I would add to his vision this. Unless it's an emergency? This will be phased. So people will go up. As they go up?That opens up space on earth . So people can go from Blue Zone to space. But at the same time? That means more Yellow zoners can move into the Blue zone. Hopefully allowing those in the Red Zone to move into the Yellow or coaxing those who haven't joined us into joining. Then cycling like that until everyone who wants a ride into space has one.

It will be a PR nightmare until we start really shipping the Yellow Zone membership up. But when we do? It'll give Nod the biggest L we've ever given them.
We could also greatly simplify our PR nightmares by just, y'know... taking people from the Yellow Zone areas under GDI control along with the Blue Zone inhabitants and not discriminating. ;)
 
I think we'd start with mostly yellow zoners, who are in the process of being overrun by tiberium, rather than blue zoners who are relatively safe and productive for now, and can go up later.

No, unfortunately at least for a first wave, the composition would be blue zone, since they're probably healthier due to a more stable living situation, and also probably much more highly educated. That's what Ithillid said on Discord anyways, but I don't think this will be finalized until we start doing it.

Besides the defeat or at least crippling of NOD is nessecary for a full evacuation of earth, not just areas ubder our control.
 
We could also greatly simplify our PR nightmares by just, y'know... taking people from the Yellow Zone areas under GDI control along with the Blue Zone inhabitants and not discriminating. ;)
Yeah. Let's do that via a lottery so no one will be able to claim that we are biased towards X.
 
We could also greatly simplify our PR nightmares by just, y'know... taking people from the Yellow Zone areas under GDI control along with the Blue Zone inhabitants and not discriminating. ;)

I mean don't want to debate a theoretical program too much.

However, It'd be really nice for the people shafted by us for so long? To actually get to live on Earth for a bit without constant Tiberium worries before leaving her probably forever.

You could potentially have someone whose lived in and out of a suit their whole lives. Having to filter everything? Just trading the possibility of Tiberium lung for vacuum.

It'd be worth the hit. Especially if we end up looking at long launch windows between population shifts . I don't want anyone spending more time outside a Blue zone then necessary. Since growing the Blue Zones has been an issue. Phased transfers seems to be a bit of solution.
 
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IIRC, the first few (small) waves will probably be mostly from Blue Zones due to being easier to security check, and tendency to have the education background/training needed... but that will also free up Blue Zone housing. And if we do go for a major space population push, it won't be too long for the Yellow Zone population to be included.
 
Calling CQvote
[X]Plan Carter's Terrible Flock of Probes
-[X][Carter]SCED Base Tiberium Perimeter Stage 2 125/500 (2C/Die) 6C 0%
-[X][Carter]Relocate Part Production 227/250 (1C/Die) 1 die 1C 92%
-[X][Carter]SCED Base Civilian Power Connections 86/100 (3C/Die) 1 die 3C 100%
-[X][Carter]Automated Assembly Line (Phase 3/8) 43/200 (1 AP or 5C/Die) 1 die + 3AD 17C 3AP 96.08%
-[X][Carter]Satellite Factory Assembly: (10C~1 Satellite, Satellites bought this way can be launched the same turn, max 2 per turn, requires no Dice)
--[X][Carter]Hermes Orbiter Probe 2 probes 20C
-[X][Carter]Hermes Orbiter Probe 50/85 1/1 AP 2/2C (+1 Orbiter Probe) 1AD 7C 75%
-[X][Carter]Modify Leopard (Normal Version) 0/160 0/5C 4 dice 5C 90.96%
-[X][Carter]C-Sat-Development (Requires one Die)(5C/Die) 1 die 5C Autosuccess
-[X][Carter]Ion Drive Module Development AP 0/4 0/125 (5C/Die) 2 dice 4AP 10C 65.14%
-[X]Launch Olberth-Mars-A
--[X] 3 Probes
-[X]Launch Olberth-Deimos-A
--[X] 1 probe
-[X]Launch Olberth-Phobos-A
-[X][Carter]Mission: Research Base Luna 456/500 2 dice 94.72%
-[X][Carter]Mission: Unmanned Lander Venus 102/150 1 die 58%
-[X][Carter]Martian Comsat Network 0/100 2 dice 60.84%
-[X][Carter]Relocate Administration 0/150 2 dice 20.16%
-[X][Carter]Prepare for Budget Infusion 0/150 2 dice 20.16%
-[X][Carter]Reach out to the Technical Schools 0/50 1 die 57%
BOTcommander threw 3 100-faced dice. Reason: Tiberium Perimeter Stage 2 Total: 152
96 96 43 43 13 13
BOTcommander threw 1 100-faced dice. Reason: Relocate Part Production Total: 75
75 75
BOTcommander threw 1 100-faced dice. Reason: Civilian Power Connections Total: 67
67 67
BOTcommander threw 4 100-faced dice. Reason: Automated Assembly Line Total: 197
78 78 68 68 27 27 24 24
BOTcommander threw 1 100-faced dice. Reason: Hermes Orbiter Probe Total: 69
69 69
BOTcommander threw 4 100-faced dice. Reason: Modify Leopard Total: 280
67 67 63 63 75 75 75 75
BOTcommander threw 2 100-faced dice. Reason: Ion Drive Module Development Total: 44
15 15 29 29
BOTcommander threw 1 100-faced dice. Reason: Titan Launch 1 Total: 75
75 75
BOTcommander threw 1 100-faced dice. Reason: Titan Launch 2 Total: 89
89 89
BOTcommander threw 1 100-faced dice. Reason: Titan Launch 3 Total: 5
5 5
BOTcommander threw 2 100-faced dice. Reason: Research Base Luna Total: 27
14 14 13 13
BOTcommander threw 1 100-faced dice. Reason: Unmanned Lander Venus Total: 66
66 66
BOTcommander threw 2 100-faced dice. Reason: Martian Comsat Network Total: 53
1 1 52 52
BOTcommander threw 2 100-faced dice. Reason: Relocate Administration Total: 114
63 63 51 51
BOTcommander threw 2 100-faced dice. Reason: Prepare for Budget Infusion Total: 134
37 37 97 97
BOTcommander threw 1 100-faced dice. Reason: Reach out to the Tech Schools Total: 17
17 17
BOTcommander threw 1 100-faced dice. Reason: VTOL Leopard Test Total: 34
34 34
BOTcommander threw 1 2-faced dice. Reason: Moon Landing Fine Tuning Total: 2
2 2
BOTcommander threw 1 100-faced dice. Reason: Plasma Torch Drive Exp Total: 77
77 77
BOTcommander threw 1 100-faced dice. Reason: Fusion Drive Exp Total: 15
15 15
BOTcommander threw 1 100-faced dice. Reason: Heavy Space Suit Exp Total: 88
88 88
 
It heavily depends on a lot of factors, most notably the questions of what the situation is on earth, and how fast you are building up habitation, and politics.
Right now, if you started to get offworld habitation you will see a well organized series of waves. Starting with young qualified blue zone families. Generally this means people with orbital engineering, science, or similar baselines. The people who will be constructing more. Further waves will be more mixed. However, that can change radically and rapidly.
 
Resultspost!

SCED Base Tiberium Perimeter Stage 2 319/500
Relocate Part Production 316/250
SCED Base Civilian Power Connections 167/100
Automated Assembly Line (Phase 3/8) 296/200
Satellite Factory Assembly - Hermes Orbiter Probe 2 probes 20C (launched this turn)
Hermes Orbiter Probe 128/85
Modify Leopard (Normal Version) 316/160

C-Sat-Development Autosuccess

Ion Drive Module Development 4/4AP 84/125

Experiments:
Plasma Torch Drive Experiments 222/340
Fusion Drive Experiments 167/340

Heavy Space Suit Experiments 175/160

Space Command Mission Planning (5/6 Dice) +5 18C for 3 Titan launches
-[X]Launch Olberth-Mars-A
--[X] 3 Probes
-[X]Launch Olberth-Deimos-A
--[X] 1 probe
-[X]Launch Olberth-Phobos-A
--[X] 1 probe


Mission: Research Base Luna 493/500
Mission: Unmanned Lander Venus 173/150
Martian Comsat Network 63/100 Nat 1

Relocate Administration 126/150
Prepare for Budget Infusion 146/150
Reach out to the Technical Schools 23/50


Tiberium perimeter made progress, but wasn't meant to complete.
Industry and Assembly went well, Leopard is ready to go. And we're ready to start on the Earth-orbit Commsat network. Ion drive module still seems to think it's an Ion Cannon, it seems.
Experiments made decent progress, and the Heavy Space Suit team has something ready for development!
Launches successful, because the Titan is reliable.
Mission Planning group completed the Venus Lander, but then fell into a Noodle Incident.
Bureaucracy did not do well, but should complete projects next turn.
 
@Karugus Ithillid has been telling us annoyingly often that it is impossible to defeat Tiberium with anything short of the TCN. We can't just keep working on mitigation; eventually our efforts to contain and slow Tiberium's spread will fail no matter what we do.

To be honest it's kinda dissapointing to me. The current Tiberium spread mechanics and the threat of NOD are already very difficult and can scale higher to meet our successes. I think it fits a planquest quite well. But as-is we're never going to be able to expand Blue Zones back to pre-third war levels, never mind the possibility of going beyond that. We literally can't "reclaim the Earth"; all we've got is a massive delaying action while we hope some other solution can save us. (Space, Kane giving us the TCN, something from medical research, ???) Though on the other hand, it does mean the quest has to reach an end at some point and can't keep going indefinitely.
That is indeed disappointing, to know that the mandate of GDI to reclaim earth was never a real option in the long run. It's part of why I've been losing motivation to keep reading the quest, since the ultimate outcome was apparently decided long ago.
So, for one thing, you absolutely can kick NOD to death and reclaim the earth's surface. Would be very hard to make enough abatement to keep up with mutation, especially with how your rolls have been. The thing is that even if you do reclaim the surface, throw down Tiberium Boreholes and the like. You can push the time when you lose out to 2100, even 2150 or so, but it is not a permanent solution.
Why can't Scrin technology be studied to find a way to stop the spread of Tiberium even deep within the Earth's crust, like say with the inhibitor tech that was recently found? If not with the existing samples to study with, then the incoming Scrin fleet's tech could be studied too.

Saving only humanity and leaving Earth feels like a terrible goal to me. It's as if winning, real victory, was never possible. Earth is Humanity's homeland, the cradle where it evolved from, and saving should've been a major goal, just like what GDI wanted. That ultimately victory in this quest just consists of Humanity itself surviving at the cost of it's homeworld is like a bitter minimal success pyrrhic end.

I feel that way since the Tiberium wars series have always been about Humanity fighting against the constant growing threat of Tiberium and those that support its growth, AKA Nod. Thus knowing that GDI has no real chance to ever complete one of the goals it was formed and organized for is demotivating as hell.

After all, with the current in-quest existing and developing tech, humanity can grow and spread across the stars in whatever way they want eventually, but there is and will only ever be one Earth.
 
That is indeed disappointing, to know that the mandate of GDI to reclaim earth was never a real option in the long run. It's part of why I've been losing motivation to keep reading the quest, since the ultimate outcome was apparently decided long ago.
We only lost the Tacitus part way into the quest and that was an avoidable outcome.
 
I think one other possible alternative we have is Gene-modding.We know NOD already does Tiberium enhancement and even partial immunity (Tiberium Wars)

Evidence also suggests that life infected with Tiberium can still go on (through a limited extent) The Forgotten are prime example of life being able to adapt or still function to a sentient level despite excessive and dangerous exposure to Tiberium.

Not sure how long this adaptation lasts or what duration its allowed to run its course before madness/death but still, one can live and have cognition (somewhat variably spread between barely and nearly full)

I'm not sure if this can be considered a win condition but it can be an option to extend the Quest duration or ensure that some mallus can be partially negated. Like, imagine with the Gene-mod, Humans can live in Yellow Zone levels of Tiberium exposure as though they were in Blue Zones. We can even use it to mine perhaps deeper into more intense but mineral rich Tiberium sites for extra resources later.

May also help with Health? Reduce Tiberium sickness significantly and such.

May prove useful too in case some planets are already infected with Tiberium. Just a thought. :confused:
 
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That is indeed disappointing, to know that the mandate of GDI to reclaim earth was never a real option in the long run. It's part of why I've been losing motivation to keep reading the quest, since the ultimate outcome was apparently decided long ago.
I mean, it's a real option if we build the TCN, as in canon.

The problem is that doing that would require either:

1) Us never having lost the Tacitus, which in turn would have required:
1a) Us rolling very well on the dice or
1b) Us spending considerably more resources on the military in the first Four Year Plan...

OR

2) Kane voluntarily approaching us in the future to work together with us as he did in canon

OR

3) Us somehow cobbling together a viable TCN from Scrin technology without the Tacitus, which the QM does seem to be saying is impossible and I'm a bit grumbly about that specific detail, yes.

...

(2) is outside our control. (1a) was outside our control and can't happen now. (1b) would have been doable and improved our odds of retaining the Tacitus... but based on your reactions to spending resources on the military instead of on more glacier mines and stuff lately, i don't think you'd have been a fan of that.

Why can't Scrin technology be studied to find a way to stop the spread of Tiberium even deep within the Earth's crust, like say with the inhibitor tech that was recently found? If not with the existing samples to study with, then the incoming Scrin fleet's tech could be studied too.
The Scrin may not actually care about stopping the spread of tiberium deep inside a planet, and may never have developed the technology to do that.

Or it may be impossible to do that, even for the Scrin, and require the technology of some other even more advanced race (namely the ones who made the Tacitus).

Saving only humanity and leaving Earth feels like a terrible goal to me. It's as if winning, real victory, was never possible. Earth is Humanity's homeland, the cradle where it evolved from, and saving should've been a major goal, just like what GDI wanted. That ultimately victory in this quest just consists of Humanity itself surviving at the cost of it's homeworld is like a bitter minimal success pyrrhic end.
Well then we'd damn well better work to build the best negotiating position we can with Kane and convince him to work with us, or somehow seize the Tacitus back from him so we don't need him, hadn't we?

I feel that way since the Tiberium wars series have always been about Humanity fighting against the constant growing threat of Tiberium and those that support its growth, AKA Nod. Thus knowing that GDI has no real chance to ever complete one of the goals it was formed and organized for is demotivating as hell.

After all, with the current in-quest existing and developing tech, humanity can grow and spread across the stars in whatever way they want eventually, but there is and will only ever be one Earth.
The canon series ends with humanity winning against tiberium but only by working with Kane and Nod. Either you can accept that, or you can't.

@Ithillid offers an alternate ending in which we say "fuck you" to Nod and to Kane and ignore them and just fuck off into outer space, but the price of that is giving upt he Earth.

There might be some other ending that comes out of seizing the Tacitus from Kane's cold dead hands, but that sure as hell won't be easy to accomplish.
 
3) Us somehow cobbling together a viable TCN from Scrin technology without the Tacitus, which the QM does seem to be saying is impossible and I'm a bit grumbly about that specific detail, yes.
I don't believe the QM is saying that it is impossible, but that is impossible to do so within the timeframe imposed upon us by the Tiberium. So it is possible to do it, but it isn't possible to do it before the ticking clock runs out.
 
So any speculation on what we can get from our leverage against Kane during the negotiations?

I'm guessing
-Restraints on NOD
-Limiting who can accompany Kane on his ascension
-Expertise and resource contributions to build the TCN
-NOD/Scrin tech
-The tacitus

But it feels like there should be more.
 
Moving population out could also buy us time to research the TCN. Blue zones are the last to fall. As we move the population into space? We extend our window. We may have a situation where we roll back Tiberium as the last of the Blue zones fall but we could pull a win by the skin of our teeth.
 
3) Us somehow cobbling together a viable TCN from Scrin technology without the Tacitus, which the QM does seem to be saying is impossible and I'm a bit grumbly about that specific detail, yes.
Lets go with effectively impossible. It requires you to get absurdly lucky and get something like seven different technologies out of a pool of 100 where you are at best going to get about thirty. Given you already have two.
 
3) Us somehow cobbling together a viable TCN from Scrin technology without the Tacitus, which the QM does seem to be saying is impossible and I'm a bit grumbly about that specific detail, yes.
IIRC, TCN is doable if we can hold out long enough(eg clear out surface of tib and rush the relevant techs for TCN).
It's just that this will be difficult to pull off.
 
Our current situation with respect to TCN are the result of our choices and actions in the first plan. We chose to treat the military as something we only invested in when they "whined" enough that we would have to give them some scraps. And even then we only really gave zocom what they needed. And personally I like it. We made choices and now we have to deal with the consequences for good and ill. I really prefer this to the GM saying that we can do whatever we want regardless of choices
 
Brotherhood of NOD membership Profile and biography. KANE (Canon)
INOPS INTERIOR REPORT: BEYOND TOP SECRET
If you have mistakenly received this document, report directly to the INOPS information security office and cooperate with the investigation, you will not be punished.

Brotherhood of NOD membership Profile and biography.
KANE

The most recent information gained on the history of Kane has been mostly NOD legends and rumor, but a few grains of truth were brought to light by the Third Tiberium War as well as the past 50 years of effort to break the walls of silence around him. Based on Kane's actions, longevity, foreknowledge, advocacy for transhumanism, fascination with the Tacitus, and apparent goals of the Third Tiberium War, InOps is forced to conclude that the preponderance of circumstantial evidence is compatible with Kane being either an alien or a human uplifted by aliens in the distant past, or a human body or series of bodies containing an alien entity. However, while this is an important factor in understanding Kane's psychology, it is also vital to remember that at this point, it is immaterial to combatting the man. Publicly exposing Kane's inhumanity and alien foreknowledge would perhaps make him even more fearsome and formidable to the public, legitimizing his claims to special knowledge of Tiberium, and would require admitting his seeming immortality has real teeth.

It is impossible to know if Kane was exiled from some alien species, abandoned by them, uplifted and discarded, simply chanced across the Tacitus, or fled to Earth to escape criminal punishment in some interstellar empire. What is undeniable is that he had the Tacitus, and used it with a proficiency that goes beyond mere experience. The alien data core was immediately familiar to Kane, indicating that he had experience with this technology, and he had also acquired several other alien artifacts, including the nigh-unbelievable actual spaceship obtained by NOD in the Second War. Even more incredible, and interesting, is the transmission known as the "Big Blast" a 27 gigabyte transmission representing an apparent command upheaval in the Scrin invasion in their last hours on earth, an apparent tirade against the commander who collected his ships and escaped the earth via the single completed tower. The Big Blast is believed to be audio and visual data, and while it's contents are unclear due to encryption, it's effects are plain, a sudden, savage assault by the remaining Scrin forces on NOD. This may have been a clumsy attempt to lash out against Kane, as included in the blast is one clear segment of unambiguous earth data-12 seconds of footage of Kane within Temple Prime, filmed months earlier.

Kane's longevity bares close examination. Kane has appeared to different witnesses as being of different ages-some say he is in his early 30s, others in his late50s, and he cultivates a neutral appearance with his shaved head that gives few clues as to any actual grip the aging process might have on him. This makes it difficult to know if Kane is, instead of one person, a succession of clones, or a backed up personality restored to new physical forms, or even if the sightings of Kane are of the same body at all! Nonetheless, Kane has remained remarkably consistent in appearance, between 1995 and 2049, so he must be treated as functionally immune to aging. Kane's deaths-stabbed, crushed under the ruins of Temple Prime, and others, are poorly documented and we have no idea what limits his return from the dead-or even if any of these actually killed him and if he just slipped away or was later recessitated. Any assassination attempts must therefore be conducted to maximize the chances of recovering his corpse-an autopsy might reveal much, and more if it turns out he actually some kind of regenerating immortal. The reasons for such efforts can be simply explained as avoiding any memorial or deception campaign based around Kane's survival.

For as long as the Brotherhood has existed, Kane has lead it, but despite claims to the contrary, the brotherhood is not as wide-reaching as it sometimes claims to be. Prior to the collaspe of the soviet union, the Brotherhood seems to have been a modest, quiet, underground organization focused on pure research and spirituality. Their associations with terrorism seem to have been primarily an afterthought until the Tiberium metorite landed on earth, causing a radical shift in Kane's priorities. While before he may have been content to wait centuries for his plans, Tiberium accelerated his time tables greatly-and provided unprecedented wealth to realize his ambitions. This long taproot of research bear fruit rapidly in the form of the first stealth Tanks and Obelisk of Light. Kane was deeply, intimately involved in all the steps of expanding the Brotherhood from a tiny close-knit cabal into an organization capable of challenging the post-Soviet world order in just five years. He directed films, he made speeches, he reportedly worked 14 hour days and took little time for himself, and stamped his image permanently on the Brotherhood before his light was snuffed out by another light.

Kane then lay low for many years, but his ego would not allow him to slip into a mere background role. Kane seems to subscribe to 'great man history' and holds himself to be a Romantic Genius able to forsee and direct the advancement of humanity along lines he alone can perceive. He values his own emotions and intelligence above all others, keeping much of NOD's elites in the dark about his true intentions-not even telling the members of NOD to expect his 'return from death' following his quietly slipping out the back of his Temple in the night in our most recent major conflict. He cultivates intracrine struggle among the Brotherhood because he believes in a perverse Social Darwinism of struggle and ambition. Kane might possess great charisma and intelligence, but his character flaws are that he thinks they are even greater than they are. And more to the point-because GDI does not embrace his 'struggle' values or his focus on Romantic Genius, he consistently downplays how effective GDI can actually be, leading to him underestimating the chances of a reversal. Kane, above all else, is a chancer, a gambler-and his seeming immorality means he suffers less when he has suffered no less than three deaths at the hands of his own subordinates only to return and reverse those upsets.
 
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Man. What I would give for complete and utter understanding of Tiberium. Including all its potential evolutionary levels.

It is a basically a Femtotech matter assembler.
Frankly Tiberium looks and sounds like something created by a asshole precursor race. It actively mutates to counter attempts to contain it, has multiple stages of operation which feels like its meant to trick primitives into spreading it since:

1. Tiberium when it first came to Earth, was dangerous, but also ridiculously useful and profitable due to how it made gathering resources from otherwise unprofitable locations very easy. Which would entice native races to spread tiberium thinking they can contain it whole using it for themselves (which is what happened, various corporations and nations spread Tiberium to seek profits, hence why there's a red zone in the middle of North America).

2. Once its spread is global or hits a certain milestone Tiberium mutates to a significantly more dangerous variant (Tiberium Sun version) and proceeds to begin rapid Tiberiumforming spread and consumption of the biosphere. And then it mutates again into the TW3 variant we know in this quest which proceeds to breach into the crust of the planet and will eventually form liquid tiberium pockets which will eventually detonate.
 
Lets go with effectively impossible. It requires you to get absurdly lucky and get something like seven different technologies out of a pool of 100 where you are at best going to get about thirty. Given you already have two.
So we now need only five such technologies! The bar we need to clear is lower! SCORE! :D

But yeah, I get you. On the other hand, that makes it sound like we can develop a Tiberium Partial Control Network (henceforth known as the TpCN). Which would be something recognizable as a half-assed and inadequate TCN.

If we can pull that off, then maybe Kane may actually have reason to worry that we could finish the whole job without him, or at least get close enough that he loses a lot of the leverage he has from possession of the Tacitus. He may be incentivized to come to the table sooner, while he still has a lot to offer us, rather than later. So that's something.

Our current situation with respect to TCN are the result of our choices and actions in the first plan. We chose to treat the military as something we only invested in when they "whined" enough that we would have to give them some scraps. And even then we only really gave zocom what they needed. And personally I like it. We made choices and now we have to deal with the consequences for good and ill. I really prefer this to the GM saying that we can do whatever we want regardless of choices
Yeah. In the one area where we didn't make things materially better than they were in canon (the military strength of GDI itself), we suffered the appropriate consequence (Kane succeeds in seizing the Tacitus from our army, just like he did in canon).

It makes a lot of sense and I approve.

To make it more NATO-slang accurate (and GDI inherited a lot of its military bureaucracy from NATO), you can change this to "TOP SECRET - SPECIAL ACCESS PROGRAM - LEVEL: COSMIC".
Personally I think the secure compartmental special access codename for files on Kane should be "ROGAINE." :p
 
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