The Military would obviously fine if they don't have to do more work, but they are already fine with the idea. When they themselves recommend supporting an expansion option, then it's wasting time and potential growth for an entire new city that could be focused on abatement and Tiberium for not doing it.
They're saying they could support a Planned City expansion, not that they recommend expension. What they're saying is that if we do any expansion, it should be a Planned City. Now, yes, waiting on expansion does come with an opportunity cost, but that opportunity cost may well be worth it in projects elsewhere. That's part of planbuilding.

(And, of course, any expansion should come with continued major Military investment.)
 
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[ ] Plan Chimeraguard Draft
Infrastructure (5 dice)
-[ ] Blue Zone Arcologies (Phase 1), 2 dice (30 Resources)
-[ ] Fiber-Optic Expansion, 2 dice (40 Resources)
Heavy Industry (5 dice +2 Free)
-[ ] Blue Zone Power Production Campaigns (Phase 2), 3 dice (30 Resources)
-[ ] Fusion Power Prototype, 2 dice (40 Resources)
-[ ] Union Class Construction Yard, 2 die (40 Resources)
Light and Chemical Industry (3 dice)
-[ ] Yellow Zone Light Industrial Sectors, 1 die (10 Resources)
-[ ] Bulk Plastics Facilities, 1 die (10 Resources)
-[ ] Security Review, 1 die
Agriculture (3 dice)
-[ ] Perennial Aquaponics Bays, 2 dice (20 Resources)
-[ ] Vertical Farming projects, 1 die (15 Resources)
Tiberium (5 dice)
-[ ] Blue Zone Perimeter Fencing (Phase 2), 2 dice (30 Resources)
-[ ] Chicago Planned City (Phase 1), 1 die (20 Resources)
Orbital (3 dice)
-[ ] GDSS Philadelphia II (Phase 1), 1 die (1 Fusion) (20 Resources)
-[ ] Expand Orbital Communications Network (Phase 2), 1 die (1 Fusion) (10 Resources)
-[ ] Orbital Cleanup (Phase 3), 1 die (15 Resources)
Services (4 dice)
-[ ] Scrin Research Institutions, 2 dice (60 Resources)
-[ ] Childcare and Preschool programs, 1 die (5 Resources)
-[ ] Ethnic Restaurant Program, 1 die (10 Resources)
Military (5 dice +3 Free)
-[ ] Super MARV Reclaimator Fleet (RZ-6 South), 3 dice (60 Resources)
-[ ] Orca Refit Package Development, 1 die (15 Resources)
-[ ] Shell Plants (Phase 3), 1 die (10 Resources)
-[ ] Ablat Plating Development, 1 die (10 Resources)
-[ ] Advanced Myomer Works, 2 dice (20 Resources)
Bureaucracy (3 dice)
-[ ] Security Reviews (LCI), 3 dice

Resources Available: 520
Resources Used: 520
Resources Remaining: 0

Here's my current plan draft. Infra continues work on BZ Arcologies and Fiber-Optics. At the current rate, we should have them both done well before the election, netting us another +8 Consumer Goods, plus some more housing and Logistics (important for our future work.)

HI receives the bulk of our focus right now. Continuing work on the BZ Power Production to get up to Phase 2 ASAP, while also pushing out the Fusion Plant, and Union Class yards to bump up our Orbital presence, since we need to get to some serious work on that.

LCI, continue work on the YZ Light Industry (that's another +8 Consumer Goods when it finishes), and Plastics for +2 Consumer Goods and the needed Capital Good to supply YZ Light Industry Sectors. And we'll probably want to work on Chemical Plants some time afterwards.

Agriculture gets to work on Perennials since those will need half a Plan to spin up to full, so we need to get started on those early, and finishes up Vertical Farms (+4 Consumer Goods and +4 Food.) After that, it'll probably be the Entari.

Tiberium finishes the final stage of Blue Zone Perimeter Fencing (it's mostly done, and GM says we can probably finish it with just 2 dice), and starts work on Chicago. Not too much work just yet though, since apparently Phase 2 costs Energy and Logistics, two things we're fairly short on right now. So we don't want to accidentally overflow into completing Phase 2. But I want to finish Phase 1 so we can at least see what that cost is and plan accordingly.

Orbital is the same as last turn. Finish Phase 1 Philadelphia, Orbital Comms, and start on the next phase of Orbital Cleanup.

Services pushes hard for Scrin Research, since we're going to be due another mutation roll very very soon, and Scrin Research is hiding a lot of solutions (or well, band-aids) to the Tiberium problem once the Sonics stop working. Otherwise, it's completing Childcare/Preschool and starting up the Ethnic Restaurant Program for More Consumer Goods (+4.)

Military gets another Super MARV Fleet up. Then, since the last Apollo Factory is too energy intensive to complete right now, we're working on Orca Refits in exchange (and because we need more Deployments anyway), Shell Plants to continue making the Army happy, Ablat Plating for anti-lasers, and Myomers to finally throw a bone to the Steel Talons.

EDIT: Right now the big question is, do we gamble on a lower progress required option like YZ Power Grid in HI in order to supply enough surplus power to let us do the last Apollo Factory? And if so, how many dice do we put on it to guarantee as much as possible that it passes? Are we willing to take away from things like Fusion Prototype and/or Union Yards in order to get more Power Grid?
 
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They're saying they could support a Planned City expansion, not that they recommend expension. What they're saying is that if we do any expansion, it should be a Planned City. Now, yes, waiting on expansion does come with an opportunity cost, but that opportunity cost may well be worth it in projects elsewhere. That's part of planbuilding.

(And, of course, any expansion should come with continued major Military investment.)
I fully understood what they meant, but the only part I care for is what they're finally advising on allowing and supporting to be built for further expansions. So long as they give allowance for any kind of Tiberim related expansion at all then it should be taken, because time is constantly decreasing while the military will only keep getting increasing amounts of support.

Basically the build up is getting more funding than the expansion, which means the military is expanding faster than the amount of places they need to protect. The balance has already shifted enough and is still moving in favor of the Military, so any more build up without expanding is just wasting time.
 
I fully understood what they meant, but the only part I care for is what they're finally advising on allowing and supporting to be built for further expansions. So long as they give allowance for any kind of Tiberim related expansion at all then it should be taken, because time is constantly decreasing while the military will only keep getting increasing amounts of support.

Basically the build up is getting more funding than the expansion, which means the military is expanding faster than the amount of places they need to protect. The balance has already shifted enough and is still moving in favor of the Military, so any more build up without expanding is just wasting time.
Or, we can put the resources that would go to Chicago or Karachi towards pushing space to get a start on getting people to a place where Tiberium isn't a danger.
Or, we can put it towards researching Scrin anti-Tiberium tech.
Or a number of other things that would be equally useful towards combatting Tiberium, if not quite so directly. Because sometimes you need to build a foundation for your walls.
 
A planned city certainly has the advantage of it being only one location rather than phase of fortress cities being spread out all over the world. That's certainly much easier to defend. Of course, it's also a much larger and more tempting target for NOD.

Personally for the military I think we need more long range firepower and air support. So my picks would be the universal rocket system, sonic artillery, and Orca refits.
 
Stealth arty that needs to play counterbattery fire with our shitloads of (now actually supplied with enough shells) tubes is Stealth arty that isn't doing something more crippling, so that's a win in my book.
 
Concerning the military:

Anything we order developed will then have to be produced. With Power, and probably with capital goods too.

Particularly Ablative plates and the rocket system sound like they need dedicated plants, not just refits. You need a lot of rockets for the shock value, at least if they're unguided. And the whole point of Ablative plates is to be expended so million-dollar tanks aren't.

I'd like to get at least get the Oslo Zone Suit factory out before we consider development work. Get our TOE decent before we try and reinvent the military again.

EDIT: And Toronto too.
 
NOD has had stealth artillery for decades. They are just using it more because your stuff keeps giving them a bad day.

Yes. But I'm assuming they're also trying to develop it further. Better munitions, better stealth, longer range. Etc and so on.

I like to assume the worst.

But then even if they are just using standard artillery, them using it in greater numbers is still cause for concern. I.E they're adapting so should we.
 
Particularly Ablative plates and the rocket system sound like they need dedicated plants, not just refits. You need a lot of rockets for the shock value, at least if they're unguided. And the whole point of Ablative plates is to be expended so million-dollar tanks aren't.
We know from here:
Since people are having a hard time figuring this out, I will show mercy this time. The Current projects that lead to refits are:
- Orca Refits
- Remote Weapons Systems
- Ablat Plating
- Titan Mark 3

And then you have the ones like Point Defense and Wolverines that are already ready as refits.
That Ablat Plating at least is a Deployment/Refit, not a Factory.

And we don't need another Zone Suit factory right now that urgently. ZOCOM is reasonably confident, or at least moreso than the Air Force and Navy. Apollo Factory we do want though, the big issue is the debate on whether we can afford the power cost, and whether we're willing to sacrifice certain things to guarantee we can afford the power cost.
 
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We know from here:

That Ablat Plating at least is a Deployment/Refit, not a Factory.

And we don't need another Zone Suit factory right now that urgently. ZOCOM is reasonably confident. Apollo Factory we do want though, the big issue is the debate on whether we can afford the power cost, and whether we're willing to sacrifice certain things to guarantee we can afford the power cost.
Just Toronto, then.

I don't think we should sacrifice Toronto. We need the guarantee of air superiority too badly, and we've got some options for non-Blue Zone Power in the intermediate while we plink away at fusion.

Basically I envision going Fusion for four to six quarters, Power+Boston 4 for four quarters, and then catchup on whatever we couldn't do on the side. We can get at least 7 dots of energy during that first phase from YZ Power Extension, the Fusion Prototype and Superconducter Foundries, so we're not completely stalled even if Peaker Plants, Sync Cycle and Fusion Power Plants gives us absolutely no dots--which I doubt.

Then we get Boston 4 and Blue Zone Power Production 2, Now with Fusion, and we're cooking with gas. That's at least 8 quarters in the future, though.

But I don't think we're completely hopeless for Power even so. And I don't think we can afford to not have Toronto.
 
Just Toronto, then.

I don't think we should sacrifice Toronto. We need the guarantee of air superiority too badly, and we've got some options for non-Blue Zone Power in the intermediate while we plink away at fusion.

Basically I envision going Fusion for four to six quarters, Power+Boston 4 for four quarters, and then catchup on whatever we couldn't do on the side. We can get at least 7 dots of energy during that first phase from YZ Power Extension, the Fusion Prototype and Superconducter Foundries, so we're not completely stalled even if Peaker Plants, Sync Cycle and Fusion Power Plants gives us absolutely no dots--which I doubt.

Then we get Boston 4 and Blue Zone Power Production 2, Now with Fusion, and we're cooking with gas. That's at least 8 quarters in the future, though.

But I don't think we're completely hopeless for Power even so. And I don't think we can afford to not have Toronto.
The big way I could guarantee we have sufficient power (and can therefore swap the Orca and/or anything else in Military for Toronto) in my plan would be to change our Blue Zone Power Production Dice into Yellow Zone Power Grid. That gives a ~77% chance of completing, and if that happens, even if all the Power eating projects complete (Vertical Farms and Shell Plants are pretty much guaranteed, so it's just BZ Arcologies and Toronto), we'd have just enough power to avoid a shortage.

The question for me is whether or not to shave off another die from our other HI Projects (probably Fusion in this case) in favor of pushing the chance of completion for Yellow Zone Grid up to over 90%, to make sure we don't run into a shortage (which the FMP would definitely rake us over the coals for and use as ammo during election campaigns.)
 
[ ] Plan Blue Fusion
Infrastructure (5 dice)
-[ ] Blue Zone Arcologies (Phase 1), 2 dice (30 Resources)
-[ ] Fiber-Optic Expansion, 2 dice (40 Resources)
Heavy Industry (5 dice +2 Free)
-[ ] Blue Zone Power Production Campaigns (Phase 2), 3 dice (30 Resources)
-[ ] Fusion Power Prototype, 2 dice (40 Resources)
-[ ] Union Class Construction Yard, 2 die (40 Resources)
Light and Chemical Industry (3 dice)
-[ ] Yellow Zone Light Industrial Sectors, 1 die (10 Resources)
-[ ] Bulk Plastics Facilities, 1 die (10 Resources)
-[ ] Security Review, 1 die
Agriculture (3 dice)
-[ ] Perennial Aquaponics Bays, 2 dice (20 Resources)
-[ ] Vertical Farming projects, 1 die (15 Resources)
Tiberium (5 dice)
-[ ] Blue Zone Perimeter Fencing (Phase 2), 2 dice (30 Resources)
-[ ] Chicago Planned City (Phase 1), 1 die (20 Resources)
Orbital (3 dice)
-[ ] GDSS Philadelphia II (Phase 1), 1 die (1 Fusion) (20 Resources)
-[ ] Expand Orbital Communications Network (Phase 2), 1 die (1 Fusion) (10 Resources)
-[ ] Orbital Cleanup (Phase 3), 1 die (15 Resources)
Services (4 dice)
-[ ] Scrin Research Institutions, 2 dice (60 Resources)
-[ ] Childcare and Preschool programs, 1 die (5 Resources)
-[ ] Ethnic Restaurant Program, 1 die (10 Resources)
Military (5 dice +3 Free)
-[ ] Super MARV Reclaimator Fleet (RZ-6 South), 3 dice (60 Resources)
-[ ] Orca Refit Package Development, 1 die (15 Resources)
-[ ] Shell Plants (Phase 3), 1 die (10 Resources)
-[ ] Ablat Plating Development, 1 die (10 Resources)
-[ ] Advanced Myomer Works, 2 dice (20 Resources)
Bureaucracy (3 dice)
-[ ] Security Reviews (LCI), 3 dice

Resources Available: 520
Resources Used: 520
Resources Remaining: 0


[ ] Plan Yellow Skies
Infrastructure (5 dice)
-[ ] Blue Zone Arcologies (Phase 1), 2 dice (30 Resources)
-[ ] Fiber-Optic Expansion, 2 dice (40 Resources)
Heavy Industry (5 dice +2 Free)
-[ ] Fusion Power Prototype, 1 die (20 Resources)
-[ ] Yellow Zone Power Grid Extension (Phase 2), 4 dice (20 Resources)
-[ ] Union Class Construction Yard, 2 die (40 Resources)
Light and Chemical Industry (3 dice)
-[ ] Yellow Zone Light Industrial Sectors, 1 die (10 Resources)
-[ ] Bulk Plastics Facilities, 1 die (10 Resources)
-[ ] Security Review, 1 die
Agriculture (3 dice)
-[ ] Perennial Aquaponics Bays, 2 dice (20 Resources)
-[ ] Vertical Farming projects, 1 die (15 Resources)
Tiberium (5 dice)
-[ ] Blue Zone Perimeter Fencing (Phase 2), 2 dice (30 Resources)
-[ ] Chicago Planned City (Phase 1), 1 die (20 Resources)
Orbital (3 dice)
-[ ] GDSS Philadelphia II (Phase 1), 2 dice (2 Fusion) (40 Resources)
-[ ] Expand Orbital Communications Network (Phase 2), 1 die (15 Resources)
Services (4 dice)
-[ ] Scrin Research Institutions, 3 dice (90 Resources)
-[ ] Childcare and Preschool programs, 1 die (5 Resources)
Military (5 dice +3 Free)
-[ ] Super MARV Reclaimator Fleet (RZ-6 South), 3 dice (60 Resources)
-[ ] Toronto Apollo Fighter Factory, 1 die (15 Resources)
-[ ] Shell Plants (Phase 3), 1 die (10 Resources)
-[ ] Ablat Plating Development, 1 die (10 Resources)
-[ ] Advanced Myomer Works, 2 dice (20 Resources)
Bureaucracy (3 dice)
-[ ] Security Reviews (LCI), 3 dice

Resources Available: 520
Resources Used: 520
Resources Remaining: 0

Alright, now I have two Plans. Blue Fusion is the same as above, doing BZ Power Production + 2 dice on Fusion.

Yellow Skies on the other hand, trades the BZ Power Production and 1 Fusion die for 4 YZ Power Grid Dice, to make sure we complete the project and thus, have enough electricity to stay powered on even if Toronto Apollo Fighter Factory completes (which the Orca Refits get traded for.)

I've also used the surplus resources this freed up to trade an Orbital cleanup die for a 2nd Philadelphia die, since we're still woefully behind on our stations.

Buuut, I still have 20 Resources left in the bank, and the question is what to do with them. There's quite a few options.
1) I could put another die on either BZ Arcologies or Fiber-Optics, to help them complete a bit faster.
2) I could start up Rail Link Reconstruction Phase 2, since that seems like it'll unlock more projects, and up our Logistics (good for making sure we have enough for Chicago Phase 2.)
3) I could take out the last Ethnic Restaurants die, and trade it for a third Scrin Research Die. Slam that research button hard, and hopefully whatever comes out will help us fight the soon-to-be-mutating Tiberium.

What are people's thoughts on what to do? (And no, I don't want to spend on a 2nd Chicago die, since Yellow Zone Grid only gives enough energy to barely break even, so Chicago Phase 2 completing would send us into the red. And there's still the Logistics cost to consider.)

EDIT: Chose to go with Scrin Research. 3 Dice means there's a good chance we can complete it next turn.
 
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The big way I could guarantee we have sufficient power (and can therefore swap the Orca and/or anything else in Military for Toronto) in my plan would be to change our Blue Zone Power Production Dice into Yellow Zone Power Grid. That gives a ~77% chance of completing, and if that happens, even if all the Power eating projects complete (Vertical Farms and Shell Plants are pretty much guaranteed, so it's just BZ Arcologies and Toronto), we'd have just enough power to avoid a shortage.

The question for me is whether or not to shave off another die from our other HI Projects (probably Fusion in this case) in favor of pushing the chance of completion for Yellow Zone Grid up to over 90%, to make sure we don't run into a shortage (which the FMP would definitely rake us over the coals for and use as ammo during election campaigns.)
(Did I forget to account for energy for Vertical Farms...Yeees. Yes I did.

And BZ Arcs. Crap, crap, crap.

No, this still works. YZ Light Industrial doesn't have a chance to complete this turn, not with my draft. So I just need +2 this turn. +4 next turn with Superconductors...yeah, could work.)

The Fusion Prototype gives us a dot of Energy too. If I stick with my draft as written, chances are roughly:

67% : +3 Energy:+1 surplus
10%: +2 Energy: 0 surplus
28% : +1 Energy:-1 shortage
03%: +0 Energy:-2 shortage

So still a 77% chance of making it, but also a good chance of a +1 surplus. And we do still have 2 quarters to make the shortage right if it happens.
 
3) I could take out the last Ethnic Restaurants die, and trade it for a third Scrin Research Die. Slam that research button hard, and hopefully whatever comes out will help us fight the soon-to-be-mutating Tiberium.
I prefer this one. It will take time for research to complete, so better get started as soon as possible. There's also some really good stuff we can get from the Scrin research if we're lucky.
 
OneFallingLeaf
I'm really waiting for the next episode of Protectors of the Ark, if you're not familiar with what it is, it's basically Japanese-made animation about a world so similar to ours, they even have their own Tiberium-expy called Columbium! Instead of mutating you into horrible, horrible gribbles or worse, this instead gives you a disease called Colipathy that enhances your innate psychic powers at the cost of having weird black crystals sprouting at random places of your body. If that isn't horrific enough, there is no current treatment known to revert or even hide your condition to everyone there.

For the protagonist herself, we're following a mongoose-girl (they're all kemonomimis, if you're not familiar with the term it's basically us but with some animalistic traits, most common traits are extra animal ears or tails) named Louisa from our Russia-equivalent country who just finished taking her medical degree and recruited into GDI-expy called Ark. It seems the story is all straightforward about a new doctor/nurse trying to adapt into her workplace, but nope. During her first day at work, just when she's going to get shipped into one of the frontier hospitals to treat some of the unfortunate Ancients (that's what the story calling all the races into one), suddenly the NOD equivalent called Peacemaker attacks the post she's in while shouting some random bullshit about killing oppressors and such. Our protagonist unfortunately has to kill some of the Peacemakers in self-defense by using her medical skill to turn medicines into poison and chucks it to her attackers.

The experience scars and turns her worldview upside down, she knows about the conflict but to think the Peacemakers aren't as good as they advertise sours everything she knows about them. The next episode preview shows her making some sort of hip-mounted injectors that can launch both healing and damaging concoctions at her targets, probably she's making it in case of some dinguses trying to pull the same trick during her time in that frontier hospita
Oooh Arknights Reference
 
I just remembered something terrifying. How soon until NOD gets the Mastermind technology? That one piece of tech is nightmarish in their hands.
 
I'm gonna be honest, not a fan of the dialogue this time around. Kinda painful to read.
We absolutely need to be on watch for NOD infiltration around Scrin tech research.
 
So most likely boosting BZ power or YZ power dice (YZ puts us at neutral). I really need to see the numbers, may have to drop 1 or both Myomer dice as well for power boost- but I am not going below 6 dice in mil. If you note in our mil section it says we can push (hence chicago has made its way in since that seems to be the easiest after the final phase of fencing from our tib projects on the military). And Ablat dev is a must given NOD increased usage of laser weaponry. So if need be 3 dice (1 from YZ industrial and 2 from Myomer) can be shifted to power production to ensure we are at least neutral if not positive on power
Maybe delay Toronto for a turn and do a refit development now and tronto when we know the yellow power production has been completed
-[] Orca Refit Package Development 0/40 1 die 15R 88%
If you want to invest into the airforce this turn
-[] Remote Weapons System Development Predator 0/40 1 die 10R 88%
To fix a major failing in the tanks my providing them with machine guns.
 
Maybe delay Toronto for a turn and do a refit development now and tronto when we know the yellow power production has been completed
-[] Orca Refit Package Development 0/40 1 die 15R 88%
If you want to invest into the airforce this turn
-[] Remote Weapons System Development Predator 0/40 1 die 10R 88%
To fix a major failing in the tanks my providing them with machine guns.

We could take one this quarter and the other the next.
 
Concerning the military:

Anything we order developed will then have to be produced. With Power, and probably with capital goods too.

Particularly Ablative plates and the rocket system sound like they need dedicated plants, not just refits. You need a lot of rockets for the shock value, at least if they're unguided. And the whole point of Ablative plates is to be expended so million-dollar tanks aren't.

I'd like to get at least get the Oslo Zone Suit factory out before we consider development work. Get our TOE decent before we try and reinvent the military again.

EDIT: And Toronto too.
Notably, the ablative plates are basically little sticky hockey pucks you glue onto existing armor. We'll need easily hundreds of milions of the things so they'll take production factories, but I doubt the process is going to be that power-hungry.

The big industrial shipyards for the hovercraft and aircraft are uniquely power-hungry because you're working high performance alloys and/or very large quantities of heavy material. Note that Zone Armor factories only cost 2 Energy each, compared to four or six for a plane or ship factory.

By contrast, the point defense refit program isn't costing us any energy. I doubt the ablative tech, the Orca refit, or the "remote weapon systems with tanks" refit will either; they'll probably be more or less Energy-neutral.

...

The rocket system is likely to involve a new factory system like the shell plants, though, so you're right about that.

The Toronto factory is questionable. I'd like to see what the next phase of power plant construction looks like before we go for it, because if it's gonna be the better part of a year before we can surge another +16 Energy, I'd rather not finish the Toronto production line until we've at least explored the possibility of doing Orca refits. Because among the priorities for the refits is "give the thing some air-to-air capability," which is exactly the kind of thing that reduces the strain on our air superiority efforts without having to double production of frontline high performance fighters.

Just Toronto, then.

I don't think we should sacrifice Toronto. We need the guarantee of air superiority too badly...
This isn't "sacrifice" we're talking about, it's "delay for like one turn to make sure we have the energy budget."

I'd like to at least find out what the prospects from an Orca refit look like. It's quite possible that we could greatly improve the air situation that way without consuming Energy.

I just remembered something terrifying. How soon until NOD gets the Mastermind technology? That one piece of tech is nightmarish in their hands.
Did they get their hands on it in canon? If not, they might never, but then again they might, you're not wrong.



The Military would obviously fine if they don't have to do more work, but they are already fine with the idea. When they themselves recommend supporting an expansion option, then it's wasting time and potential growth for an entire new city that could be focused on abatement and Tiberium for not doing it.
That's not what they said.

So Planned cities are advised by the military themselves.
Reading comprehension is important here. Read what was actually said. I will helpfully underline some key passages for you.

Military
The military, in light of the significant expansion of funding that they have received in the previous quarters believes that it can once more carry out offensive operations against the Brotherhood of NOD, however these operations should generally be in the Yellow Zones, and quite geographically confined. Projects such as the planned cities are most advisable, while ones that will significantly expand shell expenditures, such as more waves of fortress towns or general Yellow Zone harvesting are not. However, any such operations must include continued full spreads of military funding, almost certainly including the provision of both more equipment, and more technological support, in order to keep pace with the Brotherhood of NOD.
"The military... believes that it CAN once more carry out offensive operations... however these operations should generally be in the Yellow Zones, and quite geographically confined."

They're not saying "we recommend that you go ahead with the planned cities." They're saying "We're now capable of going on the offensive to cover your operations without total disaster, but we strongly recommend that you stick to things that involve pushing forward only in Yellow Zones, and only in relatively small areas we can actually secure instead of all over the goddamn planet."

Shell Plants Phase 3

Work on the newest round of shell plants has gone about as well as could be expected. With the shell supply effectively stabilized, the new wave of plants and expansions is focused on bringing the shell stockpiles from their currently effectively bare state, to something that can actually survive more than a day of serious fighting. While the Treasury did not allocate enough resources to bring the facilities to full production, it has all but ensured that in the next quarter, with an additional infusion of funds, the shell situation can be substantially improved, and GDI can begin substantial offensive action, although likely not prolonged offensive action. That will require an even more substantial investment into producing not just enough shells, but the time to fill stockpiles and depots. To give a rough estimation of the need, in order to kill a single enemy combatant at Gettysburg, nearly 200 years ago, it required a man's weight in powder and shot, and the ratio has gotten worse since then. The same principle applies today, where in order to achieve fire superiority, a battery of artillery needs an absolutely massive stockpile of shells just so that it can keep firing.
"The new wave of plants and expansions is focused on bringing the shell stockpiles... to something that can actually survive more than a day of serious fighting. Treasury did not allocate enough resources to bring the facilities to full production... all but ensured that in the next quarter, with an additional infusion of funds, GDI can begin substantial offensive action, although likely not prolonged offensive action."

GDI is approaching being able to sustain limited military offensives. We need to do more, a lot more, to handle this with confidence, especially if Nod rolls well in a battle.

Please do not interpret this turn's results to mean "the military has stopped complaining so let's just go ahead and do whatever lol" or "the military specifically asked us to do the planned cities." Those would be grossly disingenuous readings of the text, the sort of thing that would get one an F from an English teacher for failing to read the text or only skimming it, ignoring most of it, and cherrypicking evidence for one's preconceived conclusion.



Brotherhood of NOD
The development of new systems in the North American Theater has seemed to peter out this quarter, with many of Gideon's Penitent Engines being destroyed in a battle with one of his rivals. However, some of the other assets do seem to have become more common, notably more artillery being used for counterbattery fire. However, in order to do so effectively they have to drop their cloaks, meaning that positions have been repeatedly struck by air and GDI's own fire assets.
Since I've been playing Tiberium Dawn lately, I'm just gonna put this out there...

Noddies:

"Ah, man, we need Artillery? Shit, I think we're gonna have to build an Airstrip, man that takes me back..."

"Wait. Oh no. Do our construction yards even have blueprints for those anymore?"

"Nah, it's okay, we can just go one war back instead of two. Um. And build an annex for our war factory, something something 'mod.' Um... It says here... we have to build it... in direct contact with one of our other buildings? WHAT THE FUCK!?"

:p
 
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It is not my fault discussion (canon)
Omake: It's not my fault Episode reactions and general weeb discussions

YellowZon3r

Okay, latest episode. "It's not my fault my mom made me work as a cute waitress." We have the joys of Raina and Kahlee in maid outfits. Raina's mom works at/owns a small restaurant business. It's a 'pay it forwards' type deal. Mom cooks the food and does some babysitting of the arcology kids. Subsidised by GDI, it's like... I don't even know to describe it? Part way between people eat for free/people pay what they think it's worth?

Like, it's communal food, anyone can cook in the kitchens if they want. Just Raina's mom and a couple others cook for 40-100 people to feed people when they're home from work. And in exchange everyone pools together a bit of extra money. Paying what they can afford. So they're not paying for the food per se, more the convenience of having it cooked for them. Along with thanks to Raina's mom for babysitting.

Is that a thing in blue zones? Food (sort of) basically free?

OneFallingLeaf

Maid cafe episode? Y.A.B.E.
Getting back into topic, well that's the truth from my observation unfortunately thanks to how much previous GDI leadership poured everything down into Blue Zone while neglecting other zones. Bless Dr. Granger for actually caring about other zones from the start of his tenure.

YellowZon3r

We're seeing a bit more of Raina's home life. It seems pretty chill ngl. Mom seems a cutesy friendly chipper waitress. Sweetly asks Raina to help out since one staff is off feeling poorly. Raina tries to wiggle out since she has a friend with her. "Even better!" Cue maid outfits and the girls running around delivering food and entertaining kids. Meanwhile in the kitchen Mom is going full drill sargeant and cranking out food using a large section of the kitchen. Some guy wanders in by himself to make a sandwhich at an empty workstation. Mom glares and he's put to work slicing bread to go with soup.

Kinda felt sorry for him but then he sits with a ^_^ face while the maids are skipping around as he gets to eat an actual meal.

Molan

I mean the GDI even before the Third War and Granger really emphasized child welfare when the global population keeps on collapsing. So, being given that kind of money is not surprising since it does show appreciation of the work done even if you don't pay necessities anymore. It's also because in some shops there are lotteries to even get a consumer good in a randomized list so it also gives them a bit of luxury. I remember some shirts, appliances, and spare parts even were being sold in a lottery like system.

OneFallingLeaf

Another one to add into my watch list after Protectors of the Ark, got recommended it from some of my friends but I kinda forgot about it.

Never knew I need this kind of thing in my life, what has entered my brains?

YellowZon3r

No maid outfit for mom unfortunately. At first I thought there might be less for her. But no she's wearing regular clothes, it was just a joke apron with a bikini print. So close to greatness yet so far. Otoh, we see mom doing situps during Yoga and lady got abs.

OneFallingLeaf

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Crush my pelvis with those abs mommy~

YellowZon3r
#OneFallingLeaf

AAAAAAAAAAAAAABS

FTFY

OneFallingLeaf

Pure thoughts, pure thoughts. Is there any sneak peek for episode three? The more I learn about it the more I need to add this to my collection. Also, for how long the protagonist's family have settled in the blue zone? Couple of months?

#YellowZon3r

YellowZon3r

About that I think. At least a month. Imo, seems like they arrived in blue zone, settled in the arcology. Then it took a few weeks to assign Raina to her school. The anime isn't exact about dates. but it seems like it's still fairly early days for Raina and Kahlee's friendship.

Sidenote, there is a dad involved with mom. But he hasn't shown up on screen yet.

Molan
These shows don't really show up with dates and since schools around the world have two months of vacation spread out it can be hard to point it out. Though this is an early episode and the mom going on a date might get exciting.

OneFallingLeaf

Fair enough, if this gets the award of being Anime-of-the-season this time, I wouldn't be salty at all.

Like it focuses on the right things and even gives us a lot of perspective too. Since it's only a couple of years, give or take few months when blue and yellow zones are finally connected once again

Molan

#OneFallingLeaf
I mean next season is ramping up now btw. I don't know which one will get anime of the year because there are more contenders compared to the usual slim pickings we had for the last few years.

YellowZon3r

#OneFallingLeaf Technically speaking I'm behind on it out here. Add in localisations and needing to translate stuff and well... I think there's some fansubs from the Japan region since they've got the latest. But, well... it's fansubs. Voice acted localisations might take a while longer.

Though, next episode trailer I saw has them at an indoor swimming pool. I'd almost call it a waste of water but just from the promo pictures I can't be mad.
 
So NOD is fighting each other, Super MARVs are wreaking NOD, and people are leaving red zones, meaning less of a manpower for NOD, so a good Q1 i must say
 
Maybe delay Toronto for a turn and do a refit development now and tronto when we know the yellow power production has been completed
-[] Orca Refit Package Development 0/40 1 die 15R 88%
If you want to invest into the airforce this turn
-[] Remote Weapons System Development Predator 0/40 1 die 10R 88%
To fix a major failing in the tanks my providing them with machine guns.
We need further mil production to allow for further pushes such as Chicago though. As it is I am confident on keeping power neutral I just need to see how much progress BZ power requires to figure out which one I am pushing. This is not a time for us to cut back on mil spending and new production more so since it takes time for factories to produce equipment.
 
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