretty big incentive for GDI to actually branch out into the wider galaxy to help contain it rather than turtling up and remaining incredibly insular like some people were worried about with the Mass Effect thing.

It's not like the Great Houses/Comstar etc would listen to the warnings of 'primitive superstitious periphery barbarians' about mutant world eating crystals at first after all, they have far more worlds/resources than GDI have so obviously they'll have no problems at all.

Edit: Looking at all the plans given would it not be feasible to start working on Vein Mines in the near future? When the Tib mutation hits it'll hit hard initially and i'm worried that a bunch of 'safe' areas are going to end up swallowed by the stuff underground that we've been ignoring.
 
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Just to pitch a dissenting opinion: what if instead of awesome anti stealth we got the normal stuff and unlocked Nod stealth tech for research?
*Insert Mr.Bison Yes! Meme*
I could get behind that but why would you want to have the Tib completely vanish as well? GDI losing the thing their entire tech base is built on seems like it'd put them way too far behind (plus lose out on the opportunity for interesting hybrid techs).
Nod's tech base is built on Tiberium. Not ours. And the not!Scrin invaders would bring along Tiberium again into the IS. Asteroid mining will be nearly as good Tib mining...without the ever present danger of getting eaten alive.
That scenario could permit samples of Tib surviving in GDI laboratories.
I wonder if Stealth Disruptors have synergy with QMAAM.
I am now imagining the next step after Radiation/Radar Seeking Missiles: Stealth Seeking Missiles. It is a good feeling.
 
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With everything, I wonder if the Orca refit will include the Stealth Disruptor.

It would make for a nasty machine: a fast well-armed air-air and air-ground platform with the disruptor package for patrol, CAS, hunter killer and escort missions.

Edit: Thinking about it, the MLRS would be a good platform too: fast, versatile, all-terrain and capable of AA fire.
 
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This is probably going to be viewed as rank heresy, but it might not be a bad idea to make a bit of a reserve at the end of this 4yp to kick start the next one. Or at least have the last year focus more on preparation that exploitation of rpt. For example making sure we have extra logistics, energy, processing, and capital goods so we can just invest in tib mining without having to slow down to do those things when we are trying to get out budget back on track.
Yeah, I'm with it. The easy surge of glacier mining projects we exploited to get our RpT back on track in 2054 isn't going to be as easy this time.

Also, one way to build up a reserve is (drumroll) orbital clearance projects! We get a big slug of one-time resource income the turn after, and they're cheap up-front; we have enough fusion dice that we could theoretically spend 3+6 Orbital+Free dice, invest 90 Resources, and probably get back, uh... 6.5 stages of the project, something like 150-210 Resources back out. On the other hand, we'd be spending dice on that in 2057Q4, which is also a great time to complete space station projects for Political Support we can cash in to get more reasonable plan targets, so... :(

Edit: Thinking about it, the MLRS would be a good platform too: fast, versatile, all-terrain and capable of AA fire.
I'm pretty sure the ULRS ('Universal,' not 'Multiple') isn't the best choice as a counter-stealth platform, because most of its fire missions will be indirect fire long range bombardments. The ability to detect stealth aircraft would be nice if we're using it as a mobile SAM launcher, mind you.
 
Nod's tech base is built on Tiberium. Not ours. And the not!Scrin invaders would bring along Tiberium again into the IS. Asteroid mining will be nearly as good Tib mining...without the ever present danger of getting eaten alive.
That scenario could permit samples of Tib surviving in GDI laboratories.
Tiberium has replaced our entire mining, refinement, and prospecting infrastructure so we are still quite dependent if we are being honest. Nothing is going to be as good as Tib as it can give whatever element you want in the qualities you want right out of a refinery. Anything from the belt will need orders of mangnitude more infrastructure and investment even if it will not eat the miners.
 
Uh... no. No, this is not accurate.

The Mastodon is a heavy assault walker; it is designed to both give and take fire, and importantly is not optimized for extremely long range fire missions as an indirect-fire gun platform. The Juggernaut is an artillery platform. It is designed for indirect fire (when supported by spotter teams), and is not intended to take heavy fire of its own.

The Steel Talons show no signs of disliking the Juggernaut, and the Mastodon heavy assault walker is not a substitute or replacement for it.

So we will be getting a Juggernaut upgrade action down the line then. Probably when we have enough artillery shells.

That's not necessarily an upgrade, that's just making more of them. The Air Force's main complaint about the Firehawk isn't that it's an inadequate airframe, it's that they want more of them, and more spare parts for the ones they have, so we have a push to accelerate production since the Air Force isn't planning to replace it in the foreseeable future.

It is an upgrade to the factories and may net us something more to do after completed.

I'm not disagreeing with you or characterizing Japan as a liberal/progressive state.

I'm saying the conversation goes like this.

OTL-2020 Japanese Guy: "I hate nuclear energy and nuclear weapons, because of Hiroshima and Nagasaki."

2120 GDI Citizen: "No. No you do not."

Japanese Guy: "Excuse me!?"

GDI Citizen: "What you feel right now for nuclear weapons is not hatred. It is mild dislike. Now, I suggest you imagine watching your entire homeland be slowly consumed by green glowing rocks that kill three quarters of your population and force the remaining quarter to evacuate and live in overcrowded habitat stations in space and on the Moon. And then you can look out into the void of space, and see the green globe that was once your people's home. And you can reflect that what once belonged to your people can never be restored, never be repaired, thanks to the horrible terrorist motherfuckers who spread it and obstructed every effort to contain it!"

Japanese Guy: "Oh... oh my goodness..."

GDI Citizen: "And on that day, you will know what it is to truly, truly HATE an inanimate mineral and its industrial and energy applications!"

...

That's my point.

In the hypothetical scenario where we can't get a TCN running and are forced to evacuate the Earth, the survivors will really, really hate tiberium. They will hate tiberium WAY more than Japan hates nuclear technology.

This is not to say Japan doesn't hate nuclear technology. Just that GDI will hate tiberium more.

Fair enough. Good point.

This is probably going to be viewed as rank heresy, but it might not be a bad idea to make a bit of a reserve at the end of this 4yp to kick start the next one. Or at least have the last year focus more on preparation that exploitation of rpt. For example making sure we have extra logistics, energy, processing, and capital goods so we can just invest in tib mining without having to slow down to do those things when we are trying to get out budget back on track.

SMARVs are good at a number of things at once, but not very much of any one thing. They give income, mitigation, and military strong points - but it takes 300+ progress, two turns, and a good deal of resources before we get any pay off. They would be more attractive if we had a military PC though.
Yeah, I'm with it. The easy surge of glacier mining projects we exploited to get our RpT back on track in 2054 isn't going to be as easy this time.

You are overlooking two important things:

1) Every piece of Tiberium harvesting we do will at the bare minimum give us 1/5th of it's gains permanently (so we want to build up Tiberium harvesting to the point where we have 700*5 = 3 500 income to be able to use all our dice regardless of budget) so there is no reason to stop all Tib mining and we should start Blue Zone Tiberium mines at this point so that we don't have to play catch up when the mutation hits. We should leave glaciers specifically for the next plan to get more income sooner when we start it, but the rest of Tib mining should still be built up both for gains and abation so we decrease the amount of Tiberium infestation as much as we can.

2) MARV Hubs don't just provide abation and resources. I mean in the Red Zone they do, but we know that in the Yellow Zone they also provide Labor over time in exchange for Housing and we have no idea what they provide in the Blue Zone. We will need to build up the Yellow Zone MARV Hubs for the Labor gain soon, but that is a concern for the next plan. Although if we build up the military fast enough under this plan I would recommend finishing the Hub in YZ 5b.
 
So I'm just going to talk about Tiberium Processing, Logistics, and the possibility of not springing for more Tiberium processors since power is in short supply.

With the stage three of Chicago completed and the completion of the recent Yellow Zone Harvesting phase (10 resources), we currently have 155 Processing capacity remaining. Most likely we'll throw a dice at Yellow Zone Intensification which will net us 5-10 more Resources leaving us with 145-150 processing. We would still probably have the processing capacity for one red zone harvest (10-20) and two glacier mines (40-60) for a payoff of 90-140 Resources, within our Processing cap. We could also get a nice buffer by completing the second stage of Mecca which would give us 60 Processing and have more than enough space for further Yellow Zone harvesting and Containment Lines.

The problem is that glacier mining is getting real pricey with Logistics, with the next stage costing 5 Logistics. The next glacier stage Logistics cost might be cheaper or it might be more painful to pay. In that case the easiest way to build up our Logistics would be to complete Rail Link Reconstruction for 4 Logistics and Orbital Comms for 2 Logistics. If things get really desperate we might spend a Cap Good and build Automated Civilian Shipyards to get 8 Logistics.
 
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I'm not sure if Adapt was ever really a tenable long-term strategy unless we find a way to control tiberium so that its growth doesn't completely overrun what's left of the biosphere or threaten to literally blow up the whole planetary surface.
It is rather telling the Scrin use Tiberium mutation inhibitors to keep it from out adapting them and their technology. And we're a long, long ways from being as suited to Tiberium as the Scrin are.
 
Now if we can only get those mutation inhibitors showing up as a project in addition to the regular growth inhibitors project then it would be really nice.

But word on the street is the mutation inhibitors won't show up until the coming Q1.
 
Damn you Scrin dice I want my damn hovertanks you heartless monster.
The GDI already has the tech to develop hovertanks , though we will have to spend research dice to develop a main battle tank hover craft
cnc-central.fandom.com

Hover Multiple Launch Rocket System

The Hover Multiple Launch Rocket System (Hover MLRS) was a fast attack vehicle used by the Global Defense Initiative during the Second Tiberium War and the Firestorm Crisis. These mobile rocket launcher systems were developed after the First Tiberium War and were designed to replace the aging...
cnc-central.fandom.com

Shatterer

With the massive development of harmonic resonance technology and creation of sonic emitters, GDI also miniaturized the technology and mounted it on a vehicle. The resulting vehicle was the Shatterer, a HoverTech sonic platform. Following the Firestorm Crisis and infighting in Nod, GDI shifted...
 
The GDI already has the tech to develop hovertanks , though we will have to spend research dice to develop a main battle tank hover craft
cnc-central.fandom.com

Hover Multiple Launch Rocket System

The Hover Multiple Launch Rocket System (Hover MLRS) was a fast attack vehicle used by the Global Defense Initiative during the Second Tiberium War and the Firestorm Crisis. These mobile rocket launcher systems were developed after the First Tiberium War and were designed to replace the aging...
cnc-central.fandom.com

Shatterer

With the massive development of harmonic resonance technology and creation of sonic emitters, GDI also miniaturized the technology and mounted it on a vehicle. The resulting vehicle was the Shatterer, a HoverTech sonic platform. Following the Firestorm Crisis and infighting in Nod, GDI shifted...
If we have the ability to defy gravity then I can't help but feel our spacecraft would have utilized it. It seems strange that we have this project if we have effective gravity nullification already tucked away in a warehouse.
 
If we have the ability to defy gravity then I can't help but feel our spacecraft would have utilized it. It seems strange that we have this project if we have effective gravity nullification already tucked away in a warehouse.
GDI's hover capability comes from pushing a lot of air downwards and floating on that cushion of air. You'll notice Slingshots and Shatterers blow a lot of dust around themselves. Scrin hover is actually defying gravity.

EDIT: Me speel gud.
 
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