Infra 0/5 0R +15
HI 0/5 0R +20
LCI 0/4 0R +15
Agri 0/3 0R +15
Tiberium 0/5 0R +35
Orbital 0/3 0R +15 (7 Fusion dice)
Services 0/4 0R +30
Military 0/5 0R +15
Bureau 0/3 +15
Free 0/6
/615
PS 50 (-10 Coop +5 Mecca)
Housing: Significant Surplus (+15) (24 population in low quality housing) +2 LQ Chicago
Energy: Marginal Surpluses (+1) +8 Tidal -4 Chicago
Energy Reserve: +2 Microgen
Logistics: Major Surpluses (+7) -2 Chicago
Food: Marginal Surpluses (+5) (+4 stored)
Health: Substantially improved (+7)
Capital Goods: Significant Surplus (+3) +1 Enterprise
Consumer Goods: Meeting Demand (=) +1 Enterprise +4 Fashion
Labor: Gargantuan Surpluses (+51) -8 Mecca -4 Chicago
Tiberium Processing Capacity (1255/1300)
Yellow Zone
Water: Limited Surpluses (+3)
Capital Goods: 9 points remaining -1 Enterprise
Consumer Goods: 3 points remaining (will complete) -1 Enterprise -4 Fashion - this is done
Food: 21 (15) points remaining
MARV Fleets: 1 remaining
GDI Income: 25 remaining -10
Labor is beginning to be an issue we need to consider moving forward having dropped by another 12 with more projects to go, though if we get enough cap goods we can use those on projects to reduce labor used in factories
Well, the military should appreciate all the new toys we got them for Christmas this year. Especially that stealth disruptor system.
Keep in mind we finished development which is the design phase. Deployment comes next which actually rolls them out to the military.