So we gained +6 YZ mit and +2 RZ mit. We also are waiting on the income roll (either 5 or 10).. Fusion plants not finishing is disappoinint as we need that energy and we need to increase our cap good output. Enterprise Phase 3 finishing was nice though.

@Ithillid are we getting an income roll for the YZ Harvesting to see if it is 5 or 10 income
 
14.79 Blue Zone
27.66 Yellow Zone (80 points of mitigation)
57.55 Red Zone (57 points of mitigation)

+6 Yellow +2 Red

15.21 Blue Zone
27.42 Yellow Zone (86 points of mitigation)
57.37 Red Zone (59 points of mitigation)
Ithillid threw 1 2-faced dice. Reason: Yellow Zone Harvesting Income Total: 2
2 2
 
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Plan Sister Cities and Air Power Alt Military Results
Tidal Power Plants (Phase 2), 336+45+223=604/450
Mecca/Jeddah Planned City (Phase 1), 0+30+35+211=276/160
Synchronized Cycle Fusion Plants, 150+60+79=289/350
Blue Zone Microgeneration Program (Phase 2), 54+20+86=160/120
North Boston Chip Fabricator (Phase 4), 64+20+32=116/1200
Johannesburg Myomer Macrospinner (phase 3), 61+60+187=308/360
Entari Deployment, 0+45+128=173/200
Chicago Planned City (Phase 3), 225+70+100=395/350
Yellow Zone Tiberium Harvesting (Phase 4), 130+70+160=360/300

Gravitic Drive Development, 20+15+5=40/60
GDSS Enterprise (Phase 3), 183+45+142+15=385/385
Fashion development houses, 89+60+93=242/225
Reclamator Fleet RZ-7 North 0+30+111=141/210
Stealth Disruptor System Development, 0+15+100=115/40
High Efficiency Heat System Development, 0+15+98/40
Orca Refit Package Development, 0+15+37=52/40
Quick Maneuver Air to Air Missile Development, 0+15+37=52/40
Universal Rocket Launch System Development, 0+15+48=63/40

Governor Class Cruiser Shipyards (Durban), 148+15+4/200
Governor Class Cruiser Shipyards (Vladivostok), 0+15+51/200

Laser Point Defense Systems Development, 0+15+73=88/40
Cooperative Focus 3 dice 170+45=215/DC120


man I am slow at this.
 
Infra 0/5 0R +15
HI 0/5 0R +20
LCI 0/4 0R +15
Agri 0/3 0R +15
Tiberium 0/5 0R +35
Orbital 0/3 0R +15 (7 Fusion dice)
Services 0/4 0R +30
Military 0/5 0R +15
Bureau 0/3 +15
Free 0/6

/615
PS 50 (-10 Coop +5 Mecca)

Housing:‌ ‌Significant‌ ‌Surplus‌ ‌(+15)‌ ‌ (24 population in low quality housing) +2 LQ Chicago
Energy:‌ ‌Marginal ‌Surpluses‌ ‌(+1)‌ ‌ +8 Tidal -4 Chicago
Energy Reserve: +2 Microgen
Logistics:‌ ‌Major‌ ‌Surpluses‌ ‌(+7)‌ ‌ -2 Chicago
Food:‌ ‌Marginal‌ ‌Surpluses‌ ‌(+5)‌ ‌(+4‌ ‌stored)‌ ‌
Health:‌ ‌Substantially‌ ‌improved‌ ‌(+7)‌ ‌
Capital‌ ‌Goods:‌ Significant ‌Surplus‌ ‌(+3)‌ ‌+1 Enterprise
Consumer‌ ‌Goods:‌ ‌Meeting‌ ‌Demand‌ ‌(=)‌ ‌+1 Enterprise +4 Fashion
Labor:‌ ‌Gargantuan‌ ‌Surpluses‌ ‌(+51)‌ ‌ -8 Mecca -4 Chicago
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌(1255/1300)‌ ‌
Yellow‌ ‌Zone‌ ‌
Water:‌ ‌Limited‌ ‌Surpluses‌ ‌(+3)‌ ‌

Capital‌ ‌Goods:‌ ‌9 ‌points‌ ‌remaining‌ ‌-1 Enterprise
Consumer‌ ‌Goods:‌ ‌3 ‌points‌ ‌remaining‌ ‌(will‌ ‌complete)‌ ‌ ‌ -1 Enterprise -4 Fashion - this is done
Food:‌ ‌21 ‌(15)‌ ‌points‌ ‌remaining‌ ‌
MARV‌ ‌Fleets:‌ ‌1 ‌remaining‌ ‌
GDI‌ ‌Income:‌ ‌25 ‌remaining‌ ‌-10

Labor is beginning to be an issue we need to consider moving forward having dropped by another 12 with more projects to go, though if we get enough cap goods we can use those on projects to reduce labor used in factories

Well, the military should appreciate all the new toys we got them for Christmas this year. Especially that stealth disruptor system.
Keep in mind we finished development which is the design phase. Deployment comes next which actually rolls them out to the military.
 
Bummer about the Fusion, Gravitic Drives and the Durban shipyard.
Still, looking forward to see the write-up for this one. We hit the ground in Mecca/Jeddah pretty hard.
 
So with Enty stage 3 done may we shift over to the over Space Stations and work on them?
I would prefer starting on lunar mining? Crank the space economy over.

Well, the military should appreciate all the new toys we got them for Christmad this year.
Will get them. The Christmas Quarter is this next turn.

There's probably a meme plan that could get all the new toys out the door this next turn, but it would have to be real stupid and real lucky.

Bummer about the Fusion, Gravitic Drives and the Durban shipyard.
Still, looking forward to see the write-up for this one. We hit the ground in Mecca/Jeddah pretty hard.
Mecca Must Be Completed.
 
I would prefer starting on lunar mining? Crank the space economy over.
I think most space mining stuff can wait until next plan since economically we are doing fine. But I think it'll be a safe bet and say that next plan the GDI will be demanding a lot of space stations and whatnot best we get started on that now and at least complete the first phases of the other stations before we do any extra solar stuff.
 
Keep in mind we finished development which is the design phase. Deployment comes next which actually rolls them out to the military.
Well sure, but given how the design is the one that deals with the quality of the product being produced for a project, I'd gladly take a 100 during the Development phase over the Deployment one. Since the latter is just about resources being spent more efficiently during the mass-production and rolling out, but the former is the one that could actually give a significantly better tech to be used to begin with.

At least, that's what I hope can happen anyways.
 
I would prefer starting on lunar mining? Crank the space economy over.
Yeah. I definitely want to get the first moon mines started... but I'd also like to invest dice in orbital clearance (which is self-funding and nets us a surge of Resources), and if appropriate commsats (which are good for +Logistics).

Will get them. The Christmas Quarter is this next turn.

There's probably a meme plan that could get all the new toys out the door this next turn, but it would have to be real stupid and real lucky.
I think we should focus on a shipyard surge. We haven't completed a shipyard in two quarters now, due to bad rolls granted but the navy must be fuming. The Chicago MARVs should probably be slow-walked, because it's super wasteful to sink two dice onto the project when it's only got 70 Progress to go and nothing's gonna catch fire if it's delayed by one more turn.

I think most space mining stuff can wait until next plan since economically we are doing fine. But I think it'll be a safe bet and say that next plan the GDI will be demanding a lot of space stations and whatnot best we get started on that now and at least complete the first phases of the other stations before we do any extra solar stuff.
Hmmm, maybe. We could surely use any cheap +Political Support we'd get from completing the first phase or two of the other stations, if nothing else.
 
Early Thoughts
Infra 0/5 0R +15
Maybe housing or rail line?
Mecca/Jeddah Planned City (Phase 2) 116/320 ? dice 20 R per dice
HI 0/5 0R +20
Synchronized Cycle Fusion Plants 289/350 1 die 20 R 75%
North Boston Chip Fabricator (Phase 4) 116/1200 ? dice
LCI 0/4 0R +15
Johannesburg Myomer Macrospinner (Phase 3) 308/360 2 dice 40 R 99%
Agri 0/3 0R +15
Entari Deployment 173/200 1 die 20 R
Tiberium 0/5 0R +35
Mecca/Jeddah Planned City (Phase 2) 116/320 ? dice 20 R per dice
Red Zone Containment Lines (Stage 5) 74/180 ? dice 25 R per dice
Orbital 0/3 0R +15 (7 Fusion dice)
Gravitic Drive Development 40/60 1 die 30 R
Services 0/4 0R +30
Military 0/5 0R +15
Reclamator Fleet RZ-7 North 141/210 1 or 2 dice (depends on what info we get on NOD operations in the area next turn- that is how likely we face a YZ-5a situation) 20 or 40 R
Orca Deployment 0/??? ? dice ?? R per dice
Laser Point Defense 0/??? ? dice ?? R per dice
Governor Class Cruiser Shipyards (Durban) 167/200 1 die 20 R
Governor Class Cruiser Shipyards (Vladivostok) 66/200 2 die 40 R
If dice left
Steal Disruptor Deployment 0/??? ? dice ?? R per dice
Bureau 0/3 +15
Security review?
Free 0/6
Probably all 6 to mil

/615
PS 50
 
Hmmm, maybe. We could surely use any cheap +Political Support we'd get from completing the first phase or two of the other stations, if nothing else.
Yeah that be another part of it our PS should be below 50 now after this turn the other stations would be a good way to spring that up again. But still I bet we'll need those stations anyway if we want to do more then mining across the solar system so we should get them up to there stage 3 configurations sooner then later.
 
So celebrations are in order folks, in this last quarter we converted to Blue Zone a land area roughly equivalent to the "country" of Somalia in KM2.

We have also edged the Blue Zone Portion of the map to over 15% for the first time in the entire quest.

Edit: I stand corrected on that

The 1st reference we officially had was in 2051 Q3 where the Blue zones were only 14.86%.

The work truly is paying off now.
 
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Well sure, but given how the design is the one that deals with the quality of the product being produced for a project, I'd gladly take a 100 during the Development phase over the Deployment one. Since the latter is just about resources being spent more efficiently during the mass-production and rolling out, but the former is the one that could actually give a significantly better tech to be used to begin with.

At least, that's what I hope can happen anyways.
I was quoting a message about gifts to the military and was pointing out that we had not given them gifts yet, they get gifts once we do deployment.

Yeah that be another part of it our PS should be below 50 now after this turn
We are at 50, Mecca was +5 and we were at 55 before this.

The work truly is paying off now.
Well given that our tib dice are rolling close to average yeah it is
 
We are at 50, Mecca was +5 and we were at 55 before this.
I thought Coop took off 10 PS for us? But still would be a good idea to do anyway's.

Also unrelated question we're done on needing MARV's now right we hit the Plan goal for that? Because if so I say we stop building them for a few turns to focus on pumping out all the new gear we've unlocked.
 
I thought Coop took off 10 PS for us? But still would be a good idea to do anyway's.

Also unrelated question we're done on needing MARV's now right we hit the Plan goal for that? Because if so I say we stop building them for a few turns to focus on pumping out all the new gear we've unlocked.
Yes 55 -10 +5 = 50

And for MARV we need to finish the current one to hit the plan goal
 
I thought Coop took off 10 PS for us? But still would be a good idea to do anyway's.

Also unrelated question we're done on needing MARV's now right we hit the Plan goal for that? Because if so I say we stop building them for a few turns to focus on pumping out all the new gear we've unlocked.

I'd still rather put 2 dice on Marvs every turn. They give consistent RPT and Mitigation while also giving NOD sleepless nights. They also help lock down regional defenses around our Glacier mining operations.
 
Ok so yeah I say we work on the other stations to get that easy PS and to actually start on the other stations.

And darn just checked I was hoping the MARV would be done so we can shift the dice to other Mil projects.
We put 2 dice on MARV that was only a 7% to finish

I'd still rather put 2 dice on Marvs every turn. They give consistent RPT and Mitigation while also giving NOD sleepless nights. They also help lock down regional defenses around our Glacier mining operations.
The issue is we can use those dice in mil on other projects now that we can push tib projects for mitigation. We are likely going to start back up on MARVs next plan but I would like to try and churn through a lot of the Mil dev and deployment to keep pace with NOD or pull ahead.
 
I'd still rather put 2 dice on Marvs every turn. They give consistent RPT and Mitigation while also giving NOD sleepless nights. They also help lock down regional defenses around our Glacier mining operations.
I'd rather put a pause on them we have a boat load of other Mil projects to work on and a lot of factory's to pump them out a few turns of us doing that can be a huge difference for us. I'm not against MARVS just think a break on them would be a good idea.
We put 2 dice on MARV that was only a 7% to finish
I thought we put more on them... huh well this is why I don't make plans and just loudly argue over it instead.
 
The issue is we can use those dice in mil on other projects now that we can push tib projects for mitigation.
But the problem with that is how the Tiberium dice gets constantly used for city building, and now has other major projects such as the Tiberium Inhibitor + the potential Liquid Tiberium Power Cell options to compete with.

Overall having some military dices invested in MARV fleets at all times provides a steady increase in RPT, abatement, and a constantly growing pressure upon Nod's forces, particular in hard to reach places such as the Red Zones.
 
With that crit in anti-stealth, hopefully a lot of nod operations relying on stealth fields for their defense go down in flames. I'd hate to be running a nod harvesting op after that gets deployed.
 
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