I think we should take some down-time from building MARVs for at least a few turns, because that way we can actually achieve a reasonable level of dice thrown into the rest of the military without spending literally all our Free dice on the Military category.I'd still rather put 2 dice on Marvs every turn. They give consistent RPT and Mitigation while also giving NOD sleepless nights. They also help lock down regional defenses around our Glacier mining operations.
Fairly sure we want to chuck all our free dice at mil the next turn or two to start deploying stuff we have developed. And Nuuk seems to have been put on hold until Year 2 or 3 of the next plan based on how the thread voted.I think we should take some down-time from building MARVs for at least a few turns, because that way we can actually achieve a reasonable level of dice thrown into the rest of the military without spending literally all our Free dice on the Military category.
Which is good because it gives us Free dice to put elsewhere, say on Orbital (to do cleanup or stations or whatever) or Heavy Industry (for Nuuk, let's say).
We should have done this long ago!And all that we had to do, is delegate rolls to someone not cursed.
We have also edged the Blue Zone Portion of the map to over 15% for the first time in the entire quest.
The 1st reference we officially had was in 2051 Q3 where the Blue zones were only 14.86%.
We lost a lot of ground in 2050 though, we're back to the best we've ever been on Blue Zone extent since Q4 2050, it's just going to take a little over two full percentage points to get back over where we started the game. Although we should actually manage to keep it high enough to push over where we started the game even in the face of mutation.
Infra: I'll need to see the results, but I'm keen to get another phase of Mecca/Jeddah done. It may be quicker to use Tib dice, but we have a lot of other uses for Tib dice. Rail Link is likely what I'd suggest as well.
One does literally wishes here that Kane fucks up his secrecy for once and everyone on the planet learns of LEGION. Hilarity ensues.More generally, I think the thing discouraging us from building AI fighter jets is that everyone's still traumatized from the Firestorm Crisis and CABAL.
Well, we'll get those deployments done even faster if we're not throwing 2-3 dice per turn at MARV construction.Fairly sure we want to chuck all our free dice at mil the next turn or two to start deploying stuff we have developed.
I think you're jumping to conclusions. People supported putting a single die on North Boston because they liked the rest of the plan; that doesn't mean they think North Boston is objectively superior to Nuuk overall. Because even the progress from that one die doesn't inherently give North Boston the advantage.And Nuuk seems to have been put on hold until Year 2 or 3 of the next plan based on how the thread voted.
The Forgotten are numerically very few in number... and frankly, they have a problem if they're going to stay on Earth indefinitely, because the Earth is going to get more and more unlivable. I'm not sure how deep into the Red Zones the Forgotten can survive now, but if tiberium overwhelms the Earth's biosphere, are they going to be able to make do without oxygen to breathe? To subsist entirely off tiberium energies as the supplies of carbon-based life for food dry up to nothing? How will they cope when the energetic liquid tiberium explosions start?Just spitballing here, but do Evacuate and Adapt have to be mutually exclusive? There will be a sizable minority of people such as the Forgotten who require Tiberium to live, and we don't really want to export it off Earth.
In theory maybe, but we'll need to find the levers to pull that even lead to that kind of adaptation research, and decide for ourselves how much effort is needed.Could we pursue adaptation research and space infrastructure in parallel, using Adaptation to reduce the total number we need to evacuate, while also reducing the political fallout of forcing Tiberium infusion on people?
That's not a bad idea. We could start it and mostly finish the fleet before the end of the plan, then round it off right afterwards for the RpT. It's a bit cheaty but we have our reasons and I can see doing it.I'd be tempted to get one MARV hub up and running right at the end of the plan, so we can get a fleet up and running at the start of the next one. It'll be useful for adding another source of income right when we are resource starved.
That said, I don't think we need to invest in MARVs for the next year or so.
Plus we made enough progress on the next phase that it actually makes sense to complete the Phase 3 tidal plants.Not bad with the military development and getting Chicago to phase 3 and Mecca through phase 1. Plus getting another phase for Tidal plants done for power is always a good bonus.
We're most of the way through Entari Development, which immediately gives us a surge of +8 Food and may unlock more food options. While we may need to do more than that, or want to do more than that, with agriculture... that's already pushing us far, far in the right direction.Should we tackle the remaining food points a bit more in Q4 since it has the largest amount remaining of the requirements? Also what year are we ending the current four year plan on?
Putting two dice in the gravity drives is a terrible idea. Remember that dice rolls are random; having rolled badly in the past doesn't mean you'll roll badly in the future. Imagine how silly we'd feel if we spent 60 Resources to activate two dice on the drive research and they both rolled 80 or more. We'd have wasted a valuable Orbital die and 30 Resources for nothing.Also, what should we do for military in Q4? Tackle other development projects or focus on production for equipment like the anti-stealth system and Orca refits? And should we start putting two dice into the gravity drives to get it done?
Hey does anyone know about what research needs to be done to improve say the Juggernaut, Firehawk, or Shatterer vehicles? I mean the Firehawk is still serving from what I've read so far but we haven't gotten any updates from the Jug or the Shatter.
In regards to the Guardian 2, is it being to be based off of the body of the Hunter Tank from C&C4 and could we make different variations for it and the regular Guardian akin to vehicles like the Stryker?
Also is their anyway to improve the Commandos? I mean there is always the Zone Armor but I'm curious if their is other tech we have to research.
[ ] Mastodon Heavy Assault Walker Development
The Mastodon Heavy Assault Walker is intended to be a smaller, and substantially cheaper, replacement for the Mammoth Mk 2. Armed as a breakthrough asset, with anti aircraft missile launchers and rapid fire chin mounted artillery, the Mastodon is as much a weapon of terror as a weapon of war.
(Progress 0/30 : 10 resources per die)
[ ] Wartime Factory Refits (Phase 1)
As a first critical phase of refits, there are the various specialist vehicles that GDI is not at this time looking to replace. Things like the RIGs, Firehawks, and MCVs are unlikely to make any significant changes in the near future. Simply by supplying marginally more capital goods and some relatively simple installations, major improvements in the availability of spare parts and actual fully functional vehicles can be made.
(Progress 0/60: 20 Resources per die) (-- Capital Goods)
(Progress 0/90: 20 Resources per die) (--- Capital Goods)
(Progress 0/100: 20 Resources per die) (--- - Capital Goods) (+ Energy)
(Progress 0/100: 20 Resources per die) (--- - Capital Goods) (+ Energy) (+1d2 Military Dice)
[ ] Sonic Mobile Artillery Vehicle Development
While the Shatterer has shown its effectiveness, it remains held back by its origin as a mining tool. ZOCOM has requested a next generation weapon system capable of offering indirect fire support at extreme ranges to the soldiers of the Zone Operations Command. (Progress 0/40: 10 resources per die)
Shatterer is more of a tank destroyer like unit than a artillery unit. Its a fixed direct fire sonic emitter weapon on a hover chassis. It does not use artillery shells or stuff like that.
Putting two dice in the gravity drives is a terrible idea. Remember that dice rolls are random; having rolled badly in the past doesn't mean you'll roll badly in the future. Imagine how silly we'd feel if we spent 60 Resources to activate two dice on the drive research and they both rolled 80 or more. We'd have wasted a valuable Orbital die and 30 Resources for nothing.
As for the military, we should definitely focus on production and deployment. We've got a lot of good stuff in the queue now, and the military's going to want to see it built.
My dream budget is something like:
Military (11/5)
-[] Wartime Factory Refits (Phase 1) (1 die, 20 R)*
-[] Stealth Disruptor Deployment? (2 dice, ?? R)
-[] Air Force Stuff (QMAAM production line, Orca refit?) (2 dice, ?? R)
-[] ULRS Rollout (2 dice, ?? R)
-[] Durban Cruiser Shipyard (1 die, 20 R)
-[] Vladivostok Cruiser Shipyard (2 dice, 40 R)
-[] Havoc Scout Mech Development (1 die, 10 R)
____________________________
*(I don't want to put two dice on this because I'm pretty sure we can't spare the Capital Goods for more than Phase 1 completing next turn, even with Johannesburg Phase 3 coming online, which is nearly sure to happen)
Add some Glitter too and you'd have a nice reference from a certain fic.
Links or it didn't happen!Honestly, I had that fic in mind while typing that up. So *hi-five*
Mmhm... [thinks]Infra: I'll need to see the results, but I'm keen to get another phase of Mecca/Jeddah done. It may be quicker to use Tib dice, but we have a lot of other uses for Tib dice. Rail Link is likely what I'd suggest as well.
HI: Would prefer Nuuk, as it gives use some Capitol Goods before we hit 1000 progress. We don't have any Consumer Goods targets to meet right now, and when we do have those targets, we can easily switch back to Boston or Tokyo.
LCI: Definitely aim to finish a Macrospinner phase. Could be worth using Free dice on this next turn, as Superconductors and Chemical Fertilizers are quite useful.
Agri: Entari! I'm thinking we should aim to finish the next stage of Vertical Farming next. Only a small amount of Food, but it is quickest to do while we wait to see what Entari changed.
Tib: Wait and see. But we shouldn't delay Inhibitor any further.
Orbital: Cursed! (Will need to see what changes here.)
Services: Nothing interesting here.
Military: Obviously those shipyards, and whatever else is Very High Priority. Like more Ablatives.
what about introducing tiberium to a mineral rich asteroid , have all the material worth mining turn into tiberium then strip-mine the thing and repeat as needed when ever resources are needed , it would neatly deal with all the problems of tiberium on other worlds since the asteroid would be big enough to have stuff worth harvesting but small enough that the entire thing can be managed as a closed system
yes but tiberium would make it even easier and let us avoid having to retool our economy away from tiberium
aren't there already tiberium fragments in space after it was a tiberium asteroid crash landing on earth from space that started the whole mess , also I thought tiberium didn't effect processed metals at least in small amounts
It would not take that long taboos can surprisingly vanish quickly like Japan got nuked but it made nuclear reactors and has people researching radiation stuff now I imagine that not everyone there is happy with it but it's still happening yes?
Nuclear bombs destroyed a couple of Japanese cities; other forces did far more damage, and importantly, Japan itself survived and rebuilt.
If humanity is forced to evacuate Earth due to tiberium wiping everything out, humanity is going to have infinitely more collective trauma surrounding the green death rock than Japan has around the atomic bomb.
Uh... no. No, this is not accurate.For the Juggernaut you have the Mastodon research:
as the Juggernaut is an iteration of the old Juggernaut from Tiberium Sun and the Steel Talons don't like them. Basically either disband the Steel Talons or take the Mastodon research.
That's not necessarily an upgrade, that's just making more of them. The Air Force's main complaint about the Firehawk isn't that it's an inadequate airframe, it's that they want more of them, and more spare parts for the ones they have, so we have a push to accelerate production since the Air Force isn't planning to replace it in the foreseeable future.The Firehawk is getting upgrades here and there with the Wartime Factories Refits:
As you see, I'm proposing to start the research next turn. We've got to do it sooner or later.Right. I guess it was just getting silly with the low rolls.
Anyway, how much longer should the inhibitor tech be postponed to put dice into other projects or should we get started in the next quarter?
I recommend one die on Durban and two on Vladivostok. This gives us a reasonable chance of finishing at least one and hopefully both yards next turn. Which would be getting us mostly caught up on shipyard construction (three yards in four quarters since we started building the yards, on track to finish by the end of the Four Year Plan). We should not waste time developing escort carriers for the Navy right now because we have no means of mass-producing them, and it would be pointless for us to delay building the "Very High Priority" Governor yards in order to build lower-priority escort carriers.Durban should finish up in the next turn if we put one die on it (mainly if it roll goes into high 20s at least) so one more die to Vladivostok or use it for another development project like the escort carrier for the Navy or use it for something else.
It means we invest more of the Treasury's money to fund, and set up regulatory infrastructure that promotes, businesses that are owned by their workers.
I'm not disagreeing with you or characterizing Japan as a liberal/progressive state.Except that isn't really true. Japan started by being run by mostly the same assholes that ran it during the Imperial period since the US wanted an ally/puppet state in the Pacific that would fight against communism. It's a testament to the efforts of various human rights activists in Japan that it is as progressive as it is. No I'm not being sarcastic, yes I am aware that Japan is very conservative.
The Steel Talons will bounce up and down and go "SQUEE!"I had this crazy idea in a dream:
Kanes activates the TCN and Threshold Tower, and the moment the last of his hanger ons leave, the Threshold and every piece of Tiberium glows and the Solar system gets ISOTed into Battletech circa 3015 while the tower and all tib dissolve into harmless goo.
There is a small note from Kane left for the General Secretary telling him about wishing good luck and, oh, uh, the local version of the Not!Scrin/Visitors/Aliens-from-Tiberium Wars are about to invade the Inner Sphere in the near future, so get going and prepare everyone!
Just one of my musings about alternatives to Mass Effect.
The abatement projects aren't actually going to be worth that much more now than later. Remember that tiberium mutation subtracts a flat number of points from our mitigation scores- and only a few at a time. In principle we can actually keep ahead of it for quite a while, because if we're adding like +6 RZ and YZ mitigation a year and mutation is only subtractin -1d5 mitigation from each category every 1d5 turns or whatever, we're probably gonna be all right.If possible I'd like to use the free dice on abatement for the first two turns. Make hay while the sun shines and then move on to other tasks.
Yes Thier would be but humans are humans they will forget get arrogant or think they have enough stuff to control it more and better it's human nature like you would think WW1 and WW2 would be enough for people to see war is the last option you want to do but here we are with nod and it's warlords.
I get why people don't like it with all the destruction it has caused I'm more talking about in the future and I do hope we can just have Earth as the only place for tiberium but if need does unfortunately arises for spreading it I would only accept it if it was not put on any maps and has defenses upon defenses that we instantly update when we discover some new defense to make it even more of a suicide mission to attack and I would still feel apprehensive voting for it.